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Need help building effective templar healer

Ereja
Ereja
Soul Shriven
Hello,
I recently started playing ESO and I play for altmer templar (rank 1 now). I want to be a healer but I`m terrible at it... At least now. I die alot and my heals seems to be not effective at all... I read some guides, but they all seems to be outdated.

Now for my healer build I use: healing spring
breath of life
rapid regeneration
repentance (I don`t like this skill much - yes it gives some buffs and restores stamina which is great for tank, but it dosn`t seem very effective to me).

I kept last slot for sun shield to get some protection (can`t get it now because I just started leveling aedric spear).

I read very very old forum post (it was written in 2014) that blessing of protection is good. But now as I look into newer guides - none suggest to use it. Why? It has decent heal + magic resistance and armor.
Some suggest using entropy, from guild mage tree, to make heals even stronger, but I didn`t noticed any significant effect and it just takes up a slot...

Also does health over time stacks? If before fight I cast Rapid Regenartion and then put healing spring, do they stack? Healing spring is by far my favorite healing spell - low cost, good healing amount, gives minor buffs.

In other words - what healing skills should I use for best payoff? And of course - to keep my party and myself alive.
Now my healing tactis are very simple and not very effective: before fight I use Rapid reg. + Repentance. During fight I always try to keep healing spring on the ground, around every 10-15 seconds buffing again with rapid.reg+repentance and when neccesary I use Breath of life. During dungeons I don`t switch to my destruction staff - if I have time I do some damage with restauration staff + it heals party members. How should I change my tactics?

Also, what to do with DD when it takes agro from tank? I went a few dungeons where all the mobs are on DD. I try my best to keep DD alive, but if others don`t kill mobs fast enough, eventually I`m out of magicka and... we are all dead.

Other important thing is gear - now I wear Seducer set, 5 pcs and 2 pcs of heavy armor. Why heavy? Because as I said - I`m terrible. I die... a lot. And I want to have some survivability. But does such build works? Yes, after adding some heavy armor I don`t die as much, but it seems that my magicka drains up faster. Maybe I should only use light armor and stack it with armor enchantments?
So the questions here are:
a) What set would be best for healer? (now just for PVE)
b) Can I mix heavy and light?
c) What enchantments should I have on staff and what would be best on the gear?
d)What kind of mundo stone should I choose? (Now I use Boon:the ritual, for increased healing but it sucks a...)

Any tips on healing skills, tactics, gear, enchantments and etc. is very apriaciated.

Be helpful guys, maybe one day I will heal you in dungeons :))
  • Acsvf
    Acsvf
    ✭✭✭
    A)Probably Kagrenac's Hope.
    B)Yes, but as a healer you might want to just go full light.
    C)Enchantments on staff, either spell power or magicka return. On the rest of your gear, probably Maximum Magicka on armor, and spell power on ring.
    D)I would suggest the Thief or the Ritual.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Shaiba
    Shaiba
    ✭✭✭
    Hello

    If you use Rapid Regen and Healing Springs you'll have 2 HoT on you and your teammates (as long as they stay in the healing spring's circle).

    Blessing of protection is not that good, combat prayer is a better morph.

    When you use structured enthropy you'll get more spell power, that means better heals :)

    Sun Shield is not good for an healer, you won't be hit that much anyways as a healer (except you're running with bad groups :x). For solo content (not talking about vet maelstrom arena though), you won't need a shield, you'll only need puncturing sweep.

    Don't use Repentance before fights it's useless. It'll only gives hp and stamina back when there are dead bodies near you. Use it only if there is someone who uses stamina in your group.

    You can use shards for your tank during bosses (if it's a stamina tank and/or if your dd(s) is/are stamina) + on mobs cause it adds "little" dps. Siphon Spirit/Mystic Orb/Elemental Drain if you're running with magicka tank and/or DD
    Also, what to do with DD when it takes agro from tank? I went a few dungeons where all the mobs are on DD. I try my best to keep DD alive, but if others don`t kill mobs fast enough, eventually I`m out of magicka and... we are all dead.
    If the tank doesn't take aggro from bosses, the tank is bad, not your fault. If it's on packs of mobs and your dds can't kill them fast enough, they're bad and need to think about their gear/rotation/... not your fault. Healing Springs should keep them alive + breath of life/repentance (if some mobs are dead). Just ask them not to run far away from your healing circles/healing abilities, or they'll die and it'll be their own fault. If you're out of magicka before mobs die, hum, maybe ask your dds if they're doing their job. I really don't see what to say about that, mobs are just mobs, they're supposed to die quick. If you need magicka during fight, use pots and heavy attacks. If you're not playing with PU groups you can add Mystic Orb during packs of mobs to add little DPS and gives magicka back to the group.

