After having focussed on stamina based professions like thief and murderer with the recent and upcoming dlc, it is really time for jewelry crafting, and of course for the magica based spell crafting.
Spell crafting is already well coded in the game, (see forth:
https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/) but it was decided by zenimax to postpone it indefintely.
Since the main programming work has already been done, we can guess spell crafting won´t be in the game because of balance reasons:
Things like an AoE taunt (frenzy), or an AoE stamina return would be in very heavy demand, while other things like an AoE life drain (vamp, night blade), an AoE ward (barrier), or an AoE courage (war horn) are already class or alliance war specific skills.
However, things like an AoE resist magic spell would be very helpful for the currently broken game balance, so the balance issue is not as one-sided as one may think. Utility skills like muffle, frenzy, and charm on the other hand are helpful for thieves and murderers, and restore a good amount of true Elder Scrolls feeling to the game without harming the game balance. The same goes for conjuration skills which are of no relevance for end game PvE or PvP because direct spell damage always beats pets.
So how can we get this without completely breaking the game balance?
I think the effect of the "crafted" skills must always be weaker than their respective class skill cousins, so that if you want to do "real" damage, you should not use them, but if you play as a "support" or solo player, you can use them because maximized DPS (or healing) is of no concern for you. If you look at the variety of the possible spell crafted skills, then you will notice a huge variety, and this variety must come with the price of a reduced efficiency.
Hauptmann der
Dolche des Königs
DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.
DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.