Straight from the Director

  • sadownik
    sadownik
    ✭✭✭✭✭
    ADarklore wrote: »
    Lysette wrote: »
    something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.

    That's exactly right, which is something the old-school MMO purists have been in denial of for the past couple of years. They still stick to the out-dated "MMOs are all about group content" mentality when in fact that is no longer the case. "Massively Multiplayer Online" simply means a massive amount of players playing the same game at the same time- not specifically or exclusively GROUP content... but they refuse to accept this and instead like to berate anyone who plays an MMO solo or doesn't enjoy group content. This is why I'm glad Matt did this interview and stated, for all to see, that the term MMO has indeed evolved into more than just revolving around a game concept focusing on group content.

    And if thats the direction of the game many "old -school MMO purists" will leave. You want to play mediocre single player game that requires you to stay online? I do not. I play MMOs exactly for that - playing with others.

    All things aside - mr Firor can say what he wants of course, especially since he spoke many, many things in the past, but...

    I was taught over and over again - "substance, not title". Mr. Firor can call ESO a duck, but since i see in ESO all elements of MMO - i treat it as one. Frankly speaking the description of ESO from mr. Firor seems to me rather the description of the kind of content Z. will focus - single player dlc with few hours of content - pack it and sell it. Its not a vice of ESO, in fact its a way that will tire more and more players. I dont know the reason for that direction, which contradicts the game selling points at the launch, but if i had to guess its lack of competence in solving technical issues, and the ease of pushing sterile, statick new zones with little content and meaning.

    Hear me out - ESO is a game that requires quite infrastructure to run - servers do cost a lot. For it to be profitable ESO cant be the game that people play for a week after each dlc and then it goes on shelf. It needs constant online presence of players and for that it needs meaningful repeatable content. It so happens that the best kind of such content is group one.

    Please do show me the elements, that ESO does differently than other MMOs. Please show me why ESO is not like other MMOs. It has solo content? Well you will be surprised, but all MMOs i played through last 16 years had it. In fact in all MMOs i can remember you could play solo up till max lvl. Many of them had solo activities for max lvl players. So what makes ESO different?
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Volkodav wrote: »

    No,he just said that ESO wasnt a "traditional MMO",and that it was a "Hybrid",and "kind of like an online RPG"
    He didnt say it was NOT an MMO at all.
    These are his own words:

    "Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG’. The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete."

    But ESO was designed (and continues to be designed) with outdated and obsolete MMO sensibilities....
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    If the game director thinks the game is OK, doing awesomely, etc then this game has no future.

    Lets evaluate this game objectively:

    Evaluating ESO PURELY as an TES - Its the worst title in the entire series, its worse then Redguard. All the core features that made TES a successful game franchise are missing from ESO. no attributes, all the traditional skill lines absent, meaningful impact on the world missing, attention to detail lacking, stunted character development eventually ends with nearly all toons wearing the game gear and pretty much being almost identical semantically.

    You can't even play a Necromancer in ESO...a staple of the series that has been around for well over a decade is not possible in ESO.Spell Crafting, can't do it. Where are the Acrobatics, Athletics, and Spell Crafting mechanics? No where to be found probably won't be.

    As a game purely looked at as an TES game is the worst game in the series, 80% of what made TES a blockbuster success is absent in ESO and everyone is shoehorned into a particular direction.

    Evaluating ESO PURELY as an MMO- its very mediocre....looking at it as an MMO, its not bad, but its not good either. It does nothing to innovate, and in the MMO market you know games that don't innovate have a hard time or die off (See ESO sub failure and later B2P announcement as just one of many examples of this) Its tries too hard to be an MMO and single player game at the same time and in doing so it does neither very well at all leaving us with a mediocre hodge pod of mediocrity. Their failure to focus on a single path(MMO or Online RPG) has crippled the game from the get go and has lead us to where we are today.

    Conclusion Honestly, I don't see how this game lasts another 2 years, not in its current state and not with the current devs. The bugs, lag, and broken stuff in this game is getting to the point that what little of their longtime subs they have left are just simply fed up, canceling, and moving on in droves. the players that were invested in this games future are pulling out stakes and leaving. ZOS is focused on short-term gains, but thats a failing proposition, the majority of new customers are not as invested as the old ones are. They will have no basis to be because the culture needed to get these new customers as long term investors is simply not there, and newer folks coming in will not put up with a buggy or laggy game for long, so they will get 1-2 sales per person then these people cut bait and they eventually dry out whatever market they did have to sell to.

