Straight from the Director

  • Nerouyn
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    MMO is not only an acronym for words that have a meaning, it is also a concept, a genre, and what Firor is saying is that, while ESO has a lot of player (Massive) that can interact together in real time (Multiplayer) over the internet (Online), it does not intend to stick 100% to the format of the concept/genre. Makes sense.Open your own mind.

    No he's spewing utter rubbish.

    ESO perfectly fits the definition of an MMO. It's an online game catering to massive numbers of players. There's extremely wide variation beyond that and everyone knows it.

    ESO is an MMO.
  • BucMan55
    BucMan55
    He could also be saying that many MMORPGs have gotten farther and farther away from the RPG part of the game. Ultima Online, Everquest, etc, were RPGs that could be played online with other people. Think more RPG first, MMO second.
  • anitajoneb17_ESO
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    Nerouyn wrote: »
    everyone knows it.

    How to identify people who are out of arguments ? Easy : they say "everyone knows it".

  • sadownik
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    Nerouyn wrote: »
    Matt Firor wrote:
    The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete.

    Terms mean things. That's the fundamental basis of all language. Obviously ESO is an MMO. A really great one in some respects. Sadly much less so in others. The fault lies entirely with developers, not players with "outdated and obsolete" notions.

    MMO is not only an acronym for words that have a meaning, it is also a concept, a genre, and what Firor is saying is that, while ESO has a lot of player (Massive) that can interact together in real time (Multiplayer) over the internet (Online), it does not intend to stick 100% to the format of the concept/genre. Makes sense. Open your own mind.

    Please educate me what elements of ESO stick out of the genre? The fact that it has single player quests? The fact that it has single player arena? What? What makes ESO so different that it needs a name of its own genre? Besides being able to put something in paid for PR stunt?
  • Lysette
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    sadownik wrote: »
    Nerouyn wrote: »
    Matt Firor wrote:
    The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete.

    Terms mean things. That's the fundamental basis of all language. Obviously ESO is an MMO. A really great one in some respects. Sadly much less so in others. The fault lies entirely with developers, not players with "outdated and obsolete" notions.

    MMO is not only an acronym for words that have a meaning, it is also a concept, a genre, and what Firor is saying is that, while ESO has a lot of player (Massive) that can interact together in real time (Multiplayer) over the internet (Online), it does not intend to stick 100% to the format of the concept/genre. Makes sense. Open your own mind.

    Please educate me what elements of ESO stick out of the genre? The fact that it has single player quests? The fact that it has single player arena? What? What makes ESO so different that it needs a name of its own genre? Besides being able to put something in paid for PR stunt?

    What it makes outstanding is that it is an Elder Scrolls game and in the tradition of the TES games it is an RPG in the first place and all other is second to it - that it is now playable by a huge amount of players online makes it an MMO, but not in the meaning of how MMO is commonly used - that is what Matt was pointing out - it is following the tradition of an RPG, just in an online version with MMO elements, but not a typical MMO like others - simply because Elder Scrolls has it's roots in RPG.
    Edited by Lysette on March 19, 2016 11:39AM
  • ADarklore
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    ADarklore wrote: »

    Also, just an FYI, many of us solo players play an MMO because we enjoy the variety and unpredictability that having others playing the same game can bring. I may be a solo player, but every time I am start a new character, my leveling experience is ALWAYS different and that is because of other players bringing unpredictability that a single-player game can never bring.

    Further, as Matt also pointed out, they KNOW from in-game data exactly what players are doing, what they're playing, for how long, what they're buying in the Crown Store, etc, etc... so clearly they would know if the game was losing any of their majority base or if it was just the toxic, constantly complaining "hard-core" gamers that were leaving. As far as I can see, PvE PC-NA AD alliance zones are thriving, so from what I can see, the only people that are leaving are the ones that most of us aren't going to miss.


    It's the casual mentality destroying MMOs, if Matt has been catering to them then it shows why so many are leaving ESO and why it's stalling. What it has on the table right now isn't even welcoming to new players.

    There is absolutely no point for ESO to exist if it really goes single-player focus. The offline single player games do it 5000% better than they can hashed as an onlineRPG. You're not even getting 20% quality of a TES game and paying for all the little things you can add via mods

    It's CASUALS that are the MAJORITY of gamers today... and you say "destroying" because you are still clinging to the outdated mentality of the original MMO concept... but that concept, which only appeals to a MINORITY of gamers is no longer feasible when you have numerous MMOs competing with each other. Let's also not forget that 'back in the day' few people had access to MMOs because not everyone had high speed internet or internet connected consoles. Today, most people have high speed internet, all next gen consoles have Wifi, which means even single-player gamers are looking to have online game access.

    You just don't seem to grasp, because you are solely focused on YOUR OWN idea of gaming, why solo players would want to play online. I briefly described one reason, because of the variety and unpredictability of having other players playing the same game, but here are others... how about playing a game that has NO END or how about a game that has frequent updates and DLCs... none of these things does a single-player game offer. You may get DLCs for a year after release, some bug fixes, but that's about it... an MMO goes for YEARS. One of the reasons I hate single-player games is because I'm not a game hopper, I love to play and focus on ONE game... and having the ability to play a game that truly has no end, until the servers shut down, is another major reason WHY MMOs interest me. So perhaps you should move your mindset to the current era and stop living in the past... the online gaming world has changed, and your stubborn refusal to accept it serves no one- life only moves forward, not backward.

    Also, in regards to "why so many are leaving ESO and why it's stalling"... I don't know what content you play, but just because people you know are leaving doesn't mean "so many are leaving". It always amazes me how people will believe something that clearly isn't true, as they will only accept and see what they want to see in order to prove their belief valid instead of looking around and seeing that their belief isn't true. People were always saying the same thing about DCUO, that the game was dying simply because players were leaving their league, but here we are FIVE YEARS later and it's still going.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • khele23eb17_ESO
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    ADarklore wrote: »
    ADarklore wrote: »

    Also, just an FYI, many of us solo players play an MMO because we enjoy the variety and unpredictability that having others playing the same game can bring. I may be a solo player, but every time I am start a new character, my leveling experience is ALWAYS different and that is because of other players bringing unpredictability that a single-player game can never bring.

    Further, as Matt also pointed out, they KNOW from in-game data exactly what players are doing, what they're playing, for how long, what they're buying in the Crown Store, etc, etc... so clearly they would know if the game was losing any of their majority base or if it was just the toxic, constantly complaining "hard-core" gamers that were leaving. As far as I can see, PvE PC-NA AD alliance zones are thriving, so from what I can see, the only people that are leaving are the ones that most of us aren't going to miss.


    It's the casual mentality destroying MMOs, if Matt has been catering to them then it shows why so many are leaving ESO and why it's stalling. What it has on the table right now isn't even welcoming to new players.

    There is absolutely no point for ESO to exist if it really goes single-player focus. The offline single player games do it 5000% better than they can hashed as an onlineRPG. You're not even getting 20% quality of a TES game and paying for all the little things you can add via mods

    Also, in regards to "why so many are leaving ESO and why it's stalling"... I don't know what content you play, but just because people you know are leaving doesn't mean "so many are leaving". It always amazes me how people will believe something that clearly isn't true, as they will only accept and see what they want to see in order to prove their belief valid instead of looking around and seeing that their belief isn't true. People were always saying the same thing about DCUO, that the game was dying simply because players were leaving their league, but here we are FIVE YEARS later and it's still going.

    Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.
    Edited by khele23eb17_ESO on March 19, 2016 12:10PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • ADarklore
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    Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.

