200+ players on screen.

ralonasan
ralonasan
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Just killed a world boss in BDO. Over 200 people on my screen spamming spells and no lag.

No more excuses.

L2MMO ZOS.
@TheBull
The ESO Forum Common Complaint Checklist: ☑
☐ Nerf/Buff Sorcerers.
☐ Nerf/Buff Nightblades.
☐ Nerf/Buff Dragonknights.
☐ Nerf/Buff Templars.
☐ THIS IS P2W!
☐ L2P n00b.
☐ Where is the LOL button??
☐ Fix PvP lag.
☐ LFG is full of scrubs.
☐ WHEN WILL YOU ADD CONSOLE TEXT CHAT?
☐ WHEN ARE ARENAS COMING?
☐ Natch Potes.
☐ Nerf Veteran Maelstrom Arena.
☐ Race Change ETA?
☐ Please add the Barber Shop!
☐ Why don't Trials scale?
☐ Working as intended.
☐ Why did you nerf/buff this?
☐ When will "thing" be added?
  • Volkodav
    Volkodav
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    Photos or it didnt happen.
  • phaneub17_ESO
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    You didn't post your PC specs.
  • Talyena
    Talyena
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    How much fun can BDO be for players to spend their time here making pointless posts?
  • ralonasan
    ralonasan
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    Talyena wrote: »
    How much fun can BDO be for players to spend their time here making pointless posts?

    We spend our time saying things like "we can't do this I'm eso, RIP"

    And then I go make useless posts to lol at people like you.

    Thanks!
    The ESO Forum Common Complaint Checklist: ☑
    ☐ Nerf/Buff Sorcerers.
    ☐ Nerf/Buff Nightblades.
    ☐ Nerf/Buff Dragonknights.
    ☐ Nerf/Buff Templars.
    ☐ THIS IS P2W!
    ☐ L2P n00b.
    ☐ Where is the LOL button??
    ☐ Fix PvP lag.
    ☐ LFG is full of scrubs.
    ☐ WHEN WILL YOU ADD CONSOLE TEXT CHAT?
    ☐ WHEN ARE ARENAS COMING?
    ☐ Natch Potes.
    ☐ Nerf Veteran Maelstrom Arena.
    ☐ Race Change ETA?
    ☐ Please add the Barber Shop!
    ☐ Why don't Trials scale?
    ☐ Working as intended.
    ☐ Why did you nerf/buff this?
    ☐ When will "thing" be added?
  • HoloYoitsu
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    Talyena wrote: »
    How much fun can BDO be for players to spend their time here making pointless posts?
    It's called they still care about this game and would prefer to be playing ESO if it wasn't so riddled with performance issues, however at some point, a game just physically functioning as advertised has become enough to make it a viable alternative to ESO.
  • SlayerTheDragon
    SlayerTheDragon
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    In the scenario, its 200 people vs 1 boss.

    In ESO I am assuming you are talking about PVP lag, in which case its 200 to the power of 2. A lot more maths involved.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • HoloYoitsu
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    DonoVDV wrote: »
    In the scenario, its 200 people vs 1 boss.

    In ESO I am assuming you are talking about PVP lag, in which case its 200 to the power of 2. A lot more maths involved.
    I don't believe ESO's pop cap per faction is even above 200 anymore, most estimates put it around 120-150 per faction atm.
  • phairdon
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    GW2 also suffers when large amounts of players are on screen (world bosses & world vs world). So this is not the only game that suffers from skill lag, rubber banding, lag in general where large amounts of players in one spot is concerned.
    Edited by phairdon on March 24, 2016 6:20AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Function
    Function
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    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.
  • Lysette
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    .
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.

    this.
  • HoloYoitsu
    HoloYoitsu
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    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.
    You forget to mention that smart MMOs use gameguard type programs and in game GMs to combat that very thing.
  • Cadbury
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    HoloYoitsu wrote: »
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.
    You forget to mention that smart MMOs use gameguard type programs and in game GMs to combat that very thing.

    Or they make them legal.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • sadownik
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    phairdon wrote: »
    GW2 also suffers when large amounts of players are on screen (world bosses & world vs world). So this is not the only game that suffers from skill lag, rubber banding, lag in general where large amounts of players in one spot is concerned.

    GW2 suffers in fps loss on weaker machines during most massive events, its simple - you have one you set graphics on low and your fps never goes below 25 which is low i admit but playable. I never, repeat never had problem with consistent lag in gw2 and i play it on/off since launch.
  • NativeJoe
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    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.

