I_killed_Vivec wrote: »
They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.
They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.
The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.
TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.
You don't seem to understand how an mmorpg works.
1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.
I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.
Obviously you consider ESO to be an MMORPG, otherwise you wouldn't seek to apply your rules as to how it should behave. And yet it does not behave how you expect it to...
Maybe your prejudices are not universally applicable.
Maybe there are no hard and fast rules.
Maybe ESO just wanted to be different.
Whatever, they have decided how they want to manage the game.
Apart from not meeting your preconceived ideas of how they should operate, any problems?
ESO is an mmorpg so I'm not sure what you're point is?
I_killed_Vivec wrote: »I_killed_Vivec wrote: »
They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.
They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.
The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.
TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.
You don't seem to understand how an mmorpg works.
1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.
I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.
Obviously you consider ESO to be an MMORPG, otherwise you wouldn't seek to apply your rules as to how it should behave. And yet it does not behave how you expect it to...
Maybe your prejudices are not universally applicable.
Maybe there are no hard and fast rules.
Maybe ESO just wanted to be different.
Whatever, they have decided how they want to manage the game.
Apart from not meeting your preconceived ideas of how they should operate, any problems?
ESO is an mmorpg so I'm not sure what you're point is?
My point is simply that they don't have to conform to what you might think a MMORPG should do.
No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.
An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.
Another thing is, the main storyline was not really what most focused on in TES games - I doubt that the majority of players have ever completed it in any TES game. There are just so many other things to do in a TES game, that many will just unfold their own story in the world, without to pay much attention to the main story line, or if, play through it rather early in their game to "get done with it" and enjoy what is really TES game play - questing in an open world environment, with the main story line either not started yet or "being done with so that the "real" game play can be enjoyed without interference of the "main story".
They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.
They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.
The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.
TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.
You don't seem to understand how an mmorpg works.
1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.
I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.
WalkingLegacy wrote: »Another thing is, the main storyline was not really what most focused on in TES games - I doubt that the majority of players have ever completed it in any TES game. There are just so many other things to do in a TES game, that many will just unfold their own story in the world, without to pay much attention to the main story line, or if, play through it rather early in their game to "get done with it" and enjoy what is really TES game play - questing in an open world environment, with the main story line either not started yet or "being done with so that the "real" game play can be enjoyed without interference of the "main story".
That's a big doubt and I'd like to disagree. I've beaten the main story so many times in the last three TES games with the exception of Skyrim (I have only beaten once - spent way too much time modding this time around)
The big difference is you really have to complete the main story in ESO. While an expansion to expand main story doesn't have to just focus on main story. It could continue the main fighters & mages guild. It could shake up the existing content. The point is they COULD expand big with an expansion.
They may not have it on the current agenda but that doesn't mean it's not something they would consider down the road. No need to attack the OP (not pointed at you Lysette)
I see the issue here is that this game does not cater to mmropg gamers, it was made for single player pce gamers and console gamers.
And this is an issue were facing in many mmorpgs these people came into the mmorpgs thinking they were like their single player games and they're not and the result has been the decimation of the mmo industry.
And each game that these players infect ultimatley dies out after 3 - 5 years because these players who want small updates with virtually no content get bored and walk away which leaves the real gamers feeling angry and betrayed.
I wont be responding to this forum any more it's pointless it's clear 90 percent of you have never touched an mmo before lol.
ZOS you keep giving these guys what they want so in three years I can laugh when this game is dead
WalkingLegacy wrote: »Matt Firor has been quoted with saying they are fine where the main story has left off and no current plans to extend it.
1. A Patch is broken down into three catagories
. Hotfix: Which is implemented to fix certain types of issues, This is a standard patch.
. Patch: A standard patch which is implemented to fix various bugs and or tweak existing Systems
. A major content patch, usually a named patch is either a medium to significant update to the game which included various fixes and new content
When hell freezes over!!!
Muhahahaw!
That's how some MMORPGs work. That does not mean that all MMORPGs work, or should work that way.I_killed_Vivec wrote: »
They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.
They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.
The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.
TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.
You don't seem to understand how an mmorpg works.
1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.
I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.
Obviously you consider ESO to be an MMORPG, otherwise you wouldn't seek to apply your rules as to how it should behave. And yet it does not behave how you expect it to...
Maybe your prejudices are not universally applicable.
Maybe there are no hard and fast rules.
Maybe ESO just wanted to be different.
Whatever, they have decided how they want to manage the game.
Apart from not meeting your preconceived ideas of how they should operate, any problems?
ESO is an mmorpg so I'm not sure what you're point is?
WalkingLegacy wrote: »Another thing is, the main storyline was not really what most focused on in TES games - I doubt that the majority of players have ever completed it in any TES game. There are just so many other things to do in a TES game, that many will just unfold their own story in the world, without to pay much attention to the main story line, or if, play through it rather early in their game to "get done with it" and enjoy what is really TES game play - questing in an open world environment, with the main story line either not started yet or "being done with so that the "real" game play can be enjoyed without interference of the "main story".
That's a big doubt and I'd like to disagree. I've beaten the main story so many times in the last three TES games with the exception of Skyrim (I have only beaten once - spent way too much time modding this time around)
The big difference is you really have to complete the main story in ESO. While an expansion to expand main story doesn't have to just focus on main story. It could continue the main fighters & mages guild. It could shake up the existing content. The point is they COULD expand big with an expansion.
They may not have it on the current agenda but that doesn't mean it's not something they would consider down the road. No need to attack the OP (not pointed at you Lysette)
I don't think that I have to complete the main storyline in ESO - I have alts in every faction, so there is no need for me to ever complete it - all DLCs can be accessed without to have completed it and I am not interested into becoming a heroine ever. So I do not have to complete the main storyline - I can happily ignore it - to reach max level is none of my goals.
Edit. I did as well never understand what people really mean with "beat the game" - I tend to enjoy a game and play it to have fun - if you see any TES game as beaten when you have completed the main quest, then you have seen nothing from the content which is out there in those games - the main storyline is neglectable.
Paulington wrote: »I wasn't aware we needed one. We get four mini expansions a year which in my opinion is the better system as it keeps the game fresh and new.
Maybe we get one in the future, like "TESO: Yokuda" where they add a whole continent, who knows? As it stands I prefer this method of mini expansions every three months..
WalkingLegacy wrote: »Matt Firor has been quoted with saying they are fine where the main story has left off and no current plans to extend it.
When/IF they do extend it I hope it is a big expansion.
Which is a problem seeing as how the main story ended with molag bal stating much worse was to come lol which implies that their was going to be additions to it, it seems that with the game going free to play they chose to scrap a huge portion of what they actually wanted to do.