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Rate your PvP experience after the Thieves Guild update

  • SRASinister
    SRASinister
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    allmoney01 wrote: »
    Profound tactics like wear VD and cast Meteor? Please do explain more in depth for me how this is more tactical than the previous meta, because the winning group v group strats this patch are dumbed down more than they have ever been.[/quote]

    Yeah, aoe zerg bomb is easier to attain, but more successful? No. Sorry that you have to re spec away from min max, run mitigation, and organize your forces to actually be a group and support each other, or find out a way to take a keep other than running in with 60 people running purge.

    [/quote]

    No you do not. You can make a glass cannon build and zerg bomb a lot more easily in this patch with the new sets not to mention proxy hitting groups really hard. Emperors can one shot groups with a stone trebuchet as well.
    Xbox One NA: Sins of Daemons
  • Vaoh
    Vaoh
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    I've seen some good things come out of this... Seige changes, CP changes, certain class skills, DK viability. But there is a very clear message that I really, really want ZOS to hear.

    PERFORMACE MATTERS THE MOST!

    Console took a hit in performance in both PvE and PvP especially with FPS and has really disappointed me. Hew's Bane is laggy as f*** right now and Cyrodiil (only main PvP server Haderus) has unbelievable lag.

    PERFORMACE IS #1!!!
  • Lava_Croft
    Lava_Croft
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    Doncellius wrote: »
    I've seen some good things come out of this... Seige changes, CP changes, certain class skills, DK viability. But there is a very clear message that I really, really want ZOS to hear.

    PERFORMACE MATTERS THE MOST!

    Console took a hit in performance in both PvE and PvP especially with FPS and has really disappointed me. Hew's Bane is laggy as f*** right now and Cyrodiil (only main PvP server Haderus) has unbelievable lag.

    PERFORMACE IS #1!!!

    Especially for @ZOS_BrianWheeler, the quoted text in bold is important.
  • Ghost-Shot
    Ghost-Shot
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    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    HoloYoitsu wrote: »
    Ghost-Shot wrote: »
    Sallington wrote: »
    Ghost-Shot wrote: »
    HoloYoitsu wrote: »
    allmoney01 wrote: »
    I love this patch (on console). Groups now need to use tact rather than ball zerg aoes and purge to take a defended keep. My skills are alot more responsive (except for charge abilities which now all seem to be as broken as toppling charge) all the updates to the Ui make for better determination of counter maneuvers and increased group support. The non CP battles are EPIC. Of course there are the usual ESO lag and dashboard boot lag issues but that stuff happens on every game with so much stuff happening at the same time. The players are as whiney as ever but they always are. All in all I'm loving this new patch, its made pvp fun again And I'm really happy for that since I never do the pve Content.
    Profound tactics like wear VD and cast Meteor? Please do explain more in depth for me how this is more tactical than the previous meta, because the winning group v group strats this patch are dumbed down more than they have ever been.

    Dude you have to click like 2 buttons, I have been very vocal on these forums in stating that anything that requires pressing more than 1 button over an over again is setting the skill gap way to high. Prox and cast meteor are you kidding me?!

    Accidentally pressed meteor before proxy det. Can confirm: impossible rotation.

    This guy gets it.
    Learn2Scrub. I didn't even say cast prox, Ghost. Who needs prox when pure meteor dumps on battlements gets me 5+ VD kills? :trollface:

    Try doing that as a red against VE 24men group by yourself.

    You make it sound like you should be able to do that, 1 meteor to solo wipe a 24 man VE group? Sounds like that would be a great game...

    You missreaded it. He said that he can blow up 6 EP with one meteor and procing vicious death killing 6 EP easily. I said that he should try doing that as a red, by himself against a 24men VE.

