RoamingRiverElk wrote: »The 20% stam regen from Green Dragon Blood is only beneficial if you don't use tripots or other potions that give the same exact buff. Thus, my choice is clearly Coagulating, if I choose to have it on my bars. It needs buffing for pvp though.
I too tend to think that the Deep Breath (interrupt) morph is often more useful now than Draw Essence. It's superior when you're just forced to spam it in the middle of enemies as they're focusing on you, since you don't have time to benefit from the magicka return that only comes with exhale. In the no-CP campaign Draw Essence may be more useful than Deep Breath since resource management matters more there and the enemies may be hitting you for less and thus you may be able to wait for the second phase of it.
olivaresdonjuan wrote: »5-kragnacs hope light
2-engine guardian heavy
3-will power magic or health depending on your comfort level
S-b (torugs pact)
Burning embers
Talons
Volatile armor
Flame lash
Chains
Standard of might
Destruction staff (anything)
Reflective plate
Ingenious weapons
Igneous shield
Coagulated blood
Flame reach
Shooting star
All points into magic
Cp- your choice, I went for max flame damage, reduce cost, and quick recoveries first.
My first dk was a stamina nord and wb/take flight/execute got old fast. I love my new dark elf dk, I can take sorcs and nbs no problem, anything past 4 enemies I get overwhelmed, but in groups I hardly go down.
Are most people running 5 Kags? if I get 5 Kags made, I don't have any monster set at all, so what would I put in it's place?
I am running 5kags/3 willpower jewelry/ 4 magnus. Seeing as im in PVP exclusively I get the regen and spell power benefit from the three sets as well as a quick rez which is good when running in the groups im in. All are craftable sets and can easily be obtained.
There are benefits to both morphs of inhale: deep breath adds more dps and an interrupt where you get magicka with draw essence. I personally run deep breath for the dps and interrupt because with the sets/enchants/attributes I run, my magicka rarely drops below 50% spamming abilities.
Dragon blood is a tricky beast. GDB is a good stam regen but coag blood adds additional healing. Coag with inhale makes it pretty tricky to take you down. Add on top of that the stage 4 vamp debuff which reduces damage done when at low health; unless you are getting focused you can remain pretty tanky even in light armor with the impen and CP
edit; this is without a monster set, but EG, VS, MAL, are all decent options to use. 5Kags however is hard to say no to in PVP
Good points, now do you run any Nirn on your sets? What enchants do you put on your gear? I'm limited on CP, I only have 210 CP, so I'm struggling where to put them. Although I am considering going to the Non CP PvP Campaign
WillhelmBlack wrote: »For gear I would go 3 Willpower, 2 gold Spell Power and 1 gold magicka recovery. 5 Impen VD, 4 Magnus heavy chest, medium legs both Impen, Nirnhoned Sword and Reinforced Board, (3 Magnus with Resto on back bar). Same as my Templar.
Unfortunately, from my experience I have not seen any threatening mag DK's yet. That's on my Templar and both NB's. Hopefully someone using this set up may prove me wrong.
I'm in love with the magicka dk changes. It's a whole new ballgame. Without knit picking about skills that are still useless that most people didn't use anyway (inferno anyone), I would say the only thing that didn't get done that should have was a fix for dragons blood.
I am finally able to run without a resto staff and have some insane survivabilty in light armor. The changes to inhale and its morphs and the heal with burning embers along with the cp changes have made a huge difference. Damage is way up survivabilty is way up. You can play a dk the way it should be played, In your face fire breathing face melting warrior.
I was very effective with my mag dk pre TG now...its game on.
Currently running 5/1/1 light s/b s/b
5 kags
4 Magnus
3 willpower
I'm switching up a bit with the new monster vendor around to
5 kags impen
1 Kenna
1 bloods pawn
2 torugs (s/b)
3 willpower
What's your skill setup for each bar?
Agreed. I just don't have a place to put it although I could throw it in the flex slot