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How can spellcrafting be implemented?

Thraben
Thraben
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After having focussed on stamina based professions like thief and murderer with the recent and upcoming dlc, it is really time for jewelry crafting, and of course for the magica based spell crafting.

Spell crafting is already well coded in the game, (see forth: https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/) but it was decided by zenimax to postpone it indefintely.

Since the main programming work has already been done, we can guess spell crafting won´t be in the game because of balance reasons:

Things like an AoE taunt (frenzy), or an AoE stamina return would be in very heavy demand, while other things like an AoE life drain (vamp, night blade), an AoE ward (barrier), or an AoE courage (war horn) are already class or alliance war specific skills.

However, things like an AoE resist magic spell would be very helpful for the currently broken game balance, so the balance issue is not as one-sided as one may think. Utility skills like muffle, frenzy, and charm on the other hand are helpful for thieves and murderers, and restore a good amount of true Elder Scrolls feeling to the game without harming the game balance. The same goes for conjuration skills which are of no relevance for end game PvE or PvP because direct spell damage always beats pets.


So how can we get this without completely breaking the game balance?

I think the effect of the "crafted" skills must always be weaker than their respective class skill cousins, so that if you want to do "real" damage, you should not use them, but if you play as a "support" or solo player, you can use them because maximized DPS (or healing) is of no concern for you. If you look at the variety of the possible spell crafted skills, then you will notice a huge variety, and this variety must come with the price of a reduced efficiency.
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  • MaxwellC
    MaxwellC
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    In the name of Matt Firor I shall invoke his words "NO ETA".
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  • JD2013
    JD2013
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    To be honest, I don't think there is any good way to put Spellcrafting in this game without people shouting on the forums about how unbalanced it is and needs nerfs.

    I would love Spellcrafting and different schools of magic in this game for my sorcerer. Conjure Atronachs? Yes please. Some illusion spells? Sure. Healing magic? Lovely.

    But I'm sure it would all be exploitable and the storm it would create around here would be bad.
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  • OtarTheMad
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    I think Spellcrafting will help balance. Maybe I am crazy but I just think it will give players more spells/abilities use vs the same old tired ones we see today. Obviously some bored players will decide exploiting some things and that fear gets it shelved. I was really looking forward to this game having some ACTUAL Elder Scrolls spells in it, I think it would have been awesome and even drawn in more of the TES fan base that don't play this game yet because it's an MMO.

    What they could do now? Maybe include spellcrafting in an update that includes the College of Winterhold. Don't hold your breath though. I am beyond disappointed that spellcrafting is on the backburner until this game is "balanced". I think we all know that won't happen.
  • Zardayne
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    People will always shout about imbalace with or without spell crafting or more class choices. I also hear it all of the time on here..fix the game first, fix the lag..The thing is in an mmo there will always be small bugs. In mass PVP there has always been some lag, though we have more than our share with ESO. I say bring on spellcrafting and bring on more skills. People will always come up with uber builds and other folks will come up with others that counter them. Then a lot of players will copy the new Op builds and cry when they don't hit monster numbers. It's always been this way. We need more variety. You can only spam jabs and crystal frags so long before the boredom sets in.
    Edited by Zardayne on March 20, 2016 2:16PM
  • Sausage
    Sausage
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    Why its balance issue if everybody gets it? I think Spellcrafting is good idea, I'd bet players would love to grind it without causing too many problems to others, we all saw what happened with CP-system.
    Edited by Sausage on March 20, 2016 2:18PM
  • Zardayne
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    I'm just saying if they add more skills or the ability to create them I'm sure some willl be interpreted as OP and people will *** and moan about the days before spellcrafting etc. I say bring spellcrafting and new skills on. All it will do is make the game more enjoyable IMO.
  • Elhanan
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    OtarTheMad wrote: »
    I think Spellcrafting will help balance. Maybe I am crazy but I just think it will give players more spells/abilities use vs the same old tired ones we see today.

    Agreed. The perfect example is Vigor (added in 1.6), which allowed stamina builds to become viable. Adding Spellcrafting will promote diversity and improve balance.
  • bedlom
    bedlom
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    By Zeni finishing and releasing it!
  • Taleof2Cities
    Taleof2Cities
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    In the name of Matt Firor I shall invoke his words "NO ETA".

    ^This.^

    Sadly, @ZOS_MattFiror said in the first 2016 ESO Live that spellcrafting is no longer being actively worked on.

    I hope they reconsider ... and maybe put it back on the long-term goals for next year.
  • Kayira
    Kayira
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    I think it would help making spellcrafting in the form of scrolls with a cool down of 1minute. That would mean they could only use it in dire situation and it wouldn't break the entire game completely. Of course it wiuld be hard to creat useful but not overpowered spells and even then some players would manage to exploit it..
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  • AmakarGranaen
    AmakarGranaen
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    So...

    It seems that the only way spellcrafting
    will be implemented is...


    with magic...


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  • Acrolas
    Acrolas
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    Make it part of Enchanting, where glyphs are permanent alterations but spells are temporary.
    signing off
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