    I guess I just don't understand your point, is this another complaint about us or is it saying you have to play different against guild groups than you do against pugs?
    Edited by Ghost-Shot on March 25, 2016 4:11PM
  • HoloYoitsu
    HoloYoitsu
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    Ghost-Shot wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    HoloYoitsu wrote: »
    Ghost-Shot wrote: »
    Sallington wrote: »
    Ghost-Shot wrote: »
    HoloYoitsu wrote: »
    allmoney01 wrote: »
    I love this patch (on console). Groups now need to use tact rather than ball zerg aoes and purge to take a defended keep. My skills are alot more responsive (except for charge abilities which now all seem to be as broken as toppling charge) all the updates to the Ui make for better determination of counter maneuvers and increased group support. The non CP battles are EPIC. Of course there are the usual ESO lag and dashboard boot lag issues but that stuff happens on every game with so much stuff happening at the same time. The players are as whiney as ever but they always are. All in all I'm loving this new patch, its made pvp fun again And I'm really happy for that since I never do the pve Content.
    Profound tactics like wear VD and cast Meteor? Please do explain more in depth for me how this is more tactical than the previous meta, because the winning group v group strats this patch are dumbed down more than they have ever been.

    Dude you have to click like 2 buttons, I have been very vocal on these forums in stating that anything that requires pressing more than 1 button over an over again is setting the skill gap way to high. Prox and cast meteor are you kidding me?!

    Accidentally pressed meteor before proxy det. Can confirm: impossible rotation.

    This guy gets it.
    Learn2Scrub. I didn't even say cast prox, Ghost. Who needs prox when pure meteor dumps on battlements gets me 5+ VD kills? :trollface:

    Try doing that as a red against VE 24men group by yourself.

    You make it sound like you should be able to do that, 1 meteor to solo wipe a 24 man VE group? Sounds like that would be a great game...

    You missreaded it. He said that he can blow up 6 EP with one meteor and procing vicious death killing 6 EP easily. I said that he should try doing that as a red, by himself against a 24men VE.

    I guess I just don't understand your point, is this another complaint about us or is it saying you have to play different against guild groups than you do against pugs?
    I don't get what you're talking about. VE is full of a bunch of no names.

    Tatsu's a maybe.
  • Ghost-Shot
    Ghost-Shot
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    HoloYoitsu wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    HoloYoitsu wrote: »
    Ghost-Shot wrote: »
    Sallington wrote: »
    Ghost-Shot wrote: »
    HoloYoitsu wrote: »
    allmoney01 wrote: »
    I love this patch (on console). Groups now need to use tact rather than ball zerg aoes and purge to take a defended keep. My skills are alot more responsive (except for charge abilities which now all seem to be as broken as toppling charge) all the updates to the Ui make for better determination of counter maneuvers and increased group support. The non CP battles are EPIC. Of course there are the usual ESO lag and dashboard boot lag issues but that stuff happens on every game with so much stuff happening at the same time. The players are as whiney as ever but they always are. All in all I'm loving this new patch, its made pvp fun again And I'm really happy for that since I never do the pve Content.
    Profound tactics like wear VD and cast Meteor? Please do explain more in depth for me how this is more tactical than the previous meta, because the winning group v group strats this patch are dumbed down more than they have ever been.

    Dude you have to click like 2 buttons, I have been very vocal on these forums in stating that anything that requires pressing more than 1 button over an over again is setting the skill gap way to high. Prox and cast meteor are you kidding me?!

    Accidentally pressed meteor before proxy det. Can confirm: impossible rotation.

    This guy gets it.
    Learn2Scrub. I didn't even say cast prox, Ghost. Who needs prox when pure meteor dumps on battlements gets me 5+ VD kills? :trollface:

    Try doing that as a red against VE 24men group by yourself.

    You make it sound like you should be able to do that, 1 meteor to solo wipe a 24 man VE group? Sounds like that would be a great game...

    You missreaded it. He said that he can blow up 6 EP with one meteor and procing vicious death killing 6 EP easily. I said that he should try doing that as a red, by himself against a 24men VE.

