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Safebox impressions post 2.3.7

danno8
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Just looted around 10 safeboxes.

Before I would get many double items per box, a good mix of 75% green, 25% blue. 15-20 items per 10 boxes.

Post 2.3.7. I have yet to loot more than 1 item from a single box. 90% green, 10% blue.

Yet my chance of getting a bounty and the amount of that bounty is still the same.

So it seems to be around a 50% nerf.

You say you greatly increased the respawn time but I am not really seeing much difference. Anyone else have any input yet? To me this is a terrible change that kills safeboxes as a viable source of income, just so a few people can finish their TG quests quicker.
  • BillyMailman
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    I won't be able to log in and check until after work, but I'm especially worried because I've been using the safeboxes as a major source of income for a while. Even if the spawn rate increases, and I'm getting roughly the same income/time (which I doubt; respawn time was never much of a limiting issue for me), I'm still limited to 140 items per day, which I do actually reach regularly.
  • Teridaxus
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    I'm the only one who is scared about every next patch they do?
  • Argruna
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    They greatly increased the instance of safe boxes but lowered the quality of items in them.

    Justice System
    General

    Adjusted the safeboxes across Tamriel to appear much more frequently.
    This is to facilitate Thieves Guild Safebox questing.
    The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency.

    So safe boxes will no longer be a viable source of income, Thieves' Troves, on the other hand, will probably become the new it item unless the introduce a new item like safes or something.
  • Contraptions
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    Definitely nerfed. Single greens are much more common now. I haven't seen a double blue safebox since the patch. And to anyone who thinks troves are a reliable source of income, lol. Just lol.

    First troves, now safeboxes. I can safely say the Thieves Guild update has been the worst thing to happen to thieves since justice was implemented.
    Patroller and Editor at UESP
  • Mettaricana
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    I'm the only one who is scared about every next patch they do?

    If the patch involves anything at all that benefits anyone anywhere even the slightest expect it to be nerfed.
  • danno8
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    Definitely nerfed. Single greens are much more common now. I haven't seen a double blue safebox since the patch. And to anyone who thinks troves are a reliable source of income, lol. Just lol.

    First troves, now safeboxes. I can safely say the Thieves Guild update has been the worst thing to happen to thieves since justice was implemented.

    So it's not just me. Great.

    Yah the quicker respawn doesn't help when you were already spreading yourself out over many areas already. So this is basically a huge nerf.

    For comparison I went around killing mobs for 20 minutes and found my income increasing by around the same amount when you take into account dropped gold and sellable items.

    Safeboxes were the more intricate and engaging way to make more money for more risk, now it just more risk.

  • Contraptions
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    danno8 wrote: »
    Definitely nerfed. Single greens are much more common now. I haven't seen a double blue safebox since the patch. And to anyone who thinks troves are a reliable source of income, lol. Just lol.

    First troves, now safeboxes. I can safely say the Thieves Guild update has been the worst thing to happen to thieves since justice was implemented.

    So it's not just me. Great.

    Yah the quicker respawn doesn't help when you were already spreading yourself out over many areas already. So this is basically a huge nerf.

    For comparison I went around killing mobs for 20 minutes and found my income increasing by around the same amount when you take into account dropped gold and sellable items.

    Safeboxes were the more intricate and engaging way to make more money for more risk, now it just more risk.

    Yeah, ZOS seems very quick to throw cold water over anything remotely interesting or fun, while bugs and glitches remain happily unfixed.

    "We're giving you 8% increase in selling price on all your stolen items guys! However, we're nerfing the drop rates by 50%! Enjoy your DLC folks!"
    Patroller and Editor at UESP
  • Lotheimas
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    Is patch 2-3-7 live yet?
    My game version says 2.3.6.x ..
    44k dps = WB spam
  • Lysette
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    Lotheimas wrote: »
    Is patch 2-3-7 live yet?
    My game version says 2.3.6.x ..

    On PC NA - EU is scheduled for 2am GMT tonight (i.e. tomorrow morning)
  • staracino_ESO
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    I have indeed had double blue lockboxes since patch, but the spawn rate is WAY too high now. I literally cannot get to them fast enough to keep up in several of my farm spots. I can now safely destroy any greens I find as well as whites like I used to. I will be selling 140 blues per day now. Funny thing is, if I choose a city to farm, it will still appear just as empty to other players, but the difference is that I am now getting richer.

    Instead of making such broad changes to an otherwise fun and well-implemented system, they should have just made the hint that tells players where boxes can be found more obvious, if that is possible.
  • Lysette
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    I have indeed had double blue lockboxes since patch, but the spawn rate is WAY too high now. I literally cannot get to them fast enough to keep up in several of my farm spots. I can now safely destroy any greens I find as well as whites like I used to. I will be selling 140 blues per day now. Funny thing is, if I choose a city to farm, it will still appear just as empty to other players, but the difference is that I am now getting richer.

    Instead of making such broad changes to an otherwise fun and well-implemented system, they should have just made the hint that tells players where boxes can be found more obvious, if that is possible.

