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Fengrush's new video was depressing

  • Dubhliam
    Dubhliam
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    People tend to forget that streamers like FENGRUSH and others make money off their streaming pages from hits on that page by their "followers" So in a real sense they really don't care about the game they're playing, other then the amount of money their streaming pages make. That's why they whine when things don't go their way. Streamers don't care about making your gaming experiance better, they only care about making THEIR gaming experiance better. The game will be better off without them. (Now the players who make video game guilds to help other players are great and add to the game community, FENGRUSH and his type don't add anything to the game.)

    It's not just the streamers, the best pvp guilds are all leaving the game. Casual won, let them keep this boring quest simulator to themselves. They could literally make this game a single player game and 90% of the community (CASUALS) wouldn't even bother.

    People leave games all the time. Noone cares.

    Could you then point out the reason why WoW is/was so successful for so long?
    >>>Detailed Justice System Concept thread<<<
  • rotaugen454
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    He's entitled to his opinion, just like every other player. I've been playing since Beta, and haven't burned out yet. That is probably because I am married, have kids, and a busy career. I don't get more than an hour a day on weekdays, a bit more on weekends. Playing any game 8-12 hours a day every day would just turn it into a job for me, which is not why I play computer games. I have to think that would burn ANYONE out eventually.
    I'm ok with having some hardcore content. Trials and such that only the very best of the best can finish. I'm only up to stage 7 of Maelstrom and may or may not finish. That's fine. If there are trials I can't possibly do without joining a specific group of people who are completely min/maxed, that is ok too. I won't ever be emperor, and I am fine with that. Let the hardcore players have some parts of the game that are theirs, and make most of it completeable by the average player. Let hardcore players get some titles for achievments that the vast majority can never complete. The rest of us will just enjoy the parts we are able to do.
    "Get off my lawn!"
  • Takes-No-Prisoner
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    Sausage wrote: »
    Oh, the PVP Prophet is gone. I for one will not miss him, theres thousand of other. I bet no-one of them could beat me in real PVP games like Mortal Kombat X, wheres your Messiah then?

    I might need to pick up MK XL. I'm not the greatest at MK, but oh boy do I respect MK a lot for coming back onto the Fighting Game Community spotlight in the past few years. It's great to see such a classic American made game come back :):):)

    I'm also waiting for Alex to drop in SF5. But I'm not as hyped as I am for Guile to come back to SF5.
    Edited by Takes-No-Prisoner on March 15, 2016 1:59PM
  • jamesharv2005ub17_ESO
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    Dubhliam wrote: »
    People tend to forget that streamers like FENGRUSH and others make money off their streaming pages from hits on that page by their "followers" So in a real sense they really don't care about the game they're playing, other then the amount of money their streaming pages make. That's why they whine when things don't go their way. Streamers don't care about making your gaming experiance better, they only care about making THEIR gaming experiance better. The game will be better off without them. (Now the players who make video game guilds to help other players are great and add to the game community, FENGRUSH and his type don't add anything to the game.)

    It's not just the streamers, the best pvp guilds are all leaving the game. Casual won, let them keep this boring quest simulator to themselves. They could literally make this game a single player game and 90% of the community (CASUALS) wouldn't even bother.

    People leave games all the time. Noone cares.

    Could you then point out the reason why WoW is/was so successful for so long?

    WoW has lost over 6 million subscribers and finally stopped reporting sub numbers. That being said its popular because #1 its been around since 2004. #2 it will play on almost any computer. for example my cousin plays it on a all in one HP he bought 5 years ago. #3 lots of people got their friends into it. So ya thats why it was popular. Honestly if you count up the players ESO has they are getting close to what WoW has now.

    I would bet since blizzard stop reporting sub numbers they have lost prob 1 million or more. So ya prob not the best example to use. Lots of people like mcdonalds as well. I wouldnt eat there tho.
  • Robbmrp
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    For those of us who have been here since beta, he hits the nail on the head about everything he discusses. @ZOS will only be able to keep short term players happy with thier DLC updates. More and more people that have been here from the start will leave with each DLC that doesn't update Trials to max level, doesn't make PVP changes that actually work or bring in other forms of PVP.

    Imperial City was a great DLC for what, a Month??? People stopped going there less than one month after it was released.

    The more DLC's they bring in that don't level ALL Trials up and add in new PVP features/types of PVP the more players they will lose on a consistent basis.