    I guess I just don't understand your point, is this another complaint about us or is it saying you have to play different against guild groups than you do against pugs?
    I don't get what you're talking about. VE is full of a bunch of no names.

    Tatsu's a maybe.

    Oh now it makes sense, thank you for clarifying!
  • Kikazaru
    Kikazaru
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    The PvP aspect of the TG patch is bad and you should feel bad ZoS. This current meta is trash.
    Mizaru


    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Lava_Croft
    Lava_Croft
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    Kikazaru wrote: »
    The PvP aspect of the TG patch is bad and you should feel bad ZoS. This current meta is trash.
    Current meta is really good at exposing FoTM rerollers though!
  • CatchMeTrolling
    CatchMeTrolling
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    Magicka builds & proxy det everywhere and ap is so easy to get.
  • phillyboy7897
    phillyboy7897
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    Lag and 4 fps.

    Who cares about balancing when you're swimming underground into a bluescreen?
  • TequilaFire
    TequilaFire
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    Horrible, everyone having proxy and VD have turned it into a worse zerg fest on PS4, the most ruined campaign
    seems to be non-vet.

    Then again I like to fight not be insta killed by explosion, doesn't matter if I am alone they use it 1V1.
    Guess I will have to follow suite it is a shame.
  • Skyy
    Skyy
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    Overall it's better.
    Likes:
    -Siege Change is awesome
    -Forward camps are nice, not in love with them, but do like them
    -Magicka (non sorcs, sorcs were already strong and are now too strong) can now compete with stamina
    -Steel Tornado decreased size
    -Radiant Opression Fix

    Dislikes:
    -Vicious Death
    -Prox Det buff (for both this and Vicious Death I think it should actually take skill for the smaller groups to take out big ones)
    -Mage Light change
    -Toppling Charge is still broken

    I'm sure there is more, but I can't think of it right now.
  • frozywozy
    frozywozy
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    Ghost-Shot wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    HoloYoitsu wrote: »
    Ghost-Shot wrote: »
    Sallington wrote: »
    Ghost-Shot wrote: »
    HoloYoitsu wrote: »
    allmoney01 wrote: »
    I love this patch (on console). Groups now need to use tact rather than ball zerg aoes and purge to take a defended keep. My skills are alot more responsive (except for charge abilities which now all seem to be as broken as toppling charge) all the updates to the Ui make for better determination of counter maneuvers and increased group support. The non CP battles are EPIC. Of course there are the usual ESO lag and dashboard boot lag issues but that stuff happens on every game with so much stuff happening at the same time. The players are as whiney as ever but they always are. All in all I'm loving this new patch, its made pvp fun again And I'm really happy for that since I never do the pve Content.
    Profound tactics like wear VD and cast Meteor? Please do explain more in depth for me how this is more tactical than the previous meta, because the winning group v group strats this patch are dumbed down more than they have ever been.

    Dude you have to click like 2 buttons, I have been very vocal on these forums in stating that anything that requires pressing more than 1 button over an over again is setting the skill gap way to high. Prox and cast meteor are you kidding me?!

    Accidentally pressed meteor before proxy det. Can confirm: impossible rotation.

    This guy gets it.
    Learn2Scrub. I didn't even say cast prox, Ghost. Who needs prox when pure meteor dumps on battlements gets me 5+ VD kills? :trollface:

    Try doing that as a red against VE 24men group by yourself.

    You make it sound like you should be able to do that, 1 meteor to solo wipe a 24 man VE group? Sounds like that would be a great game...

    You missreaded it. He said that he can blow up 6 EP with one meteor and procing vicious death killing 6 EP easily. I said that he should try doing that as a red, by himself against a 24men VE.

    I guess I just don't understand your point, is this another complaint about us or is it saying you have to play different against guild groups than you do against pugs?

    I'm saying that your guild wear mostly impen gear, with lot of points into resistant and will most likely be able to counter that kind of burst compared to most groups in EP who still have alot to learn about damage mitigation.

