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archery sucks

Pepsi2853_ESO
Pepsi2853_ESO
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balls.
  • yelloweyedemon
    yelloweyedemon
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    You just don't have the BiS arrows yet...
  • Pepsi2853_ESO
    Pepsi2853_ESO
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    You just don't have the BiS arrows yet...

    don't know what that is.

    [minor edit to remove quote]
    Edited by ZOS_CoriJ on March 23, 2016 5:51PM
  • goatlyonesub17_ESO
    goatlyonesub17_ESO
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    When I can get those exploding arrows from the Ebonhart Golden Jack quest to work with any bow and against any target, I'll consider learning how to use bows, assuming they hit for 20000 or more fire damage.
    "Argonians have fat, scaly tails." —Rissa Manyclaws.
    "Once upon a time there were three sisters: Delicious, Delightful, and Disgusting. Now, Delicious and Delightful were both very pretty girls..." —Brendalyn Jurarde.
    "I smell to the nobility." —Indrasa Avani.
    "A bargain with an animal is not a contract made." —Haderus Atrimus.
    "Redguard makeup for sale. Free samples. Secret ingredients. Unique application method. Lots of satisfied customers." —The Mudball Goblin (aka, Cognac Vinecroft)
    "Your armor looks like underwear." —Shuns-the-Knife.
  • ADarklore
    ADarklore
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    Just an FYI, it's call BOW skills and not "archery" and I have no problem with the BOW skill line, I use it all the time very successfully. As others have said, it sounds more like a L2P issue than a problem with the skill line itself.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • phaneub17_ESO
    phaneub17_ESO
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    I like it, I may not be doing insanely high amounts of damage, at VR5 with a crit build I'm hitting around 8500 damage crits with Snipe and up to 10,000-15,000 in scaled up dungeons, but its a modest amount I think. My Major Brutality (and Sorcery) comes from Power Surge, a Sorc ability which I'm guessing is the issue behind Bow's lower damage when it doesn't have a Brutality built into the skill line.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    You just don't have the BiS arrows yet...

    don't know what that is.

    BiS: Gaming acronym for Best in Slot.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • NativeJoe
    NativeJoe
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    Bows.... Yes they need improvement to their sustain. I completely agree. Burst tho.... I think that is good enough lol. I rather not take more damage from focused shots then I already am.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • dem0n1k
    dem0n1k
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    How else do you take out tower guards with a Stamina build!? pew pew! Focused Aim! :D
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Toc de Malsvi
    Toc de Malsvi
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    The change to CP adding poison to Mighty and changing Thermaturge to DOT damage buffed bow damage quite a bit. The Hawkeye change also buffed Bow damage quite a bit. Bow's should be in a great spot right now especially if you run a NB at least for PVE dps. There are some problems with the action of Arrow Spray and the range on Arrow Barrage but overall Bow's are sitting pretty well at the moment.

    Assuming 100 points into mighty the change to the star means a 25% boost to Poison Arrow and morphs, given 30 or so points into Thermaturge and that is another 10% boost, then the Hawkeye buff stacked is another 15%. That is a 50% boost to Poison Injection's output and it was already a solid execute DOT. Arrow Barrage already had good numbers(great numbers if you have vMA bow), and it should get a 25% boost from same changes. Then consider that Snipe(most archers primary skill) also received 15% from Hawkeye.

    Bow's are in a good place given those changes at least for PVE, if not for PVP. Scatter shot is weak but every weapon line has weak skills. I still think the bow tree does not perform well for PVP outside of ganking or providing support for a group, however we got a much needed buff with these changes.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • firewatch
    firewatch
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    I solo in Cyrodiil using nothing but bow attacks. I have a kill streak of 108 without dying and I don't usually slot focused aim. Bows aren't OP, but they work ok.
  • FortheloveofKrist
    FortheloveofKrist
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    Bows are gankalicious. Gimme Yo Stones!
  • vontariel
    vontariel
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    TLDR: Forget about bow and go magicka.

    In PvE bow as main weapon is worst choice.
    As secondary for DoTs it's somewhat useful for melee stam DPS.

    In PvP bow as main weapon is worst choice.
    It's only good choice for gankers and siege combat.

