anitajoneb17_ESO wrote: »
khele23eb17_ESO wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
People who post on forums usually are more invested in the game. If you can be arsed going to the forums its likely youll stick around a bit longer. Also I wasnt talking about guilds falling apart. I was talking about guilds where hundreds of people stopped logging in over time.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
I've been here from before launch, but because of the games flaws I never stuck around. Only came back recently to play through with my best freund.
We've been really hate the easy mode and solo missions that break us apart.
jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
People who post on forums usually are more invested in the game. If you can be arsed going to the forums its likely youll stick around a bit longer. Also I wasnt talking about guilds falling apart. I was talking about guilds where hundreds of people stopped logging in over time.
Maybe those hundreds of people just decided that they didnt like your guild? Come on man you dont know anything about the numbers of people who have left. Making up these fallacies of "Oh entire guilds of 1000s of epople decimated" is simply hyperbole with no evidence whatsoever to back it up.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
I've been here from before launch, but because of the games flaws I never stuck around. Only came back recently to play through with my best freund.
We've been really hate the easy mode and solo missions that break us apart.
Then explain why ZOS should care anything about what you think. Considering you dont like the game. Havent been playing the game and obviously havent been paying them.
That and even classes at all is also utterly antithetical to the HUGE Elder Scrolls fanbase who have enjoyed the freedom of character development typical to the single-player games.
I thought they'd learned their lesson with the perks mistake in Skyrim. So many players hated that restriction and used mods to get around it that eventually the company acknowledged the mistake and patched in unlimited perk points. After this they release ESO with an even more restrictive system (classes) and limited skill points. But this being an MMO potential players can't just mod away that mistake. It's live with it or don't play and most seem to have chosen the latter.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
I've been here from before launch, but because of the games flaws I never stuck around. Only came back recently to play through with my best freund.
We've been really hate the easy mode and solo missions that break us apart.
Then explain why ZOS should care anything about what you think. Considering you dont like the game. Havent been playing the game and obviously havent been paying them.
Been subbed since I came back.
That and even classes at all is also utterly antithetical to the HUGE Elder Scrolls fanbase who have enjoyed the freedom of character development typical to the single-player games.
I thought they'd learned their lesson with the perks mistake in Skyrim. So many players hated that restriction and used mods to get around it that eventually the company acknowledged the mistake and patched in unlimited perk points. After this they release ESO with an even more restrictive system (classes) and limited skill points. But this being an MMO potential players can't just mod away that mistake. It's live with it or don't play and most seem to have chosen the latter.
TES always had classes, TES V: Skyrim was the first title in the series without classes.
That being said, I absolutely hate ESO's classes. They have basically nothing in common with the classes of previous titles, aside from name (nightblade, sorceror, templar) and sometimes not even that (dragonknight).
They should have created actual TES-based skill lines (illusion, destruction, conjuration, etc.) rather than the stuff we have now, but it's too late for that.
TES always had classes, TES V: Skyrim was the first title in the series without classes.
That being said, I absolutely hate ESO's classes. They have basically nothing in common with the classes of previous titles, aside from name (nightblade, sorceror, templar) and sometimes not even that (dragonknight).
They should have created actual TES-based skill lines (illusion, destruction, conjuration, etc.) rather than the stuff we have now, but it's too late for that.
TES always had classes, TES V: Skyrim was the first title in the series without classes.
That being said, I absolutely hate ESO's classes. They have basically nothing in common with the classes of previous titles, aside from name (nightblade, sorceror, templar) and sometimes not even that (dragonknight).
They should have created actual TES-based skill lines (illusion, destruction, conjuration, etc.) rather than the stuff we have now, but it's too late for that.
Yeah,but in Morrowind you could create your own class with the skills you wanted.
what made those games great as well as wait for it......UO!!
no classes just skill sets you could use, sure your gonna get cookie cutter builds, but with what we have now with classes its even more cookie cutter, i see the same set ups in every video.
khele23eb17_ESO wrote: »Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
People who post on forums usually are more invested in the game. If you can be arsed going to the forums its likely youll stick around a bit longer. Also I wasnt talking about guilds falling apart. I was talking about guilds where hundreds of people stopped logging in over time.
Maybe those hundreds of people just decided that they didnt like your guild? Come on man you dont know anything about the numbers of people who have left. Making up these fallacies of "Oh entire guilds of 1000s of epople decimated" is simply hyperbole with no evidence whatsoever to back it up.
what made those games great as well as wait for it......UO!!
no classes just skill sets you could use, sure your gonna get cookie cutter builds, but with what we have now with classes its even more cookie cutter, i see the same set ups in every video.