    Ok, but your success with it is a result of your exploration, that does not mean the overall spawn rate would be too high. It is similiar with thief troves to me, I know where they are, because I took the time to check that out before and so I do rarely have problems to find them quickly.
  • Nestor
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    Not that I ever opened a lot of Safeboxes before, but now I see no reason to open any of them as they are the highest risk activity you can do in the Thieves/Legerdemain outside of Murder and I don't murder NPCs.

    If the return is not worth the risk then I see no need to take the risk.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • staracino_ESO
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    Ok so why can't the players who complained explore and find the boxes for themselves?

    Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.
  • Xendyn
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    Ok so why can't the players who complained explore and find the boxes for themselves?

    Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.

    I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • jamesharv2005ub17_ESO
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    Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.
  • starkerealm
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    Xendyn wrote: »
    Ok so why can't the players who complained explore and find the boxes for themselves?

    Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.

    I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.

    Players who were doing the tip board quests were running into problems because the lock boxes in some zones were being farmed out. Not by individual players, but by everyone who got that tip board assignment, and had it overlap with their's.

    This was a bigger issue for players who hadn't hit vet, and were restricted to the five non-vet zones for their tip board missions. It was never as much of an issue for vet players who could go into silver and gold zones for their lockboxes.
    Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.

    Yeah, I'm inclined to think this was a necessary change, at least for the non-vet zones. But, probably shouldn't have been implemented for Silver and Gold zones. Though, I'm not 100% sure if the system is set up to handle selective changes like that.
  • danno8
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    Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.

    I don't think they should have changed them at all.

    I had no problem finding lockboxes before for the TG quests, so to me this is just a nerf in the quality of stuff you get from them.

  • starkerealm
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    Xendyn wrote: »
    Ok so why can't the players who complained explore and find the boxes for themselves?

    Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.

    I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.

    Didn't mean to double quote, but... a separate issue.

    The tip board quests stick circles on the map to suggest places you can go looking for strong boxes (or pickpocket targets, or whatever), but it's not mandatory that you get those from those places. This is especially true in Malabal Tor and Grahtwood, where there are actually much better places to find strong boxes than inside those circles.

    For non-vets this actually made life much more difficult than it needed to be. Because you had players thinking they couldn't just find a lockbox in Malabal Tor, it needed to be in the Trading Post (which only has three or four boxes total, as I recall). So it was entirely possible the quest would point you to an area where no boxes had spawned at all, and if they did, you were in direct competition with other players for them.
  • Xendyn
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    Xendyn wrote: »
    Ok so why can't the players who complained explore and find the boxes for themselves?

    Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.

    I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.

    Didn't mean to double quote, but... a separate issue.

    The tip board quests stick circles on the map to suggest places you can go looking for strong boxes (or pickpocket targets, or whatever), but it's not mandatory that you get those from those places. This is especially true in Malabal Tor and Grahtwood, where there are actually much better places to find strong boxes than inside those circles.

    For non-vets this actually made life much more difficult than it needed to be. Because you had players thinking they couldn't just find a lockbox in Malabal Tor, it needed to be in the Trading Post (which only has three or four boxes total, as I recall). So it was entirely possible the quest would point you to an area where no boxes had spawned at all, and if they did, you were in direct competition with other players for them.

    Excellent, ty.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • danno8
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    Xendyn wrote: »
    Ok so why can't the players who complained explore and find the boxes for themselves?

    Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.

    I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.

    Didn't mean to double quote, but... a separate issue.

    The tip board quests stick circles on the map to suggest places you can go looking for strong boxes (or pickpocket targets, or whatever), but it's not mandatory that you get those from those places. This is especially true in Malabal Tor and Grahtwood, where there are actually much better places to find strong boxes than inside those circles.

    For non-vets this actually made life much more difficult than it needed to be. Because you had players thinking they couldn't just find a lockbox in Malabal Tor, it needed to be in the Trading Post (which only has three or four boxes total, as I recall). So it was entirely possible the quest would point you to an area where no boxes had spawned at all, and if they did, you were in direct competition with other players for them.

    Yah I guess that's why I had trouble figuring out why people were having so much trouble finding safeboxes.

    I never went to the cirlces on the maps. The quest does say "any safebox in Grahtwood", for instance, not sure why it circles only 2 cities.
    Edited by danno8 on March 21, 2016 7:31PM
  • BucMan55
    BucMan55
    danno8 wrote: »
    Hmmm, I'm starting to see a lot more blues now.....

    I guess that's why I had trouble figuring out why people were having so much trouble finding safeboxes.

    I never went to the cirlces on the maps. The quest does say "any safebox in Grahtwood", for instance, not sure why it circles only 2 cities.

    I'm only level 29 on my TG char and haven't had an issue finding lock boxes in any zone. Sometimes I've ran into other players looking for the same box but we kinda just took turns... Once I went to another bldg in same area so no biggie. I think the longest I had to actively look for a safebox was about 10 minutes...
  • starkerealm
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    danno8 wrote: »
    Hmmm, I'm starting to see a lot more blues now.....

