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Rate your PvP experience after the Thieves Guild update

  • Satiar
    Satiar
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    Lava_Croft wrote: »
    For some reason all my abilities lag even if there's only like 200 ping could understand if it showed 400+ but lag at 200 is just terrible for some reason.

    Perhaps the fix was just to change the numbers
    Same here. FPS seems fine, ping seems fine, game feels like 10fps - 600ms. Combine this with the constant random frame rate dips that seems to occur for no real reason other than magic and that's my experience on a nearly empty Cyrodiil campaign.

    Yes, you can now stack 60 people indefinitely at a keep due to forward camps, and valiantly hold off the 20 enemies who managed to get in by setting up as much counter siege as they have players. The hour+ keep fights with 800+ latency for the duration are a vast improvement.

    Truly, a victory for small man groups everywhere.

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Erondil
    Erondil
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    The first week was a nightmare, impossible to group because of crashes, tons of bugs (some at least are now fixed) and the only active CP campaign was laggy from midday to 3am. Now its getting better and,as somebody who enjoy everything from solo to 10-12 man group I really appreciate the changes; a group of 6-8 is really strong in this patch and its what I prefer. Nonetheless, it feels like adding more people to the group is more a disadvantage than anything with the mobility change, the new proxi and the new sets so I guess people who enjoy bigger groups dont like it as much as I do.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • HoloYoitsu
    HoloYoitsu
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    Erondil wrote: »
    The first week was a nightmare, impossible to group because of crashes, tons of bugs (some at least are now fixed) and the only active CP campaign was laggy from midday to 3am. Now its getting better and,as somebody who enjoy everything from solo to 10-12 man group I really appreciate the changes; a group of 6-8 is really strong in this patch and its what I prefer. Nonetheless, it feels like adding more people to the group is more a disadvantage than anything with the mobility change, the new proxi and the new sets so I guess people who enjoy bigger groups dont like it as much as I do.
    I don't know what you're smoking. Each additional person is an additional Shooting Star rechargeable battery. If adding more people is a disadvantage, then when people hate tell me that I'm bad for being in a group, I can just reply with, "I'm actually playing the game on hard mode because being in a bigger group puts me at a disadvantage"?
  • WalkingLegacy
    WalkingLegacy
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    Ffastyl wrote: »
    The no CP fights have been amazing, but AD heavily outnumbers people all the time. #PopulationImbalanceIsBack

    That's cuz the other two factions refuse to give up their paragon points.
  • aLi3nZ
    aLi3nZ
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    I vote 10 because I just joined a dueling guild and I have proxy det unlocked along with 3x peices of the new transmutation pvp set for mega sustain. 2k Magika regen 3300 spell damage and no more boring overload spamming from me. Also learnt block animation cancelling from another sorc which is faster than bash ani cancelling. As a sorc of course I will be happy with the cp point changes. Quite a big buff there. More damage with elemental and more defense with hardy.
    Edited by aLi3nZ on March 17, 2016 12:54AM
  • ColdTurdLife
    ColdTurdLife
    Soul Shriven
    Everyone has Magic Det? There is no strive to build the best character possible everyone wants everything handed to them...CP change is amazing, but the PvP rank change and easy AP for xp skill lines in cyrodil are going to ruin PvP
  • zyk
    zyk
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    Aside from the bugs and lag, what I dislike the most about this patch is the complete irrelevance of the Alliance War.

    Out of context fighting is boring. Playing for AP alone is boring. Losing home keeps without defense because 75% of the faction is stuck at a tick quagmire on the other side of the map is idiotic. That those players don't realize they're just being farmed also idiotic.
    Edited by zyk on March 22, 2016 8:06PM
  • Sallington
    Sallington
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    I ran into battle and lost all audio.

    8/10 would unsubscribe again
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • TheHsN
    TheHsN
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    My rate is 1 That is why you can see below...



    Adsiz.md.jpg
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • HoloYoitsu
    HoloYoitsu
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    TheHsN wrote: »
    My rate is 1 That is why you can see below...