    And i speak it as bow user.
    Everyone can dish out same/bigger numbers as our snipe. But without so long and easy to evade travel time. Without so long cast time. Without same squishiness, with much less effort. Archers struggle right now to just not drown.
    I'm NB, and i play as archer from early access (and earlier in beta). Today, is the second time I've tested magicka build on my character (first time was even before craglorn release, when veteran zone were serious stuff). And it is much more easier to play such, just spamming 2 skills and keeping buffs uptime i've got ~50% dps increase. (Both tests done with 2/2 kena, 3/3 Agi/WP 5/5 HR/Julian, gold bow vs gold dual torug pact swords).
    It's riddiculous how MUCH easier is to play on magicka. Don't get me wrong: I don't want to nerf magicka builds, i want for stamina to be real option. Even tough, magicka builds have better survi and damage with less effort, and most of skills and passives for nightblade were clearly designed around shadow Caster or magical assassin, i don't think there is something wrong with magicka NB. It's just stamina NB have MUCH less tools to achieve results and are shoehorned to abilities they have little or none benefits from. There is like, 4-6? class skills that are useful for stamina NB, even less for archer. And many people says that NB is best class for stamina builds. It's not mages fault that we, warriors, have much less options, and our options are usually subpar to magicka equivalent.

    As I`ve said on this forum before, bow (and DW for lesser extent) needs not only DMG buff. It needs buffs, redesign, and even total overhaul for most of it's skills (or just morphs), because they are not good (not only dmg wise) to current game state. Most of tree is simply outdated.
    And it's still applyable to whole stamina builds -> they have MUCH less tools and options to choose from, and they are often subpar to their magicka counterpart.
  • Curtdogg47
    Curtdogg47
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    I love using a bow! It's not an easy way to play for sure. I die a lot in both PVE and PVP. But I like flinging arrows!
  • DannyLV702
    DannyLV702
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    I love my openings with heavy attack poison injection. And being able to escape with the speed boost. And focused aim is so god damn OP that I stay away from it.
  • Pepsi2853_ESO
    Pepsi2853_ESO
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    i think i'm gonna switch to dual wield
  • bowmanz607
    bowmanz607
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    Skill line changes next patch. Hopefully, we see weapon ults that zos mentioned by then too.
  • vontariel
    vontariel
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    DannyLV702 wrote: »
    I love my openings with heavy attack poison injection. And being able to escape with the speed boost. And focused aim is so god damn OP that I stay away from it.

    If focused aim is OP then lethal arrow is beast, wrecking blow is destroyer of planets, and don't get me even started on overload because it's on Tengen Toppa Gurren Lagann* level.

    *Giant robot from anime of same title big enough to use GALAXIES as throwing weapons.
  • olsborg
    olsborg
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    Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.

    PC EU
    PvP only
  • leepalmer95
    leepalmer95
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    Alchemist + crit cloak + 200% crit dmg = Good fight.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Horker
    Horker
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    15K snipes, yeah sure.
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • vontariel
    vontariel
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    olsborg wrote: »
    Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.

    Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
    Most sniper rifles are capable to kill target behind wall.
    While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).

    And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.
  • leepalmer95
    leepalmer95
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    vontariel wrote: »
    olsborg wrote: »
    Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.

    Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
    Most sniper rifles are capable to kill target behind wall.
    While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).

    And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.

    Your comparing a bow to a modern sniper rifle xD

    In the context of a fantasy mmorpg...

    Every thought about doing something like ccing them before you snipe them?

    Or hey just snipe them from 60m away and watch they waste resources blocking/dodging before there even in range of you.

    Either way there more to bow than snipe.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • vontariel
    vontariel
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    vontariel wrote: »
    olsborg wrote: »
    Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.

    Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
    Most sniper rifles are capable to kill target behind wall.
    While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).

    And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.

    Your comparing a bow to a modern sniper rifle xD

    In the context of a fantasy mmorpg...

    Every thought about doing something like ccing them before you snipe them?

    Or hey just snipe them from 60m away and watch they waste resources blocking/dodging before there even in range of you.

    Either way there more to bow than snipe.
    Both, in modern and medieval setting precision ranged weapons are tools to eliminate enemy from larger than regular combat distance. Crossbows were even banned by pope to use against knights for being TOO powerful. Longbow was key to victory in many medieval battles (check battle of hastings for refference).

    And as i written in previous comment: It's logical from balance point that bows CAN'T be this powerful, current bow power is far too low and it's too easy to counter it. And FYI bow range for most skills is 35m. With focused aim and cyro buffs you can reach something similar or little higher than 45m. And superior range gap can be closed in immunity granted by single dodge roll (for casters to reach their casting range, and for melee to reach charge range), and then archer is just a dead meat, because every other damage build can outdamage archer with ease.
    Of course scrubs don't break stun from hide and receive additional attack or went into panic mode. But killing scrubs is non-issue with any weapon/build.

