anitajoneb17_ESO wrote: »MMO is not only an acronym for words that have a meaning, it is also a concept, a genre, and what Firor is saying is that, while ESO has a lot of player (Massive) that can interact together in real time (Multiplayer) over the internet (Online), it does not intend to stick 100% to the format of the concept/genre. Makes sense.Open your own mind.
anitajoneb17_ESO wrote: »Matt Firor wrote:The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete.
Terms mean things. That's the fundamental basis of all language. Obviously ESO is an MMO. A really great one in some respects. Sadly much less so in others. The fault lies entirely with developers, not players with "outdated and obsolete" notions.
MMO is not only an acronym for words that have a meaning, it is also a concept, a genre, and what Firor is saying is that, while ESO has a lot of player (Massive) that can interact together in real time (Multiplayer) over the internet (Online), it does not intend to stick 100% to the format of the concept/genre. Makes sense. Open your own mind.
anitajoneb17_ESO wrote: »Matt Firor wrote:The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete.
Terms mean things. That's the fundamental basis of all language. Obviously ESO is an MMO. A really great one in some respects. Sadly much less so in others. The fault lies entirely with developers, not players with "outdated and obsolete" notions.
MMO is not only an acronym for words that have a meaning, it is also a concept, a genre, and what Firor is saying is that, while ESO has a lot of player (Massive) that can interact together in real time (Multiplayer) over the internet (Online), it does not intend to stick 100% to the format of the concept/genre. Makes sense. Open your own mind.
Please educate me what elements of ESO stick out of the genre? The fact that it has single player quests? The fact that it has single player arena? What? What makes ESO so different that it needs a name of its own genre? Besides being able to put something in paid for PR stunt?
WalkingLegacy wrote: »
Also, just an FYI, many of us solo players play an MMO because we enjoy the variety and unpredictability that having others playing the same game can bring. I may be a solo player, but every time I am start a new character, my leveling experience is ALWAYS different and that is because of other players bringing unpredictability that a single-player game can never bring.
Further, as Matt also pointed out, they KNOW from in-game data exactly what players are doing, what they're playing, for how long, what they're buying in the Crown Store, etc, etc... so clearly they would know if the game was losing any of their majority base or if it was just the toxic, constantly complaining "hard-core" gamers that were leaving. As far as I can see, PvE PC-NA AD alliance zones are thriving, so from what I can see, the only people that are leaving are the ones that most of us aren't going to miss.
It's the casual mentality destroying MMOs, if Matt has been catering to them then it shows why so many are leaving ESO and why it's stalling. What it has on the table right now isn't even welcoming to new players.
There is absolutely no point for ESO to exist if it really goes single-player focus. The offline single player games do it 5000% better than they can hashed as an onlineRPG. You're not even getting 20% quality of a TES game and paying for all the little things you can add via mods
WalkingLegacy wrote: »
Also, just an FYI, many of us solo players play an MMO because we enjoy the variety and unpredictability that having others playing the same game can bring. I may be a solo player, but every time I am start a new character, my leveling experience is ALWAYS different and that is because of other players bringing unpredictability that a single-player game can never bring.
Further, as Matt also pointed out, they KNOW from in-game data exactly what players are doing, what they're playing, for how long, what they're buying in the Crown Store, etc, etc... so clearly they would know if the game was losing any of their majority base or if it was just the toxic, constantly complaining "hard-core" gamers that were leaving. As far as I can see, PvE PC-NA AD alliance zones are thriving, so from what I can see, the only people that are leaving are the ones that most of us aren't going to miss.
It's the casual mentality destroying MMOs, if Matt has been catering to them then it shows why so many are leaving ESO and why it's stalling. What it has on the table right now isn't even welcoming to new players.
There is absolutely no point for ESO to exist if it really goes single-player focus. The offline single player games do it 5000% better than they can hashed as an onlineRPG. You're not even getting 20% quality of a TES game and paying for all the little things you can add via mods
Also, in regards to "why so many are leaving ESO and why it's stalling"... I don't know what content you play, but just because people you know are leaving doesn't mean "so many are leaving". It always amazes me how people will believe something that clearly isn't true, as they will only accept and see what they want to see in order to prove their belief valid instead of looking around and seeing that their belief isn't true. People were always saying the same thing about DCUO, that the game was dying simply because players were leaving their league, but here we are FIVE YEARS later and it's still going.
khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
anitajoneb17_ESO wrote: »MMO is not only an acronym for words that have a meaning, it is also a concept, a genre, and what Firor is saying is that, while ESO has a lot of player (Massive) that can interact together in real time (Multiplayer) over the internet (Online), it does not intend to stick 100% to the format of the concept/genre. Makes sense.Open your own mind.