    a/ Spell Power Cure, Kagrenac's Hope, Julianos, Torug (2 pieces bonus), Molag Kena (first bonus); Willpower for accessories. At your lvl i'll go for 5 Kagrenac or Julianos + 3 Torug. Don't worry about accessories just use one of your lvl that gives you max magicka (arcane trait)
    b/ I'd go with 5 light, 1 medium and 1 heavy for the undaunted passive
    c/ Absorb Magicka for the staff, max magicka for the armor and spell power for the accessories
    d/ Thief for PvE, yeah ritual sucks in PvE (I didn't try it in PvP).

    To add DPS you should think about Radiant Oppression (finisher), Purifyng Light can add some DPS too (+adds HoT). Inner Light is a good skill too (5% max magicka + 10% critical chances).
    Edited by Shaiba on March 21, 2016 4:29PM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    With not having a Templar I can't really give any sort of advice other than the following..

    Rather than wearing two heavy to build up your resistance (as this will reduce your maximum Magicka, spell damage & crit leading to a loss of healing effectiveness) have you considered using Immovable on your off bar? This probably adds more resistance than the heavy pieces you're currently wearing, lasts for 12 seconds and draws off stamina so your healing won't be impacted.
  • Shaiba
    Shaiba
    ✭✭✭
    If you want Major Ward and Major Resolve i think channeled focus is better for a magicka templar than Immovable (for PvE purposes).It lasts 15 seconds and you'll recover magicka.
    Edited by Shaiba on March 21, 2016 4:54PM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • llllADBllll
    llllADBllll
    ✭✭✭
    I've been a Tank Healer since I got the game and I'm now Vet 16 CP 450. At end game I recommend the following build.
    Resto Staff Infused Seducer
    Sword Defending Seducer Shield Infused Seducer
    5 Piece Heavy Kags Chest Legs Shoes Gloves Belt
    2 Piece Engine Guardian (Undaunted Passives where possible or 2 Piece Light Seducer making Helm heavy instead of Boots)
    3 Infused 4 Divines

    Resto Bar
    Inner Light
    Channeled Focus
    Combat Prayer
    BoL
    Purifying Ritual
    Solar Prison

    Sword Shield Bar
    Inner Light
    Luminous Shards
    Purifying Light
    Repentance
    Radiant / Sweeps/ BoL (Delve Dependent)
    Barrier

    Willpower Jewellery
    For me all these are to suit your build and style of healing If you have great sustain but low spell damage switch in more damage or Recovery glyphs instead if your sustain heals for Fungal Grotto end boss Vet for example are struggling.

    Plant your house with Channeled Focus Combat Prayer and Ritual. Highlight the main threats with Purifying Lights then hit a few shards. Repent after mobs and rinse and repeat rotation with emergency heals on BoL. For close encounters replace BoL with Combat Prayer and Rapid Regent. Not for the faint hearted but also slotting Ward Ally or Healing Ward instead of Combat Prayer will help too. Sweeps are helpful to self sustain in worst case scenarios. Plant Channeled, Purifying light and ritual then Sweep and Repent until the bitter end.

    If all else fails slot Remembrance instead of War Horn and resto heavy's and BoL until its up again.

    Bring on Major Mending tomorrow for me on EU Xbox 1

    Hope some of this helps.

    :)





    CRAFTMASTER - DAGGERFALL EU XBOX ONE

    GAMERTAG - DJANTBOWMAN

    Tamriel Trading Company Guildmaster
  • puffy99
    puffy99
    ✭✭✭
    I pretty much run this except 5 seducer/Julianos instead. I like the seducer recovery and it is not 8 trait so easier to craft that Krag.. Undaunted setup there... 5 l/1 me/1 h

    Healing springs/BoL/repentance pretty much the only thing I have found needed. Rememb/Solar Prison seems to be the best PvE Ult especially for the harder Vet dungeons. I think everything else is just playstyle and preference. I prefer to DPS while I heal and get some action in, thus dual wield. Trials I guess you need CPrayer, don't run trials that often.

