I don't care how complicated they try to spin the "problem". It is a simple check when you receive a new mundus.
if (mundusCount > 0 || twiceBorn == false)
{
removeAllMundus();
}
It's not rocket surgery, and if it's any more complicated than that, then you seriously need to review your code base.
Emma_Eunjung wrote: »Refuse2GrowUp wrote: »There is a @FENGRUSH video that has been the topic of far too many threads here in the forums, where he is ranting about the problems in the game.
Well, this to me is one of the biggest problems of this game. I cannot think of another MMO or game with competitive leaderboards or competitive PvP that takes this long to patch exploits and does absolutely nothing to punish the egregious users of the exploit.
I came to this game from Diablo 3 on console. D3 on PC has a massive following and extremely competitive leaderboards. Blizzard will patch exploits overnight to protect their leaderboards. And, for the most part, Blizzard is quick with the banhammer. Console D3 was unfortunately not treated with the same due diligence and was over run with exploits and cheats. It completely ruined the console experience. So, I was excited to come to this game...a game with a controlled server. I brought a lot of D3 buddies over because of the opportunity to play a more socially interactive game and to compete fairly.
Well, thus far exploits that I know of include:
* Multi-proccing Camo Hunter to do 10 min vCoA runs or insta wipe entire zergs in PvP
* Double Mundus stone buff without TBS
* Getting both werewolf and Vamp at the same time...back when you didn't have to have a skill slotted for regens
* Multi proc Rearming Trap to easy clear IC dungeons or wipe groups in PvP
* Unlimited stam
* Axeploit
*** Feel I am forgetting a lot, but I am half asleep atm.
Now players can get any and every mundus stone they want. And contrary to @Slaxis 's claim that having multiple mundus stones doesn't give a player much of an advantage, it does. It gives a massive advantage! The Twice Born Star set was the top DPS set for most builds, and still is for some. And TBS has suboptimal 2, 3, and 4 set bonuses. If I can get more crit chance, more crit damage, spell/weapon dmg, more max stats (all three), more regens (all three), plus extra damage mitigation, all while running a high damage set like Julianos, Hundings, Morkuldins, or Spell Power Cure, then my stats are going to FAR exceed anyone's who isn't cheating...especially if I am running all divines.
The advantage this would provide in PvP is unparalleled. Furthermore, it would make it much easier to either beat vMSA, if you were otherwise unable, or get a better score than you otherwise could. And with the most powerful weapons in the game locked behind this content, this is a big foul. Then, of course, there are the weekly and PvP leaderboards, from which the items received either equal a more powerful build or an often substantial profit from a trader sale. Earning Emperor or a weekly via the use of an exploit(s) not only earns the exploiting player something they should not have otherwise received, but it also takes said rewards away from a player who did earn them.
In a game with competitive PvP and competitive leaderboards, the devs MUST take exploits seriously. For the life of me, I cannot understand why the devs do not patch this stuff quicker and why the banhammer isn't brought slamming down (temp bans at least).
FFS, most of the popular streamers are using axeploit in their vMSA clear and in PvP. They claim they are doing so to help get it patched quicker, but the reality is they are using it for an unfair advantage.
This game is very quickly becoming a complete joke in terms of fair competition. It has already driven several of my competitive buddies away from the game and is massively detracting from my experience.
@ZOS_GinaBruno I really hope the ZOS team will finally say enough is enough. Patch this quickly and mass ban anyone with more than two mundus stones (easy algorithm). Players can easily appeal the ban and, on a case-by-case, have the ban lifted with ample supporting cause. Furthermore, roll back players accounts to when they first picked up an extra mundus so that they lose whatever benefits they got from the exploit.
I agree with everything you said except the last part about banning. Firstly, if ZOS could design an algorithm to detect multiple mundus stones and ban players, why don't they simply design an algorithm to check for extra mundus stones and REMOVE them? Secondly, my understanding is that players can receive this exploit without even trying, and there's nothing they can do about it once they get it. Banning players under those circumstances would just be wrong.
I_killed_Vivec wrote: »I don't care how complicated they try to spin the "problem". It is a simple check when you receive a new mundus.
if (mundusCount > 0 || twiceBorn == false)
{
removeAllMundus();
}
It's not rocket surgery, and if it's any more complicated than that, then you seriously need to review your code base.
