WalkingLegacy wrote: »http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/?hootPostID=34f57f59cdb3f4770edfc2f3a7b9940e
No more arguing. ESO is not an MMO. It's an online RPG.
/Discuss the article here
Have to be honest; I really don't see what points you're trying to make here. Are you strung up that the director doesn't refer to it as an MMO while others are referring to it as an MMO?
I don't see that ESO has a "confused identity", it's doing what it's doing rather decently. Be it an MMO or an Online RPG, it's more or less the same thing. So I'm having a problem understanding what point you're trying to get across.
WalkingLegacy wrote: »http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/?hootPostID=34f57f59cdb3f4770edfc2f3a7b9940e
No more arguing. ESO is not an MMO. It's an online RPG.
/Discuss the article here
No,he just said that ESO wasnt a "traditional MMO",and that it was a "Hybrid",and "kind of like an online RPG"
He didnt say it was NOT an MMO at all.
These are his own words:
"Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG’. The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete."
WalkingLegacy wrote: »Have to be honest; I really don't see what points you're trying to make here. Are you strung up that the director doesn't refer to it as an MMO while others are referring to it as an MMO?
I don't see that ESO has a "confused identity", it's doing what it's doing rather decently. Be it an MMO or an Online RPG, it's more or less the same thing. So I'm having a problem understanding what point you're trying to get across.
Read the article.
Play the game. See that the points he makes contradict any interpretation of " traditional mmo" from him or other players.
I read through this thread,as I did the interview,and here is what HE says,which is what the OP was referring to::
"What has happened in the last decade is that the term MMO doesn’t really mean anything by itself any more. Most games are online at this point, and some of them are pretty massive, but wouldn’t be considered MMOs by 2004 criteria (like Grand Theft Auto, Minecraft, etc.)."
I didnt say I know what a traditional MMO is.Not at all.I just play them.I dont try to define them.That's not my job.I made a comment,as did you.
I read through this thread,as I did the interview,and here is what HE says,which is what the OP was referring to::
"What has happened in the last decade is that the term MMO doesn’t really mean anything by itself any more. Most games are online at this point, and some of them are pretty massive, but wouldn’t be considered MMOs by 2004 criteria (like Grand Theft Auto, Minecraft, etc.)."
I didnt say I know what a traditional MMO is.Not at all.I just play them.I dont try to define them.That's not my job.I made a comment,as did you.
I think that using "traditional MMO" is a rather backside way of approaching it, we don't have any "clear" definition on what makes up an MMO these days, so making up what a "traditional MMO" is, would be even more difficult.
Matt Firor does have a point though - and as you quote as well - that MMO doesn't really mean anything by itself any more. It's what we as players are looking for that defines the game, and that goes a bit broader than a acronym that's undefinable. It's not like "FPS" or "RPG" that has some rather distinct traits to it, "Massive Multiplayer Online" becomes too vague in today's technological age, since a good deal of the games fulfil that definition.
I read through this thread,as I did the interview,and here is what HE says,which is what the OP was referring to::
"What has happened in the last decade is that the term MMO doesn’t really mean anything by itself any more. Most games are online at this point, and some of them are pretty massive, but wouldn’t be considered MMOs by 2004 criteria (like Grand Theft Auto, Minecraft, etc.)."
I didnt say I know what a traditional MMO is.Not at all.I just play them.I dont try to define them.That's not my job.I made a comment,as did you.
I think that using "traditional MMO" is a rather backside way of approaching it, we don't have any "clear" definition on what makes up an MMO these days, so making up what a "traditional MMO" is, would be even more difficult.
Matt Firor does have a point though - and as you quote as well - that MMO doesn't really mean anything by itself any more. It's what we as players are looking for that defines the game, and that goes a bit broader than a acronym that's undefinable. It's not like "FPS" or "RPG" that has some rather distinct traits to it, "Massive Multiplayer Online" becomes too vague in today's technological age, since a good deal of the games fulfil that definition.
Right.Matt says that ESO isnt a traditional MMO.It's different. I think he means traditional in the sense of WoW,or GTA,or even Tera. Just to see what it is that makes ESO so special,I DLed a few other MMOs besides the ones I mentioned here.I found that they were all wanting.Each one had no depth,no life or warmth.It was like going through worlds that were devoid of other than flat empty questing without anything more to give.
There's something that ESO has that other MMOs do not.What that is will be different for each of us,but it is home to me.And I cant find that anywhere else.
