Stan sorc is not very good for anything at the moment lol
A fair amount of what's being said here is false. I run a Breton stam sorc (so not even a stam race) with 2H + bow and I consistently pull 20-25k. Here's what I run:
5 Set Hunding's Rage
- Chest (divine)
- Pants (divine)
- Belt (divine)
- Boots (divine)
- Gloves (divine)
2 Molag Kena
- Shoulder (divine)
- Head (infused)
Maelstrom 2H Mace w/ Sharpened
Gold vr16 bow w/ Sharpened
I don't have my vMA bow yet, so I'll swap for that when I get it.
Have caltrops, arrow barrage, and poison injection active 100% of the time. Usually I'll drop the AOEs and poison inj. and then crit rush in (applying another dot with the vma hammer) and then WB/Heavy Attack weave until kena wears off. I keep Kena proc'd for 100% of the fight if possible, utilizing heavy attack weaving to sustain stamina. With a stam sorc this isn't a drop in DPS because Bound Armaments increases heavy attack damage, plus the 2h passives for heavy attack buffs WB, which in turn empowers the heavy attacks.
As long as you be sure to bar-swap and reapply arrow barrage, poison inj, and caltrops (when necessary) you can weave your WBs all day long. Even without a vMA hammer or bow you should be able to reach 20k in minute-long fights.
Edit: Assume everything is legendary. I think one or two pieces is not yet, but I know for sure all the Hundings and both weapons are gold. I don't remember if both Kena pieces are or not, typing this up from memory.
A fair amount of what's being said here is false. I run a Breton stam sorc (so not even a stam race) with 2H + bow and I consistently pull 20-25k. Here's what I run:
5 Set Hunding's Rage
- Chest (divine)
- Pants (divine)
- Belt (divine)
- Boots (divine)
- Gloves (divine)
2 Molag Kena
- Shoulder (divine)
- Head (infused)
Maelstrom 2H Mace w/ Sharpened
Gold vr16 bow w/ Sharpened
I don't have my vMA bow yet, so I'll swap for that when I get it.
Have caltrops, arrow barrage, and poison injection active 100% of the time. Usually I'll drop the AOEs and poison inj. and then crit rush in (applying another dot with the vma hammer) and then WB/Heavy Attack weave until kena wears off. I keep Kena proc'd for 100% of the fight if possible, utilizing heavy attack weaving to sustain stamina. With a stam sorc this isn't a drop in DPS because Bound Armaments increases heavy attack damage, plus the 2h passives for heavy attack buffs WB, which in turn empowers the heavy attacks.
As long as you be sure to bar-swap and reapply arrow barrage, poison inj, and caltrops (when necessary) you can weave your WBs all day long. Even without a vMA hammer or bow you should be able to reach 20k in minute-long fights.
Edit: Assume everything is legendary. I think one or two pieces is not yet, but I know for sure all the Hundings and both weapons are gold. I don't remember if both Kena pieces are or not, typing this up from memory.
A fair amount of what's being said here is false. I run a Breton stam sorc (so not even a stam race) with 2H + bow and I consistently pull 20-25k. Here's what I run:
5 Set Hunding's Rage
- Chest (divine)
- Pants (divine)
- Belt (divine)
- Boots (divine)
- Gloves (divine)
2 Molag Kena
- Shoulder (divine)
- Head (infused)
Maelstrom 2H Mace w/ Sharpened
Gold vr16 bow w/ Sharpened
I don't have my vMA bow yet, so I'll swap for that when I get it.
Have caltrops, arrow barrage, and poison injection active 100% of the time. Usually I'll drop the AOEs and poison inj. and then crit rush in (applying another dot with the vma hammer) and then WB/Heavy Attack weave until kena wears off. I keep Kena proc'd for 100% of the fight if possible, utilizing heavy attack weaving to sustain stamina. With a stam sorc this isn't a drop in DPS because Bound Armaments increases heavy attack damage, plus the 2h passives for heavy attack buffs WB, which in turn empowers the heavy attacks.
As long as you be sure to bar-swap and reapply arrow barrage, poison inj, and caltrops (when necessary) you can weave your WBs all day long. Even without a vMA hammer or bow you should be able to reach 20k in minute-long fights.
Edit: Assume everything is legendary. I think one or two pieces is not yet, but I know for sure all the Hundings and both weapons are gold. I don't remember if both Kena pieces are or not, typing this up from memory.
You're talking minute long fights which if the group is putting out solid DPS shouldn't happen often outside of trials. You're wasting a slot on Crit Rush for a dot when Rending Slashes would net more damage, another set piece, more crit from daggers, and weapon enchants. Without some evidence to back this up, I find it hard to believe.
