@Lysette Im sorry but i would like to see the stats you are basing your estimate on. Is it you? Do you judge hundrests of thousands of people by your play time? And no. 7h is not rushing. In fact on PTS i went through them in less than 4 - listening to all lines and all.
WalkingLegacy wrote: »@RinaldoGandolphi
Another great post. Matt Firor should be looking at your posts
@Lysette
Unless you have statistics that show how casual people complete content I wouldn't speak for most. I play maybe 8 hours a week right now and speed through content. That's exploring, looting and listening to quest givers.
TG is very very very short. Even Matt Firor says it is 8+ hours of content. Even if you extrapolate that 8 hours over 3-4 months - the content is still short.
And what about the dailies and stuff - this is content as well - and takes time to do. Sightseeing and really appreciate it takes time, have you seen all under different lighting conditions and do you know the city like your pockets? - I guess you don't, but that is content too. Not just the quests.
Edit: to me the statement "this game has easily 40 hours of content" - means to me, it will take me at least 40 WEEKS and I will not have seen most of the details, but just done most of the quests - it depends how you play and how much attention you dedicate to details. Let's take Fallout 3 as an example here - Megaton - I guess not many figured out how diverse the relationships are between the citizens in this town - you won't get this, if you just play through the quests, but I am interested in such details - and Bethesda has put in these details for those interested to be discovered - there is an amazing amount of content, most will never get to. But that is what I like with these types of games.
WalkingLegacy wrote: »WalkingLegacy wrote: »@RinaldoGandolphi
Another great post. Matt Firor should be looking at your posts
@Lysette
Unless you have statistics that show how casual people complete content I wouldn't speak for most. I play maybe 8 hours a week right now and speed through content. That's exploring, looting and listening to quest givers.
TG is very very very short. Even Matt Firor says it is 8+ hours of content. Even if you extrapolate that 8 hours over 3-4 months - the content is still short.
And what about the dailies and stuff - this is content as well - and takes time to do. Sightseeing and really appreciate it takes time, have you seen all under different lighting conditions and do you know the city like your pockets? - I guess you don't, but that is content too. Not just the quests.
Edit: to me the statement "this game has easily 40 hours of content" - means to me, it will take me at least 40 WEEKS and I will not have seen most of the details, but just done most of the quests - it depends how you play and how much attention you dedicate to details. Let's take Fallout 3 as an example here - Megaton - I guess not many figured out how diverse the relationships are between the citizens in this town - you won't get this, if you just play through the quests, but I am interested in such details - and Bethesda has put in these details for those interested to be discovered - there is an amazing amount of content, most will never get to. But that is what I like with these types of games.
Everyone's ability to absorb the information around them is different.
TG content is 8 hours average worth of content. That's tiny amount of content to expect players to play through that have already completed the rest of the game. For a game that is geared towards "online RPG" this doesn't offer much in replayability.
WalkingLegacy wrote: »WalkingLegacy wrote: »@RinaldoGandolphi
Another great post. Matt Firor should be looking at your posts
@Lysette
Unless you have statistics that show how casual people complete content I wouldn't speak for most. I play maybe 8 hours a week right now and speed through content. That's exploring, looting and listening to quest givers.
TG is very very very short. Even Matt Firor says it is 8+ hours of content. Even if you extrapolate that 8 hours over 3-4 months - the content is still short.
And what about the dailies and stuff - this is content as well - and takes time to do. Sightseeing and really appreciate it takes time, have you seen all under different lighting conditions and do you know the city like your pockets? - I guess you don't, but that is content too. Not just the quests.
Edit: to me the statement "this game has easily 40 hours of content" - means to me, it will take me at least 40 WEEKS and I will not have seen most of the details, but just done most of the quests - it depends how you play and how much attention you dedicate to details. Let's take Fallout 3 as an example here - Megaton - I guess not many figured out how diverse the relationships are between the citizens in this town - you won't get this, if you just play through the quests, but I am interested in such details - and Bethesda has put in these details for those interested to be discovered - there is an amazing amount of content, most will never get to. But that is what I like with these types of games.
