Maintenance for the week of March 2:
• PC/Mac: No maintenance – March 2

Jesus Beam vs. Other Executes

  • Parafrost
    Parafrost
    ✭✭✭
    Dragon knight. My reflect sometimes doesnt go off.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Parafrost
    Parafrost
    ✭✭✭
    I run a snb and 2h build. With wrecking blow when i want to do the wb + leap combo
  • Parafrost
    Parafrost
    ✭✭✭
    snb bar: Igneous shields, dragon fire scales, pierce armor, heroic slash and vigor with dawnbreaker as ult

    2h bar: wrecking blow, unstable flame, rally, executioner and crit charge. Dragon leap as ult
  • Parafrost
    Parafrost
    ✭✭✭
    Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buff
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.

    Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.
    Edited by Parafrost on March 15, 2016 12:30AM
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Parafrost wrote: »
    Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buff
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.

    Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.

    just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute
    Edited by Lexxypwns on March 15, 2016 12:43AM
  • LilyOra
    LilyOra
    ✭✭✭
    I think a shoutout to Jules is appropriate for setting this up and putting the effort in to investigate the different executes and sharing it with us <3

    Personally I like RD atm because I love my little templar to bits and I guess I can admit that I'm prob biased. Its great to use to finish off baddies (even before the patch) so I say nay for a nerf ;P

    But that being said I think we can all agree the devs need to actually spend some time checking it out properly to either rework it if it is indeed a little too OP OR quash any theory's that it is too OP, because as much as they are saying its working as intended, we all know how well many other notorious skills 'work as intended'.Do you really want to run around with an unbalanced skill? I know I don't, I'd rather know that I killed someone fair and square tyvm.

    Eh but what the fudge do I know ;)

    What I do know is after a long day at work I'm looking forward to seeing all of you bada$$es in Cyro tonight for us to conquer our common enemy - Molag Lag
  • Parafrost
    Parafrost
    ✭✭✭
    Lexxypwns wrote: »
    Parafrost wrote: »
    Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buff
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.

    Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.

    just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute

    that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.
    Edited by Parafrost on March 15, 2016 12:50AM
  • rokrdt05
    rokrdt05
    ✭✭✭✭
    blabafat wrote: »
    @rokrdt05

    False - They changed it a while ago. Empower doesn't apply to any DoTs (Radiant Destruction, Proxy, Jabs, Volley)

    Anything that does damage over time without an initial hit.

    @blabafat

    Hmmm... I guess I missed that change then and apologize for the misinformation.

    Do you remember by chance what patch that it was changed?
    Edited by rokrdt05 on March 15, 2016 1:22AM
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buff
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.

    Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.

    just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute

    that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.

    You been playing for like 3 months, cool off your guns cowboy.

    20130529-031126.jpg
    Edited by OdinForge on March 15, 2016 12:55AM
    The Age of Wrobel.
  • Parafrost
    Parafrost
    ✭✭✭
    OdinForge wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buff
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.

    Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.

    just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute

    that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.

    You been playing for like 3 months, cool off your guns cowboy.

    20130529-031126.jpg

    IKR lol. But its cool. Im actually trying to learn from him right now. I dont have much experience.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Btw where is the light attack weaving @Jules ??? A thing RD cant do but anyone else can.
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Parafrost wrote: »
    OdinForge wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buff
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.

    Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.

    just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute

    that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.

    You been playing for like 3 months, cool off your guns cowboy.

    20130529-031126.jpg

    IKR lol. But its cool. Im actually trying to learn from him right now. I dont have much experience.

    If you need any other advise feel free to message me on the forums too, I'm on PC but happy to help.
  • Parafrost
    Parafrost
    ✭✭✭
    Elong wrote: »
    Parafrost wrote: »
    OdinForge wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Also i dont use tri stat potions. I should probably get to using those. Weapon damage on snb 3.5k 2h 4.1k w/ just rally and no earthen heart damage buff
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway

    He ran into blab and died.

    Im on ps4 lol Also i dont have maelstrom 2h. 23k hp 37k stam 1785 stam regen on food buffs. v16 purple hundings set bloodspawn helm kena shoulder both impen. infused chest and legs rest impen. Agility 2h and 1h endurance shield, endurance necklace 2 agility rings for the weapon damage. Weapon damage enchants on all of them. Im a redguard.

    just reflect dark flare, block toppling charge, dodge roll through templar, wb, leap, execute

    that is exactly what i do, but when i am about to wb, they hit the javelin or sweeps on me.

    You been playing for like 3 months, cool off your guns cowboy.

    20130529-031126.jpg

    IKR lol. But its cool. Im actually trying to learn from him right now. I dont have much experience.

    If you need any other advise feel free to message me on the forums too, I'm on PC but happy to help.

    Will do~
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
    ✭✭✭
    Jules wrote: »

    To put it into perspective:
    Executioner: 11 hits from full health
    Killers Blade: 11 hits from full health
    Endless Fury: 14 hits from full health
    Radiant Destruction: 6 ticks from full health.

    @Jules

    Yep. Templars have the best Execute in game, DKs have the best reflect in game, Sorcerers have the best Shields in game, and NB have the best buffs/sustain/gap closer in game. If you want to make it a discussion about balance, then talk about balance here and not single out one class.

    The issue is RD double dips in CP BUT there are also 2 ways to counter RD in the CP tree. RD now gives people a good reason to put points into Thick-Skinned instead of say Hardy, which people are bitching about as hate against Stamina. You got choices to make now so the new meta has changed the old cookie cutter CP setup.

    RD has always been this good. The only change is they took away 1 way out of 30 to counter it, while leaving the other 29. Use one of them. Once people started dodge rolling RD, you stopped seeing it. Is the other 29 ways too hard for you to consider?

    This shouldn't be hard for a player like you who knows to focus the healer. This ability is crap when players are in your face. Your giving this ability WAY more credit than it deserves.
    My solution to Champion Point System here
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
    ✭✭✭
    <delete>
    Edited by Enraged_Tiki_Torch on March 15, 2016 1:30AM
    My solution to Champion Point System here
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Of course not all executes are equal. Don't want to homogenize the classes.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    technohic wrote: »
    Of course not all executes are equal. Don't want to homogenize the classes.

    no offense but im so tired of this word, they need to pasteurize instead. :)
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Well....Dodge/Block Executioner I believe, and its melee range....
    Killer Blade I know you can dodge but i'm not sure you can block (Impale you can't)..again melee range

    Bout the only one similar would be Mage Wraths...and we can all agree Jesus Beam is vastly out performing it...

  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    technohic wrote: »
    Of course not all executes are equal. Don't want to homogenize the classes.

    no offense but im so tired of this word, they need to pasteurize instead. :)

    None taken. I was tired of it a month ago but it's the current "meta"
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    I'd rather be Jesus Beamed than Endless Furied.

    Just wanna add, you put "balanced" at the end of the video like all classes and available executes should be the same? Is that what you want? DK's don't even have a proper execute skill.
    Edited by WillhelmBlack on March 15, 2016 2:13AM
    PC EU
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Soris
    Soris
    ✭✭✭✭✭
    Add light attack + bash weaving to the executioner and you get the same result. RD is channel and leaves you vulnerable, so it does more raw damage in return. I dont like it at all but i think it's fair.
    Welkynd [Templar/AD/EU]
  • Soris
    Soris
    ✭✭✭✭✭
    Jules wrote: »
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg
    Also wtb softcaps
    Welkynd [Templar/AD/EU]
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jules wrote: »
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg

    ... i want my nb to be like that

    *goes back to grinding*

    Seriously wtf are you wearing?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Good lord... The second or third tick, which occurred when you were at about 2/3 or 3/4 health, did like 25% of your max health in damage to you. 0_0
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • revonine
    revonine
    ✭✭✭✭
    Jules wrote: »
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg

    ... i want my nb to be like that

    *goes back to grinding*

    Seriously wtf are you wearing?

    Seconded. How the hell are her stats that high, I know she popped a pot but still that max magicka....
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thanks for sharing your research. You may wish to consider using Recount so we all have a better view of the numbers.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    revonine wrote: »
    Jules wrote: »
    Xsorus wrote: »
    Also...how in the hell do you have 46k Magicka...

    Mean while i'm stuck with 34k.....Man being Argonian sucks ass

    ;)

    buffed stats:

    04poIBt.jpg

    ... i want my nb to be like that

    *goes back to grinding*

    Seriously wtf are you wearing?

    Seconded. How the hell are her stats that high, I know she popped a pot but still that max magicka....

    I did not pop a pot.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
Sign In or Register to comment.