    I disagree about the unreflected meteor change, but I don't think this is the main problem. The main problem is proximity detonation damage against less than 5 players and the Vicious Death proc (I got hit for 10k by some people). Way too high.
    Edited by frozywozy on March 26, 2016 6:05PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Stravokov
    Stravokov
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    • Unlimited roots with no Global cooldown.
    • Players able to repair a keep wall WHILE it is under attack taking damage thus negating all damage dealt.
    • Stealth Nerf to Mounted and on foot run speed.

    just the ones ive encountered, but they make PVP absolutely atrocious.
  • Teridaxus
    Teridaxus
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    Looks like my heavy armour is finally useful.
    Everyone and everything is dropping like the flies since mass proxy is avaible to everyone.
  • Maximus_Mudcrab
    combat text only good thing about this update

    i had proxy det level 4 at level 29 on my templar...that's just stupid
    KCOTT - PC NA

    ESO Wishlist:

    - Nerf or get rid of subclassing.
    - Eliminate ball group mechanics.
    - Health cap in Cyrodiil.
    - Combine PC with console.
  • Lava_Croft
    Lava_Croft
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    Stravokov wrote: »
    • Players able to repair a keep wall WHILE it is under attack taking damage thus negating all damage dealt.
    This has been in the game since release. It's a confirmed feature and only works if a wall does not go below 95%. Time your siege and it's no problem at all.

    Edited by Lava_Croft on March 26, 2016 11:23PM
  • Jhunn
    Jhunn
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    Horrible. Terrible. Awful. Shameful.
    Gave up.
  • ub17_ESO
    ub17_ESO
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    I have a blast when the latency is tolerable. Half the time its not...
  • zyk
    zyk
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    It keeps getting worse for me. I began playing ESO PVP during late Aug 2014 and for me, this is by far the worst prime time Cyrodiil has been. At every level:

    - no alliance war engagement
    - perpetual lag; enabling only bad combat
    - condensed populations
    - meaningless fights; meanigless death; negligible risk; sometimes those you kill are back in 5-10s
    - bugsbugsbugsbugsbugsbugsbugs

    I don't know how anyone can actually enjoy it. Yes, the fights go on forever and are massive, but they are also almost completely unplayable. The effective gameplay is hideous.

    For all the talk of all the great keep fights, I have never seen so much prime time PVDoor. Almost no one will leave a keep fight of any magnitude, so important keeps are frequently PVDoored with little or no resistance. I shouldn't even say keep. Big resource ticks are more important than keeps.

    I guess I can see how the dedicated siege players or those who die a lot anyway might really enjoy it.

    The AP is very good and very easy. Cyrodiil rewards have earned a lot of gold for many of us. I guess if those things are important, then one might have fun.

    But for everyone else playing on TF? What do you get out of it? I find I'd rather farm mats in Wrothgar than PVP most of the time now.

    @ZOS_BrianWheeler This ship is sinking fast. We need solutions now.
  • zZzleepyhead
    zZzleepyhead
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    why aren't toppling charge, crit charge and dragon leap fixed yet ):
    also can we get acknowledgement about two other bugs @ZOS_BrianWheeler they're a bit off topic since they have been around forever, but..
    There's much inconsistency with placing siege (they're too often unusable after you place them) and also with interaction of keep doors which occurs dozens of times a night, usually after a fast travel or a respawn.
  • HoloYoitsu
    HoloYoitsu
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    why aren't toppling charge, crit charge and dragon leap fixed yet ):
    also can we get acknowledgement about two other bugs @ZOS_BrianWheeler they're a bit off topic since they have been around forever, but..
    There's much inconsistency with placing siege (they're too often unusable after you place them) and also with interaction of keep doors which occurs dozens of times a night, usually after a fast travel or a respawn.
    Have you tried turning the door off and then on again?

    I'm not joking. FYI if you're the chosen one, doors can bug out and become invisible, letting you pass through like a wizard.
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