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When will we see an actual expansion?

  • I_killed_Vivec
    I_killed_Vivec
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    Horus6 wrote: »
    Horus6 wrote: »
    Flaminir wrote: »
    Horus6 wrote: »
    Lenikus wrote: »
    ...
    We had Orsinium, a while back.

    No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.

    An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.

    They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.

    They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.

    The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.

    TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.

    You don't seem to understand how an mmorpg works.

    1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.

    I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.

    Obviously you consider ESO to be an MMORPG, otherwise you wouldn't seek to apply your rules as to how it should behave. And yet it does not behave how you expect it to...

    Maybe your prejudices are not universally applicable.

    Maybe there are no hard and fast rules.

    Maybe ESO just wanted to be different.

    Whatever, they have decided how they want to manage the game.

    Apart from not meeting your preconceived ideas of how they should operate, any problems? :)

    ESO is an mmorpg so I'm not sure what you're point is?

    My point is simply that they don't have to conform to what you might think a MMORPG should do.
  • Turelus
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    Horus6 wrote: »
    Horus6 wrote: »
    Flaminir wrote: »
    Horus6 wrote: »
    Lenikus wrote: »
    ...
    We had Orsinium, a while back.

    No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.

    An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.

    They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.

    They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.

    The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.

    TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.

    You don't seem to understand how an mmorpg works.

    1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.

    I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.

    Obviously you consider ESO to be an MMORPG, otherwise you wouldn't seek to apply your rules as to how it should behave. And yet it does not behave how you expect it to...

    Maybe your prejudices are not universally applicable.

    Maybe there are no hard and fast rules.

    Maybe ESO just wanted to be different.

    Whatever, they have decided how they want to manage the game.

    Apart from not meeting your preconceived ideas of how they should operate, any problems? :)

    ESO is an mmorpg so I'm not sure what you're point is?

    My point is simply that they don't have to conform to what you might think a MMORPG should do.

    But WoW has an auction house... :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Horus6
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    I see the issue here is that this game does not cater to mmropg gamers, it was made for single player pce gamers and console gamers.

    And this is an issue were facing in many mmorpgs these people came into the mmorpgs thinking they were like their single player games and they're not and the result has been the decimation of the mmo industry.

    And each game that these players infect ultimatley dies out after 3 - 5 years because these players who want small updates with virtually no content get bored and walk away which leaves the real gamers feeling angry and betrayed.

    I wont be responding to this forum any more it's pointless it's clear 90 percent of you have never touched an mmo before lol.

    ZOS you keep giving these guys what they want so in three years I can laugh when this game is dead
  • Humatiel
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    It's odd how the MMO of the year isn't made for mmo gamers, but I respect your right to not go down with your ship. Have a good day
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Masstershake
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    Horus6 wrote: »

    No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.

    An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.

    Before i quit swtor their latest expansion was free to subscribers and they called kotfe a expansion
    Meatwad gets the honeys G.
  • mb10
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    Oh you must have missed The Imperial City, Orsinium and The Thieves Guild.

    Check the crown store.


    lol.
  • WalkingLegacy
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    Lysette wrote: »
    Another thing is, the main storyline was not really what most focused on in TES games - I doubt that the majority of players have ever completed it in any TES game. There are just so many other things to do in a TES game, that many will just unfold their own story in the world, without to pay much attention to the main story line, or if, play through it rather early in their game to "get done with it" and enjoy what is really TES game play - questing in an open world environment, with the main story line either not started yet or "being done with so that the "real" game play can be enjoyed without interference of the "main story".

    That's a big doubt and I'd like to disagree. I've beaten the main story so many times in the last three TES games with the exception of Skyrim (I have only beaten once - spent way too much time modding this time around)

    The big difference is you really have to complete the main story in ESO. While an expansion to expand main story doesn't have to just focus on main story. It could continue the main fighters & mages guild. It could shake up the existing content. The point is they COULD expand big with an expansion.

