What is the bugthat was fixed? And where is this mentioned in the patch notes ?
If I remember correctly, this regen in stealth and sprinting was a bug that was added with the Imperial City DLC and now it has been fixed.
This is not a nerf and is in fact a bug fix.
It is possible to reduce the cost of sneak to 0 so you don't lose stamina while sneaking (legerdemain passives + medium armour passive + 3x Night Shade).
Reduced sneak cost CP reduces the amount of stamina sneak costs per tick, allowing you to sneak even longer.
rotaugen454 wrote: »What about the new Thieves Guild armor that reduces the cost of stealth a further 25%? Can you get it to zero then?
GreenSoup2HoT wrote: »Worst bug fix ive ever seen. So what people in sneak can stay in sneak. This never harmed my gameplay when player's could do this against me. However it does harm my own playstyle as a vampire. I live in sneak. I walk around with double take all day. It's a sad day for me
Why does Zos have such a grudge against stamina build's these day's... seem's like we can't regen while doing anything anymore. I can't even roll without it costing more and more each time.
Might as well re-roll magicka now -_-
so some bugs whats are not annyoing or also some helping players they working to fix it..ok, bug is bug lol.
but for example templar toppling charge is bugged around maybe 1 year...no bonuses to players with this bug, only minuses and rage because this only broking templar fight....still not fixed lol
I see zenimax prefer to fix bugs waht are not much influential to figh, to profit etc., but bugs what just annyoing in fight and ruining fight they leaving it, now templar with this toppling charge isnt finslly stuck and can do other defense abilites now...but it still useless eat magia on this not working skill, very good job zeni, maybe try fix bugs what are annyoing and broking game for first and then for second others small bugs what doesnt have that much impact on the game
GreenSoup2HoT wrote: »Worst bug fix ive ever seen. So what people in sneak can stay in sneak. This never harmed my gameplay when player's could do this against me. However it does harm my own playstyle as a vampire. I live in sneak. I walk around with double take all day. It's a sad day for me
Why does Zos have such a grudge against stamina build's these day's... seem's like we can't regen while doing anything anymore. I can't even roll without it costing more and more each time.
Might as well re-roll magicka now -_-
Magicka stealth-based character have an even worse time, you know. With my stamblade I can stealth for two minute and stop ten second to regen all my stamina, with my mag character I have to stop a lot and take a long time for regen, especially in combat.
It's a good fix for pvp especially, it slow down zerg a lot.
rotaugen454 wrote: »What about the new Thieves Guild armor that reduces the cost of stealth a further 25%? Can you get it to zero then?
So, built my NB with high stam regen, vamp, and spend a lot of time moving while stealthed.
Seems as though stam regen is capped while in stealth now so no matter how high your stam regen is, you'll always loose about 1% of your stam every tick while moving in stealth. In the past I would regen about 4% of my stam every tick.
So, is this intended? If yes, what is the point of SHADE (reduce cost of moving while in stealth)....? And, why isn't this in the patch notes? (if it is, than I just missed it...either way, HUGE nerf to stam NBs)
sirrmattus wrote: »So, built my NB with high stam regen, vamp, and spend a lot of time moving while stealthed.
Seems as though stam regen is capped while in stealth now so no matter how high your stam regen is, you'll always loose about 1% of your stam every tick while moving in stealth. In the past I would regen about 4% of my stam every tick.
So, is this intended? If yes, what is the point of SHADE (reduce cost of moving while in stealth)....? And, why isn't this in the patch notes? (if it is, than I just missed it...either way, HUGE nerf to stam NBs)
VERY GOOD POINT!!!!
They tried to fix this already a few months ago. Back then we got the 30k stam regen while sneaking and holding block. That's why they rolled back the fix. Now they did fix the bug properly.
They have stated many times on the forum that drinks providing stam regen even while sneaking was a bug and sneaking should always reduce your stamina to 0.
sirrmattus wrote: »So, built my NB with high stam regen, vamp, and spend a lot of time moving while stealthed.
Seems as though stam regen is capped while in stealth now so no matter how high your stam regen is, you'll always loose about 1% of your stam every tick while moving in stealth. In the past I would regen about 4% of my stam every tick.
So, is this intended? If yes, what is the point of SHADE (reduce cost of moving while in stealth)....? And, why isn't this in the patch notes? (if it is, than I just missed it...either way, HUGE nerf to stam NBs)
VERY GOOD POINT!!!!
My guess is, this is for magicka builds with low stam regen, so the stam costs isn't so extreme when they do move in stealth. In short, it's worthless for stam NBs....which, can't be intended.
Giles.floydub17_ESO wrote: »sirrmattus wrote: »So, built my NB with high stam regen, vamp, and spend a lot of time moving while stealthed.
Seems as though stam regen is capped while in stealth now so no matter how high your stam regen is, you'll always loose about 1% of your stam every tick while moving in stealth. In the past I would regen about 4% of my stam every tick.
So, is this intended? If yes, what is the point of SHADE (reduce cost of moving while in stealth)....? And, why isn't this in the patch notes? (if it is, than I just missed it...either way, HUGE nerf to stam NBs)
VERY GOOD POINT!!!!
My guess is, this is for magicka builds with low stam regen, so the stam costs isn't so extreme when they do move in stealth. In short, it's worthless for stam NBs....which, can't be intended.
Magika builds are not helped either way as they do not have much stam to begin with so they can never stealth far before stopping to regen.
The change, as my previous post and many others have said, was to return this back to how it was and should be, that it was a bug to reduce stam regen while moving crouched.
Marktoneth3 wrote: »thank for the information
I'm new to this game
Fixed an issue where it was possible to recover Stamina while using sprint or crouch.
Fixed an issue where it was possible to recover Stamina while using sprint or crouch.
Official 2.3.5 patch notes
Base game changes -> combat -> general
Just so we are done with this