I ran a few numbers to get an idea of how arrow barrage and rending slashes compare without accounting for maelstrom weapons. These are only tooltip values and not on a stam/WD - oriented character. The actual values themselves will be higher or lower depending on your gear, rank, etc. The values themselves are irrelevent; what we want to know is how the two compare to each other with all else constant.
Rending Slashes has a duration of 9s before it needs to be reapplied. Arrow Barrage has a duration of 8s before it needs to be reapplied. I use the lowest common multiple of 72 seconds (1min 12s) as a time frame for this comparison.
Rending SlashesDeal 974 (x2) damage initially and then an additional 4,870 damage over 9 seconds
The '974 (x2)' damage occurs every time the DoT wears off. This occurs 8 times over a 72s timeframe. Therefore: (974*2)*8 = 15,584 total damage from only the initial hits.
Factoring in the DoT component, which occurs over 9s and thus occurs 8 total times = (4,870*8) = 38,960.
So the total damage for Rending Slashes over 72s, assuming all else is constant and the DoTs are reapplied exact when necessary, is:
54,544 damage or (54,544 / 72) = 757.56 DPS
Arrow BarrageDeals 604 damage every 0.5 seconds to enemies in the area.
First, we need to get this in terms of seconds and not half-seconds. So, (604*2) = 1,208 damage per second to targets in the area.
There is no initial hit damage to calculate here, so it's simply the total damage of the AoE, multiplied by the number of times the AoE is used:
(1,208 per sec) * 8 sec = 9,664
(9,664 * 9) = 86,976 total damage, or
(86,975 / 72) = 1,208 DPS
Given these tooltip values and assuming I've done my math correctly, Arrow Barrage is:(1,208 / 757.56) = 1.59459 or approximately 60% more damage than Rending Slashes.
Edit: Crit Rush (with the vMA 2H Maul)
This compares only the DoT component of Crit Rush, not the damage of the skill itself.Your Critical Charge deals an additional 4300 physical damage over 5 seconds.
(4,300 / 5) = 860 damage per second. To get this into the same time frame as our example above:
860 * 72 seconds = 61,920 total damage
Rending Slashes could still be a better option than Crit Rush, once we account for the base damage of both skills and determine the total damage output of each one. Typically a dual wield build will likely have enough weapon damage and stamina so that the DoT from RS would be a strong contender against the crit rush DoT. However, in order to make this work, bow must be forgone, and arrow barrage is far too powerful to forego imho.
In this particular example, we show a DoT from RS that has only slight higher damage, but over almost twice as long, effectively making it only about half the damage of the crit rush DoT. However, these tooltip values were not taken from a stam build with high stam and WD, so we can't draw this conclusion without additional info. We need tooltip values from a stam build for both RS and Crit Rush while everything else is constant, i.e. no buffs, same gear, etc.
I ran a few numbers to get an idea of how arrow barrage and rending slashes compare without accounting for maelstrom weapons. These are only tooltip values and not on a stam/WD - oriented character. The actual values themselves will be higher or lower depending on your gear, rank, etc. The values themselves are irrelevent; what we want to know is how the two compare to each other with all else constant.
Rending Slashes has a duration of 9s before it needs to be reapplied. Arrow Barrage has a duration of 8s before it needs to be reapplied. I use the lowest common multiple of 72 seconds (1min 12s) as a time frame for this comparison.
Rending SlashesDeal 974 (x2) damage initially and then an additional 4,870 damage over 9 seconds
The '974 (x2)' damage occurs every time the DoT wears off. This occurs 8 times over a 72s timeframe. Therefore: (974*2)*8 = 15,584 total damage from only the initial hits.
Factoring in the DoT component, which occurs over 9s and thus occurs 8 total times = (4,870*8) = 38,960.
So the total damage for Rending Slashes over 72s, assuming all else is constant and the DoTs are reapplied exact when necessary, is:
54,544 damage or (54,544 / 72) = 757.56 DPS
Arrow BarrageDeals 604 damage every 0.5 seconds to enemies in the area.
First, we need to get this in terms of seconds and not half-seconds. So, (604*2) = 1,208 damage per second to targets in the area.
There is no initial hit damage to calculate here, so it's simply the total damage of the AoE, multiplied by the number of times the AoE is used:
(1,208 per sec) * 8 sec = 9,664
(9,664 * 9) = 86,976 total damage, or
(86,975 / 72) = 1,208 DPS
Given these tooltip values and assuming I've done my math correctly, Arrow Barrage is:(1,208 / 757.56) = 1.59459 or approximately 60% more damage than Rending Slashes.