    Magi recovery will be over 2K and spell damage will be between 2-2.3 K depending on what bar you are on at V16 and around 340 CP. Around 50% crit. I find this is a pretty good sweet spot and works well in PvP so you wont have to swap gear unless you want to strap on more Crit. Pop a spell power pot for Crit boost and execute away. I have had problems before when below 1500 mag recovery so to me that seems to be the one thing you want to make sure is high enough for your playstyle and rotation.

    GL
    Edited by puffy99 on March 21, 2016 8:15PM
  • Baconlad
    Baconlad
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    As a templar, kagrenacs is stupid effective. My personal suggestion is to have at least 50% crit. After that I would go max magicka, max spell power. Having regen is overrated. Resto staff, dual wield swords off bar. For your main heal, go with mutagen or rapid healing. Bol is good to have for holy *** dudes are dieing quick, but you do NOT want to use it often, BOL spam is reliant on regen builds, therefore making everything else you do weak. While your fighting, you make sure all have the rest staff heal up, and on you off bar, start dosing. You notice somone being a *** and dieing due to not mitigating properly, heal em up, making sure your magick NEVER gets below 50% for oh *** breath of life moments. With this build not only are you putting out the strongest heals in game, you are able to put out CRAZY damage numbers. Pvp capable as well.
  • CreepyPahuska
    CreepyPahuska
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    I think any templar healer build including heavy regen and/or remembrance is totally wrong. Heavy regen is only good to spam BoL as a main heal when it should only be a " oh sh*t" heal, and remembrance is... well... I don't even know what to say about this ulti... it's just the worst ulti ever. You'd better slot no ulti at all than this. Use the solar prison, the meteor... whatever but not this. If you ever feel like remembrance is your last option to save your group, you did something wrong.
    Creepy Pahuska
    Magicka Sorcerer Tank
    Daggerfall Covenant
    My Build - OUTDATED
    My Channel
  • Shaiba
    Shaiba
    ✭✭✭
    Baconlad wrote: »
    As a templar, kagrenacs is stupid effective. My personal suggestion is to have at least 50% crit. After that I would go max magicka, max spell power. Having regen is overrated. Resto staff, dual wield swords off bar. For your main heal, go with mutagen or rapid healing. Bol is good to have for holy *** dudes are dieing quick, but you do NOT want to use it often, BOL spam is reliant on regen builds, therefore making everything else you do weak. While your fighting, you make sure all have the rest staff heal up, and on you off bar, start dosing. You notice somone being a *** and dieing due to not mitigating properly, heal em up, making sure your magick NEVER gets below 50% for oh *** breath of life moments. With this build not only are you putting out the strongest heals in game, you are able to put out CRAZY damage numbers. Pvp capable as well.

    Totally agree with this !

    @puffy99 2k Magicka regen sounds weird for me in PvE :o When do you need that much mp recov ? I only have 980 and I'm never below 40% magicka (and i don't use channeled focus). Remembrance is the worst ulti of the game, if you want damage mitigation, Nova would do the job (better cause it's 30% for 10,4 secondes against 23% for 4 secss for remembrance) + it adds dps and stuns mobs for 5 seconds. If you don't need damage mitigation use meteor, aggressive horn.
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • Ereja
    Ereja
    Soul Shriven
    Thank You all for very informative answers. Going to change my spells a bit and go farm materials for new gear :)
  • bigted209
    bigted209
    ✭✭✭
    My $.02... On my healer I run:

    purifying ritual(heal over time and remove status effects),

    breath of life(on console so it has yet to be nerfed, may have to re-evaluate. Haven't heard much outrage over the change from pc players, so it may still be just as viable)

    repentance(zero cost heal/stam replenish, VERY handy), - I've found best results when 3-4 adds are down, but 1-2 only is better than zero. Use this skill!

    luminous shards(replenish stam, Magic regen, some damage over time), - I have a shard on the ground/boss at all times. Tank can only grab every 10 seconds, but it's also my contribution to overall damage output. Just as useful for DPS characters as for tanks...highly encourage/almost necessity.

    rune focus(my magic regen/resistance increase).

