Add player level suppressing

Pepsi2853_ESO
Pepsi2853_ESO
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add an option to scale your level down to whatever level you've already passed so that if say you want to do a dolmen for an old area but already out leveled the placed you can still get a challenge there. or if you forgot to do a quest line in a lower level area for a skill point so it isn't too boring going back to get it. also it will allow for pre-groups to form easier for lower level people so we can all scale down to the same level.

#esosucks
  • phairdon
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    GW2 do this fairly well. Your health scales to whichever zone level you enter. Of course, top level weapons & experience still make life easy.
    Edited by phairdon on March 25, 2016 11:11PM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Pepsi2853_ESO
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    phairdon wrote: »
    GW2 do this fairly well. Your health scales to whichever level zone you enter. Of course, top level weapons & experience still make life easy.

    yeah there is literally no downside to this
  • strikeback1247
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    add an option to scale your level down to whatever level you've already passed so that if say you want to do a dolmen for an old area but already out leveled the placed you can still get a challenge there. or if you forgot to do a quest line in a lower level area for a skill point so it isn't too boring going back to get it. also it will allow for pre-groups to form easier for lower level people so we can all scale down to the same level.

    #esosucks
    That moment when you write #esosucks but continue to play it... :^)
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Callous2208
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    phairdon wrote: »
    GW2 do this fairly well. Your health scales to whichever level zone you enter. Of course, top level weapons & experience still make life easy.

    I found that got incredibly annoying after a while in GW2. You never really felt "stronger" anywhere you went and no matter what gear you had from what I recall. Was like you were a fresh level 1 every time you went back to a lower level zone. It's been a while since I played the game though so my memory is a bit foggy of on the finer points in that system.
    Edited by Callous2208 on March 25, 2016 11:13PM
  • Pepsi2853_ESO
    Pepsi2853_ESO
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    add an option to scale your level down to whatever level you've already passed so that if say you want to do a dolmen for an old area but already out leveled the placed you can still get a challenge there. or if you forgot to do a quest line in a lower level area for a skill point so it isn't too boring going back to get it. also it will allow for pre-groups to form easier for lower level people so we can all scale down to the same level.

    #esosucks
    That moment when you write #esosucks but continue to play it... :^)

    #isucktoo
  • Pepsi2853_ESO
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    phairdon wrote: »
    GW2 do this fairly well. Your health scales to whichever level zone you enter. Of course, top level weapons & experience still make life easy.

    I found that got incredibly annoying after a while in GW2. You never really felt "stronger" anywhere you went and no matter what gear you had. Was like you were a fresh level 1 every time you went back to a lower level zone. It's been a while since I played the game though so maybe it's better now.

    what i'm talking about is the option to scale your own level down to any level you've already passed. i played an mmo that did this extremely successfully.
  • Eshelmen
    Eshelmen
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    add an option to scale your level down to whatever level you've already passed so that if say you want to do a dolmen for an old area but already out leveled the placed you can still get a challenge there. or if you forgot to do a quest line in a lower level area for a skill point so it isn't too boring going back to get it. also it will allow for pre-groups to form easier for lower level people so we can all scale down to the same level.

    #esosucks
    That moment when you write #esosucks but continue to play it... :^)

    That moment you avoid everything OP says just to nit pick one hash tag....

    #trumpsupporters smh


    OP, There should be plenty of challenges ahead of you. A lot of us didn't complete every single lower level quests either. Besides the dolmen achievement, was there another reason to going back to lower zones?

    They do scale the newer zones and dungeons now too. This should fill your needs a little.
    Edited by Eshelmen on March 25, 2016 11:16PM
    PC and PS4 EP only player
  • ADarklore
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    add an option to scale your level down to whatever level you've already passed so that if say you want to do a dolmen for an old area but already out leveled the placed you can still get a challenge there. or if you forgot to do a quest line in a lower level area for a skill point so it isn't too boring going back to get it. also it will allow for pre-groups to form easier for lower level people so we can all scale down to the same level.

    #esosucks

    I believe the devs have said they have no intention to go back to old content and making any scaling changes but that DLCs going forward would all be scaled, as with Orsinium. I'm sure it would take some miracle of technology to introduce scaling to older content and we all know that the less ZOS tinkers with existing content the less likely they will introduce more problems.

    #esorocks!
    CP: 2112 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Abeille
    Abeille
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    phairdon wrote: »
    GW2 do this fairly well. Your health scales to whichever zone level you enter. Of course, top level weapons & experience still make life easy.

    I like how it is done in GW2 too.

    A lvl 80 in a lvl 15 area is still much stronger than a lvl 15 character in the same area, but the content is still somehow relevant and you can't just one shot everything (granted, you can one shot lots of things depending on your build, but still).

    What I love about this system is that the Devs can add new stuff to old areas and they will still be relevant to veteran players.