Edit: Crit Rush (with the vMA 2H Maul)
This compares only the DoT component of Crit Rush, not the damage of the skill itself.Your Critical Charge deals an additional 4300 physical damage over 5 seconds.
(4,300 / 5) = 860 damage per second. To get this into the same time frame as our example above:
860 * 72 seconds = 61,920 total damage
Rending Slashes could still be a better option than Crit Rush, once we account for the base damage of both skills and determine the total damage output of each one. Typically a dual wield build will likely have enough weapon damage and stamina so that the DoT from RS would be a strong contender against the crit rush DoT. However, in order to make this work, bow must be forgone, and arrow barrage is far too powerful to forego imho.
In this particular example, we show a DoT from RS that has only slight higher damage, but over almost twice as long, effectively making it only about half the damage of the crit rush DoT. However, these tooltip values were not taken from a stam build with high stam and WD, so we can't draw this conclusion without additional info. We need tooltip values from a stam build for both RS and Crit Rush while everything else is constant, i.e. no buffs, same gear, etc.
I find your comparing method flawed: You didn't count cast (& travel time in case of volley) which add additional time, and lowers overall dps. Because this vary for big degree from skill to skill excluding this for practical reason makes estimations of that sort at least questionable, if not totally useless.
RS is MUCH faster and even can be weaved to cancel some portion of animation, can't say same about volley. So there is (big) probability that in the end RS could be better.
Stamina Sorcs are the bright shinning light on the dispairty between stamina based.
Disparity meaning 2H is heand and shoulders better then DW/Bow (I did not say either couldn't work just 2H is better)
You should technically be able to run a DW/Bow setup in a stam sorc since a stam sorc has crit surge for major brutality and some active healing but it pales to 2H/Bow because 2H direct damage single target skill is better then DW throwing dagger. The passive healing from momentum to rally is one of the best skills in the game and the extra stam regen from the last passive in he 2H tree is so good.
We are four months away from Dark Brotherhood and Theives Guild has not even made it to my PS4 and all I'm hi king about is how they are going to ruin 2H and call DW and Bow better in Dark Brotherhood just like they did with needing major expidition buffing sprint speed and calling well fitted better.
Stam Sorcs well stam anything is fairly pedestrian right now the genius who thought four months of this is a great idea should have his/her MENSA membership pulled.
Here's a BS test I ran last night. It's not as high as I quoted previously, but still decent. In this I'm using the same setup I described in earlier posts. Messed up the rotation a bit, didn't have full up-time on caltrops and arrow barrage like I should have. Had I done it properly, this may have been a bit better. Keep in mind also that this isn't even a stam race. There's a lot more potential I haven't reached yet, as I'm still looking for a couple things to finish off my build.
I usually play my Stamsorc with DW/Bow bc it does more DPS than the wrecking-blow-build (atleast for me and with maelstromeweapons).
I keep up the following DoTs while light attack weaving rapid strikes: poison injection, arrow barrage (should be scorched earth), caltrops, rearming trap, rending slashes. Sadly i only have some old screenshots form pre-TG. Haven't done that much tests on Stamsorc so far.
I usually play my Stamsorc with DW/Bow bc it does more DPS than the wrecking-blow-build (atleast for me and with maelstromeweapons).
I keep up the following DoTs while light attack weaving rapid strikes: poison injection, arrow barrage (should be scorched earth), caltrops, rearming trap, rending slashes. Sadly i only have some old screenshots form pre-TG. Haven't done that much tests on Stamsorc so far.
I can definitely believe that if you're running maelstrom daggers and maelstrom bow, which appears to be the case, given the damage statistics on both rending slashes and arrow barrage (scorched earth?). You have both vma weapons? Right now all I have is the vma 2H. Once I get ahold of the others I switch things up a bit and see if I can't crank out higher numbers with DW/bow too.
I usually play my Stamsorc with DW/Bow bc it does more DPS than the wrecking-blow-build (atleast for me and with maelstromeweapons).
I keep up the following DoTs while light attack weaving rapid strikes: poison injection, arrow barrage (should be scorched earth), caltrops, rearming trap, rending slashes. Sadly i only have some old screenshots form pre-TG. Haven't done that much tests on Stamsorc so far.
I can definitely believe that if you're running maelstrom daggers and maelstrom bow, which appears to be the case, given the damage statistics on both rending slashes and arrow barrage (scorched earth?). You have both vma weapons? Right now all I have is the vma 2H. Once I get ahold of the others I switch things up a bit and see if I can't crank out higher numbers with DW/bow too.