    Have the healing ultimate slotted on my healing bar for super oh *** moments.
  • puffy99
    puffy99
    ✭✭✭
    Shaiba wrote: »
    Baconlad wrote: »
    As a templar, kagrenacs is stupid effective. My personal suggestion is to have at least 50% crit. After that I would go max magicka, max spell power. Having regen is overrated. Resto staff, dual wield swords off bar. For your main heal, go with mutagen or rapid healing. Bol is good to have for holy *** dudes are dieing quick, but you do NOT want to use it often, BOL spam is reliant on regen builds, therefore making everything else you do weak. While your fighting, you make sure all have the rest staff heal up, and on you off bar, start dosing. You notice somone being a *** and dieing due to not mitigating properly, heal em up, making sure your magick NEVER gets below 50% for oh *** breath of life moments. With this build not only are you putting out the strongest heals in game, you are able to put out CRAZY damage numbers. Pvp capable as well.

    Totally agree with this !

    @puffy99 2k Magicka regen sounds weird for me in PvE :o When do you need that much mp recov ? I only have 980 and I'm never below 40% magicka (and i don't use channeled focus). Remembrance is the worst ulti of the game, if you want damage mitigation, Nova would do the job (better cause it's 30% for 10,4 secondes against 23% for 4 secss for remembrance) + it adds dps and stuns mobs for 5 seconds. If you don't need damage mitigation use meteor, aggressive horn.

    The difference between Kags and Seducer is about 300 magika regen vs 250-300 spell damage.
    COAv16 often requires a *** load of regen, same with Engine Guardian and Also the last v16 Boss in believe in Fungal, first V16 boss in WGT also since everyone unless you have a good tank is running around.

    If you have a dedicated group that stacks well then of course you can roll with less regen since they know what they are doing. But after a few bad COA runs I decided I could use that extra 300 plus regen. It is great some of you apparently think BoL is a crappy heal or something to run away from- I don't get that attitude that borders on elitist since it has been the best heal in the game. Now in 24 hours that may not be the case, but rather than stacking all that other crap you only really need BoL and Hsprings plus shards/ and or Rep. And yes if your PuG group sucks Remb is nice to get the kill rather than the wipe.
    NOVA of course should be slotted and if your group is good you can pick another Ult to go with that. All of this is situational and I tend to think many of you don't heal PuGs but that is just my opinion. Plus if I see two dudes below 50% I hit BoL and boom they are 100% my regen is good and I can go back to spamming shards, sweeps or general DPS that takes far less time that trying to position a situational HoT when the boss is on the move.

    Plus I have a crap load of execute ability since I am not low on Magicka. But to each their own.
    Edited by puffy99 on March 22, 2016 5:56PM
  • Triumviri
    Triumviri
    ✭✭✭
    I have a templar Orc healer 60 in magicka 4 in health

    gear is 5x julianos 4x trinimac 2x bogdan all divines all magicka enchant

    food is Orzorga's Red Frothgar after food i have 2004 regen on magicka

    1991 SP Healing is BoL - Mutagen - Combat Prayer - Purifying Ritual - Purifying Light or Luminous shards (depends on if groups has poor resource management)

    DPS bar is Duo swords 2258 SP

    Dark Flare - Reflective Light - Puncturing Sweeps - Radiant oppression - Inevitable detonation or structured entropy

    works very well for me
  • Shaiba
    Shaiba
    ✭✭✭
    puffy99 wrote: »
    The difference between Kags and Seducer is about 300 magika regen vs 250-300 spell damage.
    COAv16 often requires a *** load of regen, same with Engine Guardian and Also the last v16 Boss in believe in Fungal, first V16 boss in WGT also since everyone unless you have a good tank is running around.
    I did all these dungeons with my 975 mag regen, i never ran out of magicka (EDIT : my magicka never goes below 30/40%). Even in PU groups (cause I do dungeon with PuG everyday)... These are really easy dungeon. I don't use healing springs myself so even if people are running around that's not a problem for me. BoL isn't crappy but it's not a spammable skill, you don't need to (even in bad PuG), you're doing something bad if you need to spam it (even with a bad PU group), same goes for Remembrance.
    I tend to think many of you don't heal PuGs but that is just my opinion.
    Can't tell about the other, but as I said I do it everyday, on every char. And yes, I played with bad PuGs (very bad PuGs >.<) and with good one (it's rare though).
    Plus if I see two dudes below 50% I hit BoL and boom they are 100% my regen is good and I can go back to spamming shards, sweeps or general DPS that takes far less time that trying to position a situational HoT when the boss is on the move.
    That's normal, if someone is below 50% i use BoL too, but it doesn't happens that often enough to put you oom or almost (even with 975 magicka regen). I'm not saying you should only use HoT and don't use BoL, I just said i don't understand why you need so much magicka regen (2k+) while i'm doing fine with only half of it , even in PuG.

