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What guilds are in TrueFlame? [PC/NA]

  • Satiar
    Satiar
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    I love how two threads were created about two separate servers, and people still managed to make it about this somehow.
    Oh wells.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • GRxKnight
    GRxKnight
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    Satiar wrote: »
    GRxKnight wrote: »
    Just in case there's a false assumption that VE only dies when largely outnumbered, i would like to point out that is indeed not the case

    I don't think that's what he said. I'll be the first to say that if I have a solid group I rarely die to anything less than 2-3 times my number, unless it is another guild group. Everyone knows how it goes in this game, you can farm 50 pugs but 16 organized players can wipe you out in a heartbeat if you aren't careful.

    Yeah i know that wasn't what he said but forums and people being dumb might construe an idea that he's saying VE never wipes unless 70+ are present...we've fought each other enough that we know each others tendencies and each time we engage it's always a good fight...whether it's a well timed negate by us or insane barrier rotation by you guys the fights are always good...i never complain about wiping to you (unless of course we have far less numbers than you guys and you have members *** talking to us...then it's just sad)
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Satiar
    Satiar
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    GRxKnight wrote: »
    Satiar wrote: »
    GRxKnight wrote: »
    Just in case there's a false assumption that VE only dies when largely outnumbered, i would like to point out that is indeed not the case

    I don't think that's what he said. I'll be the first to say that if I have a solid group I rarely die to anything less than 2-3 times my number, unless it is another guild group. Everyone knows how it goes in this game, you can farm 50 pugs but 16 organized players can wipe you out in a heartbeat if you aren't careful.

    Yeah i know that wasn't what he said but forums and people being dumb might construe an idea that he's saying VE never wipes unless 70+ are present...we've fought each other enough that we know each others tendencies and each time we engage it's always a good fight...whether it's a well timed negate by us or insane barrier rotation by you guys the fights are always good...i never complain about wiping to you (unless of course we have far less numbers than you guys and you have members *** talking to us...then it's just sad)

    Indeed.

    This patch will certainly be a learning experience too, VD isn't even out yet and I'm dying in ways I don't normally die. Good chokes are rough, tried to push a few last night vs Haxus I would have easily barriered through last patch but not anymore lol.

    Ahhh that new meta smell.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Telel
    Telel
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    Telel is on Trueflame. Which means COH is too.

    Though you probably won't notice us moving in our massive zergs of 8-12 to often for a week or so yet as there's sooo many motifs for Telel to acquire.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Zheg
    Zheg
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    There has never been a patch easier for pugs to get kills in than the current one. There has never been a patch more strongly anti group than this one. Some are even realizing that the anti group changes they trumpeted are also negatively affecting them, or are impacting them even more than groups.

    Yet people still complain. Wasn't this supposed to be the patch where people realized lag is caused by numbers and not 'balls'? I'm not even angry any more, I've pretty much moved to a state of amusement.
  • PosternHouse
    PosternHouse
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    Thats nice, I already stopped caring about what were saying. This is where I take my leave. Seeing all these zerglings get butt hurt and watching all these forum warriors stepping up to defend their zurg playstyle was most entertaining.
    someone get PrinceSadious a tissue

    I'm nothing if not a gentleman! You are very thoughtful, Alien.

    anigif_enhanced-7934-1409005775-16.gif
    Edited by PosternHouse on March 10, 2016 6:04PM
  • PosternHouse
    PosternHouse
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    GRxKnight wrote: »
    Satiar wrote: »
    GRxKnight wrote: »
    Just in case there's a false assumption that VE only dies when largely outnumbered, i would like to point out that is indeed not the case

    I don't think that's what he said. I'll be the first to say that if I have a solid group I rarely die to anything less than 2-3 times my number, unless it is another guild group. Everyone knows how it goes in this game, you can farm 50 pugs but 16 organized players can wipe you out in a heartbeat if you aren't careful.