No he's spewing utter rubbish.
ESO perfectly fits the definition of an MMO. It's an online game catering to massive numbers of players. There's extremely wide variation beyond that and everyone knows it.
ESO is an MMO.
WalkingLegacy wrote: »
Also, just an FYI, many of us solo players play an MMO because we enjoy the variety and unpredictability that having others playing the same game can bring. I may be a solo player, but every time I am start a new character, my leveling experience is ALWAYS different and that is because of other players bringing unpredictability that a single-player game can never bring.
Further, as Matt also pointed out, they KNOW from in-game data exactly what players are doing, what they're playing, for how long, what they're buying in the Crown Store, etc, etc... so clearly they would know if the game was losing any of their majority base or if it was just the toxic, constantly complaining "hard-core" gamers that were leaving. As far as I can see, PvE PC-NA AD alliance zones are thriving, so from what I can see, the only people that are leaving are the ones that most of us aren't going to miss.
It's the casual mentality destroying MMOs, if Matt has been catering to them then it shows why so many are leaving ESO and why it's stalling. What it has on the table right now isn't even welcoming to new players.
There is absolutely no point for ESO to exist if it really goes single-player focus. The offline single player games do it 5000% better than they can hashed as an onlineRPG. You're not even getting 20% quality of a TES game and paying for all the little things you can add via mods
It's CASUALS that are the MAJORITY of gamers today... and you say "destroying" because you are still clinging to the outdated mentality of the original MMO concept... but that concept, which only appeals to a MINORITY of gamers is no longer feasible when you have numerous MMOs competing with each other. Let's also not forget that 'back in the day' few people had access to MMOs because not everyone had high speed internet or internet connected consoles. Today, most people have high speed internet, all next gen consoles have Wifi, which means even single-player gamers are looking to have online game access.
You just don't seem to grasp, because you are solely focused on YOUR OWN idea of gaming, why solo players would want to play online. I briefly described one reason, because of the variety and unpredictability of having other players playing the same game, but here are others... how about playing a game that has NO END or how about a game that has frequent updates and DLCs... none of these things does a single-player game offer. You may get DLCs for a year after release, some bug fixes, but that's about it... an MMO goes for YEARS. One of the reasons I hate single-player games is because I'm not a game hopper, I love to play and focus on ONE game... and having the ability to play a game that truly has no end, until the servers shut down, is another major reason WHY MMOs interest me. So perhaps you should move your mindset to the current era and stop living in the past... the online gaming world has changed, and your stubborn refusal to accept it serves no one- life only moves forward, not backward.
Also, in regards to "why so many are leaving ESO and why it's stalling"... I don't know what content you play, but just because people you know are leaving doesn't mean "so many are leaving". It always amazes me how people will believe something that clearly isn't true, as they will only accept and see what they want to see in order to prove their belief valid instead of looking around and seeing that their belief isn't true. People were always saying the same thing about DCUO, that the game was dying simply because players were leaving their league, but here we are FIVE YEARS later and it's still going.
WalkingLegacy wrote: »Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.
WalkingLegacy wrote: »Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.
WalkingLegacy wrote: »Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.
Of course you "Didn't really read all this rubbish" because you choose to believe what you want to believe and will always refuse to accept anything that doesn't agree with it.
anitajoneb17_ESO wrote: »WalkingLegacy wrote: »Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.
How's that "casual mentality" ? As far as I know, if hardcore players don't want or don't like something in the game, then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.
.
WalkingLegacy wrote: »That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].
Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.
WalkingLegacy wrote: »That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].
Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.
WalkingLegacy wrote: »That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].
Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.
"and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.
I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.
Great mentality.jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].
Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.
"and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.
I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.
Honestly Id like to see PVP gone so they can take all the people working on balance etc and put them to work making DLC people can buy and enjoy.
Great mentality.jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].
Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.
"and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.
I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.
Honestly Id like to see PVP gone so they can take all the people working on balance etc and put them to work making DLC people can buy and enjoy.
This would get ESO far as an MMO. Mhm.
I dont get it. What's so special with ESO being online roleplay?
World of Warcraft is also an online role-playing game, same with PvP heavy Guild Wars 2 and hundreds of other games.
That's why the genre is called "MMORPG" and not something else.
While the wider term "MMO" also includes games like shooters, strategy and even playing dress up lol.
khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
ESO is a casuals game now they have been pushing it towards that since console launch for a while now. Soon to be released in the asian markets as well..
RIP ESO.
Short term fast turn over $$$$ player base...buy the base game, buy crowns and leave, Next person plz!!1! $$
Screw anything long term...
That's the focus now.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
WalkingLegacy wrote: »That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].
Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.
"and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.
I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.
jamesharv2005ub17_ESO wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.