    My skills for PvE on my templar healer are :

    1st Bar :
    Combat Prayer
    BoL
    Rapid Regen
    Siphon Spirit (if running with magicka dd/tank)
    EDIT : I forgot the Inner Light ^^
    Ult : Ice Comet

    2nd bar :
    Purifying Ritual
    Structured enthropy
    Blazing Spear
    Repentance (if running with stamina dd/tank)
    EDIT : Forgot the execute + i wrote Purifying Ritual twice : Radiant Destruction
    Ult : Agressive Horn (with guildies or good PuG)/ Nova (for bad PuG)

    My gear is :
    - 5 Spell Power Cure (2 parts with *** traits cause i'm unlucky and all my good spell power cure parts are on my NB healer)
    - 1 Molag Kena Divines
    - 2 Torug's Pact (my weapons and 1 armor part)
    - 3 Willpower Arcane
    - My weapons are precise
    - My glyphs are max mag for my armor, abso mag for my staves and max spell power for my accessories, (EDIT : gold glyphs except for the spell power cure parts)
    Nothing is gold atm (EDIT : except my weapons).

    My CP are (450 atm) :
    The steed : 30 Resistant (cause I PvP on this char)
    The Lord : 50 Rapid Regen (for PvP purposes too)
    The Lady : Hardy 40 and Elemental Defender 30

    The Tower : Magician 100
    The Lover : 50 Arcanist

    The Apprentice : Blessed 40 (PvP purposes only for PvE I switch that betweed Elemental expert and elfborn) / 50 Elfborn / 60 Elemental expert

    Here are my stats (buffed with food, enthropy and spell power cure (the buff I have in dungeon) with resto staff :
    http://i84.servimg.com/u/f84/11/10/71/77/screen15.jpg

    I'm talking about PvE only, i don't PuG for PvP and i don't only have 975 mag regen for PvP purposes.

    EDIT : Fixed some typos
    Edited by Shaiba on March 22, 2016 8:30PM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • puffy99
    puffy99
    ✭✭✭
    So yeah that is a pure healer build I get that.. I still don't know how you get by with that little regen but you probably don't throw many shards I would guess or do much other than staff attacks. No RO execute?

    Mine like a lot of people is more of a hybrid and also suited to PvP without having to go full julianos, unless I want to swap it out. You can add in DF and RO and spam that in PvP without swapping the gear out.

    good build- thanks
  • Shaiba
    Shaiba
    ✭✭✭
    puffy99 wrote: »
    So yeah that is a pure healer build I get that.. I still don't know how you get by with that little regen but you probably don't throw many shards I would guess or do much other than staff attacks. No RO execute?
    Mine like a lot of people is more of a hybrid and also suited to PvP without having to go full julianos, unless I want to swap it out. You can add in DF and RO and spam that in PvP without swapping the gear out.
    good build- thanks

    I edited cause i forgot the execute is in my second bar. For the shards, lol, i spam them; it's my only AoE DPS skill :p For PvP I have other gear and other skills. While i'm healing my dps is around 12/14k on bosses, 25/30k on trash mobs (less with PuG). This build isn't hybrid for both PvE and PvP (cause i swap gear and skills for PvP), it's a pure PvE build. I'm not full Julianos neither for PvP or PvE BTW. Isn't the topic about PvE build ? Not PvP one ? That's why I didn't talk about PvP strat/gear/skills/...
    Edited by Shaiba on March 22, 2016 8:35PM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • puffy99
    puffy99
    ✭✭✭
    If you can post a video or if you have a youtube link I would like to see you in action.
    I was talking to some guild mates yesterday and they were amazed you could reliably heal the harder content with that little regen and with PuGs. Maybe SPC makes that big of a difference, I don't know but it would be cool to see.