    They may not have it on the current agenda but that doesn't mean it's not something they would consider down the road. No need to attack the OP (not pointed at you Lysette)

  • mb10
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    Horus6 wrote: »
    Lenikus wrote: »
    ...
    We had Orsinium, a while back.

    No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.

    An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.

    "free to subscribers" who pay monthly lmao
  • Flaminir
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    Horus6 wrote: »
    Flaminir wrote: »
    Horus6 wrote: »
    Lenikus wrote: »
    ...
    We had Orsinium, a while back.

    No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.

    An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.

    They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.

    They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.

    The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.

    TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.

    You don't seem to understand how an mmorpg works.

    1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.

    I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.

    I am very familiar & understand perfectly well thankyou!

    And my points weren't incorrect... look again and you'll see they are all very factual.... level cap increase, hints at future storyline expansion around other daedric princes,

    However you seem to be under the impression that everything should be the same.... and that ESO should follow the same (somewhat un-quantifiable) formula as other MMO's.

    Most of the people here have always said they do NOT want this to be another WoW clone, it's been a very consistent message from the majority on the forums since beta.

    On that basis (And fully accepting that some, such as yourself, will have different views on the frequency and size of expansions that you would prefer)... it does feel quite viable to approach it the way they are.

    It's not just a PC game remember... they ARE having to cater for the console market... they ARE having to cater for the solo players coming from Elder Scrolls franchise. This is a large part of their business model, and those customers simply wouldn't be likely to wait around for a year for a major expansion that you describe.

    You are trying to impose a very traditional PC MMO template on a game which is trying to cater for a more diverse audience. And that's why I feel the quarterley 'mini-expansions are a pretty good way to go.
    GM of the Unholy Legacy
    PC/EU/EP
  • Lysette
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    Lysette wrote: »
    Another thing is, the main storyline was not really what most focused on in TES games - I doubt that the majority of players have ever completed it in any TES game. There are just so many other things to do in a TES game, that many will just unfold their own story in the world, without to pay much attention to the main story line, or if, play through it rather early in their game to "get done with it" and enjoy what is really TES game play - questing in an open world environment, with the main story line either not started yet or "being done with so that the "real" game play can be enjoyed without interference of the "main story".

    That's a big doubt and I'd like to disagree. I've beaten the main story so many times in the last three TES games with the exception of Skyrim (I have only beaten once - spent way too much time modding this time around)

    The big difference is you really have to complete the main story in ESO. While an expansion to expand main story doesn't have to just focus on main story. It could continue the main fighters & mages guild. It could shake up the existing content. The point is they COULD expand big with an expansion.

    They may not have it on the current agenda but that doesn't mean it's not something they would consider down the road. No need to attack the OP (not pointed at you Lysette)

    I don't think that I have to complete the main storyline in ESO - I have alts in every faction, so there is no need for me to ever complete it - all DLCs can be accessed without to have completed it and I am not interested into becoming a heroine ever. So I do not have to complete the main storyline - I can happily ignore it - to reach max level is none of my goals.

    Edit. I did as well never understand what people really mean with "beat the game" - I tend to enjoy a game and play it to have fun - if you see any TES game as beaten when you have completed the main quest, then you have seen nothing from the content which is out there in those games - the main storyline is neglectable.
    Edited by Lysette on March 17, 2016 4:31PM
  • joker0137
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    When hell freezes over!!!

    Muhahahaw!

    :naughty:
    Just A White Line Nightmare

    PS4 EU server
  • Phinix1
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    Horus6 wrote: »
    Lenikus wrote: »
    ...
    We had Orsinium, a while back.

    No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.

    An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.

    I don't think it's in the business model. Tiny updates and micro-transactions are the order of the day.

    Apparently making sure the core engine graphics and sound remain functional doesn't factor high into that priority system.