It is a bit more complicated - if you have twice born then if mundusCount is 0 or 1 you add a mundus, if it's 2 then you replace one (I'm not sure how it works - can you only replace the second mundus?).
Obviously if you don't have twice born then you don't need to check mundusCount > 0. It is always safe to clear the mundus immediately prior to allocating a new one (even if you don't have one...).
Haxnschwammer wrote: »The whole thing reminds me of the story how the animation canceling exploit was "fixed" :
we fix it tommorow!
we fix it next week!
we fix it next patch!
We fix it!
we still plan to fix it!
It's skilled play, go on, use it...https://www.youtube.com/watch?v=cOCD_Jzre3c
AddictionX wrote: »I got told in another forum post with a compilation of bugs by the OP not to be a "whistle blower" and refused to explain any said bug because "it was already addressed"
This mentality is very backwards.
You should always give the Company a Chance to fix Problems before you make something public. But as we have seen at BMW (and other Manufactorers) Car Hacks and many other Examples, Companys tend to being lazy and dont fix because the Majority dosnt knows about it.
Zenimax was aware of this gamebraking Bug for a very long Time. Idk if they were lazy or just cant find a quick Solution but they had much Time to fix it.
Refuse2GrowUp wrote: »
In a game with competitive PvP and competitive leaderboards, the devs MUST take exploits seriously. For the life of me, I cannot understand why the devs do not patch this stuff quicker
They don't know how to. THey must have lost a lot of people who made the original code because they clearly don't have a clue how to manage it anymore.
They lost Paul Sage, Maria Aliprando, and Nick Konkle. All of them key players. Now were stuck with Wrobel wearing all the hats, spreading his seed, melting people in Wall Of Elements, building Templar houses, Shield Breaker, and Vicious Death.
Refuse2GrowUp wrote: »
In a game with competitive PvP and competitive leaderboards, the devs MUST take exploits seriously. For the life of me, I cannot understand why the devs do not patch this stuff quicker
They don't know how to. THey must have lost a lot of people who made the original code because they clearly don't have a clue how to manage it anymore.
They lost Paul Sage, Maria Aliprando, and Nick Konkle. All of them key players. Now were stuck with Wrobel wearing all the hats, spreading his seed, melting people in Wall Of Elements, building Templar houses, Shield Breaker, and Vicious Death.
They lost Paul Sage, Maria Aliprando, and Nick Konkle. All of them key players. Now were stuck with Wrobel wearing all the hats, spreading his seed, melting people in Wall Of Elements, building Templar houses, Shield Breaker, and Vicious Death.
I've long believed exploits should be fully disclosed publicly to force ZOS' hand in fixing them. The hush-hush policy servers nobody but the exploiters. However, this IS their game and their forum, so we have to play by their rules.
Yes, this Post is about the Mundus Stone Exploit but i want post how it works. Not yet.
There is a huge gamebreaking Bug in this Game that Zenimax is aware of but decided to dont fix asap or wasnt able to fix. A Bug with that you can get as much Mundus Stones as you want, without using Twice Born Star or more as 2 Mundus Stones if you use this Set.
There were and are a lot of Players in the Rankings from which we (an Zenimax to) knows that they use this Exploit to get multiple Mundus Stones but nothing happens with them. No Fix, no Ban, nothing.
Zenimax promised that they will fix the Exploit short after TG goes Live and they will reset the Leaderboards after the Fix. What we have now is a Reset of the Leaderboards without fixing the Exploit and the old Cheaters can still dominate the Leaderboards and maybe stand there for a long Time until CP Capraises will equal the Power of the Exploit or Zenimax is reseting the Leaderboards again.
So,
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_KaiSchober
Do we have, for the Spirit of Fairness, to publish a detailed Guide about the Exploit so everyone has the Chance to beat the Cheaters on the Leaderboards with equal Weapons or do you plan the reset the Leaderboards again right after the Fix in the next Patch. Whenever that Patch will come.
Sincerely
Maddux
RedRoomGaming wrote: »FYI this was being "investigated" in April 2015. Please see here http://forums.elderscrollsonline.com/en-GB/discussion/168172/no-word-on-the-3-mundus-stone-exploit