    And like we havn't encountered alternatives to that. Gm's on alot of mmo's are our out on patrol, even playing along side players.

    switch the performance to client side, nominate 1,000 of us as honorary Game masters for banning accounts, I'd happily smash every single bot/hackzor I came across :wink: and it'd help the economy too. botters would have to purchase alot more accounts haha. thats 60 dollars a piece wewt wewt...and No more of this game crippling lag!
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Whatzituyah
    Whatzituyah
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    Lysette wrote: »
    .
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.

    this.

    Too put it in a tech sense some of the load comes from both the backend and the frontend. In ESO case most of the load comes from the back so theres more security. BDO however most of the load comes from the front so less security.

    I might have it backwards but same difference.
    Edited by Whatzituyah on March 24, 2016 7:06AM
  • Lysette
    Lysette
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    HoloYoitsu wrote: »
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.
    You forget to mention that smart MMOs use gameguard type programs and in game GMs to combat that very thing.

    Haha, like Archeage did - it never worked - forget about that.
  • Cadbury
    Cadbury
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    Lysette wrote: »
    HoloYoitsu wrote: »
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.
    You forget to mention that smart MMOs use gameguard type programs and in game GMs to combat that very thing.

    Haha, like Archeage did - it never worked - forget about that.

    Funny you say that, as alot pf people are comparing BDO to Archeage.

    That was supposed to a game that catered to PvPers, too
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Lysette
    Lysette
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    Lysette wrote: »
    .
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.

    this.

    Too put it in a tech sense some of the load comes from both the backend and the frontend. In ESO case most of the load comes from the back so theres more security. BDO however most of the load comes from the front so less security.

    I might have it backwards but same difference.

    I have tried to explain that a couple of times here on the forum what is causing the lag and why there is a difference to ESO at launch and now - it is kind of hopeless - either those, who are complaining about lag do not understand it or refuse to understand it. My guess is, they do not want to understand it, to be able to keep complaining. Or they have never experrienced how bad a hacked game can be - how about pvp, where they do not have lag, but the enemy is freezing them in place so that they can do nothing at all and get killed - just because it is so easy to hack a korean game.
  • Lysette
    Lysette
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    Cadbury wrote: »
    Lysette wrote: »
    HoloYoitsu wrote: »
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.
    You forget to mention that smart MMOs use gameguard type programs and in game GMs to combat that very thing.

    Haha, like Archeage did - it never worked - forget about that.

    Funny you say that, as alot pf people are comparing BDO to Archeage.

    That was supposed to a game that catered to PvPers, too

    Yes, and pvp would have been fun in archeage, if the game would not be full of hacks and bots. Archeage is a super cash grab tough, you can do nothing really without to throw money at the game and even then what you can do is very limited. And even worse, it is pay2win.
    Edited by Lysette on March 24, 2016 7:17AM
  • Cadbury
    Cadbury
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    Lysette wrote: »
    Cadbury wrote: »
    Lysette wrote: »
    HoloYoitsu wrote: »
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.
    You forget to mention that smart MMOs use gameguard type programs and in game GMs to combat that very thing.

    Haha, like Archeage did - it never worked - forget about that.

    Funny you say that, as alot pf people are comparing BDO to Archeage.

    That was supposed to a game that catered to PvPers, too

    Yes, and pvp would have been fun in archeage, if the game would not be full of hacks and bots. Archeage is a super cash grab tough, you can do nothing really without to throw money at the game and even then what you can do is very limited. And even worse, it is pay2win.

    Agreed. Had an irl friend praise Archeage as an "MMO game changer" and "proof that Asian MMOs are better than any US/UK MMO".

    Now, he just glares at me when I ask why he stopped playing. :)

    Edit: I think that's one thing Asian MMO's have versus our MMO's: The over reliance of cash shops. Compared to them, it makes our cash shops seem quaint.

    *coughcoughPerfectWorldcoughcough*
    Edited by Cadbury on March 24, 2016 7:24AM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Whatzituyah
    Whatzituyah
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    Lysette wrote: »
    Lysette wrote: »
    .
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.

    this.

    Too put it in a tech sense some of the load comes from both the backend and the frontend. In ESO case most of the load comes from the back so theres more security. BDO however most of the load comes from the front so less security.

    I might have it backwards but same difference.

    I have tried to explain that a couple of times here on the forum what is causing the lag and why there is a difference to ESO at launch and now - it is kind of hopeless - either those, who are complaining about lag do not understand it or refuse to understand it. My guess is, they do not want to understand it, to be able to keep complaining. Or they have never experrienced how bad a hacked game can be - how about pvp, where they do not have lag, but the enemy is freezing them in place so that they can do nothing at all and get killed - just because it is so easy to hack a korean game.

