Wolfen_Steiner wrote: »I have not backtracked or made any misleading and untrue comments in this thread. I provided that video as support to my argument, as it comes from one of the more respected members of the community who not only highlights the differences in damage between canceling and not canceling Wrecking Blow but goes on to say how terrible it is. If you want to be a tool that supports animation canceling because it somehow makes you feel like a special snowflake, then fine.. be a tool.
Meanwhile there are countless high-end players all admitting this is a problem with the fundamental design of the game that you seem content with ignoring. That says more about you than it does me. And besides, you seem to think my comments about WB+LA were directed at you. They were actually directed at the person who didn't understand how animation canceling allows for a double DPS increase. That's another reason why I posted the video. ColoursYouHave was having trouble understanding. Both myself and Liukke explained it.
Should I 'bold' a part of the argument for you or will you continue to be obtuse? I have no qualms either way. You can't just say everything I'm talking about is untrue without providing evidence to support your argument, especially after I've provided evidence on my end. You actually have to provide more than anecdotal evidence. This isn't a Trump rally.

Wolfen_Steiner wrote: »I just canceled my ESO Plus membership and wasn't given the option to directly tell ZOS why, so I'm doing it here. There is only one thing that ruins this great game for me and it's animation canceling. As an example, I play a stamina build using a 2hander and canceling Wrecking Blow's animation with a light attack virtually doubles my DPS. This is incredibly broken in my opinion. Those of us who took the twenty seconds to learn how to cancel animations are doing twice as much damage as those that don't and it can be difficult for targeted players to know when the hit is coming, even those who are experienced. Latency is a huge influence on the success of animation canceling in both giving and receiving damage and it turns PvP into an unpredictable roulette. Did the lag kill you or was it the hit you never saw land? Often it's both. There is no skill involved with any of this. Did you watch a short video on YouTube? Does your latency never go above 200ms even in Cyrodiil? Congratulations! You get to do double the DPS.
And this is coming from one of the people doing double. I want that to be clear. I'm not crying because somebody spammed Wrecking Blow on me. I'm the one doing the spamming and I'm saying this is a problem. And it's not just Wrecking Blow. I'm just using it as one of the more blatant examples. Not only is it incredibly game breaking both from a technical perspective and a balance perspective, but it also makes the game's combat visually disappointing. When I'm wrecking people with the aptly named Wrecking Blow and canceling the animation, my character looks like he is having a seizure. It looks stupid and it's not fun. I just can't stand it anymore. I can't stand how it looks. I can't stand how it feels. I can't stand how much damage I lose if I don't do it. I can't stand how much animation canceling contributes to the PvP meta being so bursty. But most of all, I can't stand how ZOS would rather semi-endorse it than to admit it's a problem because they know the technical complications involved with fixing it is more than they're willing to deal with. So I'm doing the only thing I know I can do and that's pulling my money out. Now you know why. Thanks.
Wolfen_Steiner wrote: »I just canceled my ESO Plus membership and wasn't given the option to directly tell ZOS why, so I'm doing it here. There is only one thing that ruins this great game for me and it's animation canceling. As an example, I play a stamina build using a 2hander and canceling Wrecking Blow's animation with a light attack virtually doubles my DPS. This is incredibly broken in my opinion. Those of us who took the twenty seconds to learn how to cancel animations are doing twice as much damage as those that don't and it can be difficult for targeted players to know when the hit is coming, even those who are experienced. Latency is a huge influence on the success of animation canceling in both giving and receiving damage and it turns PvP into an unpredictable roulette. Did the lag kill you or was it the hit you never saw land? Often it's both. There is no skill involved with any of this. Did you watch a short video on YouTube? Does your latency never go above 200ms even in Cyrodiil? Congratulations! You get to do double the DPS.
And this is coming from one of the people doing double. I want that to be clear. I'm not crying because somebody spammed Wrecking Blow on me. I'm the one doing the spamming and I'm saying this is a problem. And it's not just Wrecking Blow. I'm just using it as one of the more blatant examples. Not only is it incredibly game breaking both from a technical perspective and a balance perspective, but it also makes the game's combat visually disappointing. When I'm wrecking people with the aptly named Wrecking Blow and canceling the animation, my character looks like he is having a seizure. It looks stupid and it's not fun. I just can't stand it anymore. I can't stand how it looks. I can't stand how it feels. I can't stand how much damage I lose if I don't do it. I can't stand how much animation canceling contributes to the PvP meta being so bursty. But most of all, I can't stand how ZOS would rather semi-endorse it than to admit it's a problem because they know the technical complications involved with fixing it is more than they're willing to deal with. So I'm doing the only thing I know I can do and that's pulling my money out. Now you know why. Thanks.