    Maybe
    Xendyn wrote: »
    Ok so why can't the players who complained explore and find the boxes for themselves?

    Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.

    I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.

    Didn't mean to double quote, but... a separate issue.

    The tip board quests stick circles on the map to suggest places you can go looking for strong boxes (or pickpocket targets, or whatever), but it's not mandatory that you get those from those places. This is especially true in Malabal Tor and Grahtwood, where there are actually much better places to find strong boxes than inside those circles.

    For non-vets this actually made life much more difficult than it needed to be. Because you had players thinking they couldn't just find a lockbox in Malabal Tor, it needed to be in the Trading Post (which only has three or four boxes total, as I recall). So it was entirely possible the quest would point you to an area where no boxes had spawned at all, and if they did, you were in direct competition with other players for them.

    Yah I guess that's why I had trouble figuring out why people were having so much trouble finding safeboxes.

    I never went to the cirlces on the maps. The quest does say "any safebox in Grahtwood", for instance, not sure why it circles only 2 cities.

    It's the normal structure for the game. It says, "hey, get an item I need, or do a thing, here let me circle it on your map." You don't usually get those when you can run halfway across the map and get the same result. Note, I said, "usually," there are a few exceptions I can think of, like getting your hands on a Red Rook disguise in the "wrong" part of Glenumbra. But, normally? The quest markers do tell you where to go. And, most players will simply follow their quest marker.

    EDIT: Wait, I'm a derp.

    I kinda suspect that at some point in testing the circles were added, either to give people an idea of where to search, or because there was some other mechanic at work. But instead of it being viewed as a suggestion, people were taking it as a hard rule.

    Sorry about going off on a weird tangent back there.
    Edited by starkerealm on March 21, 2016 6:53PM
  • Nestor
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    I just pickpocket people for these quests. I did not even know a Safebox loot could be an alternative. Unless there are other quests later on after you have felt up everyone in Tamriel picking pockets.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • jamesharv2005ub17_ESO
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    danno8 wrote: »
    Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.

    I don't think they should have changed them at all.

    I had no problem finding lockboxes before for the TG quests, so to me this is just a nerf in the quality of stuff you get from them.

    Well a lot of people have. They couldnt just up the spawn rate and leave the loot. A flood of gold is not good for the economy. It will cause the prices of everything to go up. Nevermind the issue with people using bots to camp the spawn points I mentioned earlier.
  • Xendyn
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    Nestor wrote: »
    I just pickpocket people for these quests. I did not even know a Safebox loot could be an alternative. Unless there are other quests later on after you have felt up everyone in Tamriel picking pockets.

    There are ones that specifically ask you to loot safeboxes in a chain of zones.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • starkerealm
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    Nestor wrote: »
    I just pickpocket people for these quests. I did not even know a Safebox loot could be an alternative. Unless there are other quests later on after you have felt up everyone in Tamriel picking pockets.

    There's (at least) three different tip board missions. "Pickpocket 3 items with X keyword in Y, Z, and A, zones... or just pickpocket 10 people in those zones." "Crack a strongbox in zone X, one in Y, and one in Z." And, "get me three laundered treasure items with X or Y keyword."

    The pickpocketing has to be pickpocketing. Murder doesn't work. Stealing random stuff doesn't work.

    Strongboxes can be any strongbox in that zone. Pickpocketing doesn't work, random stealing doesn't count.

    Three Laundered Items can be acquired anyway you want, but all three need to have the right keywords, and none of them can be stolen (that is to say, they MUST be laundered before turning them in).

    EDIT: the first zone will always be one of the initial three zones. So it can be Glenumbra, Stonefalls, Auridon, Stormhaven, Deshann, Grahtwood, Rivenspire, Shadowfen, or Greenshade. The next two will always be the following two zones in that alliance. So if you start with Rivenspire, your second zone will be Alik'r, and your final one will be Bangkorai.
    Edited by starkerealm on March 21, 2016 6:59PM
  • starkerealm
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    Xendyn wrote: »
    Nestor wrote: »
    I just pickpocket people for these quests. I did not even know a Safebox loot could be an alternative. Unless there are other quests later on after you have felt up everyone in Tamriel picking pockets.

    There are ones that specifically ask you to loot safeboxes in a chain of zones.

    The pickpocket quests do seem to be the most common, though. But, I'm not sure if that's just a statistical anomaly.
  • Nestor
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    The pickpocket quests do seem to be the most common, though. But, I'm not sure if that's just a statistical anomaly.

    Those are the only ones I have gotten, is to go pick pockets.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • danno8
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    Nestor wrote: »

    The pickpocket quests do seem to be the most common, though. But, I'm not sure if that's just a statistical anomaly.

    Those are the only ones I have gotten, is to go pick pockets.

    First 7 days of TG, all I got was safebox. I thought that was all there was. Yesterday was the first "laundered goods" one for me.

  • N0TPLAYER2
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    I steal the boxes in craglorn bank many many times a day. Almost always 2 blue items inside.

    Wrothgar boxes will have one or two greens. But never two blues. Mostly one green.
    Is this to be expected every where now?
This discussion has been closed.