    If it sounds like I'm disappointed it's because I am. I wouldn't mind the micro-grab if they could at least keep the engine functional. They could lean hard on existing content and I would continue to roll new characters every few months just for kicks because the core game was really good.

    But not if they can't even keep the graphics and sound engine working, even in the 32bit client.
  • Turelus
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    @Horus6 I think the issue here is that you see MMORPG as "WoW or WoW Clone" and not as what it actually is.

    This game by every definition is an MMORPG, however they've decided on a different business model and game design strategy that works for them.

    You say players who want small updates will get bored and walk away, however this doesn't change the fact that what we're getting right now is the same thing as we would be getting if we waited a year.

    Massive Expansion 1:
    Imperial City, Orsinium, Thieves Guild, Dark Brotherhood.

    That's one years work and everything we have had and will have with Dark Brotherhood will have just been packaged up under a single name.

    We also would have been sat twiddling our thumbs with nothing to do for a year. Every trial had been beaten, every dungeon was farmed, every level cap reached, most achievements completed, no interesting styles for crafting, only Craglorn/Cyrodiil for daily quests.

    However because we got the updates in three month instalments we've had new content and will continue to have new content to keep us engaged and entertained whilst we wait for the next batch.

    At this point I am wondering if you're just trolling because you don't seem to understand that what we have now is exactly what you're asking for just released in chunks with less waiting times.

    As for not touching these forums that's fine, and I hope you find what you're looking for in one of those "real MMO's" you keep talking about.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • I_killed_Vivec
    I_killed_Vivec
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    Horus6 wrote: »
    I see the issue here is that this game does not cater to mmropg gamers, it was made for single player pce gamers and console gamers.

    OK, so ESO was made for single players and does not cater for MMORPG players (maybe someone should tell them).
    Horus6 wrote: »
    And this is an issue were facing in many mmorpgs these people came into the mmorpgs thinking they were like their single player games and they're not and the result has been the decimation of the mmo industry.

    But you just said that this one was made for single players...
    Horus6 wrote: »
    And each game that these players infect ultimatley dies out after 3 - 5 years because these players who want small updates with virtually no content get bored and walk away which leaves the real gamers feeling angry and betrayed.

    But why would they get bored when they are getting what they want? And won't the "real" gamers have got bored and left long before?
    Horus6 wrote: »
    I wont be responding to this forum any more it's pointless it's clear 90 percent of you have never touched an mmo before lol.

    ZOS you keep giving these guys what they want so in three years I can laugh when this game is dead

    Sweetie, don't go! ZoS needs you to show them why their approach is wrong.

    As indeed it might be. In fact I wouldn't be surprised to see ZoS roll up 4 or 5 DLC into a single, discounted expansion. But in the meantime I think their drip feed of new content is keeping much of the player population (the silent casuals) quite happy.
  • Elsonso
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    Matt Firor has been quoted with saying they are fine where the main story has left off and no current plans to extend it.

    Not sure where he said he was happy with how the main quest left off.

    Horus6 wrote: »
    1. A Patch is broken down into three catagories

    . Hotfix: Which is implemented to fix certain types of issues, This is a standard patch.

    . Patch: A standard patch which is implemented to fix various bugs and or tweak existing Systems

    . A major content patch, usually a named patch is either a medium to significant update to the game which included various fixes and new content

    DLC is not a patch. This is incorrect use of the term "patch".
    XBox EU/NA:@ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • Xendyn
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    Aye, @Turelus we had a taste of that when everything came to a screeching halt because they were changing the business model and working on console launch.

    I wouldn't want to do that again. I'll take the quarterly updates as far as that part of their plan goes.


    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Lysette
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    joker0137 wrote: »
    When hell freezes over!!!

    Muhahahaw!

    :naughty:

    Have a look at this - it goes will with your statement.

    http://www.pinetree.net/humor/thermodynamics.html

    given that is more a joke for academics.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Horus6 wrote: »
    Just like the title says when will we get an actual expansion so far all we've gotten is major patches.