    "Its costs 6-8 times as much money to get a new customer then it is to retain an existing one"

    ZOS really needs to let that statement sink in....they lost me and a few of my friends the other day as long term customers, people that have kept subs since early access in 2014. We have pulled up stakes, im sure many others have or are planning to as well and this game won't survive without a loyal customer base, the same customer base ZOS ignores in favor of the quick sale and selling the Crown Store items.

    the only thing remtotely keeping ESO floating is a poor MMO market with no competition. Even BDO as horrible as a game i think it is, was able to whittle away a small but significant portion of ESO prior sub paying playerbase...just wait till CU comes out, it will probably be the axe that comes down on ESO neck....and this all could have been avoided by not purposely releasing beta quality patches and DLC with horrendous bugs, and reintroducing past bugs that were patched long ago coming back shows me the lack of QA and proper code testing and versioning systems....

    at the end of the day ESO is not OK and its not some success. It is a however a very hard, painful, and expensive lesson to Bethesda Corporate on what not to do when making a Fallout MMO in the future....
    Edited by RinaldoGandolphi on March 18, 2016 11:57AM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    i dont care about some silly words, marking eso as .....

    all i am asking fix finally horrendous performance and constant lag (we already waiting for years now)

    i know it will be never totally fixed, but state of the game is unacceptable and only get worse and worse


    stop talking about proccing causing a lag, we see that azura star is the same as other campaigns

    maybe close the game for 3 months and fix the code. but do something and not talk about we are happy where we are, you clowns
    Edited by VincentBlanquin on March 18, 2016 12:05PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    This doesn't make sense. MMORPG means massively multiplayer online role playing game. He's calling it online role playing game. It's the same dame thing. The words Multiplayer And online are redundant so I agree you don't need both in the name but ... Who cares what it's called ... Lol
  • sadownik
    sadownik
    ✭✭✭✭✭
    @RinaldoGandolphi very well written.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Ilterendi wrote: »
    Craplorn needs a re-release after a major overall/rework. That zone is terrible design.

    I agree. I dont know anyone who has done the craglorn quests.

    done all the few grp relying quests multiple times on different characters - its the thing people have forgotten over their claims of being able to solo everything and run around with blinkers/blinders on in regards of other human beings...
    online games regardles if you call them MMO or online RPG are about socializing, if you skip that part there is no reason to play online anyway.
    Edited by Tankqull on March 18, 2016 12:44PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Online RPG: somewhere between single player RPG and MMORPG with the advantages of neither.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Zaldan
    Zaldan
    ✭✭✭✭✭
    Reevster wrote: »
    So why does it say "Best MMO of 2015" on my launcher screen? lol

    Because ZO$ wants their cake without even baking it and to eat it lol
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Saint314Louis1985
    Saint314Louis1985
    ✭✭✭
    MMO = massive multiplayer online
    RPG = role playing game
    ESO = you play in a massive world, with a massive amount of people online, in a fantasy setting.

    people who say its not an MMO, have no clue.

    every time you sell an item in a guild trader, its a multiplayer interaction.

    every time you group for a dungeon, its a multiplayer interaction.

    every time you siege a keep in cyrodiil, its a multiplayer interaction.

    every time you swing a magical sword at a mythical creature, you are "role playing".

    every time you take a keep in honor of your alliance, you are "role playing".

    There really is nothing else that is required to be an MMORPG. Its just that simple. The multiplayer aspect of it feeds into the RPG side, creating a world where 1000s of people are battling opposing alliances and molag ball "together".

    In a game that is not a MMO, you cannot interact with 1000s of different players. That is not the case for ESO.

    Labels mean nothing anyways. Add things that make the game better and fix things that make the game worse. Thats the only direction I care about this game going.
    Edited by Saint314Louis1985 on March 18, 2016 2:20PM
  • MishMash
    MishMash
    ✭✭✭✭
    "MF: Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG"

    PC NA DC 4eva! I try my very best. If it is not good enough for you too bad! Playing off and on since April 2014 CP2009.
  • Saint314Louis1985
    Saint314Louis1985
    ✭✭✭
    MishMash wrote: »
    "MF: Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG"

    He is just catering to the outraged *** who want the game to require groups to do anything. In a true mmorpg you have the option to go off in the world solo and do your own thing.

    In real life, you cant decide to wander off into the jungle and explore by yourself? Or you could take an entire group with you on the journey. Its completely up to you.
  • felinith66
    felinith66
    ✭✭✭
    True. Traditional MMOs would never say "no ETA" when discussing their future plans.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    ADarklore wrote: »
    It was nice of Matt to come out and say exactly what I've been saying for months, "The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete." Every time I argue that MMO doesn't mean "group only content" anymore- like it was first originally coined... people would say to, "go play a single-player game, MMOs are for groups". So it's nice to actually have the game director coming out and saying, in quite CLEAR AND DIRECT terms, that solo players and solo content IS and ALWAYS WILL BE considered a major focus in this game... because they want content that can be played solo.

    Btw, I also book-marked this article because I know in the near future we'll see still continue to see some players stating that "MMOs are only for groups" or that "solo players shouldn't be playing an MMO". ;)

    This is the issue the some people have. They feels ESO should be a game where literally everything you go requires a group. To them "MMO" means group required. In the real world, with real world people and real world schedules, this rigidity doesn't work.

    Looking at ESO and specifically Craglorn. Craglorn is a massive failure. I've yet to complete Craglorn on even one character because you just can't find groups to do anything other than grind most of the time.

    If the whole game was like Craglorn where you had to wait for a group to do anything, I guarantee the whole game would be deserted like Craglorn.

    Don't get me wrong, I enjoy grouping with others for dungeons, trials, Cyrodil and IC, but some times I like to just take my time and work through the quests on my own instead of being rushed through content by others that are racing for max level or bust. I get more enjoyment from the game that way.

