yelloweyedemon wrote: »You just don't have the BiS arrows yet...
Pepsi2853_ESO wrote: »yelloweyedemon wrote: »You just don't have the BiS arrows yet...
don't know what that is.
DannyLV702 wrote: »I love my openings with heavy attack poison injection. And being able to escape with the speed boost. And focused aim is so god damn OP that I stay away from it.
Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.
Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.
Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
Most sniper rifles are capable to kill target behind wall.
While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).
And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.
Both, in modern and medieval setting precision ranged weapons are tools to eliminate enemy from larger than regular combat distance. Crossbows were even banned by pope to use against knights for being TOO powerful. Longbow was key to victory in many medieval battles (check battle of hastings for refference).leepalmer95 wrote: »Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.
Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
Most sniper rifles are capable to kill target behind wall.
While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).
And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.
Your comparing a bow to a modern sniper rifle xD
In the context of a fantasy mmorpg...
Every thought about doing something like ccing them before you snipe them?
Or hey just snipe them from 60m away and watch they waste resources blocking/dodging before there even in range of you.
Either way there more to bow than snipe.
Toc de Malsvi wrote: »The change to CP adding poison to Mighty and changing Thermaturge to DOT damage buffed bow damage quite a bit. The Hawkeye change also buffed Bow damage quite a bit. Bow's should be in a great spot right now especially if you run a NB at least for PVE dps. There are some problems with the action of Arrow Spray and the range on Arrow Barrage but overall Bow's are sitting pretty well at the moment.
Assuming 100 points into mighty the change to the star means a 25% boost to Poison Arrow and morphs, given 30 or so points into Thermaturge and that is another 10% boost, then the Hawkeye buff stacked is another 15%. That is a 50% boost to Poison Injection's output and it was already a solid execute DOT. Arrow Barrage already had good numbers(great numbers if you have vMA bow), and it should get a 25% boost from same changes. Then consider that Snipe(most archers primary skill) also received 15% from Hawkeye.
Bow's are in a good place given those changes at least for PVE, if not for PVP. Scatter shot is weak but every weapon line has weak skills. I still think the bow tree does not perform well for PVP outside of ganking or providing support for a group, however we got a much needed buff with these changes.
Both, in modern and medieval setting precision ranged weapons are tools to eliminate enemy from larger than regular combat distance. Crossbows were even banned by pope to use against knights for being TOO powerful. Longbow was key to victory in many medieval battles (check battle of hastings for refference).leepalmer95 wrote: »Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.
Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
Most sniper rifles are capable to kill target behind wall.
While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).
And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.
Your comparing a bow to a modern sniper rifle xD
In the context of a fantasy mmorpg...
Every thought about doing something like ccing them before you snipe them?
Or hey just snipe them from 60m away and watch they waste resources blocking/dodging before there even in range of you.
Either way there more to bow than snipe.
And as i written in previous comment: It's logical from balance point that bows CAN'T be this powerful, current bow power is far too low and it's too easy to counter it. And FYI bow range for most skills is 35m. With focused aim and cyro buffs you can reach something similar or little higher than 45m. And superior range gap can be closed in immunity granted by single dodge roll (for casters to reach their casting range, and for melee to reach charge range), and then archer is just a dead meat, because every other damage build can outdamage archer with ease.
Of course scrubs don't break stun from hide and receive additional attack or went into panic mode. But killing scrubs is non-issue with any weapon/build.
Also name me one range CC that bow user have, that will last long enough to cast snipe, for it to travel, and not be CC breaked before that time. Apart of course stealth attack stun.
Toc de Malsvi wrote: »The change to CP adding poison to Mighty and changing Thermaturge to DOT damage buffed bow damage quite a bit. The Hawkeye change also buffed Bow damage quite a bit. Bow's should be in a great spot right now especially if you run a NB at least for PVE dps. There are some problems with the action of Arrow Spray and the range on Arrow Barrage but overall Bow's are sitting pretty well at the moment.
Assuming 100 points into mighty the change to the star means a 25% boost to Poison Arrow and morphs, given 30 or so points into Thermaturge and that is another 10% boost, then the Hawkeye buff stacked is another 15%. That is a 50% boost to Poison Injection's output and it was already a solid execute DOT. Arrow Barrage already had good numbers(great numbers if you have vMA bow), and it should get a 25% boost from same changes. Then consider that Snipe(most archers primary skill) also received 15% from Hawkeye.
Bow's are in a good place given those changes at least for PVE, if not for PVP. Scatter shot is weak but every weapon line has weak skills. I still think the bow tree does not perform well for PVP outside of ganking or providing support for a group, however we got a much needed buff with these changes.
All that...just to make a bow worth while.
leepalmer95 wrote: »Both, in modern and medieval setting precision ranged weapons are tools to eliminate enemy from larger than regular combat distance. Crossbows were even banned by pope to use against knights for being TOO powerful. Longbow was key to victory in many medieval battles (check battle of hastings for refference).leepalmer95 wrote: »Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.
Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
Most sniper rifles are capable to kill target behind wall.
While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).
And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.
Your comparing a bow to a modern sniper rifle xD
In the context of a fantasy mmorpg...
Every thought about doing something like ccing them before you snipe them?
Or hey just snipe them from 60m away and watch they waste resources blocking/dodging before there even in range of you.
Either way there more to bow than snipe.
And as i written in previous comment: It's logical from balance point that bows CAN'T be this powerful, current bow power is far too low and it's too easy to counter it. And FYI bow range for most skills is 35m. With focused aim and cyro buffs you can reach something similar or little higher than 45m. And superior range gap can be closed in immunity granted by single dodge roll (for casters to reach their casting range, and for melee to reach charge range), and then archer is just a dead meat, because every other damage build can outdamage archer with ease.
Of course scrubs don't break stun from hide and receive additional attack or went into panic mode. But killing scrubs is non-issue with any weapon/build.
Also name me one range CC that bow user have, that will last long enough to cast snipe, for it to travel, and not be CC breaked before that time. Apart of course stealth attack stun.
Use snipe, use fossilise.
Spam bombard, it's very effective vs magicka users.
Magnum shot + snipe.
People can break out of everything even before people cast and instant skill.
Snipe has a travel time you can cast it first then cc and it will hit. It's similar to dark flare, use flare then gap close in with the stun and the gap close + flare will hit at the same time.
Keep in mind that Eric Wroebel said that Bows shouldn't be able to do the same damage as melee weapons because bow users remain at range and out of danger, that's the trade-off. You want to stay safe, then you have to live with doing less damage... and I agree, even as a Bow user. So no, a Bow shouldn't be 'as viable' as other weapons because of this very fact... a Bow is intended to be used at range, and if you're trying to play a 'melee archer' then you're playing it wrong and will fail. Of course situations in the game don't always lend itself well to remaining at range, which is why we must also slot a decent melee weapon. Let's be realistic, even in our own history, most archers either had plenty of ground troops keeping them safe OR they also carried melee weapons for close combat if it came to that. Look at the Ninja, they carried a bow AND swords. So if you want to be a Bow-only player, then you should consider running only in groups... otherwise, look to carry a bow and a secondary melee weapon for close combat.
Also keep in mind that with the next major update, Stamina is going to receive a balance pass... this update was for Magicka, next is for Stamina. I agree with this decision because, as we've seen in the past, ZOS doesn't do well focusing on too many things at one time... so allowing the combat team to focus on one thing at a time is a very good idea. Players seem to think that ZOS has a huge team of developers, but the reality doesn't match their belief... it would surprise me if there were more than three or four members on the combat development team.