    Yeah i know that wasn't what he said but forums and people being dumb might construe an idea that he's saying VE never wipes unless 70+ are present...we've fought each other enough that we know each others tendencies and each time we engage it's always a good fight...whether it's a well timed negate by us or insane barrier rotation by you guys the fights are always good...i never complain about wiping to you (unless of course we have far less numbers than you guys and you have members *** talking to us...then it's just sad)

    Should probably read my follow up post
  • Ghost-Shot
    Ghost-Shot
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    Zheg wrote: »
    ataggs wrote: »
    For sure CN and VE! The lag was real tonight

    Lol, that was it? Only 2 DC groups playing tonight? Noooo one else? Just saying VE and CN only stack on accident. Communication between the guilds is limited to zone chat hate.

    Because you have brought this up in multiple threads, how do you know which guild(s) you claim are stacking? Do you even know how to tell CN From VE from BoD?

    I saw Asvaldar and Daniel stacking by each other. Easily 40+ and easily lost my audio when I got closer to the zerg balls. Nothing wrong with zurging since its a AvA game. But dont deny that you dont need to out stack everyone else to get *** done. Like I said, its all good and I respect that

    Wow. The salt is real. We ended up at the same keep as daniel maybe 2 or 3 times the entire night, mostly because a home keep was lit up and we both responded. Sane and reasonable people realize that most of the guilds are farming hardcore for VD sets right now and as such are intentionally choosing map targets they think they'll be the only ones at so they get more AP, but I guess sane and reasonable people aren't so much a thing when ego comes into play and they die.

    I was linked an FTC of 102 targets when we had 23 in group open field with no pugs after we wiped a group and they burned through 3 forward camps, but the FTC link was over the course of 6 minutes because apparently it takes brain cells to realize you need to reset the counter for a fight if you actually want semi-accurate head counts. And then it was dropped to "you guys had 40 there". I mean, even "I" got hate tells last night, and all I can think of is people are dying, egos are bruised, and they thought that we'd be easy kills without barrier in the meta because that had been the go-to excuse for why they died last patch - "we would have wiped you, but you just cycle barriers and there's no way to beat that". For about half the night yesterday, we had two healers xD, GG. Is my OP breath of life hitting two people too many? If I switched to honor the dead would that finally 'kill the zerg'? Hmm?

    The red and yellow stacks we fought last night were at normal obscene levels, the salt is only because you died. Stop trying to find excuses (particularly ones that aren't even accurate) for your death, and blame the stupidly high burst numbers people wanted so badly for the meta, or blame your positioning/engagement decisions.

    Oh, and as someone hinted at above, you really should git good and learn peoples' names, harlocke's crew is one of the main blue presences on the map.

    Im not trying to put you down or even being salty. If you have learned to read and stop being an egotistical ass clown that lies on the internet to deny 24 man ball groups, you would have noticed that I said I respect your method of zurging. If you need to do that to win, its cool man, its fair. Its not my playstyle. All Im saying is thar when I get close to your ball groups, my audio cuts out and Im back to lag.

    And yes we all die sometimes. Just like how VE was wiped to EP pug groups. This post isnt about who dies to who. Its about still resorting to full raids while knowing it creates lag

    I don't recall where any of us denied running a 24 man? Maybe you need to L2Read? We have always been very clear about the fact that we run a 24 man raid, you however seem to be under the impression there were 40 of us.
  • Ghost-Shot
    Ghost-Shot
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    GRxKnight wrote: »
    We can't have a thread without accusing VE and CN of stacking their raids together or running over a full raid of themselves.

    @Zheg if you guys want to ap farm you should consider running smaller groups though...i made roughly 60k an hour yesterday in a group of 8...never see that number with 24

    Back on topic Victorem is over on Trueflame for AD

    First night of the patch we ran a 5 man with myself Steve, Dan, Kirsi and BBQ and brought in over 300k in a couple hours, we are perfectly capable of running small farm groups we just prefer involving more of the guild and running 24 like we have for a very long time.

    Because DAOC.
  • PainfulFAFA
    PainfulFAFA
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    The answer the op's topic:
    AD barely has any presence in Prime Time. A lot of AD moved to other games so 90% of the faction is just pugging around. If theres an AD guild, AD will follow but the only guilds i know of is COH and Victorem. None of them run a full 24 raid tho.

    Idk about EP. They seem zergy as always with their stack on 1 objective tactics. Puggy as always with the only exception being haxus.