    As far as labeling the game with a definition or whatever.... MMO or not MMO, RPG, MMORPG, I really don't care what you call it. I enjoy playing it and that is all that matters to me.
    Beta tester November 2013
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Katahdin wrote: »
    ADarklore wrote: »
    It was nice of Matt to come out and say exactly what I've been saying for months, "The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete." Every time I argue that MMO doesn't mean "group only content" anymore- like it was first originally coined... people would say to, "go play a single-player game, MMOs are for groups". So it's nice to actually have the game director coming out and saying, in quite CLEAR AND DIRECT terms, that solo players and solo content IS and ALWAYS WILL BE considered a major focus in this game... because they want content that can be played solo.

    Btw, I also book-marked this article because I know in the near future we'll see still continue to see some players stating that "MMOs are only for groups" or that "solo players shouldn't be playing an MMO". ;)

    This is the issue the some people have. They feels ESO should be a game where literally everything you go requires a group. To them "MMO" means group required. In the real world, with real world people and real world schedules, this rigidity doesn't work.

    Looking at ESO and specifically Craglorn. Craglorn is a massive failure. I've yet to complete Craglorn on even one character because you just can't find groups to do anything other than grind most of the time.

    If the whole game was like Craglorn where you had to wait for a group to do anything, I guarantee the whole game would be deserted like Craglorn.

    Crag's a fail not because its group content but because its badly executed group content. Open world group content should mean 'so diffucult, youd better group up' not 'oh, we know you could probably solo it if you played your best, but we wont let you, because FU'. The latter is how Craglorn is designed.

    I remember leveling in Aion ages ago. A zone would usually have solo content on one side of the map and group content on the other. That 'other side' was group content because it was harder not because the quests didnt let you progress if you werent grouped. If you were the right level for the quests you needed a group and it was still hard. If you were a few levels higher you could slowly solo it but any mistake was fatal. Quite fun.

    Edited by khele23eb17_ESO on March 18, 2016 3:25PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm about to do them with my BFF. I'll let all you anti grouping socialists know how it is.

    "anti grouping socialists"... trying to bend my head around that phrase. Shouldn't they be "antisocialists"? or maybe anti grouping misanthropes? :smile:
    Volkodav wrote: »
    Whether you like it or not a lot of people are reminded of Morrowind w hile playing ESO.I never said it was "like" Morrowind.I said I get the home feeling from only the two games.I started playin MW in 2002,and still play it.So,I too have played uncounted hours in that game.

    I have always had the feeling that ESO was more Oblivion 2 instead of being the successor to either Skyrim or Morrowind.

    @RinaldoGandolphi ... I did not think that was very objective. It was pretty much a subjective opinion. It fails to take into account that the entire franchise is heading in the direction that ESO has gone. I will add my subjective comments...

    1. no attributes - Skyrim reduced this to the 3 attributes of Health, Magicka, and Stamina. My guess is that this is the way ES is going to stay. Forever gone are Intelligence, Charisma, Wisdom, and all of the other attributes.
    2. all the traditional skill lines absent - this is true. ZOS chose to focus more on action oriented skills rather than character development skills.
    3. meaningful impact on the world missing - Going back to Morrowind, the impact on the world is pre-determined and written in advance. ESO is no different in this respect, although it does offer more freedom than Oblivion did, not that there is a huge impact. The players have little free will and all choices, consequences, and impacts are limited. I do not associate "Elder Scrolls" with "free will" and "meaningful impact" and never have.
    4. attention to detail lacking - ESO is pretty Elder Scrolls in this respect, but I have seen this argument in discussions related to how some people do not like lore decisions.
    5. stunted character development - I would agree that this happens, but I am not sure how much this deviates from more recent ES titles. Skyrim characters felt pretty normalized after a certain point, to me.

    Don't forget that BGS was criticized for both Oblivion and Skyrim for deviating too far from being "Elder Scrolls". At each step, BGS has been accused of "dumbing down" the game for the mass market. ESO has been accused of "catering to the MMO crowd" in some of the items mentioned above, mostly with the classes and skills.

    While ESO is, by definition, a Massively Multiplayer Online game, that is pretty much where I think it needs to end. It is more important to me that it be a good multiplayer game than a good MMO. The two things are not synonymous. It means focusing on building the multiplayer aspects of the game more than just adding MMO things for the reason that they are MMO things. The Guild Trader system works better for a multiplayer RPG than a global auction house because it offers interaction between players on more levels.

    I come from WoW, and while WoW meets the definition of a Massively Multiplayer Online game, it actually minimizes some multiplayer gaming aspects because it focuses so heavily on the structured multiplayer content. This is a case where the MMO things are considered to be well implemented in a game that leaves some multiplayer stuff behind.