    And by PVP changes, I mean adding in things like battlegrounds, arenas, small scale PVP. Not changing every existing spell and calling it a class balance. Balance isn't going to keep people going into Cyrodil. You can only capture so many resources and keeps until it's boring. @ZOS needs to change the way they do things pretty quickly or they won't have anyone but new players here.

    Every player lost, is future revenue lost.....
    NA Server - Kildair
  • goatlyonesub17_ESO
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    I haven't ever played any MMO other than ESO, so I don't have a baseline to compare Zenimax-ESOplayer relations with the relations between MMO-hosts-and-players in general.

    But move apart from MMO's to business generally, and what Feng Rush said does resonate a bit. A business focused mostly on drawing in customers, but not on keeping them happy once a big initial payout has been made... yes, I have heard of such things. Does the policy come from the top? You bet. It would pretty much have to.

    Consider the way bank officers speak to you when you are considering taking out a loan, with how they speak to you later, once you're hooked with debt to them. Or how eager insurance companies are to take your money, but then they send out adjusters who look for ways to weasel out of paying when what you insured takes damage. Or compare the friendliness and understanding from customer service that was promised before you became a customer with the treatment that you actually get after you've become a disappointed customer. We've all noticed how their friendly smiles turn into predator's grins, capped teeth morphing into shark's teeth, etc.

    Still, ESO is my first MMO, and I've no background noise level to compare it with.
    "Argonians have fat, scaly tails." —Rissa Manyclaws.
    "Once upon a time there were three sisters: Delicious, Delightful, and Disgusting. Now, Delicious and Delightful were both very pretty girls..." —Brendalyn Jurarde.
    "I smell to the nobility." —Indrasa Avani.
    "A bargain with an animal is not a contract made." —Haderus Atrimus.
    "Redguard makeup for sale. Free samples. Secret ingredients. Unique application method. Lots of satisfied customers." —The Mudball Goblin (aka, Cognac Vinecroft)
    "Your armor looks like underwear." —Shuns-the-Knife.
  • dennissomb16_ESO
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    Dubhliam wrote: »
    People tend to forget that streamers like FENGRUSH and others make money off their streaming pages from hits on that page by their "followers" So in a real sense they really don't care about the game they're playing, other then the amount of money their streaming pages make. That's why they whine when things don't go their way. Streamers don't care about making your gaming experiance better, they only care about making THEIR gaming experiance better. The game will be better off without them. (Now the players who make video game guilds to help other players are great and add to the game community, FENGRUSH and his type don't add anything to the game.)

    It's not just the streamers, the best pvp guilds are all leaving the game. Casual won, let them keep this boring quest simulator to themselves. They could literally make this game a single player game and 90% of the community (CASUALS) wouldn't even bother.

    People leave games all the time. Noone cares.

    Could you then point out the reason why WoW is/was so successful for so long?

    WoW was successful because they catered to the average casual player AND added enough elite end game for the 60+ hour a week crowd. Look at wow raiding as example. You have casual weekly pug raids that anyone can participate in, regular raids with a couple of levels of difficulty/reward depending on your guilds abilities/determination and then they have mythic level raids for the 1%. It was not like that at release, it took a couple years for Blizzard to see this and that is when their subscriptions jumped massively and stayed strong for years
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Robbmrp wrote: »
    For those of us who have been here since beta, he hits the nail on the head about everything he discusses. @ZOS will only be able to keep short term players happy with thier DLC updates. More and more people that have been here from the start will leave with each DLC that doesn't update Trials to max level, doesn't make PVP changes that actually work or bring in other forms of PVP.

    Imperial City was a great DLC for what, a Month??? People stopped going there less than one month after it was released.

    The more DLC's they bring in that don't level ALL Trials up and add in new PVP features/types of PVP the more players they will lose on a consistent basis.

    And by PVP changes, I mean adding in things like battlegrounds, arenas, small scale PVP. Not changing every existing spell and calling it a class balance. Balance isn't going to keep people going into Cyrodil. You can only capture so many resources and keeps until it's boring. @ZOS needs to change the way they do things pretty quickly or they won't have anyone but new players here.

    Every player lost, is future revenue lost.....

