something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.
That's exactly right, which is something the old-school MMO purists have been in denial of for the past couple of years. They still stick to the out-dated "MMOs are all about group content" mentality when in fact that is no longer the case. "Massively Multiplayer Online" simply means a massive amount of players playing the same game at the same time- not specifically or exclusively GROUP content... but they refuse to accept this and instead like to berate anyone who plays an MMO solo or doesn't enjoy group content. This is why I'm glad Matt did this interview and stated, for all to see, that the term MMO has indeed evolved into more than just revolving around a game concept focusing on group content.
WalkingLegacy wrote: »http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/?hootPostID=34f57f59cdb3f4770edfc2f3a7b9940e
No more arguing. ESO is not an MMO. It's an online RPG.
/Discuss the article here
No,he just said that ESO wasnt a "traditional MMO",and that it was a "Hybrid",and "kind of like an online RPG"
He didnt say it was NOT an MMO at all.
These are his own words:
"Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG’. The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete."
jamesharv2005ub17_ESO wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
"MF: Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG"
It was nice of Matt to come out and say exactly what I've been saying for months, "The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete." Every time I argue that MMO doesn't mean "group only content" anymore- like it was first originally coined... people would say to, "go play a single-player game, MMOs are for groups". So it's nice to actually have the game director coming out and saying, in quite CLEAR AND DIRECT terms, that solo players and solo content IS and ALWAYS WILL BE considered a major focus in this game... because they want content that can be played solo.
Btw, I also book-marked this article because I know in the near future we'll see still continue to see some players stating that "MMOs are only for groups" or that "solo players shouldn't be playing an MMO".
It was nice of Matt to come out and say exactly what I've been saying for months, "The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete." Every time I argue that MMO doesn't mean "group only content" anymore- like it was first originally coined... people would say to, "go play a single-player game, MMOs are for groups". So it's nice to actually have the game director coming out and saying, in quite CLEAR AND DIRECT terms, that solo players and solo content IS and ALWAYS WILL BE considered a major focus in this game... because they want content that can be played solo.
Btw, I also book-marked this article because I know in the near future we'll see still continue to see some players stating that "MMOs are only for groups" or that "solo players shouldn't be playing an MMO".
This is the issue the some people have. They feels ESO should be a game where literally everything you go requires a group. To them "MMO" means group required. In the real world, with real world people and real world schedules, this rigidity doesn't work.
Looking at ESO and specifically Craglorn. Craglorn is a massive failure. I've yet to complete Craglorn on even one character because you just can't find groups to do anything other than grind most of the time.
If the whole game was like Craglorn where you had to wait for a group to do anything, I guarantee the whole game would be deserted like Craglorn.
WalkingLegacy wrote: »I'm about to do them with my BFF. I'll let all you anti grouping socialists know how it is.
Whether you like it or not a lot of people are reminded of Morrowind w hile playing ESO.I never said it was "like" Morrowind.I said I get the home feeling from only the two games.I started playin MW in 2002,and still play it.So,I too have played uncounted hours in that game.
timidobserver wrote: »I see no issues with this article. It sounds pretty like a pretty reasonable marketing pitch for an Elder Scrolls game. Should he be instead trying to insist that ESO is like every other MMO.
"If you're looking to learn even more, experience is your best bet. If you want pointers, I hear that Alix Lencolia is somewhere in Cyrodiil. Don't tell me you've never heard of him! He's famous for his skill with a blade. And at his young age.... He'll be a legend one day, mark my words. I heard that he was on his way to one of the Southern provinces, seeking fame and fortune. Maybe try an inn along the way, like Faregyl."
"Training? From me? I'm sorry, friend, but I have no idea who you are. Never heard of you. I'm afraid I don't offer training to just anyone. If you were famous, perhaps... or infamous, I suppose... that might count for something. But, alas, you're not.", and "Until I hear your name spoken by others, don't expect any training from me. When you're known as a hero or a villain, I might change my mind.",
"I've heard word of your great deeds. It's good to meet someone else striving to be known throughout the land. We're peas in a pod, you and I. I'd be happy to offer whatever help I can."
"I've heard you mentioned in hushed tones. Quite the evil doer, are you? Well, what's infamy but another type of fame, after all. If you need to improve your skill with a Blade, I'll happily teach you what I know. Imagine how many people will talk if we're seen together?"
Saint314Louis1985 wrote: »"MF: Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG"
He is just catering to the outraged *** who want the game to require groups to do anything. In a true mmorpg you have the option to go off in the world solo and do your own thing.
In real life, you cant decide to wander off into the jungle and explore by yourself? Or you could take an entire group with you on the journey. Its completely up to you.
WalkingLegacy wrote: »DaveMoeDee wrote: »That's a bunch of BS. MMO literally means Massively Multiplayer Online and by that meaning ESO is literally an MMORPG, just like WoW and Guild Wars. Well I guess it's not massively as not a lot of people play it.