    But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Rikumaru
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    MMORPG: Massively multiplayer online role playing game. Nothing really more to add?
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • hrothbern
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    Nerouyn wrote: »
    MMO is not only an acronym for words that have a meaning, it is also a concept, a genre, and what Firor is saying is that, while ESO has a lot of player (Massive) that can interact together in real time (Multiplayer) over the internet (Online), it does not intend to stick 100% to the format of the concept/genre. Makes sense.Open your own mind.

    No he's spewing utter rubbish.

    ESO perfectly fits the definition of an MMO. It's an online game catering to massive numbers of players. There's extremely wide variation beyond that and everyone knows it.

    ESO is an MMO.

    For me ESO is also an MMO

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • WalkingLegacy
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    ADarklore wrote: »
    ADarklore wrote: »

    Also, just an FYI, many of us solo players play an MMO because we enjoy the variety and unpredictability that having others playing the same game can bring. I may be a solo player, but every time I am start a new character, my leveling experience is ALWAYS different and that is because of other players bringing unpredictability that a single-player game can never bring.

    Further, as Matt also pointed out, they KNOW from in-game data exactly what players are doing, what they're playing, for how long, what they're buying in the Crown Store, etc, etc... so clearly they would know if the game was losing any of their majority base or if it was just the toxic, constantly complaining "hard-core" gamers that were leaving. As far as I can see, PvE PC-NA AD alliance zones are thriving, so from what I can see, the only people that are leaving are the ones that most of us aren't going to miss.


    It's the casual mentality destroying MMOs, if Matt has been catering to them then it shows why so many are leaving ESO and why it's stalling. What it has on the table right now isn't even welcoming to new players.

    There is absolutely no point for ESO to exist if it really goes single-player focus. The offline single player games do it 5000% better than they can hashed as an onlineRPG. You're not even getting 20% quality of a TES game and paying for all the little things you can add via mods

    It's CASUALS that are the MAJORITY of gamers today... and you say "destroying" because you are still clinging to the outdated mentality of the original MMO concept... but that concept, which only appeals to a MINORITY of gamers is no longer feasible when you have numerous MMOs competing with each other. Let's also not forget that 'back in the day' few people had access to MMOs because not everyone had high speed internet or internet connected consoles. Today, most people have high speed internet, all next gen consoles have Wifi, which means even single-player gamers are looking to have online game access.

    You just don't seem to grasp, because you are solely focused on YOUR OWN idea of gaming, why solo players would want to play online. I briefly described one reason, because of the variety and unpredictability of having other players playing the same game, but here are others... how about playing a game that has NO END or how about a game that has frequent updates and DLCs... none of these things does a single-player game offer. You may get DLCs for a year after release, some bug fixes, but that's about it... an MMO goes for YEARS. One of the reasons I hate single-player games is because I'm not a game hopper, I love to play and focus on ONE game... and having the ability to play a game that truly has no end, until the servers shut down, is another major reason WHY MMOs interest me. So perhaps you should move your mindset to the current era and stop living in the past... the online gaming world has changed, and your stubborn refusal to accept it serves no one- life only moves forward, not backward.

    Also, in regards to "why so many are leaving ESO and why it's stalling"... I don't know what content you play, but just because people you know are leaving doesn't mean "so many are leaving". It always amazes me how people will believe something that clearly isn't true, as they will only accept and see what they want to see in order to prove their belief valid instead of looking around and seeing that their belief isn't true. People were always saying the same thing about DCUO, that the game was dying simply because players were leaving their league, but here we are FIVE YEARS later and it's still going.

    Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.
  • anitajoneb17_ESO
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    Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.

    How's that "casual mentality" ? As far as I know, if hardcore players don't want or don't like something in the game, then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.

    .

  • ADarklore
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    Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.

    Of course you "Didn't really read all this rubbish" because you choose to believe what you want to believe and will always refuse to accept anything that doesn't agree with it.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • kevlarto_ESO
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    Has people forgot what MMO means ? Massively Multi Player Online, that's all it stands for, by true definition regardless what the director says ESO is an mmo, and it is an mmo/rpg Role playing game.