    DC seems to be the one thats popping atm. They have easily 3+ organized zergs running around EVERY day lol. Audio disappears as soon as you get near one of their 3 zergs. However zergy they are, I'm glad the siege changes weren't nerfed even more than certain ppl wanted to. It is the only defense a disorganized puggy AD had against large organized zerg and it was very effective in keep defenses. I'm just glad zergs cant do the same old "zerg the keep stack on flags till they flip maneuver."
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • NACtron
    NACtron
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    This is an interesting subject and I think I'll chime in with my two cents. That being said we have gotten off topic from the point of my post. Thank you to those who posted that their guild is in TrueFlame :) it's appreciated.


    Last night at Aleswell farm I could confirm around 1 CN raid all of the DC randoms and maybe half a raid of VE. On the EP side there was around 8-12 Haxus players. 1 raid of Pact Militia and all of the EP randoms. In my eyes it was a even and really fun fight. I'm running 64 bit and I never dropped below 30 frames. Despite the audio bug the game played well and the fights were epic.

    In terms of all the zerg blame and finger pointing everyone needs to face the fact that each side does it as the game encourages it through map design and gameplay mechanics.
    Also here is crazy concept, people like "zerging", They like large scale PvP. Massive seige fights and 50 plus on each side on screen is fun and epic. Especially when the game isn't too laggy.

    The amount of salt thrown around by small groups that often end up in the same place as the full raids is embarrassing. Let people enjoy the game. If people want to use numbers to their advantage let them. You can use your skill to balance it out. Also If you want to run small man go for it. The zerg groups wont shame you half as much as you try to shame us. Face reality that unless this games dies off zergs will always be a thing and small man groups just have to learn the various ways to wipe groups that outnumber them.

    And lastly ball groups, ball groups can increase lag more than an aimless zerg of 24+ players in my opinion but multiple raids in the same location cause just as much lag. The finger pointing on who is causing lag is silly as there is no way to truly tell who causes more lag. The truth is every player contributes to lag and if you have joined a fight that was more than 12v12 you probably have contributed to lag too.

    This patch made large scale PvP fun again. The last two nights even though we have wiped to VE a few times it's been some of the most fun I've had in the game and with 64 bit working for me its mostly lag free :)
    Edited by NACtron on March 10, 2016 8:14PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • PosternHouse
    PosternHouse
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    What sorcery is this that you're not always crashing while running the 64-bit client?

    As always Nikolai, you are level-headed and reasonable. Your team is rapidly improving, and you already contribute the most out of anyone towards EP playing the map.
  • NACtron
    NACtron
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    What sorcery is this that you're not always crashing while running the 64-bit client?

    As always Nikolai, you are level-headed and reasonable. Your team is rapidly improving, and you already contribute the most out of anyone towards EP playing the map.

    Well Since the last patch I only crash every hour or so. Which is an okay sacrifice considering the current performance I am getting. Before the patch I couldn't use the client for 30 minutes without it crashing.

    Also, thanks for that! We are doing the best we can to go from a casual guild to a competitive guild. It's really good to hear that are attempts at improvement are noticeable!
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • NACtron
    NACtron
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    The answer the op's topic:
    AD barely has any presence in Prime Time. A lot of AD moved to other games so 90% of the faction is just pugging around. If theres an AD guild, AD will follow but the only guilds i know of is COH and Victorem. None of them run a full 24 raid tho.

    Idk about EP. They seem zergy as always with their stack on 1 objective tactics. Puggy as always with the only exception being haxus.

    DC seems to be the one thats popping atm. They have easily 3+ organized zergs running around EVERY day lol. Audio disappears as soon as you get near one of their 3 zergs. However zergy they are, I'm glad the siege changes weren't nerfed even more than certain ppl wanted to. It is the only defense a disorganized puggy AD had against large organized zerg and it was very effective in keep defenses. I'm just glad zergs cant do the same old "zerg the keep stack on flags till they flip maneuver."

    I could of sworn the week before pre theives guild we saw massive 24+ waves of AD moving together and acting very coordinated. Saw players like Killer Bees and Slaxis in the mix. Not sure if that was one of the guilds you mention that moved on to BDO. We were looking forward to more competitive fights in TrueFlame with AD that did not involve chasing 5 very familiar AD gankers out of arrius mine every 20 minutes. If there is no large AD groups left that is quite the bummer :(
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • Satiar
    Satiar
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    NACtron wrote: »
    What sorcery is this that you're not always crashing while running the 64-bit client?