I've only gotten that out of one other game. Morrowind.
That's a bunch of BS. MMO literally means Massively Multiplayer Online and by that meaning ESO is literally an MMORPG, just like WoW and Guild Wars. Well I guess it's not massively as not a lot of people play it.
Just shows Wrobels not the only one without a clue, even the director of ESO doesn't know what he's talking about (imo).
DaveMoeDee wrote: »That's a bunch of BS. MMO literally means Massively Multiplayer Online and by that meaning ESO is literally an MMORPG, just like WoW and Guild Wars. Well I guess it's not massively as not a lot of people play it.
Just shows Wrobels not the only one without a clue, even the director of ESO doesn't know what he's talking about (imo).
The point is that there are people posting "ESO should be like X because it is an MMO and MMOs have X". People thinking that way are mistaken. Don't claim that ESO must be a certain way because it is an MMO.
If people would stop promoting that erroneous logic, there wouldn't be a need for such statements.
He's just saying it isn't a pre-defined game and that they want the game to be unique and their own rather than following solely along pre-defined paths of previous games. He's saying he doesn't want this to end up being viewed as yet another WoW clone. That's really it. If it makes you guys feel so much better feel free to call it an egg-salad sandwich for all I care. It doesn't matter at all.
jamesharv2005ub17_ESO wrote: »
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »
I'm about to do them with my BFF. I'll let all you anti grouping socialists know how it is.
WalkingLegacy wrote: »I read through this thread,as I did the interview,and here is what HE says,which is what the OP was referring to::
"What has happened in the last decade is that the term MMO doesn’t really mean anything by itself any more. Most games are online at this point, and some of them are pretty massive, but wouldn’t be considered MMOs by 2004 criteria (like Grand Theft Auto, Minecraft, etc.)."
I didnt say I know what a traditional MMO is.Not at all.I just play them.I dont try to define them.That's not my job.I made a comment,as did you.
I think that using "traditional MMO" is a rather backside way of approaching it, we don't have any "clear" definition on what makes up an MMO these days, so making up what a "traditional MMO" is, would be even more difficult.
Matt Firor does have a point though - and as you quote as well - that MMO doesn't really mean anything by itself any more. It's what we as players are looking for that defines the game, and that goes a bit broader than a acronym that's undefinable. It's not like "FPS" or "RPG" that has some rather distinct traits to it, "Massive Multiplayer Online" becomes too vague in today's technological age, since a good deal of the games fulfil that definition.
Right.Matt says that ESO isnt a traditional MMO.It's different. I think he means traditional in the sense of WoW,or GTA,or even Tera. Just to see what it is that makes ESO so special,I DLed a few other MMOs besides the ones I mentioned here.I found that they were all wanting.Each one had no depth,no life or warmth.It was like going through worlds that were devoid of other than flat empty questing without anything more to give.
There's something that ESO has that other MMOs do not.What that is will be different for each of us,but it is home to me.And I cant find that anywhere else.
I've only gotten that out of one other game. Morrowind.
You're hinting at other games for traditional but the only thing I take away differently when in comparison of those is that almost all content can be solo'd, the combat system is different from WoW, and of course the Auction system vs Guild House.
I've easily sunk 5,000 hours into Morrowind. ESO is nothing like Morrowind or any of the TES games. The lore is the same, and the visuals are similiar - and that is it. You can't compare a themepark game to sandbox games and say they're the same.
GTA is not an MMO.
So what makes a traditional MMO?
Let me repeat what is often described to me when people talk about what an MMO is (or rather, was)... "group content" pure and simple. Which is why those outdated thinkers raise such a stink when people talk about playing an 'MMO' solo; that an MMO shouldn't have solo content and you should be able to do things solo. That is often the most common mindset when old school MMO players discuss what a "traditional" MMO is.
Thus, I think Matt is saying, what I have, that the MMO players of yesterday are not the same MMO players of today, and thus, the old-school concept of an MMO is outdated as today's MMO players are not only casual players, but also, solo-oriented players. Thus, ESO is not a 'traditional' MMO in revolving around group content, instead it embraces the new MMO players by offering soloable content and the ability to go at your own pace, for casual players... while still offering some of the more 'traditional' content found in regular MMOs. Just my opinion.
something like that, yes - it is near to what he said towards the end - that MMO refers nowadays more to the technology behind it than to a certain play style or game concept.
[bold highlighting added by me]The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete.