When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
leepalmer95 wrote: »When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
He ran into blab and died.
Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buffleepalmer95 wrote: »When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
He ran into blab and died.
Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.
Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buffleepalmer95 wrote: »When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
He ran into blab and died.
Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.
just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute
@rokrdt05
False - They changed it a while ago. Empower doesn't apply to any DoTs (Radiant Destruction, Proxy, Jabs, Volley)
Anything that does damage over time without an initial hit.
Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buffleepalmer95 wrote: »When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
He ran into blab and died.
Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.
just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute
that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.

Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buffleepalmer95 wrote: »When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
He ran into blab and died.
Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.
just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute
that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.
You been playing for like 3 months, cool off your guns cowboy.
Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buffleepalmer95 wrote: »When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
He ran into blab and died.
Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.
just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute
that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.
You been playing for like 3 months, cool off your guns cowboy.
IKR lol. But its cool. Im actually trying to learn from him right now. I dont have much experience.
Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buffleepalmer95 wrote: »When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
He ran into blab and died.
Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.
just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute
that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.
You been playing for like 3 months, cool off your guns cowboy.
IKR lol. But its cool. Im actually trying to learn from him right now. I dont have much experience.
If you need any other advise feel free to message me on the forums too, I'm on PC but happy to help.
To put it into perspective:
Executioner: 11 hits from full health
Killers Blade: 11 hits from full health
Endless Fury: 14 hits from full health
Radiant Destruction: 6 ticks from full health.
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Also...how in the hell do you have 46k Magicka...
Mean while i'm stuck with 34k.....Man being Argonian sucks ass

leepalmer95 wrote: »
leepalmer95 wrote: »
Seconded. How the hell are her stats that high, I know she popped a pot but still that max magicka....