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2 new classes, idea

BossXV
BossXV
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It's hard to make new classes when the 4 we have cover alot, we don't want to overlap, but anyway here's 2 ideas, -to lay some ground, there's basicly warriors, rogues, mages.

-Ranger, rogue like class

Focuses on ranged attacks, buffs, summoning animals

- summoner- mage like class

Focuses on summonings, debuffs (perhaps integration of illusion magic like in OBLIVION) maybe an ability like "eternal darkness" makes opponet s screen go totally black other than HUD and actault character for so many seconds,

SHARE your ideas as well
Edited by BossXV on March 22, 2016 6:09PM
  • LiquidSchwartz
    LiquidSchwartz
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    We have a rogue
    May the Schwartz be with you.
    EP/XB1/NA

  • BossXV
    BossXV
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    We have a rogue

    I know
  • yodased
    yodased
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    class 5 lizard.
    class 6 spock.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • WalkingLegacy
    WalkingLegacy
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    Since we are an online RPG, we shouldnt even have classes to stay more true to TES.
  • BossXV
    BossXV
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    yodased wrote: »
    class 5 lizard.
    class 6 spock.

    Lol, Lv 7 leprechaun
    Edited by BossXV on March 22, 2016 6:22PM
  • phaneub17_ESO
    phaneub17_ESO
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    BossXV wrote: »
    It's hard to make new classes when the 4 we have cover alot, we don't want to overlap, but anyway here's 2 ideas, -to lay some ground, there's basicly warriors, rogues, mages.

    -Ranger, rogue like class

    Focuses on ranged attacks, buffs, summoning animals

    - summoner- mage like class

    I do all that with my Khajiit Sorcerer. I use a Bow, Medium Armor, while having both Clannfear and Twilight. One pet generates aggro and tanks for me while the other one gives me a nice group heal.
  • Burning_Talons
    Burning_Talons
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    These are called
    Nightblades
    Sorcs
  • BossXV
    BossXV
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    Lol, maybe new skill lines us the answer
  • lihentian
    lihentian
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    imo we need a necromancy skill line...for everyone..
  • catalyst10e
    catalyst10e
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    BossXV wrote: »
    It's hard to make new classes when the 4 we have cover alot, we don't want to overlap, but anyway here's 2 ideas, -to lay some ground, there's basicly warriors, rogues, mages.

    -Ranger, rogue like class

    Focuses on ranged attacks, buffs, summoning animals

    - summoner- mage like class

    Focuses on summonings, debuffs (perhaps integration of illusion magic like in OBLIVION) maybe an ability like "eternal darkness" makes opponet s screen go totally black other than HUD and actault character for so many seconds,

    SHARE your ideas as well

    Rangers summoning animals sounds more WoW than it does TES. I'd personally prefer more of a "WitchHunter" rogue-like class with anti-magic abilities, ranged focused, debuffs.

    Summoner would be good, but the pets still are not in a place where they could be relied on so heavily in PVE or PVP. (PVE you can kind-of get away with it since the enemy AI doesnt move too much) I'd vote for the Necromancer Ice magic focused, summon undead, or even do what the NPCs do and use dead bodies to summon a skeleton. For the stamina sorcs out there, give them bound weapons that can scale off weapon damage and max stamina, also enables the use of other skill trees.

    For example you could have steel tornado and Force Pulse on the same bar, once you use bound daggers, it turns your staff into 2 daggers and Steel tornado could then be used.

    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • BossXV
    BossXV
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    There defiantly been a cry for necromancer skills
  • Ra'Shtar
    Ra'Shtar
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    I want a Cryomancer and a Beast Master that uses attacks with crossbows and bows.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Kendaric
    Kendaric
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    Since we are an online RPG, we shouldnt even have classes to stay more true to TES.

    Since you need to be reminded: TES had classes since TES 1: Arena.

    Getting closer to actual TES classes would be nice though...
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • Duiwel
      Duiwel
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      How about new skill line ideas:

      Ice magic
      Blood magic
      Fire Magic ( DK is not a fire mage )
      Nature Magic
      Death Magic
      Necromancy ( summons skeletons, zombies & liches )
      Conjuration Magic ( summon daedra and spirits )

      New weapons:
      Scythe
      Spear / Halberd
      Crossbow / dual-wield mini crossbows
      Trident
      Fist weapons ( spiked knuckle dusters ) stam build ppl take your weapons off and see how hard your fists actually hit for...

