Hi everyone, this is my first post here but lets cut to the chase! Basically i've been determined to create a hybrid that actually works, i want to use a bow, but i also want to use the majority of the class abilities and if choose to do so, not be forced into using a staff.
Before i get into the formulas and build, i want to ask peoples opinion on for a hybrid to be viable, how much of each of the following stat do you think is required?
Max Magicka: ?
Max Health: ?
Max Stamina: ?
Magicka Regen: ?
Stamina Regen: ?
Spell Damage: ?
Weapon Damage: ?
I'd appreciate all the feedback guys.
So this is what ive theory crafted using some of the formulas from here:
http://forums.elderscrollsonline.com/en-GB/discussion/209938/pts-2-3-x-sorcerer-arithmagic
before we go into the math, i'll list my gear, enchantments, mundus ect.
Class: Nightblade
Race: Dunmer
Going with 5M/2L
Head: Molag Kena - (
1pc bonus - +129 WD & SD)
Shoulder: Molag Kena - (
2pc bonus - chance to proc 'Overkill' gives +512 WD & SD)
Chest: Essence Thief
Legs: Essence Thief - (
2pc bonus - +967 Stamina)
Belt: Essence Thief - (
3pc bonus - +967 Stamina)
Boots: Essence Thief - (
4pc bonus - +129 WD)
Gloves: Essence Thief - (
5pc bonus - light attacks have a 10% chance to restore 4200 health & stamina and increase damage by 12%)
Weapon 1: Maelstrom Bow - (
1335 Damage + 189 WD)
Weapon 2: Maelstrom Destro - (
1335 Damage + 189 SD)
Amulet: Willpower - (
Arcane +850? Magicka / Ench - +174 SD)
Ring: Willpower - (
2pc bonus - +1451 Magicka / Robust +850? Stamina / Ench - +174 WD)
Ring: Willpower - (
3pc bonus - +193 SD / Robust +850? Stamina / Ench +169 Stam Regen)
Armour Enchants:
x4 Small pcs - Prismatic - 174 Magicka & Stamina 190 Health
- 174 x 4 = 696 Magicka & Stamina
- 190 x 4 = 760 Health
x2 Big pcs - Prismatic - 434 Magicka & Stamina 477 Health
- 434 x 2 = 868 Magicka & Stamina
- 477 x 2 = 954 Health
x1 Big pc - Stam - 868 Stamina
Totals:
Magicka - (696 + 868 = 1564)
Health - (760 + 954 = 1714)
Stamina - (696 + 868 + 868 = 2432)
Mundus:
Magicka Regen +210
7 Divines - 0.075x7 = 1.525
Food:
VR15 Tri-Stat = 4105 Magicka & Stamina + 4462 Health
Attribute Points:
Split 50/14 into Magicka/Stamina
=5550/1554
Champion Points:
I currently only have 270 CP, so 90 in each.
The Thief - 45/45 Arcanist/Mooncalf = 14.3% Magicka & Stamina Regen
The Warrior - 90 Hardy = 23.3%
The Mage - 30/30/30 Elfborn/Thaumaturge/Mighty = 10.8% increase in each.
SKILL BONUSESMagicka
Dark Elf - 9%
Siphoning - 8%
Undaunted - 4% (Not using heavy armour)
Mage guild passive - 2%
Total - 23% = 1.23
Stamina
Dark Elf - 6%
Undaunted 4%
Total - 10% = 1.1
Health
Undaunted - 4%
Shadow Passive - 3% (forgot the name)
Total - 7% = 1.07
Magicka Regen
Vampire - 10%
Refreshing shadows - 15%
x2 Light armour - 8%
Mage guild passive - 2%
Total - 35% = 1.35
Stamina
Vampire - 10%
Refreshing shadows - 15%
x5 Medium armour - 20%
Grim Focus Morph - 10%
Total - 55% = 1.55
Dont worry about health regen, as a vampire the 75% decrease makes it pointless to raise Spell Damage
Sap Essence/Entropy - 20%
Total - 20% = 1.2
Weapon Damage
Sap Essence - 20%
Medium Armour - 12%
Flawless Dawnbreaker - 8%
Total - 40% - 1.4
i'd also have the 8% Damage bonus from Grim Focus and have a chance to proc the 12% damage off of my armour set, although i think these only apply to the tooltop damage not your weapon/spell damage, if someone could confirm or correct that?
MATHS
Base stats for magicka and stamina at VR16 are 7958, for health it is 8744
Base stats for recovery for magicka and stamina at VR16 are 514, for health it is 309.
CPI is a cumulative percentage increase due to points spent in the corresponding constellation and can be calculated as followed:
CPI = (1+CP Amount^0.56432/100)
= (1+90^0.56432/100)
= 1.267
In the following formula gear includes all set bonuses and enchantments to armor/jewellery.
Max Stat Pool
(Magicka)
=(((Base+Attribute+Gear)xCPI)+Food)xSkills
=(((7958+5550+3865)x1.267)+4105)x1.23
= 32123 Max Magicka
(Stamina)
=(((7958+1554+6066)x1.267)+4105)x1.1
= 26226 Max Stamina
(Health)
=(((8744+0+1714)x1.267)+4462)x1.07
= 18952 Max Health
Regen
(Magicka)
=((Base+Gear+Mundus x Divines)x Arcanist) x Skills
=((514+0+210x1,525)x1,143)x1.35
= 1287 Magicka Regen
(Stamina)
=((514+169)x1.143)x1.55
= 1210 Stamina Regen
=((514+295)x1.143)x1.35 (If i add 1pc Bloodspawn over a Molag Kena pc)
= 1433 Stamina Regen
Damage
(Spell Damage)
=(Gear+Mundus x Divines) x Skills
= (1335+189+174+193+129)x1.2
= 2424 Spell Damage
(Weapon Damage)
=(1335+189+174+129+129)x 1.4
= 2738 Weapon Damage
If all these calculations are correct and the formula hasnt been updated, then these results were better than i thought i would get, and they dont include PvP buffs.
TLDR;
Hyrbid Stats:
Max Magicka - 32123
Max Stamina - 26226
Max Health - 18952
Magicka Regen - 1210
Stamina Regen - 1210/1433
Spell power - 2424
Weapon power - 2738
So whats your thoughts? would the be good enough to contend in a fight against pure builds? Regen isnt great but you do have 2 large pools to delve from.