That is the problem when you mix competitive pvp play style - where all want to be basically on the same level - with RPG style, were all basically want to be individuals and unique - both do not mix very well, because they have different ways to look at nearly all aspects of gameplay in a fantasy world - a role player wants a lot of attributes and skills for his/her character and want those to count, whereas a competitive player wants his RL skills to count - both playstyles are contrary to each other. With more character creation options in regards to attributes, skills, perks or whatever the chance is increasing that the resulting builds are not "balanced" - that is exactly what RPG players desire, unique characters with strengths and weaknesses, whereas the competitive player wants it balanced, which basically means all have the same abilities and skills, just with different names and different animations - and that is what is causing the trouble, both do not mix very well.
SeptimusDova wrote: »Lysette why are you setting squirrel tails on fire?You shouldn't do that they know where you live.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
People who post on forums usually are more invested in the game. If you can be arsed going to the forums its likely youll stick around a bit longer. Also I wasnt talking about guilds falling apart. I was talking about guilds where hundreds of people stopped logging in over time.
Maybe those hundreds of people just decided that they didnt like your guild? Come on man you dont know anything about the numbers of people who have left. Making up these fallacies of "Oh entire guilds of 1000s of epople decimated" is simply hyperbole with no evidence whatsoever to back it up.what made those games great as well as wait for it......UO!!
no classes just skill sets you could use, sure your gonna get cookie cutter builds, but with what we have now with classes its even more cookie cutter, i see the same set ups in every video.
That is the problem when you mix competitive pvp play style - where all want to be basically on the same level - with RPG style, were all basically want to be individuals and unique - both do not mix very well, because they have different ways to look at nearly all aspects of gameplay in a fantasy world - a role player wants a lot of attributes and skills for his/her character and want those to count, whereas a competitive player wants his RL skills to count - both playstyles are contrary to each other. With more character creation options in regards to attributes, skills, perks or whatever the chance is increasing that the resulting builds are not "balanced" - that is exactly what RPG players desire, unique characters with strengths and weaknesses, whereas the competitive player wants it balanced, which basically means all have the same abilities and skills, just with different names and different animations - and that is what is causing the trouble, both do not mix very well.
No, the problem is being online. PvP has nothing to do with it.
Devs would still have to balance the classes around PvE without a PvP system elsewise if a class is outperforming another class you'd have people playing that class only, forum uproar, and calls for nerfs.
WalkingLegacy wrote: »SeptimusDova wrote: »Lysette why are you setting squirrel tails on fire?You shouldn't do that they know where you live.
Yes because everyone is going to fly to SA and ????
Have lunch with her? Take me to the drive through zoo!
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
People who post on forums usually are more invested in the game. If you can be arsed going to the forums its likely youll stick around a bit longer. Also I wasnt talking about guilds falling apart. I was talking about guilds where hundreds of people stopped logging in over time.
Maybe those hundreds of people just decided that they didnt like your guild? Come on man you dont know anything about the numbers of people who have left. Making up these fallacies of "Oh entire guilds of 1000s of epople decimated" is simply hyperbole with no evidence whatsoever to back it up.what made those games great as well as wait for it......UO!!
no classes just skill sets you could use, sure your gonna get cookie cutter builds, but with what we have now with classes its even more cookie cutter, i see the same set ups in every video.
That is the problem when you mix competitive pvp play style - where all want to be basically on the same level - with RPG style, were all basically want to be individuals and unique - both do not mix very well, because they have different ways to look at nearly all aspects of gameplay in a fantasy world - a role player wants a lot of attributes and skills for his/her character and want those to count, whereas a competitive player wants his RL skills to count - both playstyles are contrary to each other. With more character creation options in regards to attributes, skills, perks or whatever the chance is increasing that the resulting builds are not "balanced" - that is exactly what RPG players desire, unique characters with strengths and weaknesses, whereas the competitive player wants it balanced, which basically means all have the same abilities and skills, just with different names and different animations - and that is what is causing the trouble, both do not mix very well.
No, the problem is being online. PvP has nothing to do with it.
Devs would still have to balance the classes around PvE without a PvP system elsewise if a class is outperforming another class you'd have people playing that class only, forum uproar, and calls for nerfs.
No, that is how competitive players see it - role players are fine with playing a character which is unique but might be weaker and have flaws - this is the interesting part of role play - to be able to play when you are NOT the best, but quite "normal". role players are fine with such flaws and balance is not what they seek, but uniqueness of their characters - and that is just given if those differ from others, not if they are alike.