    Makes me wonder if Dragon Ball Online had that problem before the servers shutdown. Its just how the world is people just want to mess with things because they think its funny.
    Edited by Whatzituyah on March 24, 2016 7:19AM
  • Lysette
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    Cadbury wrote: »
    Lysette wrote: »
    Cadbury wrote: »
    Lysette wrote: »
    HoloYoitsu wrote: »
    Function wrote: »
    The reason those asian MMO's can handle so many people on screen is because they put a lot of the load onto the client. Sounds good right? Nope, that is also the reason why asian MMO's are littered with bots and are vulnerable to cheats.
    You forget to mention that smart MMOs use gameguard type programs and in game GMs to combat that very thing.

    Haha, like Archeage did - it never worked - forget about that.

    Funny you say that, as alot pf people are comparing BDO to Archeage.

    That was supposed to a game that catered to PvPers, too

    Yes, and pvp would have been fun in archeage, if the game would not be full of hacks and bots.

    Agreed. Had an irl friend praise Archeage as an "MMO game changer" and "proof that Asian MMOs are better than any US/UK MMO".

    Now, he just glares at me when I ask why he stopped playing. :)

    Yes, at first sight it looks good, until you get to the point, where you can feel the effect of trading bots, land grabbing bots, hacks and the ever increasing inflation due to gold farm bots, which makes all your efforts basically worthless - by the time you will have earned the gold, all will cost a multiple of what it costed before.

    And then the labor point system - you can do nothing but wait when you run out of labor points - and pretty much all requiires labor, even to get to your loot - you do not get gold - no you get purses - and to open those purses you need labor points. if you run out of labor you are doomed and forced to wait. And of course they sell you labor potions - but even then you cannot do a lot more, because these potions have a cool down of 12 hours - and you use the pts of such a potion in like a few minutes.

    And Trion, the publisher is totally incompetent - if you think, ZOS is, you have not seen Trion yet - ZOS is gold against them.
  • Aquanova
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    Prior to 1.5 ESO could have 200+ battles on screen in PVP without lag. Sound FX would cut out usually but that's about it. Skills would activate right away, no red +999 latency and absolutely no lag what so ever in the PVE areas.
    NA/PC
  • Whatzituyah
    Whatzituyah
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    Aquanova wrote: »
    Prior to 1.5 ESO could have 200+ battles on screen in PVP without lag. Sound FX would cut out usually but that's about it. Skills would activate right away, no red +999 latency and absolutely no lag what so ever in the PVE areas.

    Than again Lysette below me is right making a Back end put a lot of stress on the game.
    Edited by Whatzituyah on March 24, 2016 7:41AM
  • Lysette
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    Aquanova wrote: »
    Prior to 1.5 ESO could have 200+ battles on screen in PVP without lag. Sound FX would cut out usually but that's about it. Skills would activate right away, no red +999 latency and absolutely no lag what so ever in the PVE areas.

    Yes, because they did it like a korean MMO before - outsourcing computation to the client machines - what opens the game up to hacks and bots. When they decided to go against bots, they had to get this right again, a proper client-server architecture and not a korean-style hack - and that creates then issues with zerg balls and mass spam of AoE effects. It would have required a game mechanics change, to adapt to the new situation and do all that zergs are undesirable and AoE spam in a small area as well - but this did not happen, rather the opposite - and so there is lag now.
  • Duiwel
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    OP this post just makes me want to buy a new GPU really...

    I don't give one sweetroll for BDO
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Malmai
    Malmai
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    ralonasan wrote: »
    Just killed a world boss in BDO. Over 200 people on my screen spamming spells and no lag.

    No more excuses.

    L2MMO ZOS.
    @TheBull

    Koreans can CODE.
  • FloppyTouch
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    Am I the only person on forums that has zero issues with the pvp in ESO? No lag and I have a ton of fun playing my magicka dK over the years.
  • Lysette
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    Malmai wrote: »
    ralonasan wrote: »
    Just killed a world boss in BDO. Over 200 people on my screen spamming spells and no lag.

    No more excuses.

    L2MMO ZOS.
    @TheBull

    Koreans can CODE.

    Haven't I said it just a few posts before - I can tell as long as I want, what is causing the lag and what doesn't, these guys will not understand it or don't want to.
  • Whatzituyah
    Whatzituyah
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    Am I the only person on forums that has zero issues with the pvp in ESO? No lag and I have a ton of fun playing my magicka dK over the years.

    In the end with these situations it all comes down to if you have fast internet and plugged directly in rather than wireless.
    Edited by Whatzituyah on March 24, 2016 7:44AM
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