Let's just first start off by saying that I'm super stoked to see the progress ESO has made since launch, and overall I'm pretty pleased with the game.
But let's be frank here, performance has never been good in this game. Even highend systems can't cope in large battles, and outdoor zones generally just have worse framerates than they should.
It's very very clear that there are big memory and threading optimization issues with this game. And it certainly seems to extend to the server-side of things the way we are seeing Cyrodiil performance just tank with every update.
Please, will performance ever be an issue? The FPS is not supposed to tank so heavily just because 20+ players are nearby. So many other games and other mmos are able to handle a large amount of players, so surely there are a lot of underlying issues with the code.
Is performance ever going to be a priority? It hasn't been at any point in the life of this game. At a certain point you're just gonna have to spend a lot of dough and get some proper C++ gurus in there to fix the horrible CPU bottlenecks. I'd venture a guess that this is also what's causing the lag in Cyrodiil campaigns, if the same programmers are working on server-side code.
Please please, can we have some proper feedback that you're actually actively acknowledging that the game performance is way lower than it should be, and that you're making performance a real priority, rather than just keep adding new content, making the codebase larger and larger without what i presume to be some pretty major refactoring and optimization steps to take to actually fix the engine.