According to your math, if 3 canceled cycles takes 5 seconds and 1 non-canceled takes 1.5 seconds, then the 3 canceled cycles is 0.5 seconds faster than 1 non-canceled cycle, which proves my original point. As far as "exponentially" goes, I meant that the more you cancel the animation while spamming the ability, the more your DPS will go up over time, thus the exponential increase compared to not canceling at all. And Alcast's comments about the visual problems is exactly what I have a problem with and why I referenced it in the first place. Thanks again.*snipped because spam*
Steel_Brightblade wrote: »There was a poll on this a couple of months ago, I was interested to see it was about 55% against animation canceling and 45% for. If it stayed that way (I only followed the thread for a short time) then I can't see zos fixing it as I'm sure it would take a lot of work, would only please an additional 10% but totally alienate 45% of the community. Most won't leave due to AC regardless of how much we dislike it since we're mostly still here but a lot might if they fixed it.
Can't say from a PvP perspective because I don't PvP, but from a PvE perspective I don't see the issue. I've always "learned" the ways to get as much as possible out from my damage dealing, be it using the game's mechanics to my advantage or other means, I always aim to get as much out from my DPS.
And the game in PvE seems to be developed around that concept, and you need some strong and good DPS in order to take down certain enemies, especially those that become an endurance run.
So I don't mind animation cancelling. I think it's fine as it is, and a "clever" use of game mechanics.
Why ?s7732425ub17_ESO wrote: »I disagree with everything the OP says.
I am extremely pro-animation cancelling. I'm super glad ZOS isn't going to remove it.
There are folks out there that criticize Trial bosses to be pure DPS races where the sh** hits the fan if you haven't killed the boss in a given amount of time and where he then goes in enrage or makes everything in the room go boom. It's an outright stupid mechanic imho but you get what you deserve I guess. Anyway I have the inkling that you definitely need to animation-cancel stuff in order to meet the "shadow DPS" needed to meet that time threshold. Raid guilds actively base their group setup and the peoples rotation around this. Raid leads argue that animation cancelling is so deeply embedded in high end PvE these days that it would be hard to abolish it without turning the tides of favour against their raid groups.Wolfen_Steiner wrote: »Whether I cancel an animation or not, either way the boss is going to drop his red circles and/or summon adds. However, that boss will die significantly faster if I do cancel animations. That DPS increase is much more noticeable in hardcore PvE content, I'm sure.
Wolfen_Steiner wrote: »According to your math, if 3 canceled cycles takes 5 seconds and 1 non-canceled takes 1.5 seconds, then the 3 canceled cycles is 0.5 seconds faster than 1 non-canceled cycle, which proves my original point. As far as "exponentially" goes, I meant that the more you cancel the animation while spamming the ability, the more your DPS will go up over time, thus the exponential increase compared to not canceling at all. And Alcast's comments about the visual problems is exactly what I have a problem with and why I referenced it in the first place. Thanks again.*snipped because spam*
I've quoted you in this thread, but I've also responded directly to a person who didn't understand how WB+LA with canceling could beat not canceling so I and others explained how that's possible. You seemed to think that was directed at you even though I never quoted you in that post. The video I posted specifically shows how you can go from 10k to 20k DPS. Alcast minces no words about that. If it's just from lucky crits or not doesn't matter because in the end it all evens out. The point is that the burst potential is much higher if you cancel the animation. He wasn't even taking into consideration the potential for all the other possible procs, boosts, etc. The theoretically increase could be even higher.
And the lag you say high-end players are more concerned with? Don't you realize how much animation canceling not only contributes to that problem but also makes it worse? There are some serious coding issues going on with this game. The fact that our latency goes up in AvA at all is a problem. In other RvR games, your FPS drops but your latency won't change. In ESO, both suffer. There's some cross-over with these issues. But I digress.