Everyone's ability to absorb the information around them is different.
TG content is 8 hours average worth of content. That's tiny amount of content to expect players to play through that have already completed the rest of the game. For a game that is geared towards "online RPG" this doesn't offer much in replayability.
Ok, for you it is 8 hours - then it will be most likely 8 weeks for me at least - we are different - let's agree to disagree, I need to get some things done here in the office and have no time for this - it's tedious - I said my thing, you said your's, so be it.
WalkingLegacy wrote: »WalkingLegacy wrote: »WalkingLegacy wrote: »@RinaldoGandolphi
Another great post. Matt Firor should be looking at your posts
@Lysette
Unless you have statistics that show how casual people complete content I wouldn't speak for most. I play maybe 8 hours a week right now and speed through content. That's exploring, looting and listening to quest givers.
TG is very very very short. Even Matt Firor says it is 8+ hours of content. Even if you extrapolate that 8 hours over 3-4 months - the content is still short.
And what about the dailies and stuff - this is content as well - and takes time to do. Sightseeing and really appreciate it takes time, have you seen all under different lighting conditions and do you know the city like your pockets? - I guess you don't, but that is content too. Not just the quests.
Edit: to me the statement "this game has easily 40 hours of content" - means to me, it will take me at least 40 WEEKS and I will not have seen most of the details, but just done most of the quests - it depends how you play and how much attention you dedicate to details. Let's take Fallout 3 as an example here - Megaton - I guess not many figured out how diverse the relationships are between the citizens in this town - you won't get this, if you just play through the quests, but I am interested in such details - and Bethesda has put in these details for those interested to be discovered - there is an amazing amount of content, most will never get to. But that is what I like with these types of games.
Everyone's ability to absorb the information around them is different.
TG content is 8 hours average worth of content. That's tiny amount of content to expect players to play through that have already completed the rest of the game. For a game that is geared towards "online RPG" this doesn't offer much in replayability.
Ok, for you it is 8 hours - then it will be most likely 8 weeks for me at least - we are different - let's agree to disagree, I need to get some things done here in the office and have no time for this - it's tedious - I said my thing, you said your's, so be it.
You understand what an average is right?
From a recent interview:
How much game time can players expect from the new story content?
MF: About 8-10 hours of story quests, but the DLC quickly introduces you to Larceny Quests, which are repeatable and take you back to older areas of the game to complete missions. This includes Heists, the new type of daily quest where you sneak to avoid detection and steal from warehouses and other locations in Tamriel.
http://www.mmogames.com/gamearticles/elder-scrolls-online-thieves-guild-interview-matt-firor/
RinaldoGandolphi wrote: »
ZOS need to focus on being an MMO and do nothing but release group content from here on out...any plans they have for any new zones should be Adventure Zones like Craglorn and should be focused on endgame group content and pvp, if folks want single player type of stuff, they can play Bethesda's single player installments...its time for ESO to be an MMO not a hybridization of 2 genres that doens't do either very well...there is so much potential here....so much they could tap with just a simple change in philosphy they could reach unimaginee heights...the hardcore PVe raid guilds have all but left, most of the hardcore PVP guilds have all but left and for the reason....no end game pve content for over a year and non pvp dlc at all for over a year....so all these people left...and it was a lot trust me....alot....the majority of the hardcore raiding and pvp guilds have left long ago not to return.....this could have been avoid by being an MMO instead of what it is currently...its a harsh reality.
Destiny sold 12 million copies on console because its an MMO...ESO sold 1.2 million copies between both consoles a month after launch.....the numbers speak for themselves...had ESO been soley an MMO in Tamriel instead of trying to be too much like a single player game, they would have never had to go B2P in the 1st place because those 700,00+ subs they had back in june-july of 2014 would still be playing the game and we would not even be having this discussion
RinaldoGandolphi wrote: »How is it a subjective opinion?