      Just some quick suggestions I have from the top of my head I usually have more but I am too lazy right now ( annoyed since my game is still updating )
      @Duiwel:
      Join ORDER OF SITHIS We're recruiting! PC EU

      "Dear Brother. I do not spread rumours. I create them..."
    • Kalebron
      Kalebron
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      How about being able to play as a Daedra? That would be most exciting.
    • TheShadowScout
      TheShadowScout
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      My thoughts on all "new class" topics are well known by now. I believe adding new classes to be a bad decision, since it would exclude veterans who made all their characters many months ago, and invested a lot of time bringing them to their current state... and who then would feel cheated if there were new classes added they could not have chosen way back when they made their characters (not to mention, the issue of character slots, though I hear these will show up in the crowen store soon)

      And thus I always mention my Class Morph Idea, which is based on not adding new classes, but allowing to "morph" your class through adding a fourth class skill line, in an "pick one outta three" kind of way, Oh, and palette shifts to existing skills, to make the new "morphed class" more visually different...

      And yes, I have a ranger-ish class motph for nature-loving nightblades there. ;)
      Though nightblades themselves are already the rouge-ish ones, while sorcerors are the summoners in ESO.
    • BossXV
      BossXV
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      Veteran players with 8 max characters shouldn't have a problem leveling a character when more slots are releasesld. WOW does it all the time, no problem, just more replayability imo
    • BossXV
      BossXV
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      But the class morph is also a nice idea, kinda like dragon age origins
    • Bulljoker
      Bulljoker
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      NEW CLASS FOR 10000 CROWNS !!!! Dragonknight v2.0
      PC EU
      EP - Bull the Ironbreaker - MagDK
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    • dsalter
      dsalter
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      These are called
      Nightblades
      Sorcs

      actually sorc is only part mage, since they only have the conjuration, alteration and lightning magicka spells where as a real mage uses all of the schools of magicka
      PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

      EU - [Arch Mage Dave] Altmer Sorcerer
      Fight back at the crates and boxes, together we can change things.

    • Wolfchild07
      Wolfchild07
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      If there was gonna be a new skill line/class, I'd like to see something unique, like a hagraven-esque type class. They have some cool abilities.
    • starkerealm
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      Witchhunter:

      A harassment focused stealth class, built around breaking buffs, and silencing magicka users, with few defensive options of their own.

      Battlemage:

      A heavy combat mage class that focuses on enhancing their weapons and armor through buffs. Such as adding elemental damage to their weapons. Specifically built around pushing a split build, with magicka based buffs that boost stamina based weapon skills.
    • Unsent.Soul
      Unsent.Soul
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      Just let this "new class" idea go... they can barely have a functioning game with the 4 classes we have, and they all overlap and can do than just 1 role.

      If this game csn survive the 5 year plan, I highly doubt you'll see a new class..... just let it go.
    • Waseem
      Waseem
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      i would like a class that can fly and attack from air like Storm from the X-Men, but then again. it doesnt fit the lore.
      remember it everytime i see my sorcerer "storm calling" skill tree :(
      Edited by Waseem on March 22, 2016 8:32PM
    • starkerealm
      starkerealm
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      BossXV wrote: »
      But the class morph is also a nice idea, kinda like dragon age origins

      "...kinda like dragon age origins" is certainly reason enough to deep six that idea.

      To be fair, DAO's specializations are something that, basically, already exists in ESO. It's just one more skill line, which we already have a lot to pick from.
    • starkerealm
      starkerealm
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      Waseem wrote: »
      i would like a class that can fly and attack from air like Storm from the X-Men, but then again. it doesnt fit the lore.
      remember it everytime i see my sorcerer "storm calling" skill tree :(

      But you can do it in Morrowind, with a levitation spell and some lightning spells.
    • Enemy-of-Coldharbour
      Enemy-of-Coldharbour
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      yodased wrote: »
      class 5 lizard.
      class 6 spock.

      Love the Big Bang reference. :D

      Edited by Enemy-of-Coldharbour on March 22, 2016 8:36PM
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    • Thevampirenight
      Thevampirenight
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      Duiwel wrote: »
      How about new skill line ideas:

      Ice magic
      Blood magic
      Fire Magic ( DK is not a fire mage )
      Nature Magic
      Death Magic
      Necromancy ( summons skeletons, zombies & liches )
      Conjuration Magic ( summon daedra and spirits )

      New weapons:
      Scythe
      Spear / Halberd
      Crossbow / dual-wield mini crossbows
      Trident
      Fist weapons ( spiked knuckle dusters ) stam build ppl take your weapons off and see how hard your fists actually hit for...

      Just some quick suggestions I have from the top of my head I usually have more but I am too lazy right now ( annoyed since my game is still updating )

      I support this I would love to see Tridents and Spears! I love that we have Scythes in game now even though they are still considered axes.
      Edited by Thevampirenight on March 22, 2016 8:53PM
      PC NA
      Please add Fangs to Vampires.
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