mzapkeneb18_ESO wrote: »I'm the only one who is scared about every next patch they do?
Contraptions wrote: »Definitely nerfed. Single greens are much more common now. I haven't seen a double blue safebox since the patch. And to anyone who thinks troves are a reliable source of income, lol. Just lol.
First troves, now safeboxes. I can safely say the Thieves Guild update has been the worst thing to happen to thieves since justice was implemented.
Contraptions wrote: »Definitely nerfed. Single greens are much more common now. I haven't seen a double blue safebox since the patch. And to anyone who thinks troves are a reliable source of income, lol. Just lol.
First troves, now safeboxes. I can safely say the Thieves Guild update has been the worst thing to happen to thieves since justice was implemented.
So it's not just me. Great.
Yah the quicker respawn doesn't help when you were already spreading yourself out over many areas already. So this is basically a huge nerf.
For comparison I went around killing mobs for 20 minutes and found my income increasing by around the same amount when you take into account dropped gold and sellable items.
Safeboxes were the more intricate and engaging way to make more money for more risk, now it just more risk.
staracino_ESO wrote: »I have indeed had double blue lockboxes since patch, but the spawn rate is WAY too high now. I literally cannot get to them fast enough to keep up in several of my farm spots. I can now safely destroy any greens I find as well as whites like I used to. I will be selling 140 blues per day now. Funny thing is, if I choose a city to farm, it will still appear just as empty to other players, but the difference is that I am now getting richer.
Instead of making such broad changes to an otherwise fun and well-implemented system, they should have just made the hint that tells players where boxes can be found more obvious, if that is possible.
staracino_ESO wrote: »Ok so why can't the players who complained explore and find the boxes for themselves?
Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.
staracino_ESO wrote: »Ok so why can't the players who complained explore and find the boxes for themselves?
Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.
I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.
jamesharv2005ub17_ESO wrote: »Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.
jamesharv2005ub17_ESO wrote: »Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.
staracino_ESO wrote: »Ok so why can't the players who complained explore and find the boxes for themselves?
Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.
I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.
starkerealm wrote: »staracino_ESO wrote: »Ok so why can't the players who complained explore and find the boxes for themselves?
Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.
I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.
Didn't mean to double quote, but... a separate issue.
The tip board quests stick circles on the map to suggest places you can go looking for strong boxes (or pickpocket targets, or whatever), but it's not mandatory that you get those from those places. This is especially true in Malabal Tor and Grahtwood, where there are actually much better places to find strong boxes than inside those circles.
For non-vets this actually made life much more difficult than it needed to be. Because you had players thinking they couldn't just find a lockbox in Malabal Tor, it needed to be in the Trading Post (which only has three or four boxes total, as I recall). So it was entirely possible the quest would point you to an area where no boxes had spawned at all, and if they did, you were in direct competition with other players for them.
starkerealm wrote: »staracino_ESO wrote: »Ok so why can't the players who complained explore and find the boxes for themselves?
Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.
I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.
Didn't mean to double quote, but... a separate issue.
The tip board quests stick circles on the map to suggest places you can go looking for strong boxes (or pickpocket targets, or whatever), but it's not mandatory that you get those from those places. This is especially true in Malabal Tor and Grahtwood, where there are actually much better places to find strong boxes than inside those circles.
For non-vets this actually made life much more difficult than it needed to be. Because you had players thinking they couldn't just find a lockbox in Malabal Tor, it needed to be in the Trading Post (which only has three or four boxes total, as I recall). So it was entirely possible the quest would point you to an area where no boxes had spawned at all, and if they did, you were in direct competition with other players for them.
Hmmm, I'm starting to see a lot more blues now.....
I guess that's why I had trouble figuring out why people were having so much trouble finding safeboxes.
I never went to the cirlces on the maps. The quest does say "any safebox in Grahtwood", for instance, not sure why it circles only 2 cities.
Hmmm, I'm starting to see a lot more blues now.....
Maybestarkerealm wrote: »staracino_ESO wrote: »Ok so why can't the players who complained explore and find the boxes for themselves?
Also, I do not need to run to multiple boxes, I do because it would be boring otherwise. I can just sit in one spot and farm them like the original troves. That's irony, there.
I didn't see anyone complain about it, at least not here. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. Sure wouldnt have wanted to get it nerfed for the career thieves, tho.
Didn't mean to double quote, but... a separate issue.
The tip board quests stick circles on the map to suggest places you can go looking for strong boxes (or pickpocket targets, or whatever), but it's not mandatory that you get those from those places. This is especially true in Malabal Tor and Grahtwood, where there are actually much better places to find strong boxes than inside those circles.
For non-vets this actually made life much more difficult than it needed to be. Because you had players thinking they couldn't just find a lockbox in Malabal Tor, it needed to be in the Trading Post (which only has three or four boxes total, as I recall). So it was entirely possible the quest would point you to an area where no boxes had spawned at all, and if they did, you were in direct competition with other players for them.
Yah I guess that's why I had trouble figuring out why people were having so much trouble finding safeboxes.
I never went to the cirlces on the maps. The quest does say "any safebox in Grahtwood", for instance, not sure why it circles only 2 cities.
jamesharv2005ub17_ESO wrote: »Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.
I don't think they should have changed them at all.
I had no problem finding lockboxes before for the TG quests, so to me this is just a nerf in the quality of stuff you get from them.
I just pickpocket people for these quests. I did not even know a Safebox loot could be an alternative. Unless there are other quests later on after you have felt up everyone in Tamriel picking pockets.
I just pickpocket people for these quests. I did not even know a Safebox loot could be an alternative. Unless there are other quests later on after you have felt up everyone in Tamriel picking pockets.
starkerealm wrote: »
The pickpocket quests do seem to be the most common, though. But, I'm not sure if that's just a statistical anomaly.
starkerealm wrote: »
The pickpocket quests do seem to be the most common, though. But, I'm not sure if that's just a statistical anomaly.
Those are the only ones I have gotten, is to go pick pockets.