    So, while others are looking for MMO stuff to add to the game, like 1x1 duels, X vs X PVP arenas, and X person Trials, I see these as being just more MMO stuff and not really the multiplayer stuff I am looking for. What I am looking for are more of the unstructured multiplayer content improvements, like removing or relaxing the XP penalty when more than two players kill a monster, to encourage cooperative ungrouped play. I am also looking for things that will build multiplayer social, like better awareness of who is around and what guilds people belong to. Strengthening of the social avenues in the game to reduce the feeling of being alone in a crowded world. I would like to see if there is a way to socialize quests and quest objectives better than what exists today. Can there be a system that will simply and automatically align me with other players in the same location doing the same quest so that it is easier to be working with these people rather than just having them as unrelated background noise? We have this in some systems, but not enough of them, and there are places where this needs improvement. (If you get the Delve/Dungeon/Boss achievement because you happened to be standing too close when the boss was killed, you should also get the XP and be able to loot the body... otherwise, you should not be getting the achievement)
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    I see no issues with this article. It sounds pretty like a pretty reasonable marketing pitch for an Elder Scrolls game. Should he be instead trying to insist that ESO is like every other MMO.
    Edited by timidobserver on March 18, 2016 3:42PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    I see no issues with this article. It sounds pretty like a pretty reasonable marketing pitch for an Elder Scrolls game. Should he be instead trying to insist that ESO is like every other MMO.

    Why would he have to insist on something that is widely accepted as true? You dont have to insist on water being wet. Also hes not insisting ESO is unlike other MMOs hes insisting it isnt an MMO at all.
    Edited by khele23eb17_ESO on March 18, 2016 4:09PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    How is it a subjective opinion?

    Take the name Elder Scrolls off the title and put something else in its place and its barely an average MMO and it's single player content is mediocare compared to to other titles of the genre.

    Yes, Bethesda did combine some of the old Attributes from Oblivion and Morrowind in Skyrim into the Health, Magicka, and Stamina stats BUT they also added in an ENTIRE PERK SYSTEM in Skyrim to replace the old Attributes that allow almost as much character customization as previous titles in a simpler manner. All the skill lines being availabe (Well they did combine Mysticism with Alteration and it made sense to do this), but adding and placing points in certain areas allow you to have far more Fleshed out Toons.

    I had like 17 different toons in Skyrim alone and each one was completely different from the others and played completely different.

    I had an Argonian Rogue who's main skills were: Illusion, Alteration, Destruction, Sneak, and Archery.

    I had a Breton Witchunter whos primary skills were Conjuration, Destruction, Light Armor, and Archery

    I had an Orc Beserker who's Primary Skills were Two handed, Heavy Armor, Smithing, and Block

    I had a High Elf Necromancer whos primary skills were Illusion, Conjuration, Restoration, and Alchemy

    I had an Imperial Battlemage whos Primary Skills were Destruction, One handed, Heavy Armor, and Restoration

    All those toons played completely diffferet from one another, had their own personalities, their own play styles, and were individually unique....where is that in ESO? its no where to be found.

    ESO had the potential to be a great game they simply focused in one area...had they picked to totally focus 100% on being an TES MMO or focusing 100% on being an TES co-op type of game...instead they split themselves between the two ideas, and what we got was just mediocre on both sides. Its not only my opinion, many of the games critics from 2014 to present feel the same way.

    Not focusing TES and meaningful impact is missing the entire point of the world Bethesda has created that makes up Nirn...in Oblivion if you join the Dark Brotherhood and murder someone even if your never caught, the guards suspect it and flatout hate you for it...their liking of your character plummets and you have to converse and charm each individual guard in a mini-game, and if their opinion of you becomes too low, they will attack you on the spot. when speaking to them their facial expressions tell you if they like you or not. Your deeds do have a positive or negative impact on the world.

    Do You know in Oblivion after leveling your Blade skill to 70 or higher when speaking to the Fighters Guild Trainers this is what they say:
    "If you're looking to learn even more, experience is your best bet. If you want pointers, I hear that Alix Lencolia is somewhere in Cyrodiil. Don't tell me you've never heard of him! He's famous for his skill with a blade. And at his young age.... He'll be a legend one day, mark my words. I heard that he was on his way to one of the Southern provinces, seeking fame and fortune. Maybe try an inn along the way, like Faregyl."

    Upon tracking down Alix Lencolia if you have not done any good or infamous deeds of any notoriety or infamy he will say the following:
    "Training? From me? I'm sorry, friend, but I have no idea who you are. Never heard of you. I'm afraid I don't offer training to just anyone. If you were famous, perhaps... or infamous, I suppose... that might count for something. But, alas, you're not.", and "Until I hear your name spoken by others, don't expect any training from me. When you're known as a hero or a villain, I might change my mind.",

    If you have 20 fame points or higher, meaning you have done a lot of good deeds and the people are starting to talk about you and know who you are, Alix will change his tune when asking for training and will say:
    "I've heard word of your great deeds. It's good to meet someone else striving to be known throughout the land. We're peas in a pod, you and I. I'd be happy to offer whatever help I can."

    If your an infamous murdering Dark Brotherhood stealing thief whos name has become infamous on the lips of the people, when asking Alix for training he will say the following:
    "I've heard you mentioned in hushed tones. Quite the evil doer, are you? Well, what's infamy but another type of fame, after all. If you need to improve your skill with a Blade, I'll happily teach you what I know. Imagine how many people will talk if we're seen together?"