    You can't expect them to release a expansion every three months or so. It's either yearly large expansion or quarterly DLC.
  • Acsvf
    Acsvf
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    Horus6 wrote: »
    Horus6 wrote: »
    Flaminir wrote: »
    Horus6 wrote: »
    Lenikus wrote: »
    ...
    We had Orsinium, a while back.

    No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.

    An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.

    They weren't free...., you had to pay your sub to get them. And you lose access if you drop your sub. If you aren't subscribing they had to be paid for.

    They have had new content in.... and whole new zones. But keep in mind these are bite sized chunks as they are coming approx every 14 weeks. One of them did come with a level cap increase... but then the next one didn't because of community outcry. You simply can't have a level increase every 14 weeks with the old vet level system.

    The beauty of the original story is that there are a lot of other daedric princes that can be used to continue it.... we've seen some spoilers of that in the past couple... but also hints at future stories involving Mephala etc.

    TLDR: They ARE expansions... but they are smaller bite sized expansions consistant with the fact they are releasing more frequently now than 1 a year as if it was a major expansion.

    You don't seem to understand how an mmorpg works.

    1. Pay to play mmorpgs charge peopel a monthly subscription, those people that pay for the subscription get access to the game. A major content patch is free to subscribers, an expansion is not and costs on average 49 - 60 dollars.

    I understand a lot of console gamers and even single player pc gamers are not familiar with this system but the point your trying to make is moot as it's incorrect.

    Obviously you consider ESO to be an MMORPG, otherwise you wouldn't seek to apply your rules as to how it should behave. And yet it does not behave how you expect it to...

    Maybe your prejudices are not universally applicable.

    Maybe there are no hard and fast rules.

    Maybe ESO just wanted to be different.

    Whatever, they have decided how they want to manage the game.

    Apart from not meeting your preconceived ideas of how they should operate, any problems? :)

    ESO is an mmorpg so I'm not sure what you're point is?
    That's how some MMORPGs work. That does not mean that all MMORPGs work, or should work that way.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Acrolas
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    It's just not worth it to develop and manufacture retail packages when none of them work straight out of the box.
    MMOs should embrace the digitally delivered content approach, because that's a core feature of the genre.

    My physical copy of ESO is a paperweight. It does nothing except kick off hours of epic downloading.
    signing off
  • Waffennacht
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    Why would I pay for the game, pay to play, and then have to pay for an "expansion" ?

    No wonder why PCers are so up tight, they are spending a fortune to play a Game
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • dodgehopper_ESO
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    Horus6 wrote: »
    Lenikus wrote: »
    ...
    We had Orsinium, a while back.

    No, Orsinium, Imp, and thieves guild were all major patches which is why they're all free to subscribers.

    An expansion comes with a lot of new content, including level cap increase, a continuation of the main story lien and so on.

    1. We are already getting a lot of new content via DLC.
    2. I don't want level cap increases. Let them continue with this Champion Point idea they've obviously committed to.
    3. A continuation of the main storyline would be cool, but I suspect that with Molag Bal thwarted it would need to be a new Daedric prince, Mannimarco, or Tharn plot. I suspect we'll see these kinds in DLC's.
    4. I prefer them releasing content quarterly than once a year for an expansion. It means they spread out the fun. When Stargate was going to have an mmo they were talking about doing weekly mini-expansions. I still like the notion of little bite sized expansions of content myself. Giving them a bunch of little deadlines I think also puts the developers feet to the fire. Its good for them and us. Win-win.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • bedlom
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    Never! ESO content drops are more DCUO than WOW or EQ2.
    Besides I don't think ESO would do well making people wait a year for new content.
  • TequilaFire
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    Hmm, smell troll. :D
  • Garldeen
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    FFXIV has an interesting approach. Ok they have subscription, but lots of updates - new PVP mode this week and new dungeons earlier this month. They added a very large expansion last year with another one expected within the next year. ESO could have perhaps gone down that road but we all know what happened to the subscription model.