    Also name me one range CC that bow user have, that will last long enough to cast snipe, for it to travel, and not be CC breaked before that time. Apart of course stealth attack stun.
    Edited by vontariel on March 23, 2016 9:23AM
  • Serenityx
    Serenityx
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    The change to CP adding poison to Mighty and changing Thermaturge to DOT damage buffed bow damage quite a bit. The Hawkeye change also buffed Bow damage quite a bit. Bow's should be in a great spot right now especially if you run a NB at least for PVE dps. There are some problems with the action of Arrow Spray and the range on Arrow Barrage but overall Bow's are sitting pretty well at the moment.

    Assuming 100 points into mighty the change to the star means a 25% boost to Poison Arrow and morphs, given 30 or so points into Thermaturge and that is another 10% boost, then the Hawkeye buff stacked is another 15%. That is a 50% boost to Poison Injection's output and it was already a solid execute DOT. Arrow Barrage already had good numbers(great numbers if you have vMA bow), and it should get a 25% boost from same changes. Then consider that Snipe(most archers primary skill) also received 15% from Hawkeye.

    Bow's are in a good place given those changes at least for PVE, if not for PVP. Scatter shot is weak but every weapon line has weak skills. I still think the bow tree does not perform well for PVP outside of ganking or providing support for a group, however we got a much needed buff with these changes.

    All that...just to make a bow worth while.
  • leepalmer95
    leepalmer95
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    vontariel wrote: »
    vontariel wrote: »
    olsborg wrote: »
    Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.

    Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
    Most sniper rifles are capable to kill target behind wall.
    While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).

    And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.

    Your comparing a bow to a modern sniper rifle xD

    In the context of a fantasy mmorpg...

    Every thought about doing something like ccing them before you snipe them?

    Or hey just snipe them from 60m away and watch they waste resources blocking/dodging before there even in range of you.

    Either way there more to bow than snipe.
    Both, in modern and medieval setting precision ranged weapons are tools to eliminate enemy from larger than regular combat distance. Crossbows were even banned by pope to use against knights for being TOO powerful. Longbow was key to victory in many medieval battles (check battle of hastings for refference).

    And as i written in previous comment: It's logical from balance point that bows CAN'T be this powerful, current bow power is far too low and it's too easy to counter it. And FYI bow range for most skills is 35m. With focused aim and cyro buffs you can reach something similar or little higher than 45m. And superior range gap can be closed in immunity granted by single dodge roll (for casters to reach their casting range, and for melee to reach charge range), and then archer is just a dead meat, because every other damage build can outdamage archer with ease.
    Of course scrubs don't break stun from hide and receive additional attack or went into panic mode. But killing scrubs is non-issue with any weapon/build.

    Also name me one range CC that bow user have, that will last long enough to cast snipe, for it to travel, and not be CC breaked before that time. Apart of course stealth attack stun.

    Use snipe, use fossilise.

    Spam bombard, it's very effective vs magicka users.

    Magnum shot + snipe.

    People can break out of everything even before people cast and instant skill.

    Snipe has a travel time you can cast it first then cc and it will hit. It's similar to dark flare, use flare then gap close in with the stun and the gap close + flare will hit at the same time.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • vontariel
    vontariel
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    Serenityx wrote: »
    The change to CP adding poison to Mighty and changing Thermaturge to DOT damage buffed bow damage quite a bit. The Hawkeye change also buffed Bow damage quite a bit. Bow's should be in a great spot right now especially if you run a NB at least for PVE dps. There are some problems with the action of Arrow Spray and the range on Arrow Barrage but overall Bow's are sitting pretty well at the moment.

    Assuming 100 points into mighty the change to the star means a 25% boost to Poison Arrow and morphs, given 30 or so points into Thermaturge and that is another 10% boost, then the Hawkeye buff stacked is another 15%. That is a 50% boost to Poison Injection's output and it was already a solid execute DOT. Arrow Barrage already had good numbers(great numbers if you have vMA bow), and it should get a 25% boost from same changes. Then consider that Snipe(most archers primary skill) also received 15% from Hawkeye.

    Bow's are in a good place given those changes at least for PVE, if not for PVP. Scatter shot is weak but every weapon line has weak skills. I still think the bow tree does not perform well for PVP outside of ganking or providing support for a group, however we got a much needed buff with these changes.

    All that...just to make a bow worth while.