Its these little details that are missing from ESO...its the little stuff like this that all comes together as one big piece that makes an TES great...and these things are missing from ESO...yes your going to joing the Thieves Guild and be sent to rob that house...so is many other hundreds of people....imagine having to pull the Golden Glow Estate Heist or The Ultimate Heist with the Grey Fox in Oblivion in ESO world with every schmuck on the planet doing the same exact thing at the same exact time as you...it ruins it completely.
The entire Franchise is not heading in the direction of ESO, the single player franchise is headed in the same direction as Fallout 4 and vice versa and it doesn't even remotely resemble ESO, its based on a open sandbox world with real repercussions for your actions, player decisions effecting their worlds and relationships with the people in it, and making a very immersive world...all things ESO doesn't and can't do.
RinaldoGandolphi wrote: »
ZOS need to focus on being an MMO and do nothing but release group content from here on out...any plans they have for any new zones should be Adventure Zones like Craglorn and should be focused on endgame group content and pvp, if folks want single player type of stuff, they can play Bethesda's single player installments...its time for ESO to be an MMO not a hybridization of 2 genres that doens't do either very well...there is so much potential here....so much they could tap with just a simple change in philosphy they could reach unimaginee heights...the hardcore PVe raid guilds have all but left, most of the hardcore PVP guilds have all but left and for the reason....no end game pve content for over a year and non pvp dlc at all for over a year....so all these people left...and it was a lot trust me....alot....the majority of the hardcore raiding and pvp guilds have left long ago not to return.....this could have been avoid by being an MMO instead of what it is currently...its a harsh reality.
Destiny sold 12 million copies on console because its an MMO...ESO sold 1.2 million copies between both consoles a month after launch.....the numbers speak for themselves...had ESO been soley an MMO in Tamriel instead of trying to be too much like a single player game, they would have never had to go B2P in the 1st place because those 700,00+ subs they had back in june-july of 2014 would still be playing the game and we would not even be having this discussion
If they do that, they'd lose most of their current playerbase including myself. Hardcore PvE and PvP players are simply to small of a market to sustain ESO for any length of time.
WalkingLegacy wrote: »RinaldoGandolphi wrote: »
ZOS need to focus on being an MMO and do nothing but release group content from here on out...any plans they have for any new zones should be Adventure Zones like Craglorn and should be focused on endgame group content and pvp, if folks want single player type of stuff, they can play Bethesda's single player installments...its time for ESO to be an MMO not a hybridization of 2 genres that doens't do either very well...there is so much potential here....so much they could tap with just a simple change in philosphy they could reach unimaginee heights...the hardcore PVe raid guilds have all but left, most of the hardcore PVP guilds have all but left and for the reason....no end game pve content for over a year and non pvp dlc at all for over a year....so all these people left...and it was a lot trust me....alot....the majority of the hardcore raiding and pvp guilds have left long ago not to return.....this could have been avoid by being an MMO instead of what it is currently...its a harsh reality.
Destiny sold 12 million copies on console because its an MMO...ESO sold 1.2 million copies between both consoles a month after launch.....the numbers speak for themselves...had ESO been soley an MMO in Tamriel instead of trying to be too much like a single player game, they would have never had to go B2P in the 1st place because those 700,00+ subs they had back in june-july of 2014 would still be playing the game and we would not even be having this discussion
If they do that, they'd lose most of their current playerbase including myself. Hardcore PvE and PvP players are simply to small of a market to sustain ESO for any length of time.
I think the occuring population drop is an indication of the exact opposite of what you think.
WoW has been successful with "hardcore" PvE and PvP content for how long now?
You can have hardcore PvE and PvP and balance their other goals too. They're trying to do a bit of both and not doing both very good so hopefully they take a close look at this.
