It's hard to make new classes when the 4 we have cover alot, we don't want to overlap, but anyway here's 2 ideas, -to lay some ground, there's basicly warriors, rogues, mages.
-Ranger, rogue like class
Focuses on ranged attacks, buffs, summoning animals
- summoner- mage like class
It's hard to make new classes when the 4 we have cover alot, we don't want to overlap, but anyway here's 2 ideas, -to lay some ground, there's basicly warriors, rogues, mages.
-Ranger, rogue like class
Focuses on ranged attacks, buffs, summoning animals
- summoner- mage like class
Focuses on summonings, debuffs (perhaps integration of illusion magic like in OBLIVION) maybe an ability like "eternal darkness" makes opponet s screen go totally black other than HUD and actault character for so many seconds,
SHARE your ideas as well
WalkingLegacy wrote: »Since we are an online RPG, we shouldnt even have classes to stay more true to TES.
Burning_Talons wrote: »These are called
Nightblades
Sorcs
But the class morph is also a nice idea, kinda like dragon age origins
How about new skill line ideas:
Ice magic
Blood magic
Fire Magic ( DK is not a fire mage )
Nature Magic
Death Magic
Necromancy ( summons skeletons, zombies & liches )
Conjuration Magic ( summon daedra and spirits )
New weapons:
Scythe
Spear / Halberd
Crossbow / dual-wield mini crossbows
Trident
Fist weapons ( spiked knuckle dusters ) stam build ppl take your weapons off and see how hard your fists actually hit for...
Just some quick suggestions I have from the top of my head I usually have more but I am too lazy right now ( annoyed since my game is still updating )