From what I've been told, an MMO is a game where you can play your playstyle, but with other people. It's also encouraged to play with others and make friends. People that you can trust that know what they're doing, is the base of an MMO.
With that said, I'm a soloer. I've solo'd in WoW for 8 years (though occasionally did a few dungeons with other players. Even made a few friends). But my most favorite thing to so is soloing dungeons and raids, mainly for profit (and the feeling that I can pretty much handle everything).
I can understand how people see ESO not feeling like an MMO, and I can understand. But I see it as being based from the Single Player series with a Multiplayer aspect -- not a true MMO.
I'd prefer ESO would stay like this.. well, of course I'd love to see bugs fixed and class balancing.
But I don't feel the game "dying" anytime soon... unlike WoW.
Signed,
a PvE/Soloer person.
jamesharv2005ub17_ESO wrote: »
Well thats good because ESO is not just a WoW knock off. I dont get people (and I dont mean you) who come here wanting this to be basically WoW 2. No wonder they are disappointed.
Just because I love soloing in dungeons, doesn't mean I want ESO to be a "WoW 2". I never said this.jamesharv2005ub17_ESO wrote: »Well thats good because ESO is not just a WoW knock off. I dont get people (and I dont mean you) who come here wanting this to be basically WoW 2. No wonder they are disappointed.
TES always had classes, TES V: Skyrim was the first title in the series without classes.
Just because I love soloing in dungeons, doesn't mean I want ESO to be a "WoW 2". I never said this.jamesharv2005ub17_ESO wrote: »Well thats good because ESO is not just a WoW knock off. I dont get people (and I dont mean you) who come here wanting this to be basically WoW 2. No wonder they are disappointed.
jamesharv2005ub17_ESO wrote: »From what I've been told, an MMO is a game where you can play your playstyle, but with other people. It's also encouraged to play with others and make friends. People that you can trust that know what they're doing, is the base of an MMO.
With that said, I'm a soloer. I've solo'd in WoW for 8 years (though occasionally did a few dungeons with other players. Even made a few friends). But my most favorite thing to so is soloing dungeons and raids, mainly for profit (and the feeling that I can pretty much handle everything).
I can understand how people see ESO not feeling like an MMO, and I can understand. But I see it as being based from the Single Player series with a Multiplayer aspect -- not a true MMO.
I'd prefer ESO would stay like this.. well, of course I'd love to see bugs fixed and class balancing.
But I don't feel the game "dying" anytime soon... unlike WoW.
Signed,
a PvE/Soloer person.
Well thats good because ESO is not just a WoW knock off. I dont get people (and I dont mean you) who come here wanting this to be basically WoW 2. No wonder they are disappointed.
jamesharv2005ub17_ESO wrote: »From what I've been told, an MMO is a game where you can play your playstyle, but with other people. It's also encouraged to play with others and make friends. People that you can trust that know what they're doing, is the base of an MMO.
With that said, I'm a soloer. I've solo'd in WoW for 8 years (though occasionally did a few dungeons with other players. Even made a few friends). But my most favorite thing to so is soloing dungeons and raids, mainly for profit (and the feeling that I can pretty much handle everything).
I can understand how people see ESO not feeling like an MMO, and I can understand. But I see it as being based from the Single Player series with a Multiplayer aspect -- not a true MMO.
I'd prefer ESO would stay like this.. well, of course I'd love to see bugs fixed and class balancing.
But I don't feel the game "dying" anytime soon... unlike WoW.
Signed,
a PvE/Soloer person.
Well thats good because ESO is not just a WoW knock off. I dont get people (and I dont mean you) who come here wanting this to be basically WoW 2. No wonder they are disappointed.
I see this everywhere. Calling games WoW clones, especially given WoW is largely a "clone" itself, has always annoyed me. People are always going to take elements of successful games and that's fine. That doesn't make everything under the sun a WoW clone just because it has a few familiar features. Going into ANY game expecting it to be another game is a recipe for disappointment.
TES always had classes, TES V: Skyrim was the first title in the series without classes.
Morrowind and Oblivion had something they called classes but which definitely weren't. All they did was provide something like a +5 / 10 / 15 to certain skills at the beginning of the game and determine which skills were used to calculate your level. They had no impact beyond that. Players could freely level and use any skill / spell / weapon and master everything with a single character.
From what I've been told, an MMO is a game where you can play your playstyle, but with other people. It's also encouraged to play with others and make friends. People that you can trust that know what they're doing, is the base of an MMO.