  • Shaiba
    Shaiba
    ✭✭✭
    I'll try to do videos of PuG runs, my bf did lots of videos of our runs but it's from his point of view (sorc tank) and it was only with guildies or friend, and only in vWGT or vICP. I don't know if SPC makes a difference, i was using Julianos before that and I hadn't any problems :/
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hi there!

    Healing is mostly about experience as opposed to making or having the "right" build.
    Ereja wrote: »
    Hello,
    I recently started playing ESO and I play for altmer templar (rank 1 now). I want to be a healer but I`m terrible at it... At least now. I die alot and my heals seems to be not effective at all... I read some guides, but they all seems to be outdated.

    My two guesses: The tanks you run with struggle keeping aggro. You are sometimes going to have to block or dodge-roll out of the way. ESO is designed so that the tank just can't take everything. You must be prepared to block and dodge!

    I kept last slot for sun shield to get some protection (can`t get it now because I just started leveling aedric spear).

    Not necessary. Block/Dodge will give you more survivability and free up a slot on your skillbar.
    I read very very old forum post (it was written in 2014) that blessing of protection is good. But now as I look into newer guides - none suggest to use it. Why? It has decent heal + magic resistance and armor.
    Some suggest using entropy, from guild mage tree, to make heals even stronger, but I didn`t noticed any significant effect and it just takes up a slot...

    Blessing of Protection / Combat Prayer are good and are actually better in the Thieves Guild considering they can gt a 25% buff and the Breath of Life nerf. Entropy is not strictly necessary as a healer. An advanced tactic for healers looking to do more DPS.
    Also does health over time stacks? If before fight I cast Rapid Regenartion and then put healing spring, do they stack?

    Yes. Multiple casts of the same spell do not.
    In other words - what healing skills should I use for best payoff? And of course - to keep my party and myself alive.
    Now my healing tactis are very simple and not very effective: before fight I use Rapid reg. + Repentance. During fight I always try to keep healing spring on the ground, around every 10-15 seconds buffing again with rapid.reg+repentance and when neccesary I use Breath of life. During dungeons I don`t switch to my destruction staff - if I have time I do some damage with restauration staff + it heals party members. How should I change my tactics?

    This sounds about right ... except Repentance. From what you right I don;t think you understand how that spell works. It only should be used when there are corpses on the ground (i.e. so never before a fight), upon which is restores a bunch of health and stamina to you allies ... for free! It is fantastic ... but, you need to use it at the right time (when stuff dies and you allies need either health or stamina). You don't need a destruction staff.
    Also, what to do with DD when it takes agro from tank? I went a few dungeons where all the mobs are on DD. I try my best to keep DD alive, but if others don`t kill mobs fast enough, eventually I`m out of magicka and... we are all dead.

    The tank won't be able to take all agrro. ESO is not designed that way. DD, like you, have to learn to block / dodge. In general, if there is a lot of uncontrolled aggro it is best they are close enough to each other at which point you hold down block while casting healing springs. Doing such will be enough to keep yourself and everyone in the Springs alive.
    Other important thing is gear - now I wear Seducer set, 5 pcs and 2 pcs of heavy armor. Why heavy? Because as I said - I`m terrible. I die... a lot. And I want to have some survivability. But does such build works? Yes, after adding some heavy armor I don`t die as much, but it seems that my magicka drains up faster. Maybe I should only use light armor and stack it with armor enchantments?

    Your ability to cast spells is more valuable than the extra 3-4% damage reduction you'll get from those two pieces of heavy armor. If you are running out of magicka, I would absolutely wear 7 pieces of light armor. When you get the 6% undaunted passive that increases your stats, I would then wear 5 light, 1 medium, 1 heavy. All you armor enchants should be magicka. All your armor traits should be divines.
    So the questions here are
    a) What set would be best for healer? (now just for PVE). For people new or asking for advice, 5 piece Seducer. The other pieces should be Mara's Gift or Magnus.
    b) Can I mix heavy and light? See above
    c) What enchantments should I have on staff and what would be best on the gear? Gear: see above. Weapon: Precise
    d)What kind of mundo stone should I choose? (Now I use Boon:the ritual, for increased healing but it sucks a...). Thief is by far the most efficient for healers. Atronach isn't bad, but you are better getting magicka recovery from your gear and the using this Mundas.

    Any tips on healing skills, tactics, gear, enchantments and etc. is very apriaciated.