    Adsiz.md.jpg
    Have you tried turning your lag off and then on again?
  • Tomato
    Tomato
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    HoloYoitsu wrote: »
    TheHsN wrote: »
    My rate is 1 That is why you can see below...



    Adsiz.md.jpg
    Have you tried turning your lag off and then on again?

    That's easy... Just uninstall ESO
  • KenaPKK
    KenaPKK
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    Ffastyl wrote: »
    The no CP fights have been amazing, but AD heavily outnumbers people all the time. #PopulationImbalanceIsBack

    Hm. My guys and I took DC's home keeps back and dethroned the emp on Azura's last week. I suppose it might be time to return. The fights were a lot of fun, and lagless.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Niaver
    Niaver
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    I like siege changes, i like forward camps.
    The lag can be horrible, fps can be horrible, enemies and allies can be invisible.
    I still can enjoy PvP if i play not in prime-time. But we need capturable cities in Cyro and capturable districts in IC.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • newtinmpls
    newtinmpls
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    VD set and IC ganking
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Solariken
    Solariken
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    KenaPKK wrote: »
    Need another cp-enabled vet campaign, less lag, and balance sorc shields. Also finish the Imp City DLC with significant PvP objectives... Then I'm happy. Overall it feels better to me than last patch.

    I was going to list these points ^

    Stamplar feels a little weaker due to CP physical reduction. I respecced to Magplar, which feels a little better than pre-patch.
  • notimetocare
    notimetocare
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    HoloYoitsu wrote: »
    Why does the scale not go into the negative?

    Because that would be stupid.

    Personally its far better for me overall, though it still needs work. I enjoy multiple classes, so the AP changes were great. The majority of the time, latency is far more managable. I have had a few times of 800+ ms, but Im rarely over 350/400 even at prime time.
  • notimetocare
    notimetocare
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    HoloYoitsu wrote: »
    frozywozy wrote: »
    I really enjoy this new patch, especially the new performances and every single counter they brought to ballgroups. I would have gone for the total removal of AOE caps but I guess we're gonna have to deal with this for now.

    I would like to give a special shoutout to @ZOS_BrianWheeler , @Wrobel and their team for changing the purge, barrier, maneuver mechanisms, and to have brought tons of fixes to LoS checks and long range abilities/buffs. I can already notice positive performance impacts with multiple players on the screen and I am looking forward to more optimisation regarding aoe fights calculation. When large groups spam their AOEs on top of each other (24 VS 24), we still get major latency issues.

    My framerates also got much much better and now allow me to run the game with the 64bits client in high graphics instead of medium with no fps penality (30 during large fights and stable at 60 with vsync on the rest of the time) running in full 4k resolution.

    Overall, even though there are some annoying bugs, and some balance fixes that I don't specifically agree with, I'm very happy of the efforts of the development team.

    Keep up the good work!
    Dude, can you tell me what game you're playing now? Cuz it certainly isn't ESO. You are about literally the only person who's said this patch has had a positive improvement to to pvp performance wise.

    And just 'some annoying bugs'? I'm sorry, but things like Scales getting you killed with bugged resource drain instead of protecting you isn't just an annoyance.

    Even before the fix, I still managed to play my stam dk just fine. Framterate is hit or miss but after their first framerate fix ive almost never dropped under 30 fps which is fully playable. Latency is down overall, though not gone. Big difference between expecting 800ms when you hit a fight and being annoyed because this fight is at 800ms.
  • Skinzz
    Skinzz
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    Okay the zergs for xb1 n/a are even bigger than before. I moved arouns to 4 campaigns and AD zerg trains everywhere
    Anybody got a group? LFG, anybody? Hello?
  • Lava_Croft
    Lava_Croft
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    HoloYoitsu wrote: »
    Why does the scale not go into the negative?

    Because that would be stupid.