WalkingLegacy wrote: »RinaldoGandolphi wrote: »
ZOS need to focus on being an MMO and do nothing but release group content from here on out...any plans they have for any new zones should be Adventure Zones like Craglorn and should be focused on endgame group content and pvp, if folks want single player type of stuff, they can play Bethesda's single player installments...its time for ESO to be an MMO not a hybridization of 2 genres that doens't do either very well...there is so much potential here....so much they could tap with just a simple change in philosphy they could reach unimaginee heights...the hardcore PVe raid guilds have all but left, most of the hardcore PVP guilds have all but left and for the reason....no end game pve content for over a year and non pvp dlc at all for over a year....so all these people left...and it was a lot trust me....alot....the majority of the hardcore raiding and pvp guilds have left long ago not to return.....this could have been avoid by being an MMO instead of what it is currently...its a harsh reality.
Destiny sold 12 million copies on console because its an MMO...ESO sold 1.2 million copies between both consoles a month after launch.....the numbers speak for themselves...had ESO been soley an MMO in Tamriel instead of trying to be too much like a single player game, they would have never had to go B2P in the 1st place because those 700,00+ subs they had back in june-july of 2014 would still be playing the game and we would not even be having this discussion
If they do that, they'd lose most of their current playerbase including myself. Hardcore PvE and PvP players are simply to small of a market to sustain ESO for any length of time.
I think the occuring population drop is an indication of the exact opposite of what you think.
WoW has been successful with "hardcore" PvE and PvP content for how long now?
You can have hardcore PvE and PvP and balance their other goals too. They're trying to do a bit of both and not doing both very good so hopefully they take a close look at this.
What population drop?- There are no official numbers about this - it is all just opinion and very subjective. To take an assumption for the truth is bad.
WalkingLegacy wrote: »If they do that, they'd lose most of their current playerbase including myself. Hardcore PvE and PvP players are simply to small of a market to sustain ESO for any length of time.
I think the occuring population drop is an indication of the exact opposite of what you think.
WoW has been successful with "hardcore" PvE and PvP content for how long now?
You can have hardcore PvE and PvP and balance their other goals too. They're trying to do a bit of both and not doing both very good so hopefully they take a close look at this.
RinaldoGandolphi wrote: »Single player solo instances like Maelstrom Arena have no place in an MMO, especially not locking end game gear behind it...folks have an internet connection and an MMO to group with their friends, if they wanted a single player game, they would buy a single player game.
The entire Franchise is not heading in the direction of ESO, the single player franchise is headed in the same direction as Fallout 4 and vice versa and it doesn't even remotely resemble ESO, its based on a open sandbox world with real repercussions for your actions, player decisions effecting their worlds and relationships with the people in it, and making a very immersive world...all things ESO doesn't and can't do.
In Skyrim or ESO you murder innocents, and your followers such a Mjoll will flatout turn on you and attack you or leave your service...in Fallout 4 you shoot an innocent with Piper as your partner and she will turn on you and start shooting you...your actions and choices have benefits and consequences....
Its impossible to bring the true spirit of the single player TES games to an MMO, it simply won't work and ESO has proven this BUT its very 100% possible to make an MMO in TES world, but they gotta toss the single player nonsense...Craglorn was FULL everyday when going there matter...yes you had a few people grinding toons, but doing the daily quests, the 4 man delves, exploring the harsh world where the mobs were far to strong to solo...this brought players together...some of my fondest memories of this game are from Craglorn and running around in their with freinds doing quests and dailies.....Craglorn is probably one of the best zones ever created in terms of art and such after Cyrodiil the zone is just beautiful...i got there to farm Nirncrux and it makes me sad of all the wasted potential....all the DLC they ahve released is smostly solo content, the game won't survive that way....