    Its these little details that are missing from ESO...its the little stuff like this that all comes together as one big piece that makes an TES great...and these things are missing from ESO...yes your going to joing the Thieves Guild and be sent to rob that house...so is many other hundreds of people....imagine having to pull the Golden Glow Estate Heist or The Ultimate Heist with the Grey Fox in Oblivion in ESO world with every schmuck on the planet doing the same exact thing at the same exact time as you...it ruins it completely.

    this is the point...ESO should have made an Elder Scrolls MMO....not focusing on bringing single player parts of the previous games into the MMO, but instead making a better MMO...The Cadwell Zones shouldn't have existed, once you got to 50, you moved on to Craglorn where "Group content" ya know what makes a thriving MMO takes center stage....the next DLC should have been the 2nd adventure Zone Murkmire released in Conjunction with The Imperial City for PVP which is already mostly a group affair anyways....and then continued focusing on group content from their....

    Single player solo instances like Maelstrom Arena have no place in an MMO, especially not locking end game gear behind it...folks have an internet connection and an MMO to group with their friends, if they wanted a single player game, they would buy a single player game.

    The entire Franchise is not heading in the direction of ESO, the single player franchise is headed in the same direction as Fallout 4 and vice versa and it doesn't even remotely resemble ESO, its based on a open sandbox world with real repercussions for your actions, player decisions effecting their worlds and relationships with the people in it, and making a very immersive world...all things ESO doesn't and can't do.

    In Skyrim or ESO you murder innocents, and your followers such a Mjoll will flatout turn on you and attack you or leave your service...in Fallout 4 you shoot an innocent with Piper as your partner and she will turn on you and start shooting you...your actions and choices have benefits and consequences....

    Its impossible to bring the true spirit of the single player TES games to an MMO, it simply won't work and ESO has proven this BUT its very 100% possible to make an MMO in TES world, but they gotta toss the single player nonsense...Craglorn was FULL everyday when going there matter...yes you had a few people grinding toons, but doing the daily quests, the 4 man delves, exploring the harsh world where the mobs were far to strong to solo...this brought players together...some of my fondest memories of this game are from Craglorn and running around in their with freinds doing quests and dailies.....Craglorn is probably one of the best zones ever created in terms of art and such after Cyrodiil the zone is just beautiful...i got there to farm Nirncrux and it makes me sad of all the wasted potential....all the DLC they ahve released is smostly solo content, the game won't survive that way....

    99% of their development focus after the level 1-50 main quest should have been on PVP and PVE Adventure Zones(Craglorn, Murkmire), and 4 man dungeons, and 12 man trials....TG, DB should have been reconned out....it would be easy to explain the DB and Morag Tong are currently fighting their Shadow War and both organizations are pretty much neutered at this time, and The Thieves Guild is currently in shambles due to the war and losing Nocturnals favor due to someone else Stealong Nocturnals Cowl a few hundred years before Emer Daeroth does effectivly rendering both organizations inert for the period ESO is in, and focus on group content that keeps longterm subs.

    they totlaly dropped the ball here, ZOS needed to leave it to Bethesda to bring the single player aspects of the series to life, and let ZOS has free reign to make a real MMO with lots of good group story oriented content...trying to put the single player aspects into an MMO just leaves you with a mess....imagine the state of this game right now had Craglorn, Upper Craglorn, Imperial City, and Murkmire been the only DLC with 1 new Trial in each one, All the previous trials scaled, and Orsimium being the 3rd Adventure Zone much like Upper and Lower Craglorn and Murkmire with yet another new trial and more 4 man content.

    this game is starving for group end game content that is the life blood of an MMO and ZOS keeps putting out single player DLC and PVE grinding content in a PVP zone.

    I am looking at things objectively...ESO does not do what Bethesda does well in the single player games which is capture Tamriels Atmosphere, and they don't do well with the MMO part because they are too busy trying to do what Bethesda does not realizing its simply not possible in an MMO.

    ZOS need to focus on being an MMO and do nothing but release group content from here on out...any plans they have for any new zones should be Adventure Zones like Craglorn and should be focused on endgame group content and pvp, if folks want single player type of stuff, they can play Bethesda's single player installments...its time for ESO to be an MMO not a hybridization of 2 genres that doens't do either very well...there is so much potential here....so much they could tap with just a simple change in philosphy they could reach unimaginee heights...the hardcore PVe raid guilds have all but left, most of the hardcore PVP guilds have all but left and for the reason....no end game pve content for over a year and non pvp dlc at all for over a year....so all these people left...and it was a lot trust me....alot....the majority of the hardcore raiding and pvp guilds have left long ago not to return.....this could have been avoid by being an MMO instead of what it is currently...its a harsh reality.

    Destiny sold 12 million copies on console because its an MMO...ESO sold 1.2 million copies between both consoles a month after launch.....the numbers speak for themselves...had ESO been soley an MMO in Tamriel instead of trying to be too much like a single player game, they would have never had to go B2P in the 1st place because those 700,00+ subs they had back in june-july of 2014 would still be playing the game and we would not even be having this discussion :(

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    MishMash wrote: »
    "MF: Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG"

    He is just catering to the outraged *** who want the game to require groups to do anything. In a true mmorpg you have the option to go off in the world solo and do your own thing.

    In real life, you cant decide to wander off into the jungle and explore by yourself? Or you could take an entire group with you on the journey. Its completely up to you.

    Huh?