    As always Nikolai, you are level-headed and reasonable. Your team is rapidly improving, and you already contribute the most out of anyone towards EP playing the map.

    Well Since the last patch I only crash every hour or so. Which is an okay sacrifice considering the current performance I am getting. Before the patch I couldn't use the client for 30 minutes without it crashing.

    Also, thanks for that! We are doing the best we can to go from a casual guild to a competitive guild. It's really good to hear that are attempts at improvement are noticeable!

    VE did a similar thing, going from a more casual small man to a competitive raiding guild. It takes a while before people start taking you serious but that's just how it goes. I hope you guys keep the effort up, rhe results are already noticeable for certain.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • PhatGrimReaper
    PhatGrimReaper
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    NACtron wrote: »
    The answer the op's topic:
    AD barely has any presence in Prime Time. A lot of AD moved to other games so 90% of the faction is just pugging around. If theres an AD guild, AD will follow but the only guilds i know of is COH and Victorem. None of them run a full 24 raid tho.

    Idk about EP. They seem zergy as always with their stack on 1 objective tactics. Puggy as always with the only exception being haxus.

    DC seems to be the one thats popping atm. They have easily 3+ organized zergs running around EVERY day lol. Audio disappears as soon as you get near one of their 3 zergs. However zergy they are, I'm glad the siege changes weren't nerfed even more than certain ppl wanted to. It is the only defense a disorganized puggy AD had against large organized zerg and it was very effective in keep defenses. I'm just glad zergs cant do the same old "zerg the keep stack on flags till they flip maneuver."

    I could of sworn the week before pre theives guild we saw massive 24+ waves of AD moving together and acting very coordinated. Saw players like Killer Bees and Slaxis in the mix. Not sure if that was one of the guilds you mention that moved on to BDO. We were looking forward to more competitive fights in TrueFlame with AD that did not involve chasing 5 very familiar AD gankers out of arrius mine every 20 minutes. If there is no large AD groups left that is quite the bummer :(

    Sounds like Victorum + pugs.

    The AD prime-time presence just isn't there at the moment. A lot of Rage at playing BDO and what is left have pretty much committed to small groups for this patch. M12 have a group up most of the time, but we are primarily still a PVE guild , so new PVE content means a lot of our guild roster are back to raiding the new trial leaving a handful of dedicated PVPers. COH runs pretty small and the other organised AD guilds play on Had. The odds of having more than one full raid of organised AD on trueflame is pretty slim right now. Kind of sad really.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Manoekin
    Manoekin
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    NACtron wrote: »
    The answer the op's topic:
    AD barely has any presence in Prime Time. A lot of AD moved to other games so 90% of the faction is just pugging around. If theres an AD guild, AD will follow but the only guilds i know of is COH and Victorem. None of them run a full 24 raid tho.

    Idk about EP. They seem zergy as always with their stack on 1 objective tactics. Puggy as always with the only exception being haxus.

    DC seems to be the one thats popping atm. They have easily 3+ organized zergs running around EVERY day lol. Audio disappears as soon as you get near one of their 3 zergs. However zergy they are, I'm glad the siege changes weren't nerfed even more than certain ppl wanted to. It is the only defense a disorganized puggy AD had against large organized zerg and it was very effective in keep defenses. I'm just glad zergs cant do the same old "zerg the keep stack on flags till they flip maneuver."

    I could of sworn the week before pre theives guild we saw massive 24+ waves of AD moving together and acting very coordinated. Saw players like Killer Bees and Slaxis in the mix. Not sure if that was one of the guilds you mention that moved on to BDO. We were looking forward to more competitive fights in TrueFlame with AD that did not involve chasing 5 very familiar AD gankers out of arrius mine every 20 minutes. If there is no large AD groups left that is quite the bummer :(

    Sounds like Victorum + pugs.

    The AD prime-time presence just isn't there at the moment. A lot of Rage at playing BDO and what is left have pretty much committed to small groups for this patch. M12 have a group up most of the time, but we are primarily still a PVE guild , so new PVE content means a lot of our guild roster are back to raiding the new trial leaving a handful of dedicated PVPers. COH runs pretty small and the other organised AD guilds play on Had. The odds of having more than one full raid of organised AD on trueflame is pretty slim right now. Kind of sad really.