    Ok #1 Im a long term player as you can tell by my forum name. I love the DLCs except for IC. You know why IC was a flop? Because people dont like to be ganked and looted. I said it was a bad idea then and Ive been proven right. PVP people didnt like IC and PVE people didnt like IC. For the most part anyways Im sure some people liked IC on both sides. I didnt bother buying it. Ill not pay to be ganked and looted.

    PVP isnt going to bring people into the game. Just isnt going to happen. They arent going to spend time making all this stuff you asked for when they did it once and noone liked it.
  • Selstad
    Selstad
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    It's not just the streamers, the best pvp guilds are all leaving the game. Casual won, let them keep this boring quest simulator to themselves. They could literally make this game a single player game and 90% of the community (CASUALS) wouldn't even bother.

    Over the years, I've seen a rather perplexing increase in the necessity to "categorize" gamers of MMO into groups, and somewhat "lower" their worth based on them being "casual", and how much "more" a "hardcore" is worth. Lets just examine that for a bit, the hardcore are leaving and the casual are staying. Wouldn't that suggest that casual are more worth than hardcore - from a business perspective - and as such, it's more money for them making content that casual players like?

    Not that it matters that much, it's a childish categorizing that has no meaning to it at all, and those that are most strung up on it, aren't that "hardcore" to begin with, but they seem to have a "deep" craving and need to be "elevated", being "better" than the "filthy casual" players. Makes me wonder if they're compensating for something.
  • anitajoneb17_ESO
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    Robbmrp wrote: »
    More and more people that have been here from the start will leave with each DLC that doesn't update Trials to max level

    That alone shows that you don't really know what you are talking about. Just like Fengrush.
    Are you not aware that veteran ranks are going away with next update in June ? That explains why they didn't bother (rightfully so) upgrading the old trials to VR16 - with all the balancing issues that it might have caused.

    .


  • SneaK
    SneaK
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    Power Level 5000
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • SemiD4rkness
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    Robbmrp wrote: »
    For those of us who have been here since beta, he hits the nail on the head about everything he discusses. @ZOS will only be able to keep short term players happy with thier DLC updates. More and more people that have been here from the start will leave with each DLC that doesn't update Trials to max level, doesn't make PVP changes that actually work or bring in other forms of PVP.

    Imperial City was a great DLC for what, a Month??? People stopped going there less than one month after it was released.

    The more DLC's they bring in that don't level ALL Trials up and add in new PVP features/types of PVP the more players they will lose on a consistent basis.

    And by PVP changes, I mean adding in things like battlegrounds, arenas, small scale PVP. Not changing every existing spell and calling it a class balance. Balance isn't going to keep people going into Cyrodil. You can only capture so many resources and keeps until it's boring. @ZOS needs to change the way they do things pretty quickly or they won't have anyone but new players here.

    Every player lost, is future revenue lost.....

    Ok #1 Im a long term player as you can tell by my forum name. I love the DLCs except for IC. You know why IC was a flop? Because people dont like to be ganked and looted. I said it was a bad idea then and Ive been proven right. PVP people didnt like IC and PVE people didnt like IC. For the most part anyways Im sure some people liked IC on both sides. I didnt bother buying it. Ill not pay to be ganked and looted.

    PVP isnt going to bring people into the game. Just isnt going to happen. They arent going to spend time making all this stuff you asked for when they did it once and noone liked it.

    Only casuals didn't like IC. Too complex for them they just want to quest.
  • jamesharv2005ub17_ESO
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    Robbmrp wrote: »
    More and more people that have been here from the start will leave with each DLC that doesn't update Trials to max level

    That alone shows that you don't really know what you are talking about. Just like Fengrush.
    Are you not aware that veteran ranks are going away with next update in June ? That explains why they didn't bother (rightfully so) upgrading the old trials to VR16 - with all the balancing issues that it might have caused.

    .


    I run trials all the time. I dont want to run the old trials at v16. I like the new trial. He says "Oh one new trial in five months!". Well some of us take our time and can only run these trials on the weekends. To people like me we are just now finishing up the last trial. I think sometimes people who can play literally 24 hours a day like to think everyone is like themselves. Thats simply not true.
  • ZOS_CoriJ
    ZOS_CoriJ
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    While the discussion and debate of the game itself is fine, we will be closing this thread out as a duplicate as there have been multiples of this thread discussion running through General Discussion.

    If you would like to continue this discussion, please refer to the following thread on this discussion:
    http://forums.elderscrollsonline.com/en/discussion/253175/this

    Thank you for your understanding.
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