    The majority of ESO is soloable.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    DaveMoeDee wrote: »
    MikeB wrote: »
    That's a bunch of BS. MMO literally means Massively Multiplayer Online and by that meaning ESO is literally an MMORPG, just like WoW and Guild Wars. Well I guess it's not massively as not a lot of people play it.

    Just shows Wrobels not the only one without a clue, even the director of ESO doesn't know what he's talking about (imo).

    The point is that there are people posting "ESO should be like X because it is an MMO and MMOs have X". People thinking that way are mistaken. Don't claim that ESO must be a certain way because it is an MMO.

    If people would stop promoting that erroneous logic, there wouldn't be a need for such statements.

    Well what if they have X just like another MMO has X but ESO does this X without much effort or badly? What if that X is multiple X's and they use such vernacular to hide behind these words to not have to develop it further?

    Just creating a chat because people are religiously defending it's not a traditional mmo but no one has a clue what a traditional MMO is.

    I am not defending that "it is not a traditional MMO". I don't care if it is a traditional MMO.

    If people want something in the game, I will judge the suggestion on its individual merits. If they want it because it is supposedly a trait of "traditional MMOs", that doesn't matter.

    My point is that "an MMO needs that" is not a legitimate argument. Explain why ESO needs it. Explain why it will help ESO.

    Poor execution of feature X can be criticized without vacuous arguments over what an MMO has to be.

    I remember at launch there were constant discussions of "ESO is a WoW clone" and "ESO is missing this feature it should have because WoW and other MMOs have it". Thankfully, those arguments are less prominent now.
    Edited by DaveMoeDee on March 18, 2016 5:27PM
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Selstad wrote: »
    Have to be honest; I really don't see what points you're trying to make here. Are you strung up that the director doesn't refer to it as an MMO while others are referring to it as an MMO?

    I don't see that ESO has a "confused identity", it's doing what it's doing rather decently. Be it an MMO or an Online RPG, it's more or less the same thing. So I'm having a problem understanding what point you're trying to get across.

    Read the article.

    Play the game. See that the points he makes contradict any interpretation of " traditional mmo" from him or other players.

    Read the forums. Find all the posts saying ESO should have X because it is an MMO. Now you understand why his comments make sense.

    If you want to understand his comments, that is how you can. If you want to try to prove him a fool, than just insist on interpreting his comments however you like. We can all play that game if we want, but it goes nowhere.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    sadownik wrote: »
    ADarklore wrote: »
    Lysette wrote: »
    something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.

    That's exactly right, which is something the old-school MMO purists have been in denial of for the past couple of years. They still stick to the out-dated "MMOs are all about group content" mentality when in fact that is no longer the case. "Massively Multiplayer Online" simply means a massive amount of players playing the same game at the same time- not specifically or exclusively GROUP content... but they refuse to accept this and instead like to berate anyone who plays an MMO solo or doesn't enjoy group content. This is why I'm glad Matt did this interview and stated, for all to see, that the term MMO has indeed evolved into more than just revolving around a game concept focusing on group content.

    And if thats the direction of the game many "old -school MMO purists" will leave. You want to play mediocre single player game that requires you to stay online? I do not. I play MMOs exactly for that - playing with others.

    All things aside - mr Firor can say what he wants of course, especially since he spoke many, many things in the past, but...

    I was taught over and over again - "substance, not title". Mr. Firor can call ESO a duck, but since i see in ESO all elements of MMO - i treat it as one. Frankly speaking the description of ESO from mr. Firor seems to me rather the description of the kind of content Z. will focus - single player dlc with few hours of content - pack it and sell it. Its not a vice of ESO, in fact its a way that will tire more and more players. I dont know the reason for that direction, which contradicts the game selling points at the launch, but if i had to guess its lack of competence in solving technical issues, and the ease of pushing sterile, statick new zones with little content and meaning.

    Hear me out - ESO is a game that requires quite infrastructure to run - servers do cost a lot. For it to be profitable ESO cant be the game that people play for a week after each dlc and then it goes on shelf. It needs constant online presence of players and for that it needs meaningful repeatable content. It so happens that the best kind of such content is group one.

    Please do show me the elements, that ESO does differently than other MMOs. Please show me why ESO is not like other MMOs. It has solo content? Well you will be surprised, but all MMOs i played through last 16 years had it. In fact in all MMOs i can remember you could play solo up till max lvl. Many of them had solo activities for max lvl players. So what makes ESO different?

    It is just your assumption that a DLC last for just a week - but this is just for squirrel type players like this - for casuals who take their time and play at a normal pace - i.e. not like a squirrel with it's tail on fire - it lasts for many weeks or even months. And if you want it or not, that is the majority of adult players, because they have a life and responsibilties, like family, their career, their children, which require their attention and dedicated quality time - they cannot play for many hours on a daily basis - for them a DLC lasts for many weeks or even months. And they are those you are actually paying for the show, so why not cater to their needs?- They have enough stress in their real life, they need some relaxing but still exciting entertainment in their spare time - kind of an "out time" or short vacation in Tamriel, with some beautiful sights to see and things to do. And is what ESO is about - Tamriel unlimited - all the provinces of Tamriel to be visited and explored - not stressful squirrel battles.
    Edited by Lysette on March 18, 2016 5:39PM
  • sadownik
    sadownik
    ✭✭✭✭✭
    Lysette wrote: »
    sadownik wrote: »
    ADarklore wrote: »
    Lysette wrote: »
    something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.