Yes, i'm using maelstromebow and one maelstrome-axe. I'm also using arrow barrage atm, but scorched earth would be stronger.
I usually play my Stamsorc with DW/Bow bc it does more DPS than the wrecking-blow-build (atleast for me and with maelstromeweapons).
I keep up the following DoTs while light attack weaving rapid strikes: poison injection, arrow barrage (should be scorched earth), caltrops, rearming trap, rending slashes. Sadly i only have some old screenshots form pre-TG. Haven't done that much tests on Stamsorc so far.
I can definitely believe that if you're running maelstrom daggers and maelstrom bow, which appears to be the case, given the damage statistics on both rending slashes and arrow barrage (scorched earth?). You have both vma weapons? Right now all I have is the vma 2H. Once I get ahold of the others I switch things up a bit and see if I can't crank out higher numbers with DW/bow too.
Yes, i'm using maelstromebow and one maelstrome-axe. I'm also using arrow barrage atm, but scorched earth would be stronger.
Ah okay, thanks for clarifying. I'm curious about Arrow Barrage though, I think I missed something. Both morphs scale from WD and max stam, however one deals fire damage (scorched earth) and one deals additional physical (arrow barrage). Why is SE higher, when stam builds (typically) don't put points into elemental expert? I could see that from a stam DK perspective, but I don't follow for a sorc.
I usually play my Stamsorc with DW/Bow bc it does more DPS than the wrecking-blow-build (atleast for me and with maelstromeweapons).
I keep up the following DoTs while light attack weaving rapid strikes: poison injection, arrow barrage (should be scorched earth), caltrops, rearming trap, rending slashes. Sadly i only have some old screenshots form pre-TG. Haven't done that much tests on Stamsorc so far.
I can definitely believe that if you're running maelstrom daggers and maelstrom bow, which appears to be the case, given the damage statistics on both rending slashes and arrow barrage (scorched earth?). You have both vma weapons? Right now all I have is the vma 2H. Once I get ahold of the others I switch things up a bit and see if I can't crank out higher numbers with DW/bow too.
Yes, i'm using maelstromebow and one maelstrome-axe. I'm also using arrow barrage atm, but scorched earth would be stronger.
Ah okay, thanks for clarifying. I'm curious about Arrow Barrage though, I think I missed something. Both morphs scale from WD and max stam, however one deals fire damage (scorched earth) and one deals additional physical (arrow barrage). Why is SE higher, when stam builds (typically) don't put points into elemental expert? I could see that from a stam DK perspective, but I don't follow for a sorc.
It's stronger, bc the maelstrome enchant can tick 6 (?) seconds longer which increases the last dmg-ticks by a lot. you will also usually have at least one DK with engulfing flames (the tank can do this, too) in your group. This will increase the fire damage by another 10%.
you will also usually have at least one DK with engulfing flames (the tank can do this, too) in your group.
CreepyPahuska wrote: »you will also usually have at least one DK with engulfing flames (the tank can do this, too) in your group.
I know it's totally out of the topic, but it always hurts my Sorc tank feelings to see tanks always automatically associated to DKs...
Now, about the topic itself, I have a stamina sorcerer (redguard) that is currently v8, so I'm still kinda trying to figure out the best way to play it. Right now I'm mostly focused on PvE. Here's a few questions for you :
1. Since you guys seems to rely quite a lot on DoTs in your builds, what's your thoughts on Thundering Presence ? Do you use it ?
2. Also, what's the good balance between Critical Chances and Penetration ?
3. Has anyone been able to try sets like Sheer Venom, Shock Master and Briar Heart on a stamina sorcerer ? Is it worth it over hunding ?
CreepyPahuska wrote: »you will also usually have at least one DK with engulfing flames (the tank can do this, too) in your group.
I know it's totally out of the topic, but it always hurts my Sorc tank feelings to see tanks always automatically associated to DKs...
Now, about the topic itself, I have a stamina sorcerer (redguard) that is currently v8, so I'm still kinda trying to figure out the best way to play it. Right now I'm mostly focused on PvE. Here's a few questions for you :
1. Since you guys seems to rely quite a lot on DoTs in your builds, what's your thoughts on Thundering Presence ? Do you use it ?
2. Also, what's the good balance between Critical Chances and Penetration ?
3. Has anyone been able to try sets like Sheer Venom, Shock Master and Briar Heart on a stamina sorcerer ? Is it worth it over hunding ?