    Personally its far better for me overall, though it still needs work. I enjoy multiple classes, so the AP changes were great. The majority of the time, latency is far more managable. I have had a few times of 800+ ms, but Im rarely over 350/400 even at prime time.
    I guess you either play on a near empty campaign or a totally different game altogether.
  • Jaronking
    Jaronking
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    Personally Am not having fun PVPing since the update its no longer fun.Maybe its just the first day but Idk just not the same.
  • kevlarto_ESO
    kevlarto_ESO
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    frozywozy wrote: »
    I really enjoy this new patch, especially the new performances and every single counter they brought to ballgroups. I would have gone for the total removal of AOE caps but I guess we're gonna have to deal with this for now.

    I would like to give a special shoutout to @ZOS_BrianWheeler , @Wrobel and their team for changing the purge, barrier, maneuver mechanisms, and to have brought tons of fixes to LoS checks and long range abilities/buffs. I can already notice positive performance impacts with multiple players on the screen and I am looking forward to more optimisation regarding aoe fights calculation. When large groups spam their AOEs on top of each other (24 VS 24), we still get major latency issues.

    My framerates also got much much better and now allow me to run the game with the 64bits client in high graphics instead of medium with no fps penality (30 during large fights and stable at 60 with vsync on the rest of the time) running in full 4k resolution.

    Overall, even though there are some annoying bugs, and some balance fixes that I don't specifically agree with, I'm very happy of the efforts of the development team.

    Keep up the good work!

    I agree with this ^^^ about the same feelings here.
  • MarrazzMist
    MarrazzMist
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    Iyas wrote: »
    Only problem is still the lag on EU primetime servers. Except that I love the game.

    I was running yesterday with the guild, we were big group and occationally run along side with other group. This was also primetime EU.

    For me (and other guildies) lag was significantly better. Sure, it was there, but I used to get 1 frame per second when lots of other players around. Now I was able to move and cast all the time. Only one crach in the beginning.

    I also liked that people were spread a bit more, battle field felt larger when players weren't stacked so closely.

    Worst bugs were with sound, but that doesn't prevent the battle. For me overall experience was better than before.
    Edited by MarrazzMist on March 23, 2016 5:04AM
  • Durham
    Durham
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    So many issues with the pvp side of the game very frustrating
    PVP DEADWAIT
    PVP The Unguildables
  • Knootewoot
    Knootewoot
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    I rate it:

    f-minus-868642375461.jpeg

    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • cdobratz
    cdobratz
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    1. Magic templars got one hell of a buff. With the thaumaturge changes, the det, dark flare, toppling charge/invasion (get over it not working, its not that big of a deal, invasion is fine), jabs combo is extremely strong.
    2. All melee range classes are kind of in a pickle with snare spam, which I think hinders the game.
    3. Stam sorcs need some god damn love
    4. Magic dk's could use a little love for their whips imo.
    NA-PC
    Calamity Ganon - DC Magic Sorc
    Escape Velocity - DC Stam NB
    Bears Beets Battlestár - DC Stamplar
    Bears Beets Battlestar - DC Stam DK
    Dr. John Dorian - DC Magic DK
    Kojima's Revenge - EP Magic Sorc
    dafack - AD Magic NB
  • Psilent
    Psilent
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    frozywozy wrote: »
    I really enjoy this new patch, especially the new performances and every single counter they brought to ballgroups. I would have gone for the total removal of AOE caps but I guess we're gonna have to deal with this for now.

    I would like to give a special shoutout to @ZOS_BrianWheeler , @Wrobel and their team for changing the purge, barrier, maneuver mechanisms, and to have brought tons of fixes to LoS checks and long range abilities/buffs. I can already notice positive performance impacts with multiple players on the screen and I am looking forward to more optimisation regarding aoe fights calculation. When large groups spam their AOEs on top of each other (24 VS 24), we still get major latency issues.

    My framerates also got much much better and now allow me to run the game with the 64bits client in high graphics instead of medium with no fps penality (30 during large fights and stable at 60 with vsync on the rest of the time) running in full 4k resolution.

    Overall, even though there are some annoying bugs, and some balance fixes that I don't specifically agree with, I'm very happy of the efforts of the development team.

    Keep up the good work!