    That's exactly right, which is something the old-school MMO purists have been in denial of for the past couple of years. They still stick to the out-dated "MMOs are all about group content" mentality when in fact that is no longer the case. "Massively Multiplayer Online" simply means a massive amount of players playing the same game at the same time- not specifically or exclusively GROUP content... but they refuse to accept this and instead like to berate anyone who plays an MMO solo or doesn't enjoy group content. This is why I'm glad Matt did this interview and stated, for all to see, that the term MMO has indeed evolved into more than just revolving around a game concept focusing on group content.

    And if thats the direction of the game many "old -school MMO purists" will leave. You want to play mediocre single player game that requires you to stay online? I do not. I play MMOs exactly for that - playing with others.

    All things aside - mr Firor can say what he wants of course, especially since he spoke many, many things in the past, but...

    I was taught over and over again - "substance, not title". Mr. Firor can call ESO a duck, but since i see in ESO all elements of MMO - i treat it as one. Frankly speaking the description of ESO from mr. Firor seems to me rather the description of the kind of content Z. will focus - single player dlc with few hours of content - pack it and sell it. Its not a vice of ESO, in fact its a way that will tire more and more players. I dont know the reason for that direction, which contradicts the game selling points at the launch, but if i had to guess its lack of competence in solving technical issues, and the ease of pushing sterile, statick new zones with little content and meaning.

    Hear me out - ESO is a game that requires quite infrastructure to run - servers do cost a lot. For it to be profitable ESO cant be the game that people play for a week after each dlc and then it goes on shelf. It needs constant online presence of players and for that it needs meaningful repeatable content. It so happens that the best kind of such content is group one.

    Please do show me the elements, that ESO does differently than other MMOs. Please show me why ESO is not like other MMOs. It has solo content? Well you will be surprised, but all MMOs i played through last 16 years had it. In fact in all MMOs i can remember you could play solo up till max lvl. Many of them had solo activities for max lvl players. So what makes ESO different?

    It is just your assumption that a DLC last for just a week - but this is just for squirrel type players like this - for casuals who take their time and play at a normal pace - i.e. not like a squirrel with it's tail on fire - it lasts for many weeks or even months. And if you want it or not, that is the majority of adult players, because they have a life and responsibilties, like family, their career, their children, which require their attention and dedicated quality time - they cannot play for many hours on a daily basis - for them a DLC lasts for many weeks or even months. And they are those you are actually paying for the show, so why not cater to their needs?- They have enough stress in their real life, they need some relaxing but still exciting entertainment in their spare time - kind of an "out time" or short vacation in Tamriel, with some beautiful sights to see and things to do. And is what ESO is about - Tamriel unlimited - all the provinces of Tamriel to be visited and explored - not stressful squirrel battles.

    1 hour a day gets you throught most of TG. Is this "squirrel type of player"?
  • Saint314Louis1985
    Saint314Louis1985
    ✭✭✭
    MishMash wrote: »
    "MF: Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG"

    He is just catering to the outraged *** who want the game to require groups to do anything. In a true mmorpg you have the option to go off in the world solo and do your own thing.

    In real life, you cant decide to wander off into the jungle and explore by yourself? Or you could take an entire group with you on the journey. Its completely up to you.

    Huh?

    The majority of ESO is soloable.

    Was saying that he wouldnt call this a MMO because somewhere along the line people got it in their head that MMO = group only content. And the crybabies would throw fits if he dare spoke the word MMO.

    And to the other guy who mentioned destiny, it sold so many copies because it was probably the most hyped up game ever other than maybe halo. Also when it came out there really weren't many big time games to play on next gen consoles. I almost bought it simply because of that fact.

    ESO had no where near the publicity. Not to mention all the horrible reviews ESO had due to the delayed console release. I actually had the employees at gamestop tell me that ESO wasnt being released on console at all, ever. This was months after the console release was postponed. I wonder how many people they told that to and how many just forgot about the game and went and bought destiny. The hype train passed eso by big time. If people buy the hype, they buy the game, and there was none.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    sadownik wrote: »
    Lysette wrote: »
    sadownik wrote: »
    ADarklore wrote: »
    Lysette wrote: »
    something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.

    That's exactly right, which is something the old-school MMO purists have been in denial of for the past couple of years. They still stick to the out-dated "MMOs are all about group content" mentality when in fact that is no longer the case. "Massively Multiplayer Online" simply means a massive amount of players playing the same game at the same time- not specifically or exclusively GROUP content... but they refuse to accept this and instead like to berate anyone who plays an MMO solo or doesn't enjoy group content. This is why I'm glad Matt did this interview and stated, for all to see, that the term MMO has indeed evolved into more than just revolving around a game concept focusing on group content.

    And if thats the direction of the game many "old -school MMO purists" will leave. You want to play mediocre single player game that requires you to stay online? I do not. I play MMOs exactly for that - playing with others.