    I am all for downscalling.
    phairdon wrote: »
    GW2 do this fairly well. Your health scales to whichever level zone you enter. Of course, top level weapons & experience still make life easy.

    I found that got incredibly annoying after a while in GW2. You never really felt "stronger" anywhere you went and no matter what gear you had from what I recall. Was like you were a fresh level 1 every time you went back to a lower level zone. It's been a while since I played the game though so my memory is a bit foggy of on the finer points in that system.

    I played GW2 from that game's headstart to the release of Orsinium in ESO, and I absolutely disagree.

    First, low level equipment only enhances one attribute, while max level equipment enhances three. Add better quality gear and runes to that, plus class atributes, and you have a pretty big difference between a scalled down lvl 80 and a "fresh level 1". Personally, I never ever felt like I wasn't getting stronger. Quite the opposite, really. And I leveled 8 characters to max level.
    Edited by Abeille on March 25, 2016 11:22PM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Callous2208
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    phairdon wrote: »
    GW2 do this fairly well. Your health scales to whichever level zone you enter. Of course, top level weapons & experience still make life easy.

    I found that got incredibly annoying after a while in GW2. You never really felt "stronger" anywhere you went and no matter what gear you had. Was like you were a fresh level 1 every time you went back to a lower level zone. It's been a while since I played the game though so maybe it's better now.

    what i'm talking about is the option to scale your own level down to any level you've already passed. i played an mmo that did this extremely successfully.

    Hmm, that sounds pretty interesting.
  • dodgehopper_ESO
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    add an option to scale your level down to whatever level you've already passed so that if say you want to do a dolmen for an old area but already out leveled the placed you can still get a challenge there. or if you forgot to do a quest line in a lower level area for a skill point so it isn't too boring going back to get it. also it will allow for pre-groups to form easier for lower level people so we can all scale down to the same level.

    #esosucks

    I like the idea of being able to level suppress and group up with your newbie pals, but I don't think ESO sucks.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • KhajiitiLizard
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    phairdon wrote: »
    GW2 do this fairly well. Your health scales to whichever level zone you enter. Of course, top level weapons & experience still make life easy.

    I found that got incredibly annoying after a while in GW2. You never really felt "stronger" anywhere you went and no matter what gear you had from what I recall. Was like you were a fresh level 1 every time you went back to a lower level zone. It's been a while since I played the game though so my memory is a bit foggy of on the finer points in that system.

    No... go to the lvl 1 areas and you'll be instagibbing most things. On the other side... go to a insanely high level area on a lowbie and a mob will aggro from the other side of the map pretty much.

    I like the down-leveling it does. But I do get annoyed when it down levels you to a level lower than some mobs. It's odd though you can go to a low level map and solo certain champions but others will eat you alive. It's because Anet likes to make some mobs higher level than normal to make the more group oriented. Like in some endgame zones have mobs at lvl 81 or 82 (unobtainable) just to make it harder.

  • Pepsi2853_ESO
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    Eshelmen wrote: »
    add an option to scale your level down to whatever level you've already passed so that if say you want to do a dolmen for an old area but already out leveled the placed you can still get a challenge there. or if you forgot to do a quest line in a lower level area for a skill point so it isn't too boring going back to get it. also it will allow for pre-groups to form easier for lower level people so we can all scale down to the same level.

    #esosucks
    That moment when you write #esosucks but continue to play it... :^)

    That moment you avoid everything OP says just to nit pick one hash tag....

    #trumpsupporters smh


    OP, There should be plenty of challenges ahead of you. A lot of us didn't complete every single lower level quests either. Besides the dolmen achievement, was there another reason to going back to lower zones?

    They do scale the newer zones and dungeons now too. This should fill your needs a little.

    i mean, say you're a person that grinded to a high level not realizing that certain quests held skill points, and you were missing out on about 15 skill points. it would suck to have to do 15 quest lines, all telling you to do this and that, without even the slightest challenge because you out level everything you're doing.

    i think this is why eso should add the option to be able to suppress your own level.
  • vyndral13preub18_ESO
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    I would prefer if they made all the areas v16 and scaled the peoples instead. Like all the dlc. Take the shackles off and let is roam free!
  • Gidorick
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    I would prefer if they made all the areas v16 and scaled the peoples instead. Like all the dlc. Take the shackles off and let is roam free!

    Then what's the point of leveling?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Pepsi2853_ESO
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    i don't know how to edit my post or if it's even possible, so i'll add some additional info here.

    right now one of the biggest problems for ESO is group finding. you can be in a que for 30 minutes trying to find a group for a dungeon. allowing players to suppress their own level would make it significantly easier to find groups for anything. it happens too often that there are people looking for a group to do something in zone chat and they have to say "anyone level (number-number) that's a (role) come join us."

    another positive from this is for people looking for a challenge, they can suppress their level to below what the level area is.

    eso clearly has the technology to suppress levels. what's the downside to putting that in player hands?
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