    Sounds like Azura's pre patch honestly.
  • PhatGrimReaper
    PhatGrimReaper
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    Manoekin wrote: »
    NACtron wrote: »
    The answer the op's topic:
    AD barely has any presence in Prime Time. A lot of AD moved to other games so 90% of the faction is just pugging around. If theres an AD guild, AD will follow but the only guilds i know of is COH and Victorem. None of them run a full 24 raid tho.

    Idk about EP. They seem zergy as always with their stack on 1 objective tactics. Puggy as always with the only exception being haxus.

    DC seems to be the one thats popping atm. They have easily 3+ organized zergs running around EVERY day lol. Audio disappears as soon as you get near one of their 3 zergs. However zergy they are, I'm glad the siege changes weren't nerfed even more than certain ppl wanted to. It is the only defense a disorganized puggy AD had against large organized zerg and it was very effective in keep defenses. I'm just glad zergs cant do the same old "zerg the keep stack on flags till they flip maneuver."

    I could of sworn the week before pre theives guild we saw massive 24+ waves of AD moving together and acting very coordinated. Saw players like Killer Bees and Slaxis in the mix. Not sure if that was one of the guilds you mention that moved on to BDO. We were looking forward to more competitive fights in TrueFlame with AD that did not involve chasing 5 very familiar AD gankers out of arrius mine every 20 minutes. If there is no large AD groups left that is quite the bummer :(

    Sounds like Victorum + pugs.

    The AD prime-time presence just isn't there at the moment. A lot of Rage at playing BDO and what is left have pretty much committed to small groups for this patch. M12 have a group up most of the time, but we are primarily still a PVE guild , so new PVE content means a lot of our guild roster are back to raiding the new trial leaving a handful of dedicated PVPers. COH runs pretty small and the other organised AD guilds play on Had. The odds of having more than one full raid of organised AD on trueflame is pretty slim right now. Kind of sad really.

    Sounds like Azura's pre patch honestly.

    Yep
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • NACtron
    NACtron
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    Manoekin wrote: »
    NACtron wrote: »
    The answer the op's topic:
    AD barely has any presence in Prime Time. A lot of AD moved to other games so 90% of the faction is just pugging around. If theres an AD guild, AD will follow but the only guilds i know of is COH and Victorem. None of them run a full 24 raid tho.

    Idk about EP. They seem zergy as always with their stack on 1 objective tactics. Puggy as always with the only exception being haxus.

    DC seems to be the one thats popping atm. They have easily 3+ organized zergs running around EVERY day lol. Audio disappears as soon as you get near one of their 3 zergs. However zergy they are, I'm glad the siege changes weren't nerfed even more than certain ppl wanted to. It is the only defense a disorganized puggy AD had against large organized zerg and it was very effective in keep defenses. I'm just glad zergs cant do the same old "zerg the keep stack on flags till they flip maneuver."

    I could of sworn the week before pre theives guild we saw massive 24+ waves of AD moving together and acting very coordinated. Saw players like Killer Bees and Slaxis in the mix. Not sure if that was one of the guilds you mention that moved on to BDO. We were looking forward to more competitive fights in TrueFlame with AD that did not involve chasing 5 very familiar AD gankers out of arrius mine every 20 minutes. If there is no large AD groups left that is quite the bummer :(

    Sounds like Victorum + pugs.

    The AD prime-time presence just isn't there at the moment. A lot of Rage at playing BDO and what is left have pretty much committed to small groups for this patch. M12 have a group up most of the time, but we are primarily still a PVE guild , so new PVE content means a lot of our guild roster are back to raiding the new trial leaving a handful of dedicated PVPers. COH runs pretty small and the other organised AD guilds play on Had. The odds of having more than one full raid of organised AD on trueflame is pretty slim right now. Kind of sad really.

    Sounds like Azura's pre patch honestly.

    Yep

    Isnt there any quality AD guild that picks up pugs and organizes them?
    Edited by NACtron on March 11, 2016 1:13AM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • maxjapank
    maxjapank
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    The AD prime-time presence just isn't there at the moment.

