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Best patch since 1.6 ~ (PvP)

  • TheDarkShadow
    TheDarkShadow
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    I'm not sure if the game upgraded and need better gear to handle or something, but my fps drop even worse in Cyrodiil than before. I use the old 32 bit version, and fps around 2-30 in a 20vs20 fight. It only that bad pre-thieve guild when 1 group stack up on crown and spam AoE. Now fps drop even when the it's just pug vs pug and everyone spread out. Things even worse in IC.
  • kingqueso950
    Caza99 wrote: »
    Durham wrote: »
    Caza99 wrote: »
    I'm liking this patch so far because it definitely more balanced than anything since 1.5. Stamina may have been nerfed but it needed it. It was way to overpowered.
    Don't get me wrong, it's not as good as 1.5. No where near as good. But I think of this a step in the right direction for the game.
    However the patch was not ready to go live, that is obvious from all the bugs and glitches.

    Yes nothing in my stam tree hits over 10k meanwhile in the magicka there are 20k shields, 10k+ magicka ability hits, let's not talk about detination everyone runs that, magicka has the strongest ultimates....

    this is not balanced...

    Nothing Stam hits for over 10k? I call BS based on the 14k snipe that I was hit by yesterday and the 11k wrecking blow.
    As for 20k shields, that's a sorc thing not Magick as a whole.
    I don't disagree on the detonation or ultimate points, something definitely needs to be done about those. Make one ultimate morph Stam based for example, like class skills are. But then again very few people had a problem with the ultimate situation before this patch, when Stam was capable of insane damage and with very few counters. And detonation is just too strong single target and when used by zergs. Zos really screwed up with this skill.

    Keep in mind you're not playing with TG patch yet where people can spec for more damage mitigation
    Ebonhart Pact
    Ascension
    GT: krazyj69
  • Francescolg
    Francescolg
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    The long lasting and numerous battles were not a result of any skill or class changes BUT just because of rezz camps!

    We lost rezz camps thanks two some whiners, who wrote many complaints to ZOS, now we have them back!
    (free) PvP (not forced to play in group) is back! And so many casual players will come back, I hope so!

    Edited by Francescolg on March 19, 2016 4:23PM
  • ZoM_Head
    ZoM_Head
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    Mr_Nobody wrote: »
    Four things that brought fun back to the game... As from a solo and occasionally smallman grouped Magicka Templar's standpoint I am having a blast in Cyro.

    1) All charges on the same s**t level = we are all equal.
    2) RD finally working as intended, bringing me some stamina tears because they cant dodge roll 15 times in a row with Vigor and Rally up.
    3) Its no longer a 2.stamina.1 patch, cause you were only able to see either magicka sorcs or BoL bots lately.
    4) SIEGE. I <3 it. Literally. I no longer have to risk my poor solo Templar's life rushing the keep alone expecting to solo clean it and not die too quick in order to make AP. Siege now hurts, not too much, but it still hurts and even brings quite some kills. Haxus knows It since they tried to ballstack farm 2nd level of Ash milegate until I poured oil on top of them and instantly made almost 10k AP. Woah.

    Fix the fps/crash issues and its going to be gooooooooooooood.

    Magicka DKs got hit with a sledgehammer since Imperial City kicked in, 2 updates later some tweaks and we are the weakest class in pvp with no real meaningful or balance changes given to us in 3 whole updates unless we go stam and spam wrecking blow.
    mDKs still need a lot of love!
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