99% of their development focus after the level 1-50 main quest should have been on PVP and PVE Adventure Zones(Craglorn, Murkmire), and 4 man dungeons, and 12 man trials....TG, DB should have been reconned out....it would be easy to explain the DB and Morag Tong are currently fighting their Shadow War and both organizations are pretty much neutered at this time, and The Thieves Guild is currently in shambles due to the war and losing Nocturnals favor due to someone else Stealong Nocturnals Cowl a few hundred years before Emer Daeroth does effectivly rendering both organizations inert for the period ESO is in, and focus on group content that keeps longterm subs.
they totlaly dropped the ball here, ZOS needed to leave it to Bethesda to bring the single player aspects of the series to life, and let ZOS has free reign to make a real MMO with lots of good group story oriented content...trying to put the single player aspects into an MMO just leaves you with a mess....imagine the state of this game right now had Craglorn, Upper Craglorn, Imperial City, and Murkmire been the only DLC with 1 new Trial in each one, All the previous trials scaled, and Orsimium being the 3rd Adventure Zone much like Upper and Lower Craglorn and Murkmire with yet another new trial and more 4 man content.
this game is starving for group end game content that is the life blood of an MMO and ZOS keeps putting out single player DLC and PVE grinding content in a PVP zone.
I am looking at things objectively...ESO does not do what Bethesda does well in the single player games which is capture Tamriels Atmosphere, and they don't do well with the MMO part because they are too busy trying to do what Bethesda does not realizing its simply not possible in an MMO.
ZOS need to focus on being an MMO and do nothing but release group content from here on out...any plans they have for any new zones should be Adventure Zones like Craglorn and should be focused on endgame group content and pvp, if folks want single player type of stuff, they can play Bethesda's single player installments...its time for ESO to be an MMO not a hybridization of 2 genres that doens't do either very well...there is so much potential here....so much they could tap with just a simple change in philosphy they could reach unimaginee heights...the hardcore PVe raid guilds have all but left, most of the hardcore PVP guilds have all but left and for the reason....no end game pve content for over a year and non pvp dlc at all for over a year....so all these people left...and it was a lot trust me....alot....the majority of the hardcore raiding and pvp guilds have left long ago not to return.....this could have been avoid by being an MMO instead of what it is currently...its a harsh reality.
Destiny sold 12 million copies on console because its an MMO...ESO sold 1.2 million copies between both consoles a month after launch.....the numbers speak for themselves...had ESO been soley an MMO in Tamriel instead of trying to be too much like a single player game, they would have never had to go B2P in the 1st place because those 700,00+ subs they had back in june-july of 2014 would still be playing the game and we would not even be having this discussion
WalkingLegacy wrote: »RinaldoGandolphi wrote: »
ZOS need to focus on being an MMO and do nothing but release group content from here on out...any plans they have for any new zones should be Adventure Zones like Craglorn and should be focused on endgame group content and pvp, if folks want single player type of stuff, they can play Bethesda's single player installments...its time for ESO to be an MMO not a hybridization of 2 genres that doens't do either very well...there is so much potential here....so much they could tap with just a simple change in philosphy they could reach unimaginee heights...the hardcore PVe raid guilds have all but left, most of the hardcore PVP guilds have all but left and for the reason....no end game pve content for over a year and non pvp dlc at all for over a year....so all these people left...and it was a lot trust me....alot....the majority of the hardcore raiding and pvp guilds have left long ago not to return.....this could have been avoid by being an MMO instead of what it is currently...its a harsh reality.
Destiny sold 12 million copies on console because its an MMO...ESO sold 1.2 million copies between both consoles a month after launch.....the numbers speak for themselves...had ESO been soley an MMO in Tamriel instead of trying to be too much like a single player game, they would have never had to go B2P in the 1st place because those 700,00+ subs they had back in june-july of 2014 would still be playing the game and we would not even be having this discussion
If they do that, they'd lose most of their current playerbase including myself. Hardcore PvE and PvP players are simply to small of a market to sustain ESO for any length of time.
I think the occuring population drop is an indication of the exact opposite of what you think.
WoW has been successful with "hardcore" PvE and PvP content for how long now?
people do realize that this is a MMORPG, right .. ?
Massively Multyplayer Online Role Playing Game... ? .... right ?
...people can't possibly believe in their right minds that an ElderScrolls title could be flagged merely as MMO, right ? .. they KNOW that this is merely a shorter way to say MMORPG, right ?
