RinaldoGandolphi wrote: »PS: they should fix the Gap closer not going off at all bug though....thats a whole new issue that does need fixed.
iamnotweakrwb17_ESO wrote: »They would solve a lot of these issues if they'd just make all charge abilities teleports / rapid jump animations that ignore all terrain except keep walls. Direct line of sight for the caster would be the only requirement.
I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
If it's the second point, that's the best change in this entire maj !
ZOS_GinaBruno wrote: »I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
If it's the second point, that's the best change in this entire maj !
Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!
https://www.youtube.com/watch?v=p_a9gKVP3UE ZOS_GinaBruno wrote: »I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
If it's the second point, that's the best change in this entire maj !
Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!
I was experiencing both the pathfinding bug (can't launch the gap closer - note that this was on level ground and from a distance of just under the maximum range of the ability, with no intervening terrain), and the huge lockdown (impossible to do anything but move - I didn't try to drink a potion to see if I could do that, but I couldn't use any abilities or light or heavy attacks) when using the sword & shield gap closer on my DK tank on Monday night.I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
If it's the second point, that's the best change in this entire maj !
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