The fact of the matter is that animation canceling is an unintended consequence of shoddy game development and it is clearly a much more impacting issue than you're willing to admit. Maybe you like being contrarian for the sake of being contrarian, but you're taking the side of a fundamentally flawed, unintended aspect of gameplay, and defending it like you couldn't live without it. Arguing is fun; admitting you're wrong isn't. I get it. But meanwhile, the quality of PvP in this game gets worse with every update and apologists like you are getting in the way of it ever improving by giving the developers a free pass to keep failing in fundamental aspects of combat. Have fun with that.


Wolfen_Steiner wrote: »I just canceled my ESO Plus membership and wasn't given the option to directly tell ZOS why, so I'm doing it here. There is only one thing that ruins this great game for me and it's animation canceling. As an example, I play a stamina build using a 2hander and canceling Wrecking Blow's animation with a light attack virtually doubles my DPS. This is incredibly broken in my opinion. Those of us who took the twenty seconds to learn how to cancel animations are doing twice as much damage as those that don't and it can be difficult for targeted players to know when the hit is coming, even those who are experienced. Latency is a huge influence on the success of animation canceling in both giving and receiving damage and it turns PvP into an unpredictable roulette. Did the lag kill you or was it the hit you never saw land? Often it's both. There is no skill involved with any of this. Did you watch a short video on YouTube? Does your latency never go above 200ms even in Cyrodiil? Congratulations! You get to do double the DPS.
And this is coming from one of the people doing double. I want that to be clear. I'm not crying because somebody spammed Wrecking Blow on me. I'm the one doing the spamming and I'm saying this is a problem. And it's not just Wrecking Blow. I'm just using it as one of the more blatant examples. Not only is it incredibly game breaking both from a technical perspective and a balance perspective, but it also makes the game's combat visually disappointing. When I'm wrecking people with the aptly named Wrecking Blow and canceling the animation, my character looks like he is having a seizure. It looks stupid and it's not fun. I just can't stand it anymore. I can't stand how it looks. I can't stand how it feels. I can't stand how much damage I lose if I don't do it. I can't stand how much animation canceling contributes to the PvP meta being so bursty. But most of all, I can't stand how ZOS would rather semi-endorse it than to admit it's a problem because they know the technical complications involved with fixing it is more than they're willing to deal with. So I'm doing the only thing I know I can do and that's pulling my money out. Now you know why. Thanks.
Wolfen_Steiner wrote: »According to your math, if 3 canceled cycles takes 5 seconds and 1 non-canceled takes 1.5 seconds, then the 3 canceled cycles is 0.5 seconds faster than 1 non-canceled cycle, which proves my original point. As far as "exponentially" goes, I meant that the more you cancel the animation while spamming the ability, the more your DPS will go up over time, thus the exponential increase compared to not canceling at all. And Alcast's comments about the visual problems is exactly what I have a problem with and why I referenced it in the first place. Thanks again.*snipped because spam*
I've quoted you in this thread, but I've also responded directly to a person who didn't understand how WB+LA with canceling could beat not canceling so I and others explained how that's possible. You seemed to think that was directed at you even though I never quoted you in that post. The video I posted specifically shows how you can go from 10k to 20k DPS. Alcast minces no words about that. If it's just from lucky crits or not doesn't matter because in the end it all evens out. The point is that the burst potential is much higher if you cancel the animation. He wasn't even taking into consideration the potential for all the other possible procs, boosts, etc. The theoretically increase could be even higher.
And the lag you say high-end players are more concerned with? Don't you realize how much animation canceling not only contributes to that problem but also makes it worse? There are some serious coding issues going on with this game. The fact that our latency goes up in AvA at all is a problem. In other RvR games, your FPS drops but your latency won't change. In ESO, both suffer. There's some cross-over with these issues. But I digress.
The fact of the matter is that animation canceling is an unintended consequence of shoddy game development and it is clearly a much more impacting issue than you're willing to admit. Maybe you like being contrarian for the sake of being contrarian, but you're taking the side of a fundamentally flawed, unintended aspect of gameplay, and defending it like you couldn't live without it. Arguing is fun; admitting you're wrong isn't. I get it. But meanwhile, the quality of PvP in this game gets worse with every update and apologists like you are getting in the way of it ever improving by giving the developers a free pass to keep failing in fundamental aspects of combat. Have fun with that.
Wolfen_Steiner wrote: »Arguing is fun; admitting you're wrong isn't.
rfennell_ESO wrote: »