    And bow is still worst DPS choice, far behind 2H and closer to DW. And all stamina are behind magicka atm.
    CP changes even nerfed potential damage for NB poison bow build, because of reduction of NB skills damage (thaumaturge used to increase poison damage for poison injection lethal arrow, and magical damage for grim focus and NB finisher). So every coin have 2 sides :)
  • vontariel
    vontariel
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    vontariel wrote: »
    vontariel wrote: »
    olsborg wrote: »
    Bow does have some issues imo, its not that viable to run other then a support weapon to your 2h or dw etc. Unless you wanna be a sniper who will die as soon as people find out where you are.

    Real snipers have far superior range and power to regular even military-grade firearms it's not even fun to compare.
    Most sniper rifles are capable to kill target behind wall.
    While from balance issues bow can't be this powerful, our "snipe" is laughable in comparison with projectile so slow (and clearly visible AND loud in case of focused aim) that it's next to impossible to hit player who is aware that you are trying to snipe him and knows how to dodge (read: anyone).

    And you can snipe down in first place only totally unaware caught off-guard players in light/medium without sustain. Any PvP player (who knows basic PVP behavior) after initial hit will break and roll making himself immune for that 2 snipes that are already in the air. And if he isn't total scrub, he will find you and then kill you.

    Your comparing a bow to a modern sniper rifle xD

    In the context of a fantasy mmorpg...

    Every thought about doing something like ccing them before you snipe them?

    Or hey just snipe them from 60m away and watch they waste resources blocking/dodging before there even in range of you.

    Either way there more to bow than snipe.
    Both, in modern and medieval setting precision ranged weapons are tools to eliminate enemy from larger than regular combat distance. Crossbows were even banned by pope to use against knights for being TOO powerful. Longbow was key to victory in many medieval battles (check battle of hastings for refference).

    And as i written in previous comment: It's logical from balance point that bows CAN'T be this powerful, current bow power is far too low and it's too easy to counter it. And FYI bow range for most skills is 35m. With focused aim and cyro buffs you can reach something similar or little higher than 45m. And superior range gap can be closed in immunity granted by single dodge roll (for casters to reach their casting range, and for melee to reach charge range), and then archer is just a dead meat, because every other damage build can outdamage archer with ease.
    Of course scrubs don't break stun from hide and receive additional attack or went into panic mode. But killing scrubs is non-issue with any weapon/build.

    Also name me one range CC that bow user have, that will last long enough to cast snipe, for it to travel, and not be CC breaked before that time. Apart of course stealth attack stun.

    Use snipe, use fossilise.

    Spam bombard, it's very effective vs magicka users.

    Magnum shot + snipe.

    People can break out of everything even before people cast and instant skill.

    Snipe has a travel time you can cast it first then cc and it will hit. It's similar to dark flare, use flare then gap close in with the stun and the gap close + flare will hit at the same time.

    Fossilize is DK specific so not every archer has access to it. Also it has short range, and coming short range is counter-productive for bow since we are cutting our own damage and put ourselves in risk position.
    Spam bombard...bombard has *** damage, and after first one you'd have CC immunity. Also bombard has relatively short range so if i even see someone doing it is free frag anyway (in 1v1 or small combat scenario), because archer is open for opponent's heavy hitters such as overload/wrecking blow/RD/other. Also after first one rollout for immunity or even ignore it and dish tons of damage. Spam bombard. You don't play as archer, do you?

    Magnum shot + snipe. Best advice ever. How it's supposed to work? I have to be really close (melee range) to cast magnum shot. Even if my enemy isnt cc immune, in first place, he will be after first magnum, charge me or simply walk into me, and spam kill me with animation cancelled wrecking blow even before i finish casting that snipe. I'm now sure you don't ever tried that idea. There's a reason why scatter shot is considered as one of worst (or THE worst) skills in game.

    What you wrote can work against mobs in PvE, or total newbies not even against decent (not even considering good, great or elite) players.
    Spam bombard is only valid tactic in zerg wars when lag is so high (500ms+) that noone can do anything reaction-based.
    Edited by vontariel on March 23, 2016 9:50AM
  • ADarklore
    ADarklore
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    Keep in mind that Eric Wroebel said that Bows shouldn't be able to do the same damage as melee weapons because bow users remain at range and out of danger, that's the trade-off. You want to stay safe, then you have to live with doing less damage... and I agree, even as a Bow user. So no, a Bow shouldn't be 'as viable' as other weapons because of this very fact... a Bow is intended to be used at range, and if you're trying to play a 'melee archer' then you're playing it wrong and will fail. Of course situations in the game don't always lend itself well to remaining at range, which is why we must also slot a decent melee weapon. Let's be realistic, even in our own history, most archers either had plenty of ground troops keeping them safe OR they also carried melee weapons for close combat if it came to that. Look at the Ninja, they carried a bow AND swords. So if you want to be a Bow-only player, then you should consider running only in groups... otherwise, look to carry a bow and a secondary melee weapon for close combat.