    @frozywozy what are your system specs? ZOS CS says the latency and frame rates are due to poor internet connection and graphics/processing cores. So I'm curious what your system setup is to achieve that level of performance.
  • Jsmalls
    Jsmalls
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    Not sure why everyone is hating on this update. The change to the gap closers made this game playable again for me. I also think the champion point changes were also nicely done I see myself spreading my points rather than stacking into two stars. All in all I say well done so far.
  • Zheg
    Zheg
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    Psilent wrote: »
    frozywozy wrote: »
    I really enjoy this new patch, especially the new performances and every single counter they brought to ballgroups. I would have gone for the total removal of AOE caps but I guess we're gonna have to deal with this for now.

    I would like to give a special shoutout to @ZOS_BrianWheeler , @Wrobel and their team for changing the purge, barrier, maneuver mechanisms, and to have brought tons of fixes to LoS checks and long range abilities/buffs. I can already notice positive performance impacts with multiple players on the screen and I am looking forward to more optimisation regarding aoe fights calculation. When large groups spam their AOEs on top of each other (24 VS 24), we still get major latency issues.

    My framerates also got much much better and now allow me to run the game with the 64bits client in high graphics instead of medium with no fps penality (30 during large fights and stable at 60 with vsync on the rest of the time) running in full 4k resolution.

    Overall, even though there are some annoying bugs, and some balance fixes that I don't specifically agree with, I'm very happy of the efforts of the development team.

    Keep up the good work!

    @frozywozy what are your system specs? ZOS CS says the latency and frame rates are due to poor internet connection and graphics/processing cores. So I'm curious what your system setup is to achieve that level of performance.

    I upgraded to 1gb internet last week and pvp is still an absolute *** show. I ragequit last night after crashing 5 times in a row. Hold on, I just realized it's been 15 minutes since I last reset my router though...
    Edited by Zheg on March 23, 2016 1:48PM
  • frozywozy
    frozywozy
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    Psilent wrote: »
    frozywozy wrote: »
    I really enjoy this new patch, especially the new performances and every single counter they brought to ballgroups. I would have gone for the total removal of AOE caps but I guess we're gonna have to deal with this for now.

    I would like to give a special shoutout to @ZOS_BrianWheeler , @Wrobel and their team for changing the purge, barrier, maneuver mechanisms, and to have brought tons of fixes to LoS checks and long range abilities/buffs. I can already notice positive performance impacts with multiple players on the screen and I am looking forward to more optimisation regarding aoe fights calculation. When large groups spam their AOEs on top of each other (24 VS 24), we still get major latency issues.

    My framerates also got much much better and now allow me to run the game with the 64bits client in high graphics instead of medium with no fps penality (30 during large fights and stable at 60 with vsync on the rest of the time) running in full 4k resolution.

    Overall, even though there are some annoying bugs, and some balance fixes that I don't specifically agree with, I'm very happy of the efforts of the development team.

    Keep up the good work!

    @frozywozy what are your system specs? ZOS CS says the latency and frame rates are due to poor internet connection and graphics/processing cores. So I'm curious what your system setup is to achieve that level of performance.

    Operating System : Windows 10 Pro 64-bit
    CPU : Intel Core i7 3770K @ 3.50GHz
    RAM : 16.0GB Dual-Channel DDR3 @ 1600MHz
    Motherboard : ASUSTeK Z87-PRO (SOCKET 1150)
    Graphics : EVGA GeForce GTX 980 Ti
    Display : Asus PB287Q 28" 4k (3840x2160@60Hz)
    Storage : 250GB Samsung SSD 840 EVO
    Audio : Steelseries H-Wireless Headset
    Keyboard : Logitech g910+
    Mouse : Razer Deathadder black edition

    Graphic settings :

    Details : High
    Shadow Quality : Low
    View Distance : 50
    V-Sync : On
    Ambient Occlusion : Off
    Dept of Field : Off

    I heard people like @Soulac complaining about performances during 1.6 and he said he was running the same setup as I do so I'm not sure if it has really something to do with hardwares.

    Edited by frozywozy on March 23, 2016 2:15PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Lava_Croft
    Lava_Croft
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    No PC can keep up with endlessly respawning zergs due to the reintroduction of Forward Camps.
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