Just shows Wrobels not the only one without a clue, even the director of ESO doesn't know what he's talking about (imo).
The point is that there are people posting "ESO should be like X because it is an MMO and MMOs have X". People thinking that way are mistaken. Don't claim that ESO must be a certain way because it is an MMO.
If people would stop promoting that erroneous logic, there wouldn't be a need for such statements.
Well what if they have X just like another MMO has X but ESO does this X without much effort or badly? What if that X is multiple X's and they use such vernacular to hide behind these words to not have to develop it further?
Just creating a chat because people are religiously defending it's not a traditional mmo but no one has a clue what a traditional MMO is.
WalkingLegacy wrote: »Have to be honest; I really don't see what points you're trying to make here. Are you strung up that the director doesn't refer to it as an MMO while others are referring to it as an MMO?
I don't see that ESO has a "confused identity", it's doing what it's doing rather decently. Be it an MMO or an Online RPG, it's more or less the same thing. So I'm having a problem understanding what point you're trying to get across.
Read the article.
Play the game. See that the points he makes contradict any interpretation of " traditional mmo" from him or other players.
something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.
That's exactly right, which is something the old-school MMO purists have been in denial of for the past couple of years. They still stick to the out-dated "MMOs are all about group content" mentality when in fact that is no longer the case. "Massively Multiplayer Online" simply means a massive amount of players playing the same game at the same time- not specifically or exclusively GROUP content... but they refuse to accept this and instead like to berate anyone who plays an MMO solo or doesn't enjoy group content. This is why I'm glad Matt did this interview and stated, for all to see, that the term MMO has indeed evolved into more than just revolving around a game concept focusing on group content.
And if thats the direction of the game many "old -school MMO purists" will leave. You want to play mediocre single player game that requires you to stay online? I do not. I play MMOs exactly for that - playing with others.
All things aside - mr Firor can say what he wants of course, especially since he spoke many, many things in the past, but...
I was taught over and over again - "substance, not title". Mr. Firor can call ESO a duck, but since i see in ESO all elements of MMO - i treat it as one. Frankly speaking the description of ESO from mr. Firor seems to me rather the description of the kind of content Z. will focus - single player dlc with few hours of content - pack it and sell it. Its not a vice of ESO, in fact its a way that will tire more and more players. I dont know the reason for that direction, which contradicts the game selling points at the launch, but if i had to guess its lack of competence in solving technical issues, and the ease of pushing sterile, statick new zones with little content and meaning.
Hear me out - ESO is a game that requires quite infrastructure to run - servers do cost a lot. For it to be profitable ESO cant be the game that people play for a week after each dlc and then it goes on shelf. It needs constant online presence of players and for that it needs meaningful repeatable content. It so happens that the best kind of such content is group one.
Please do show me the elements, that ESO does differently than other MMOs. Please show me why ESO is not like other MMOs. It has solo content? Well you will be surprised, but all MMOs i played through last 16 years had it. In fact in all MMOs i can remember you could play solo up till max lvl. Many of them had solo activities for max lvl players. So what makes ESO different?
something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.
That's exactly right, which is something the old-school MMO purists have been in denial of for the past couple of years. They still stick to the out-dated "MMOs are all about group content" mentality when in fact that is no longer the case. "Massively Multiplayer Online" simply means a massive amount of players playing the same game at the same time- not specifically or exclusively GROUP content... but they refuse to accept this and instead like to berate anyone who plays an MMO solo or doesn't enjoy group content. This is why I'm glad Matt did this interview and stated, for all to see, that the term MMO has indeed evolved into more than just revolving around a game concept focusing on group content.
And if thats the direction of the game many "old -school MMO purists" will leave. You want to play mediocre single player game that requires you to stay online? I do not. I play MMOs exactly for that - playing with others.
All things aside - mr Firor can say what he wants of course, especially since he spoke many, many things in the past, but...
I was taught over and over again - "substance, not title". Mr. Firor can call ESO a duck, but since i see in ESO all elements of MMO - i treat it as one. Frankly speaking the description of ESO from mr. Firor seems to me rather the description of the kind of content Z. will focus - single player dlc with few hours of content - pack it and sell it. Its not a vice of ESO, in fact its a way that will tire more and more players. I dont know the reason for that direction, which contradicts the game selling points at the launch, but if i had to guess its lack of competence in solving technical issues, and the ease of pushing sterile, statick new zones with little content and meaning.
Hear me out - ESO is a game that requires quite infrastructure to run - servers do cost a lot. For it to be profitable ESO cant be the game that people play for a week after each dlc and then it goes on shelf. It needs constant online presence of players and for that it needs meaningful repeatable content. It so happens that the best kind of such content is group one.
