Or fix the lag? God, do I missed the old population cap. You jump off the keep and right at the spot you are greeted with a fight. More noobs to farm. Barely any lag...
reduce the population caps in Cyrodiil again, by 50% or so because we want a proper PvP in this game.
also decrease the walls/doors health by 50% to adapt with players decrease
and the NPCs health by 50%
Cyrodiil campaigns cannot handle the amount of players on the current states
you might also want to make new trailers for ESO PvP, not as 300 players fighting around a keep, as 8vs8 fighting around a keep, because otherwise it'll be
embarresing to advertise a game trailer with lag and fps drops
PvP is a slide show
i dont see the players moving, i see them teleporting
when i click "W" or "S" or whatever key, my character do not move forward or backward. it starts to moonwalk forward or backward
Agreed, game runs much better at 3 bars so reducing the cap to that level and opening another campaign makes sense.
However, IC is a wild card here and really needs to separated from campaign population as it has no influence on the campaign objectives anyway.
the problem is if this happen, there will be single target caps/ultimate caps/atronach ultimate cap/ damage vs NPC capdude make the map 50% smaller and kick almost everything out, that might work.
the problem is if this happen, there will be single target caps/ultimate caps/atronach ultimate cap/ damage vs NPC capdude make the map 50% smaller and kick almost everything out, that might work.
trebuchet damage vs walls caps and so many caps to garuntee you lagging in PvP
#AllianceWarInESO
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
the problem is if this happen, there will be single target caps/ultimate caps/atronach ultimate cap/ damage vs NPC capdude make the map 50% smaller and kick almost everything out, that might work.
trebuchet damage vs walls caps and so many caps to garuntee you lagging in PvP
#AllianceWarInESO
cant get any worse.
I dont exactly udnerstand why all these caps, help me out pls.
the problem is if this happen, there will be single target caps/ultimate caps/atronach ultimate cap/ damage vs NPC capdude make the map 50% smaller and kick almost everything out, that might work.
trebuchet damage vs walls caps and so many caps to garuntee you lagging in PvP
#AllianceWarInESO
cant get any worse.
I dont exactly udnerstand why all these caps, help me out pls.
these caps to garuntee you lagging in ESO PvP
because lag in ESO PvP is a feature
xxslam48xxb14_ESO wrote: »Guys lets be real its been two years zos isn't going to magically fix the lag. They only thing they can do is limit the amount of stress we can put on the servers, so they should reduce the dang population caps. As an extra bonus that would mean they would probably add another campaign or two so we all still got room to pvp. Stop being stubborn to change this lag is horrible and small scale pvp is actually really fun if you give it a try you will like it. I really feel this actually has a chance at working and they might not even have to reduce by 50%. Maybe they could even leave one MEGA server where the population cap is really high so people that don't mind lag can rubber band to their hearts content.
Perhaps 1 server where the cap goes to 1 bar, 1 where it goes to 2 bars, and one where it goes to the current cap.
Ghost-Shot wrote: »Or fix the lag? God, do I missed the old population cap. You jump off the keep and right at the spot you are greeted with a fight. More noobs to farm. Barely any lag...
I know the caps used to be so high! Back when the game worked and groups like Hijinx could run their pain trains with out the server having a seizure.
They spent like 6+ years developing an MMO without any kind of built-in protection against cheating of all kinds and then after release implemented some *** that first broke PvP completely (it honestly was like 3-5fps for everyone) and later left it in the state it's currently in.Ghost-Shot wrote: »Or fix the lag? God, do I missed the old population cap. You jump off the keep and right at the spot you are greeted with a fight. More noobs to farm. Barely any lag...
I know the caps used to be so high! Back when the game worked and groups like Hijinx could run their pain trains with out the server having a seizure.
What exactly did they do that killed the servers like this?
I would fear having the population cap lowered because there would be even fewer conflicts on the map. Fights are already hard to find these days if you don't want to go to the 40v40 at Chalm / Nikel / Alessia bridge.
I would love to see no lag, no AoE caps, no VD, no proxy, and mild dynamic ulti gen. This game would be INCREDIBLE.
spenc_cathb16_ESO wrote: »Why wouldn't they just use a third party (e.g. Punkbuster, NProtect etc)
If the lag was really just the anti bot coding, there are better solutions.
How many times have we reduced the population caps in Cyrodiil already? We can't keep doing that!
spenc_cathb16_ESO wrote: »Why wouldn't they just use a third party (e.g. Punkbuster, NProtect etc)
If the lag was really just the anti bot coding, there are better solutions.
How many times have we reduced the population caps in Cyrodiil already? We can't keep doing that!