    As a side note. I'm too low to play the new FFXIV Feast PVP but love the idea of of short battles and then a 'season' lasting a few months where the winners get rewards. If you win battles you move up the table, lose and you move down. Would love to see that in ESO

    Edited: Heavensward came out last year not last month!
    Edited by Garldeen on March 17, 2016 4:57PM
  • WalkingLegacy
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    Lysette wrote: »
    Lysette wrote: »
    Another thing is, the main storyline was not really what most focused on in TES games - I doubt that the majority of players have ever completed it in any TES game. There are just so many other things to do in a TES game, that many will just unfold their own story in the world, without to pay much attention to the main story line, or if, play through it rather early in their game to "get done with it" and enjoy what is really TES game play - questing in an open world environment, with the main story line either not started yet or "being done with so that the "real" game play can be enjoyed without interference of the "main story".

    That's a big doubt and I'd like to disagree. I've beaten the main story so many times in the last three TES games with the exception of Skyrim (I have only beaten once - spent way too much time modding this time around)

    The big difference is you really have to complete the main story in ESO. While an expansion to expand main story doesn't have to just focus on main story. It could continue the main fighters & mages guild. It could shake up the existing content. The point is they COULD expand big with an expansion.

    They may not have it on the current agenda but that doesn't mean it's not something they would consider down the road. No need to attack the OP (not pointed at you Lysette)

    I don't think that I have to complete the main storyline in ESO - I have alts in every faction, so there is no need for me to ever complete it - all DLCs can be accessed without to have completed it and I am not interested into becoming a heroine ever. So I do not have to complete the main storyline - I can happily ignore it - to reach max level is none of my goals.

    Edit. I did as well never understand what people really mean with "beat the game" - I tend to enjoy a game and play it to have fun - if you see any TES game as beaten when you have completed the main quest, then you have seen nothing from the content which is out there in those games - the main storyline is neglectable.

    If you want the skillpoints - you must do the main story and all the quests that give you skillpoints.
  • Toxic_Hemlock
    Toxic_Hemlock
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    GW2 went the "expansion" route after players complained that a constant release of minor things was to much of a pain to keep up with, you want to know what happened?

    They spent over a year giving the players nothing in order to release an expansion that was smaller than Orsinium when finished. ONE YEAR!

    You may be all for the expansion route, but I personally want to have actual content added over time!
  • dodgehopper_ESO
    dodgehopper_ESO
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    Paulington wrote: »
    I wasn't aware we needed one. We get four mini expansions a year which in my opinion is the better system as it keeps the game fresh and new.

    Maybe we get one in the future, like "TESO: Yokuda" where they add a whole continent, who knows? As it stands I prefer this method of mini expansions every three months. :smiley:.

    Yokuda sunk. TESO: Akavir I think is a lot more likely.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Horus6 wrote: »
    Matt Firor has been quoted with saying they are fine where the main story has left off and no current plans to extend it.

    When/IF they do extend it I hope it is a big expansion.

    Which is a problem seeing as how the main story ended with molag bal stating much worse was to come lol which implies that their was going to be additions to it, it seems that with the game going free to play they chose to scrap a huge portion of what they actually wanted to do.

    (Warning some Spoilers)

    This opens it up for the machinations of other Princes, which they've already stated is coming. Molag Bal made his move with the planemeld, but by breaking Alessia's pact I think all daedra have an 'in' to Tamriel til the dragonfires are lit again. This is why it is so bad that Tharn takes the Chim el-Adabal while you are knocked unconscious. By all rights the Vestige should relight the dragonfires, and without doing that Tamriel by my understanding is still at risk.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • lihentian
    lihentian
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    likely never.. if they do a expansion they can only sale it for $40~50 if they split one expansion into ten pieces and each sale for $20, they made $200....
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