    Also keep in mind that with the next major update, Stamina is going to receive a balance pass... this update was for Magicka, next is for Stamina. I agree with this decision because, as we've seen in the past, ZOS doesn't do well focusing on too many things at one time... so allowing the combat team to focus on one thing at a time is a very good idea. Players seem to think that ZOS has a huge team of developers, but the reality doesn't match their belief... it would surprise me if there were more than three or four members on the combat development team.
    Edited by ADarklore on March 23, 2016 11:06AM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • vontariel
    vontariel
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    ADarklore wrote: »
    Keep in mind that Eric Wroebel said that Bows shouldn't be able to do the same damage as melee weapons because bow users remain at range and out of danger, that's the trade-off. You want to stay safe, then you have to live with doing less damage... and I agree, even as a Bow user. So no, a Bow shouldn't be 'as viable' as other weapons because of this very fact... a Bow is intended to be used at range, and if you're trying to play a 'melee archer' then you're playing it wrong and will fail. Of course situations in the game don't always lend itself well to remaining at range, which is why we must also slot a decent melee weapon. Let's be realistic, even in our own history, most archers either had plenty of ground troops keeping them safe OR they also carried melee weapons for close combat if it came to that. Look at the Ninja, they carried a bow AND swords. So if you want to be a Bow-only player, then you should consider running only in groups... otherwise, look to carry a bow and a secondary melee weapon for close combat.

    Also keep in mind that with the next major update, Stamina is going to receive a balance pass... this update was for Magicka, next is for Stamina. I agree with this decision because, as we've seen in the past, ZOS doesn't do well focusing on too many things at one time... so allowing the combat team to focus on one thing at a time is a very good idea. Players seem to think that ZOS has a huge team of developers, but the reality doesn't match their belief... it would surprise me if there were more than three or four members on the combat development team.

    That principle might have been true in early stage of game. Much have changed since that.
    Also it's general principle in game design for ranged DPS to be either lower, or much more fragile than their melee counterparts.

    There is a reason why terms such a glass cannon, fragile speedster, mighty glacier, stone wall, squishy wizard (black, red, white), bruisier, hybrid (jack-of-all) exists and are often brought in balance discussions.
    Range is weakness for melee and vice-versa.

    Archer is typical glass cannon - big damage numbers, but very fragile. It's main (and often only) defence is superior range or limited escape tools like snares, or jump-out.
    Rogue is typical fragile speedster. Superior mobility is main offence and defence tool (esp. with stealths, vanish, displacements, teleports), and paired with good CC and DMG, are more than enough to close the gap to glass cannon and break it. Usually have greatest burst damage in while setting.
    In perfect balanced environment victory goes to one who could make tactical advantage via positioning or careful skill timing, but it would be usually DPS race to see which one breaks first.
    2hand user is generally something like mighty glacier or bruisier. Both archetypes have big survivability paired with decent punch (but inferior to a glass cannon/fragile speedster). They usually around either crippling (bruisier) or overpowering (glacier) their opponents. Speed/positioning is their weak element.
    Stonewall is typical tank, and it doesnt need further description.

    This type of balance (or rather rock-paper-scissors + skill) are nearly always used in competetive PvP games, especially Moba and MMO. And i can spend rest of the day writing how this design is used just in Lol/Dota, and how ESO would benefit from it.

    However best DPS atm are magicka casters and by quite big margin, which have IN SAME TIME much better survi options than stamina based (ranged or melee) DPS.
    Main problem is that they're trying to balance game but very drastic changes instead of small incremental steps. That's why they can't manage to balance it as a whole. And focusing on one part of game to balance at same time is very bad practice, and creates environment when half potential builds are useless for balancing period. There is no guarantee that in DB there will be balance. It'd be more likely that there will be just power shift to stamina and other FoTM build.

    I won't reffer much to your ninja example, because it's less from historical point, and more from pop-culture one. Ninjas were assassins, and good assassin always use right tools for specific task. Most of time they used simple tools (like farming tools) which were not considered as weapons. Or poisons. Or whatever was most suitable.
  • kevlarto_ESO
    kevlarto_ESO
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    I think the dev's might need a bit more information on why Archery Sucks "balls" constructive thought out posts will get a little more attention.
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