    Be helpful guys, maybe one day I will heal you in dungeons :))

    My general advice would be:
    • Breath of Life should be on both bars.
    • Always have Purifying Ritual down (preferably on the tank) and always be inside it.
    • I don't know why some Templars have to be asked for a Blazing Spear. It is a decent AoE damage ability, stuns a bad guy, AoE DoT, and procs burning light aside from giving stamina. I throw one at least once every 5 seconds and probably more often than that.
    • Spamming healing springs is far more efficient and effective than spamming Breath of Life. Breath is a very important skill - and why it's on both bars - but it's meant to save you allies lives as opposed to maintain them.
    • Radiant Destruction is too good of a PVE skill not to use. Do be prepared to block cancel the spell and heal if needed.
    • If you are reading old guides, you will probably come across a lot of advice to use the Siphon Spirit skill from the Restoration staff. Don't. It was once OK but is now by far the least efficient skill in the game and has a cast-time to boot. It's only use is to restore some magicka for half your DPS and that is only needed on specific end-game Trial bosses. From the types of problems you are describing in your post, siphon spirit isn't going to help at all.
    • Weaving in a full heavy attack every 10 seconds or so should be enough to maintain your resources with the Seducer set.
    • I don't think mage light and 10% crit is worth losing two spell slots. You are a healer not a DPS.
    • I would recommend using two swords in addition to a restoration staff. Put Radiant Destruction on this bar.
    • Be sure you can heal with your two swords bar. Mine is: Radiant destruction. Puncturing Sweep (that heals me). Repentance (that heals everyone). Breath of Life (that heals someone about to die). Channeled Focus (I'm souring on this skill since your magicka regen ends only after 8 seconds if you leave it. Still, if you are stationary it's pretty good.)

    Edited by Joy_Division on March 23, 2016 3:46PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ereja
    Ereja
    Soul Shriven
    You are all very helpful. Learned a lot. Today crafted 3 pieces of Torug, made them purple, with divines and magicka enchantments. Now searching for someone who would craft me Julianos. :)
    For now will run all light, since there is a lot of grass to *** on (just a saying), before I would be able to get undaunted passive. Then, as suggested, will switch to 5L1H1M.

    Also, if I switch from destruction staff to dual wield - won`t it mean I will need stamina? I don`t quite understand how dual wield templar works, since I mostly invest in magicka to be able to heal.

    Any tips on how to spend champion points?

    And what about the shield ability on restoration staff? I use it now on me when do skyshard farming/quests alone. I went one dungeon as DD and healer there used shield and I liked it pretty much.
    Edited by Ereja on March 23, 2016 8:52PM
  • Shaiba
    Shaiba
    ✭✭✭
    Ereja wrote: »
    Also, if I switch from destruction staff to dual wield - won`t it mean I will need stamina? I don`t quite understand how dual wield templar works, since I mostly invest in magicka to be able to heal.
    DW gives you more spell power cause of the last passive of the DW skillline. Wich means better heals. It won't cost you stamina cause you won't use DW skills, it's only for more spell power. You'll use your magicka skills (such as BoL, radiant oppression, structured enthropy, ...)
    Any tips on how to spend champion points?
    Already answered this in my previous posts ^^
    The most important for PvE only are :
    The Tower : Magician
    The Lover : Arcanist
    The Apprentice : Elfborn (to increase your healing power as well as your dps) and Thaumaturge (to increase damage of blazing spears and Radiant destruction)
    The red ones are only about preferences.
    And what about the shield ability on restoration staff? I use it now on me when do skyshard farming/quests alone. I went one dungeon as DD and healer there used shield and I liked it pretty much.
    I don't use it in PvE, my oh *** button is BoL, but it's not a bad skill cause it heals + gives a good shield if you cast it on someone with low health. I use it in PvP though.

    Edited by Shaiba on March 23, 2016 9:24PM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • Ereja
    Ereja
    Soul Shriven
    Shaiba, thanks. Found your reply about champions points. As soon as server is up will check in to hwat I have invested. I know that now I try to get 12percent critical on one of the trees.
    Edited by Ereja on March 23, 2016 9:24PM
  • Shaiba
    Shaiba
    ✭✭✭
    Yes put at least 30 points into elfborn for the 12 percent critical :)
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
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