    All things aside - mr Firor can say what he wants of course, especially since he spoke many, many things in the past, but...

    I was taught over and over again - "substance, not title". Mr. Firor can call ESO a duck, but since i see in ESO all elements of MMO - i treat it as one. Frankly speaking the description of ESO from mr. Firor seems to me rather the description of the kind of content Z. will focus - single player dlc with few hours of content - pack it and sell it. Its not a vice of ESO, in fact its a way that will tire more and more players. I dont know the reason for that direction, which contradicts the game selling points at the launch, but if i had to guess its lack of competence in solving technical issues, and the ease of pushing sterile, statick new zones with little content and meaning.

    Hear me out - ESO is a game that requires quite infrastructure to run - servers do cost a lot. For it to be profitable ESO cant be the game that people play for a week after each dlc and then it goes on shelf. It needs constant online presence of players and for that it needs meaningful repeatable content. It so happens that the best kind of such content is group one.

    Please do show me the elements, that ESO does differently than other MMOs. Please show me why ESO is not like other MMOs. It has solo content? Well you will be surprised, but all MMOs i played through last 16 years had it. In fact in all MMOs i can remember you could play solo up till max lvl. Many of them had solo activities for max lvl players. So what makes ESO different?

    It is just your assumption that a DLC last for just a week - but this is just for squirrel type players like this - for casuals who take their time and play at a normal pace - i.e. not like a squirrel with it's tail on fire - it lasts for many weeks or even months. And if you want it or not, that is the majority of adult players, because they have a life and responsibilties, like family, their career, their children, which require their attention and dedicated quality time - they cannot play for many hours on a daily basis - for them a DLC lasts for many weeks or even months. And they are those you are actually paying for the show, so why not cater to their needs?- They have enough stress in their real life, they need some relaxing but still exciting entertainment in their spare time - kind of an "out time" or short vacation in Tamriel, with some beautiful sights to see and things to do. And is what ESO is about - Tamriel unlimited - all the provinces of Tamriel to be visited and explored - not stressful squirrel battles.

    1 hour a day gets you throught most of TG. Is this "squirrel type of player"?

    Most casuals do not have 30 hours per months - sorry - you just have no clue how much time someone has available for gaming, who has responsibilities in life. And no, 7 hours do not get me through the DLC at all - I want to experience its atmosphere - I cannot do that if I rush from quest to quest?- It takes time so see all and pay attention to details and appreciate them.

    Edit: ZOS has put in so many details, in actual architecture, in landscape design, in voice acting in funny comments by NPCs and so - I appreciate all of this and it takes time to experience it - and I have a great time when I suddenly hear a guard say "After I am done with my watch, I'll happily guard your ale" - this is funny, but you wont get this, if you just rush around, and I like details like this and appreciate the effort ZOS put into creating these.
    Edited by Lysette on March 18, 2016 6:05PM
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    @RinaldoGandolphi

    Another great post. Matt Firor should be looking at your posts

    @Lysette
    Unless you have statistics that show how casual people complete content I wouldn't speak for most. I play maybe 8 hours a week right now and speed through content. That's exploring, looting and listening to quest givers.

    TG is very very very short. Even Matt Firor says it is 8+ hours of content. Even if you extrapolate that 8 hours over 3-4 months - the content is still short.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    @RinaldoGandolphi

    Another great post. Matt Firor should be looking at your posts

    @Lysette
    Unless you have statistics that show how casual people complete content I wouldn't speak for most. I play maybe 8 hours a week right now and speed through content. That's exploring, looting and listening to quest givers.

    TG is very very very short. Even Matt Firor says it is 8+ hours of content. Even if you extrapolate that 8 hours over 3-4 months - the content is still short.

    And what about the dailies and stuff - this is content as well - and takes time to do. Sightseeing and really appreciate it takes time, have you seen all under different lighting conditions and do you know the city like your pockets? - I guess you don't, but that is content too. Not just the quests.

    Edit: to me the statement "this game has easily 40 hours of content" - means to me, it will take me at least 40 WEEKS and I will not have seen most of the details, but just done most of the quests - it depends how you play and how much attention you dedicate to details. Let's take Fallout 3 as an example here - Megaton - I guess not many figured out how diverse the relationships are between the citizens in this town - you won't get this, if you just play through the quests, but I am interested in such details - and Bethesda has put in these details for those interested to be discovered - there is an amazing amount of content, most will never get to. But that is what I like with these types of games.
    Edited by Lysette on March 18, 2016 6:17PM
  • sadownik
    sadownik
    ✭✭✭✭✭
    @Lysette Im sorry but i would like to see the stats you are basing your estimate on. Is it you? Do you judge hundrests of thousands of people by your play time? And no. 7h is not rushing. In fact on PTS i went through them in less than 4 - listening to all lines and all.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    sadownik wrote: »
    @Lysette Im sorry but i would like to see the stats you are basing your estimate on. Is it you? Do you judge hundrests of thousands of people by your play time? And no. 7h is not rushing. In fact on PTS i went through them in less than 4 - listening to all lines and all.

    So be it - I play in a different way than you do - because I take the time to look at things - and this would take me more than couple of hours just for the city alone. Just to "look" at things, not doing things in it.
Sign In or Register to comment.