I'm no templar, but I do understand the desire to have access to major brutality without using particular weapons for that sole reason. However, the problem I expect here is this will effectively be a nerf to templar healers, as they will no longer have free use repentance for their group in dungeons.

Do not f*cking touch repentance!
Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina and health from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.
I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).
Here is my idea for a change to repentance:
Repentance morph is changed to "Second Wind"
Second Wind -
magicka cost equal to Restoring Aura
Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.
Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?
I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.
Keep it civil and thank you for reading.
SemiD4rkness wrote: »I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).
Here is my idea for a change to repentance:
Repentance morph is changed to "Second Wind"
Second Wind -
magicka cost equal to Restoring Aura
Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.
Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?
I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.
Keep it civil and thank you for reading.
No no don't ruin my imba Engine's guardian strat
SemiD4rkness wrote: »I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).
Here is my idea for a change to repentance:
Repentance morph is changed to "Second Wind"
Second Wind -
magicka cost equal to Restoring Aura
Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.
Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?
I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.
Keep it civil and thank you for reading.
No no don't ruin my imba Engine's guardian strat
Don't panic, it's just a discussion.
Just trying to think of a way to get stamina regen without having to have Engine Guardian for Repentance. Bodies are just so unreliable in PVP. ZOS seems to not want to give us a passive for resource regen so I was just brainstorming for fun.
SemiD4rkness wrote: »SemiD4rkness wrote: »I am a Stamina Templar, one of the class issues discussed in our feedback thread was poor resource regeneration. As a Stamplar I use Repentance a lot to get back stamina in PVE however in PVP it is much too unreliable. So I was trying to think of a way to give us stamina regain without needing bodies and I came up with an idea based on Rally (which is a great skill that I love.) Another complaint some Templar have is that we have no in-class access to Major Brutality limiting our build choices. (I like S/b + Bow).
Here is my idea for a change to repentance:
Repentance morph is changed to "Second Wind"
Second Wind -
magicka cost equal to Restoring Aura
Focus your will to gain Major Brutality, increasing your weapon damage by 20%.
Also restores X stamina for you every 2 seconds and an additional X when the effect ends.
Secondary stamina gain is increased in proportion to the length of time Second Wind has been active.
Basically it's a Stamina "Rally", Radiant Aura will remain as is or perhaps add Major Sorcery to it?
I would appreciate feedback, please respond with more than a "no" and explain your reasons for any changes you feel would make this balanced.
Keep it civil and thank you for reading.
No no don't ruin my imba Engine's guardian strat
Don't panic, it's just a discussion.
Just trying to think of a way to get stamina regen without having to have Engine Guardian for Repentance. Bodies are just so unreliable in PVP. ZOS seems to not want to give us a passive for resource regen so I was just brainstorming for fun.
It could replace the other morph, the one nobody uses
bikerangelo wrote: »Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.
But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.
Also another idea: instead of working on corpses make it like sap essence/deep breath - 8m aoe that absorb stamina and health from alive people round, and additional stamina return for each target, don't deal damage. Visually with green rays, like dk Deap Breath.
That's a good compromise! Thanks for sharing Cinbri!
How would you balance that with a free cost however?
bikerangelo wrote: »Just to reiterate, Repentance is probably one of the greatest abilities in the game and should be left alone.
But luuuuminous shaaaards. Make them useful for Stamplars or tankplars.
I honestly agree with or being one of the best skills in the game. It's crazy strong. Potentially unlimited recourse and healing. For a free cast. Plus 10% regen across-the-board board for being slotted.
Tonnopesceb16_ESO wrote: »WHY????
I believe that repentance is the best designed skill that templars have...