WalkingLegacy wrote: »If they do that, they'd lose most of their current playerbase including myself. Hardcore PvE and PvP players are simply to small of a market to sustain ESO for any length of time.
I think the occuring population drop is an indication of the exact opposite of what you think.
WoW has been successful with "hardcore" PvE and PvP content for how long now?
You can have hardcore PvE and PvP and balance their other goals too. They're trying to do a bit of both and not doing both very good so hopefully they take a close look at this.
I'm pretty sure WoW has plenty of solo content as well and I'm sorry, but turning ESO into a "group only" game as suggested by @RinaldoGandolphi will not work in today's market.
WoW's population has been in a decline for years, it's a general problem with MMORPGs. WildStar attempted to be a game for the hardcore crowd and look how that turned out.
I'm not saying everything needs to be soloable, but neither should everything require a group. Also, despite being a mostly solo player, I despise the forced solo instances in the base game.
RinaldoGandolphi wrote: »Single player solo instances like Maelstrom Arena have no place in an MMO, especially not locking end game gear behind it...folks have an internet connection and an MMO to group with their friends, if they wanted a single player game, they would buy a single player game.
The entire Franchise is not heading in the direction of ESO, the single player franchise is headed in the same direction as Fallout 4 and vice versa and it doesn't even remotely resemble ESO, its based on a open sandbox world with real repercussions for your actions, player decisions effecting their worlds and relationships with the people in it, and making a very immersive world...all things ESO doesn't and can't do.
In Skyrim or ESO you murder innocents, and your followers such a Mjoll will flatout turn on you and attack you or leave your service...in Fallout 4 you shoot an innocent with Piper as your partner and she will turn on you and start shooting you...your actions and choices have benefits and consequences....
Its impossible to bring the true spirit of the single player TES games to an MMO, it simply won't work and ESO has proven this BUT its very 100% possible to make an MMO in TES world, but they gotta toss the single player nonsense...Craglorn was FULL everyday when going there matter...yes you had a few people grinding toons, but doing the daily quests, the 4 man delves, exploring the harsh world where the mobs were far to strong to solo...this brought players together...some of my fondest memories of this game are from Craglorn and running around in their with freinds doing quests and dailies.....Craglorn is probably one of the best zones ever created in terms of art and such after Cyrodiil the zone is just beautiful...i got there to farm Nirncrux and it makes me sad of all the wasted potential....all the DLC they ahve released is smostly solo content, the game won't survive that way....
99% of their development focus after the level 1-50 main quest should have been on PVP and PVE Adventure Zones(Craglorn, Murkmire), and 4 man dungeons, and 12 man trials....TG, DB should have been reconned out....it would be easy to explain the DB and Morag Tong are currently fighting their Shadow War and both organizations are pretty much neutered at this time, and The Thieves Guild is currently in shambles due to the war and losing Nocturnals favor due to someone else Stealong Nocturnals Cowl a few hundred years before Emer Daeroth does effectivly rendering both organizations inert for the period ESO is in, and focus on group content that keeps longterm subs.
they totlaly dropped the ball here, ZOS needed to leave it to Bethesda to bring the single player aspects of the series to life, and let ZOS has free reign to make a real MMO with lots of good group story oriented content...trying to put the single player aspects into an MMO just leaves you with a mess....imagine the state of this game right now had Craglorn, Upper Craglorn, Imperial City, and Murkmire been the only DLC with 1 new Trial in each one, All the previous trials scaled, and Orsimium being the 3rd Adventure Zone much like Upper and Lower Craglorn and Murkmire with yet another new trial and more 4 man content.
this game is starving for group end game content that is the life blood of an MMO and ZOS keeps putting out single player DLC and PVE grinding content in a PVP zone.
I am looking at things objectively...ESO does not do what Bethesda does well in the single player games which is capture Tamriels Atmosphere, and they don't do well with the MMO part because they are too busy trying to do what Bethesda does not realizing its simply not possible in an MMO.