    There are many kinds of mmo's RTS, FPS, RPG. all these new terms still do not take away from the core meaning of MMO, it's what comes after the MMO that defines the game. I believe most people put mmo/rpg under a blanket to covering many things, and expect the standard mmo/rpg to have a certain way of play.

    I believe ESO is a mmo/rpg and may a bit of a hybrid since they are combining some features of single player game into an online world. This was to be expected since ZOS did want to attract the mmo player as well as the single player fans to the game. Just my but 2 cents worth :)
    Edited by kevlarto_ESO on March 19, 2016 1:24PM
  • WalkingLegacy
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    ADarklore wrote: »
    Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.

    Of course you "Didn't really read all this rubbish" because you choose to believe what you want to believe and will always refuse to accept anything that doesn't agree with it.

    You're just saying that to further your own agenda.
    Didn't really read all this rubbish but the casual mentality is: if they don't want it or like it then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.

    How's that "casual mentality" ? As far as I know, if hardcore players don't want or don't like something in the game, then they don't want it in the game. No compromises, no meeting half way. They only want what they want, no matter if it destroys the game.

    .

    That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].

    Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.
  • anitajoneb17_ESO
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    That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].

    Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.

    Maybe simply because there are more casuals than hardcore ? Simple statistical bias.
    Oddly enough, I've seen countless threads from hardcore players asking for more difficult content, for gear being harder to obtain, for more competition and more challenges, all because [reasons].

    I don't think applying "selfish", "idiotic" or any other adjective like that to a gross category of players is valid anyway.

  • ADarklore
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    That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].

    Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.

    "and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.

    I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • jamesharv2005ub17_ESO
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    Just to clarify ESO has sold 1.2 million copies just on the xbox one alone. Someone said its only sold 1.2 million between both consoles. not true. Also as far as Im concerned Destiny is not a MMO.
  • jamesharv2005ub17_ESO
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    ADarklore wrote: »
    That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].

    Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.

    "and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.

    I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.

    Honestly Id like to see PVP gone so they can take all the people working on balance etc and put them to work making DLC people can buy and enjoy.
  • Jhunn
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    ADarklore wrote: »
    That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].

    Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.

    "and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.

    I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.

    Honestly Id like to see PVP gone so they can take all the people working on balance etc and put them to work making DLC people can buy and enjoy.
    Great mentality.

    This would get ESO far as an MMO. Mhm.
    Gave up.
  • jamesharv2005ub17_ESO
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    Jhunn wrote: »
    ADarklore wrote: »
    That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].

    Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.

    "and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.

    I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.

    Honestly Id like to see PVP gone so they can take all the people working on balance etc and put them to work making DLC people can buy and enjoy.
    Great mentality.

    This would get ESO far as an MMO. Mhm.

    I think if a game would finally come along and say we arent doing PVP period and put out consistantly good PVE updates it would go far. PVP is what brings games down not lifts them up. Look at games like Shadowbane if you dont believe it.
  • eliisra
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    I dont get it. What's so special with ESO being online roleplay?

    World of Warcraft is also an online role-playing game, same with PvP heavy Guild Wars 2 and hundreds of other games.
    That's why the genre is called "MMORPG" and not something else.

    While the wider term "MMO" also includes games like shooters, strategy and even playing dress up lol.
  • sadownik
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    eliisra wrote: »
    I dont get it. What's so special with ESO being online roleplay?

    World of Warcraft is also an online role-playing game, same with PvP heavy Guild Wars 2 and hundreds of other games.
    That's why the genre is called "MMORPG" and not something else.

    While the wider term "MMO" also includes games like shooters, strategy and even playing dress up lol.