Please do show me the elements, that ESO does differently than other MMOs. Please show me why ESO is not like other MMOs. It has solo content? Well you will be surprised, but all MMOs i played through last 16 years had it. In fact in all MMOs i can remember you could play solo up till max lvl. Many of them had solo activities for max lvl players. So what makes ESO different?
It is just your assumption that a DLC last for just a week - but this is just for squirrel type players like this - for casuals who take their time and play at a normal pace - i.e. not like a squirrel with it's tail on fire - it lasts for many weeks or even months. And if you want it or not, that is the majority of adult players, because they have a life and responsibilties, like family, their career, their children, which require their attention and dedicated quality time - they cannot play for many hours on a daily basis - for them a DLC lasts for many weeks or even months. And they are those you are actually paying for the show, so why not cater to their needs?- They have enough stress in their real life, they need some relaxing but still exciting entertainment in their spare time - kind of an "out time" or short vacation in Tamriel, with some beautiful sights to see and things to do. And is what ESO is about - Tamriel unlimited - all the provinces of Tamriel to be visited and explored - not stressful squirrel battles.
WalkingLegacy wrote: »Saint314Louis1985 wrote: »"MF: Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG"
He is just catering to the outraged *** who want the game to require groups to do anything. In a true mmorpg you have the option to go off in the world solo and do your own thing.
In real life, you cant decide to wander off into the jungle and explore by yourself? Or you could take an entire group with you on the journey. Its completely up to you.
Huh?
The majority of ESO is soloable.
something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.
That's exactly right, which is something the old-school MMO purists have been in denial of for the past couple of years. They still stick to the out-dated "MMOs are all about group content" mentality when in fact that is no longer the case. "Massively Multiplayer Online" simply means a massive amount of players playing the same game at the same time- not specifically or exclusively GROUP content... but they refuse to accept this and instead like to berate anyone who plays an MMO solo or doesn't enjoy group content. This is why I'm glad Matt did this interview and stated, for all to see, that the term MMO has indeed evolved into more than just revolving around a game concept focusing on group content.
And if thats the direction of the game many "old -school MMO purists" will leave. You want to play mediocre single player game that requires you to stay online? I do not. I play MMOs exactly for that - playing with others.
All things aside - mr Firor can say what he wants of course, especially since he spoke many, many things in the past, but...
I was taught over and over again - "substance, not title". Mr. Firor can call ESO a duck, but since i see in ESO all elements of MMO - i treat it as one. Frankly speaking the description of ESO from mr. Firor seems to me rather the description of the kind of content Z. will focus - single player dlc with few hours of content - pack it and sell it. Its not a vice of ESO, in fact its a way that will tire more and more players. I dont know the reason for that direction, which contradicts the game selling points at the launch, but if i had to guess its lack of competence in solving technical issues, and the ease of pushing sterile, statick new zones with little content and meaning.
Hear me out - ESO is a game that requires quite infrastructure to run - servers do cost a lot. For it to be profitable ESO cant be the game that people play for a week after each dlc and then it goes on shelf. It needs constant online presence of players and for that it needs meaningful repeatable content. It so happens that the best kind of such content is group one.
Please do show me the elements, that ESO does differently than other MMOs. Please show me why ESO is not like other MMOs. It has solo content? Well you will be surprised, but all MMOs i played through last 16 years had it. In fact in all MMOs i can remember you could play solo up till max lvl. Many of them had solo activities for max lvl players. So what makes ESO different?
It is just your assumption that a DLC last for just a week - but this is just for squirrel type players like this - for casuals who take their time and play at a normal pace - i.e. not like a squirrel with it's tail on fire - it lasts for many weeks or even months. And if you want it or not, that is the majority of adult players, because they have a life and responsibilties, like family, their career, their children, which require their attention and dedicated quality time - they cannot play for many hours on a daily basis - for them a DLC lasts for many weeks or even months. And they are those you are actually paying for the show, so why not cater to their needs?- They have enough stress in their real life, they need some relaxing but still exciting entertainment in their spare time - kind of an "out time" or short vacation in Tamriel, with some beautiful sights to see and things to do. And is what ESO is about - Tamriel unlimited - all the provinces of Tamriel to be visited and explored - not stressful squirrel battles.
1 hour a day gets you throught most of TG. Is this "squirrel type of player"?
WalkingLegacy wrote: »@RinaldoGandolphi
Another great post. Matt Firor should be looking at your posts
@Lysette
Unless you have statistics that show how casual people complete content I wouldn't speak for most. I play maybe 8 hours a week right now and speed through content. That's exploring, looting and listening to quest givers.
TG is very very very short. Even Matt Firor says it is 8+ hours of content. Even if you extrapolate that 8 hours over 3-4 months - the content is still short.
@Lysette Im sorry but i would like to see the stats you are basing your estimate on. Is it you? Do you judge hundrests of thousands of people by your play time? And no. 7h is not rushing. In fact on PTS i went through them in less than 4 - listening to all lines and all.