Thevampirenight wrote: »Basically I can tell you it has glowing blue eyes and the skin turns you black as night with blue glowing effects all over your characters skin. I say the soul shriven skin is better looking but I want the skin for my Khajiit At least.
I love the soul shriven skin it goes good with vampirism.
Oreyn_Bearclaw wrote: »IMO a skin/title is exactly what should be locked behind extremely difficult content. It doesn give the already best players a bigger advantage, but it does let others know what you accomplished. This is the perfect solution. [snip]
GeertKarel wrote: »No one has done veteran VMOL yet atleast not on vr16.
But soon I hope I can provide with a screenshot/picture of the new costume.
GeertKarel wrote: »No one has done veteran VMOL yet atleast not on vr16.
But soon I hope I can provide with a screenshot/picture of the new costume.
You may be good enough with not-so-top tank and heal builds, but even for vr1 scaled you will need top DD builds.
Kippesnikke wrote: »
Septimus_Magna wrote: »You may be good enough with not-so-top tank and heal builds, but even for vr1 scaled you will need top DD builds.
Why would you need top dps builds to clear it on V1?
I understand the mechanics are hard/unclear but low dps only means you need more time. As long as everyone stays alive (which should be easier with v1 incoming dmg) you should be able to get the bosses down, eventually.
Scaling vMOL to v1 could actually be good to practice the mechanics before attempting it on max difficulty scaled at v16.

smh nobody I know will do normal maw or even scale vet down to vr1, we endlessly try to beat the first boss and we can only get him to 80% before it starts lagging horribly, pillars get thrown all over, or people can't remove curse.I've only done normal mode so I can't show the new skin sadly, I'm very interested to see it too. However, I can show the intense bright blue dye you get from completing the trial in case no-one has seen it; but I doubt you could miss it it's so bright!
(The other colour is "Dominion Yellow" which my character's been using for a while now, just to show a bit of contrast):
I mean who needs to taunt enemies when you can just blind them with your armor?
NateAssassin wrote: »smh nobody I know will do normal maw or even scale vet down to vr1, we endlessly try to beat the first boss and we can only get him to 80% before it starts lagging horribly, pillars get thrown all over, or people can't remove curse.I've only done normal mode so I can't show the new skin sadly, I'm very interested to see it too. However, I can show the intense bright blue dye you get from completing the trial in case no-one has seen it; but I doubt you could miss it it's so bright!
(The other colour is "Dominion Yellow" which my character's been using for a while now, just to show a bit of contrast):
I mean who needs to taunt enemies when you can just blind them with your armor?
NateAssassin wrote: »smh nobody I know will do normal maw or even scale vet down to vr1, we endlessly try to beat the first boss and we can only get him to 80% before it starts lagging horribly, pillars get thrown all over, or people can't remove curse.I've only done normal mode so I can't show the new skin sadly, I'm very interested to see it too. However, I can show the intense bright blue dye you get from completing the trial in case no-one has seen it; but I doubt you could miss it it's so bright!
(The other colour is "Dominion Yellow" which my character's been using for a while now, just to show a bit of contrast):
I mean who needs to taunt enemies when you can just blind them with your armor?
We did normal for achievement and colour and you can also farm setpieces in normal-MoL. But you're right...most people will do (or better: try) vMoL. I will also usually do vet version now...
Septimus_Magna wrote: »You may be good enough with not-so-top tank and heal builds, but even for vr1 scaled you will need top DD builds.
Why would you need top dps builds to clear it on V1?
I understand the mechanics are hard/unclear but low dps only means you need more time. As long as everyone stays alive (which should be easier with v1 incoming dmg) you should be able to get the bosses down, eventually.
Scaling vMOL to v1 could actually be good to practice the mechanics before attempting it on max difficulty scaled at v16.
FIrst boss has a dps-race involved. I think it's about 20k...25k for each DPS to beat it on V16 (maybe some of the more experienced players con tell more exact numbers) and the boss has ~48k HP. On V1 the boss has ~31k HP so you need a minimum of 13k...16k DPS to clear it. Doesn't sound like top-DPS, but i'm sure most people will fail to pull such numbers while doing mechanics.
The Second boss will also spawn time-based adds, and it's gets more adds everytime they spawn. So with bad DPS you will get overwhelmed with adds...
Septimus_Magna wrote: »You may be good enough with not-so-top tank and heal builds, but even for vr1 scaled you will need top DD builds.
Why would you need top dps builds to clear it on V1?
I understand the mechanics are hard/unclear but low dps only means you need more time. As long as everyone stays alive (which should be easier with v1 incoming dmg) you should be able to get the bosses down, eventually.
Scaling vMOL to v1 could actually be good to practice the mechanics before attempting it on max difficulty scaled at v16.
FIrst boss has a dps-race involved. I think it's about 20k...25k for each DPS to beat it on V16 (maybe some of the more experienced players con tell more exact numbers) and the boss has ~48k HP. On V1 the boss has ~31k HP so you need a minimum of 13k...16k DPS to clear it. Doesn't sound like top-DPS, but i'm sure most people will fail to pull such numbers while doing mechanics.