ZOS need to focus on being an MMO and do nothing but release group content from here on out...any plans they have for any new zones should be Adventure Zones like Craglorn and should be focused on endgame group content and pvp, if folks want single player type of stuff, they can play Bethesda's single player installments...its time for ESO to be an MMO not a hybridization of 2 genres that doens't do either very well...there is so much potential here....so much they could tap with just a simple change in philosphy they could reach unimaginee heights...the hardcore PVe raid guilds have all but left, most of the hardcore PVP guilds have all but left and for the reason....no end game pve content for over a year and non pvp dlc at all for over a year....so all these people left...and it was a lot trust me....alot....the majority of the hardcore raiding and pvp guilds have left long ago not to return.....this could have been avoid by being an MMO instead of what it is currently...its a harsh reality.
Destiny sold 12 million copies on console because its an MMO...ESO sold 1.2 million copies between both consoles a month after launch.....the numbers speak for themselves...had ESO been soley an MMO in Tamriel instead of trying to be too much like a single player game, they would have never had to go B2P in the 1st place because those 700,00+ subs they had back in june-july of 2014 would still be playing the game and we would not even be having this discussion
The above bolded is EXACTLY what I was talking about with outdated MMO mentality that is still stuggling to be relevant in the new age of MMOs. It's akin to, "I want life to be like what it used to be when I was a kid", people like this cannot move forward and embrace the changes in life, instead they always want to return everything backwards to 'how it used to be'. As Matt so eloquently pointed out, that is NOT the direction MMOs are moving in the current gamer era where casual players dominate and hard-core gamers are the extreme minority.
Also, just an FYI, many of us solo players play an MMO because we enjoy the variety and unpredictability that having others playing the same game can bring. I may be a solo player, but every time I am start a new character, my leveling experience is ALWAYS different and that is because of other players bringing unpredictability that a single-player game can never bring.
Further, as Matt also pointed out, they KNOW from in-game data exactly what players are doing, what they're playing, for how long, what they're buying in the Crown Store, etc, etc... so clearly they would know if the game was losing any of their majority base or if it was just the toxic, constantly complaining "hard-core" gamers that were leaving. As far as I can see, PvE PC-NA AD alliance zones are thriving, so from what I can see, the only people that are leaving are the ones that most of us aren't going to miss.
MornaBaine wrote: »I think what the article made clearest is that they have no real idea of what a "Roleplaying game"/RPG actually is. Seriously....like NONE. SIGH.
khele23eb17_ESO wrote: »timidobserver wrote: »I see no issues with this article. It sounds pretty like a pretty reasonable marketing pitch for an Elder Scrolls game. Should he be instead trying to insist that ESO is like every other MMO.
Why would he have to insist on something that is widely accepted as true? You dont have to insist on water being wet. Also hes not insisting ESO is unlike other MMOs hes insisting it isnt an MMO at all.
timidobserver wrote: »khele23eb17_ESO wrote: »timidobserver wrote: »I see no issues with this article. It sounds pretty like a pretty reasonable marketing pitch for an Elder Scrolls game. Should he be instead trying to insist that ESO is like every other MMO.
Why would he have to insist on something that is widely accepted as true? You dont have to insist on water being wet. Also hes not insisting ESO is unlike other MMOs hes insisting it isnt an MMO at all.
I just don't care. It's just a marketing pitch aimed to reach a different audience. I don't have any issues with him trying to reach out to an audience beyond the typical MMO crowd. There are a lot of problems to be had with this game, but I could care less about that article....
what a bunch of scripted BS..
Matt Firor wrote:The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete.
Matt Firor wrote:MMO now refers to a technology, not to a genre, and will probably keep moving in that direction.
Matt Firor wrote:The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete.
Terms mean things. That's the fundamental basis of all language. Obviously ESO is an MMO. A really great one in some respects. Sadly much less so in others. The fault lies entirely with developers, not players with "outdated and obsolete" notions.