    You will get an answer - "because its Elder Scrolls" like WoW is not MMO because its based on RTS right? And also quite often "because its RPG" - this one i completely dont understand - it must come from people never playing any mmos - or so i hope.
  • khele23eb17_ESO
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    ADarklore wrote: »
    Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.

    But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.

    Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.
    Edited by khele23eb17_ESO on March 19, 2016 6:58PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Volkodav
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    Mojmir wrote: »
    i dont find hardcore players too be committed and i dont find casual gamers to not care, quite the opposite in regards to what i see.

    Right.Just my point exactly.
    I be a hard core player.
  • Volkodav
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    Troneon wrote: »
    ESO is a casuals game now they have been pushing it towards that since console launch for a while now. Soon to be released in the asian markets as well..

    RIP ESO.

    Short term fast turn over $$$$ player base...buy the base game, buy crowns and leave, Next person plz!!1! $$

    Screw anything long term...

    That's the focus now.

    Oh,you mean those non-committed people? Casuals?
    If you mean PvErs,perhaps you might say so.
    What is your definition of "casual".
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ADarklore wrote: »
    Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.

    But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.

    Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.

    Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.
  • khele23eb17_ESO
    khele23eb17_ESO
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    ADarklore wrote: »
    Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.

    But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.

    Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.

    Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.

    People who post on forums usually are more invested in the game. If you can be arsed going to the forums its likely youll stick around a bit longer. Also I wasnt talking about guilds falling apart. I was talking about guilds where hundreds of people stopped logging in over time.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • WalkingLegacy
    WalkingLegacy
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    ADarklore wrote: »
    That's a casual mentality. too many threads I have read where self titled casuals say they would rather PvP be gone because [reason] and the entire game solo because [reason].

    Hardcore players can be just as selfish and idiotic but you don't see it has often. As long as the content is there, they're content.

    "and the entire game solo because [reason]." I have YET to see a thread where anyone has said anything about wanting the entire game solo... now you're just making things up to try and validate your beliefs.

    I've definitely seen a few threads wanting PvP gone, mainly because PvE players are tired of their skills being nerfed to appease PvP players because PvP players are the ones constantly complaining... yet the game is played by a majority of PvE players. So yeah, I can understand the frustration when they adjust the game to appease a small minority.

    Pay more attention to Lysette and James posts.

    PvE players complain just as much and any given day most threads are about PvE. There is no most, any player type comes here to complain.

    I hate seeing majority this speeches. PvP has been broken for over a year! How many people do you think are going to put up with broken for over a year. Entire guilds are up and leaving - so maybe your comment has merit nowadays. Meh

    Then you got players like me who enjoy both equally and play both.
  • WalkingLegacy
    WalkingLegacy
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    ADarklore wrote: »
    Yes, old players are leaving new players replace them. The question is: would you rather a game be designed to be good enough to keep people playing for a long time or to attract people's attention and quickly pull as much money as possible from their pockets before they move on? It seems the latter model is slowly becoming the norm and I cant say I like it.

    But I've been playing well over a year and have no desire to leave, others here on the forums have also stated they've been here for years and have no desire to leave... so again I don't know where you come up with this belief that players are coming and going simply because some players on the forum post that they are leaving (funny how they're always leaving and yet constantly on the forums posting) or perhaps some in your guild has left... but those players are a fraction of a fractional percent of the number of players playing the game.

    Ive seen about 6 guilds with hundreds of members go silent over time. Im still in one which I use as a 500 slot bank. There are like 200 people in the guild - last logged on months ago (over a year in many cases). So thats how I come up with the idea that people are going. Im much more inclined to think current ESO players who have been playing since the start are the fraction.

    Yet everyone posting here has been around since the beginning. You know sometimes people just move on. typically if you can keep a mmo customer a year thats a huge accomplishment. Also sometimes guilds fall apart because of lack of leadership.

    I've been here from before launch, but because of the games flaws I never stuck around. Only came back recently to play through with my best freund.

    We've been really hate the easy mode and solo missions that break us apart.
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