The Second boss will also spawn time-based adds, and it's gets more adds everytime they spawn. So with bad DPS you will get overwhelmed with adds...
Septimus_Magna wrote: »You may be good enough with not-so-top tank and heal builds, but even for vr1 scaled you will need top DD builds.
Why would you need top dps builds to clear it on V1?
I understand the mechanics are hard/unclear but low dps only means you need more time. As long as everyone stays alive (which should be easier with v1 incoming dmg) you should be able to get the bosses down, eventually.
Scaling vMOL to v1 could actually be good to practice the mechanics before attempting it on max difficulty scaled at v16.
FIrst boss has a dps-race involved. I think it's about 20k...25k for each DPS to beat it on V16 (maybe some of the more experienced players con tell more exact numbers) and the boss has ~48k HP. On V1 the boss has ~31k HP so you need a minimum of 13k...16k DPS to clear it. Doesn't sound like top-DPS, but i'm sure most people will fail to pull such numbers while doing mechanics.
The Second boss will also spawn time-based adds, and it's gets more adds everytime they spawn. So with bad DPS you will get overwhelmed with adds...
Boss 1 is no where near those numbers, For example:
Assume 2 tanks, 2 healers, 8 DDs
Boss HP: 48,000,000
48,000,000 HP/ 8 DDs = 6,000,000 HP per DD
Boss enrages @12 minutes = 720 seconds
6,000,000 HP/720 secs = ~ 8333 dps per DD
Note that if you go to the full 12 minutes you'll likely have a bad time so say 7-9 minutes is more comfortable a completion time: 7 minutes = 420 secs; 9 minutes = 540 secs
6,000,000 HP/ 420 secs = 14285 dps per DD @7 min
6,000,000 HP/ 540 secs = 11111 dps per DD @9 min
First of all don't call someone out if you have no idea what is right or not. From what I've heard a group scaled it to lvl 35.....it's possible to complete a trial on lvl 35.....such BS. None of the achievments in vet should count unless it's V16.
I scaled it to level 14 and made it solo. Got the achievements for finishing the trial and the one for nobody got sucked thingy at the last boss.
But not the costume or the achievement for it.
Septimus_Magna wrote: »You may be good enough with not-so-top tank and heal builds, but even for vr1 scaled you will need top DD builds.
Why would you need top dps builds to clear it on V1?
I understand the mechanics are hard/unclear but low dps only means you need more time. As long as everyone stays alive (which should be easier with v1 incoming dmg) you should be able to get the bosses down, eventually.
Scaling vMOL to v1 could actually be good to practice the mechanics before attempting it on max difficulty scaled at v16.
FIrst boss has a dps-race involved. I think it's about 20k...25k for each DPS to beat it on V16 (maybe some of the more experienced players con tell more exact numbers) and the boss has ~48k HP. On V1 the boss has ~31k HP so you need a minimum of 13k...16k DPS to clear it. Doesn't sound like top-DPS, but i'm sure most people will fail to pull such numbers while doing mechanics.
The Second boss will also spawn time-based adds, and it's gets more adds everytime they spawn. So with bad DPS you will get overwhelmed with adds...
Boss 1 is no where near those numbers, For example on v16:
Assume 2 tanks, 2 healers, 8 DDs
Boss HP: 48,000,000
48,000,000 HP/ 8 DDs = 6,000,000 HP per DD
Boss enrages @11 minutes = 660 seconds
6,000,000 HP/660 secs = ~ 9090 dps per DD @11 min(*bare minimum @ v16)
Note that if you go to the full 11 minutes you'll likely have a bad time so say 7-9 minutes is more comfortable a completion time: 7 minutes = 420 secs; 9 minutes = 540 secs
6,000,000 HP/ 540 secs = 11111 dps per DD @9 min
6,000,000 HP/ 420 secs = 14285 dps per DD @7 min
On v1:
Boss HP: 31,000,000
31,000,000 HP/ 8 DDS = 3,875,000 HP per DD
3,875,000 HP/ 660s = 5871 dps @11 min (*bare minimum @ v1)
3,875,000 HP/ 540s = 7176 dps @9 min
3,875,000 HP/ 420s = 9226 dps @7 min
Note also the 2nd tank will most likely go to DD here, making 9 DDs, and lowering the requirements further.
Thevampirenight wrote: »I just seen someone that had the skin but not how it looks on vampires I can easy give a screen shot for what the soul shriven skin looks on vampires.
Its epic is it not! But not with the new skin
failkiwib16_ESO wrote: »I don't understand why it has become popular to call people exploiters for scaling dungeons down. Do you know how hard it is to follow and read up on quest conversations, if you are in a trial group?
Honestly I will scale that dungeon down, just to be able to collect notes to read, follow the quest and actually understand some of it, unlike all the other trials where I had to rush through, to catch up with my group.
And no, if I know that 11 people in my group wants to rush, I will not ask them to slow down for my personal immersions sake. It's basically due to the same reason I don't wear my special snowflake builds and gear when I join group content, because if I join a team as a healer and vigor is my only heal, I think they will be fairly disappointed in my contribution to the group.