    The Oceanic time zone is still pretty fun and tends to be pretty even in numbers.

  • Flake
    Flake
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    maxjapank wrote: »
    The AD prime-time presence just isn't there at the moment.

    The Oceanic time zone is still pretty fun and tends to be pretty even in numbers.

    Yerp, heaps of fights
  • Telel
    Telel
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    COH is actually running 10-16 at our peak. However that's normally only an hour or so before we break up, and only three times a week.

    So not exactly small, but more than the five to eight we did before Telel began leading PUGs again.

    It's also composed of a lot of new players Telel recruited while PUGGing it up on AS, or folks who are having hideous crashing issues lately. XD

    Speaking of crashes...tonight was just terrible. If a khajiit wasn't crashing every twenty minutes then they'd drop to near zero FPS whenever facing an equal or higher number of opponents. Which is not a good thing when going up against Haxus in a prepared position. XD
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • MichYodias
    MichYodias
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    What sorcery is this that you're not always crashing while running the 64-bit client?

    As always Nikolai, you are level-headed and reasonable. Your team is rapidly improving, and you already contribute the most out of anyone towards EP playing the map.

    Brindle is the only EP home keep that matters
    Haxus
    FiF
    IR
    Nexus

    Minch Yoda V16 DK EP
    YODA-ONE v16 Sorc EP
    Yoda-San v16 NB EP
    Yodias V16 Temp healbot EP
    Human Centipad V16 Stamplar EP
    Yodai V16 AD Sorc
    Woodland Critters v4 DC stamblade
  • Ghostbane
    Ghostbane
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    AD primetime is a bit of a free for all atm
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • GRxKnight
    GRxKnight
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    Here's hoping people realize how horrible of a grind and b2w BDO is and come back until CU...

    If the only active pvp guild in tf is victorem and coh at the moment (maybe goldcloaks, formerly tko, since i saw frogblast and durruthy in zone) there might be a need to have victorem run more than they do at the moment... @Slaxis @Crown what say you?
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • PainfulFAFA
    PainfulFAFA
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    Ghostbane wrote: »
    AD primetime is a bit of a free for all atm

    Thats because it is.
    Theres absolutely no organization in AD. xD

    Why do you think blues and reds run half way across the map to farm AD at fare lm or alessia bridge xD
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Satiar
    Satiar
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    Yeah, the only people I find now to fight on AD is the occasional M12 group. I'd been told Rage was trimming thier roster and prepping to run a solid 16 man come TG patch but I guess they really did take off for BDO.

    I'm not really sure about EP atm. They have more than enough people to hold DC off, I got pushes off Arrius by a combination of Haxus, Invictus and Pact several times last night, but they never made a very hard push West.
    Edited by Satiar on March 11, 2016 7:53PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • GRxKnight
    GRxKnight
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    Satiar wrote: »
    Yeah, the only people I find now to fight on AD is the occasional M12 group. I'd been told Rage was trimming thier roster and prepping to run a solid 16 man come TG patch but I guess they really did take off for BDO.

    I'm not really sure about EP atm. They have more than enough people to hold DC off, I got pushes off Arrius by a combination of Haxus, Invictus and Pact several times last night, but they never made a very hard push West.

    Victorem is still around man...I'm hurt you don;t see us
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • maxjapank
    maxjapank
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    Truly fun fights last night in Oceanic time zone, especially around Bleakers. Red, blue, yellow. One big free for all. Hope you all had as much fun as I did. :)
  • NACtron
    NACtron
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    Satiar wrote: »
    Yeah, the only people I find now to fight on AD is the occasional M12 group. I'd been told Rage was trimming thier roster and prepping to run a solid 16 man come TG patch but I guess they really did take off for BDO.

    I'm not really sure about EP atm. They have more than enough people to hold DC off, I got pushes off Arrius by a combination of Haxus, Invictus and Pact several times last night, but they never made a very hard push West.

    A lot of EP has the mentality that we should just hold off dc cause it's hard to fight them and their ball groups. Also we will often get bottled up at chal fighting CN or VE, making it hard to push forward and DC has enough guilds out to deal with attempts at back capping fairly easily.
    Pact Militia GM
    Nikolai the Nord - Stamplar

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