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A serious plea for another nerf of Breath of Life ... from a Templar

Essiaga
Essiaga
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Beacon your inner light, healing yourself or a wounded ally for xxxx health. Also heals one other injured target for x health.


BOL has been dropped from 3 heals to 2. I PVPed for about an hour the other day and hardly received a heal from my own skill. The heals went to other players who were lower health apparently. Why? This is sooooo frustrating for EVERYONE. It stinks to be killing someone and watch their health bar jump to 75-100% when no one else is in sight. In FENGRUSH's now infamous rant(s) these are the issues he pointing out ... and I agree completely. It also stinks to cast a heal for your self and NOT receive it. Cloak, Streak, Hardened Ward, Reflective Scales, etc are on the caster. BOL is a craps shoot of a self heal and the chances just dropped.

So here's the nerf I want ... BOL should no longer heal the caster. It will be a party heal only ... also an LOS element would be great.

Here's how I recommend it be done ...
Rushed Ceremony should become a legit SELF HEAL
  • Base skill should be geared towards tanking. It could cost magicka but return 25-50% of the cost as stamina IF health if is below 50%.
  • A morph will cost Stamina and should be based on a % of max health (20-25%ish) and include a buff such as Minor Resolve/Ward or both. The reason to limit the health is because of Vigor, Rally, the benefits of stamina (dodge, block, CC break, etc) as well as other skills available to stamina users (Evasion, Immovable, skills that grant Expedition buff).
  • A morph will cost Magicka but not scale off of Spell Damage or Max Magicka. Maybe scale it off Magicka Regen. Sacrificing DPS for larger self heal seems self balancing. It could be like Honor the Dead and return 15% of the cost ever 2 sec for 8 sec if health is below 35% (Honor the Dead is if below 50%).

All would be viable options depending on your role or build.

Healing Ritual should be replaced (once and for all) with the new Breath of Life - party only heal. NO CAST TIME.
  • Base skill should be geared towards tanking. Lower heals but add some sort of mitigation to the templar and the party (Minor Evasion/Protection?) for 6 sec.
  • A morph will cost Stamina. It should be based on a percentage of casters health + perhaps Stamina regen. Still grants mitigation buff.
  • A morph will cost Magicka. It should be based on a percentage of casters health + perhaps Magicka regen. Still Grants Mitigation buff.
  • The skill and its morphs will require LOS to heal.
  • Maybe the skill and its morphs could only heal party members. (IDK about this one.)

Both skills and their morphs would still benefit from Templar passives, such as Mending and Focus Healing and those other ones that stink out loud.

BELOW IS JUST ME RANTING ABOUT CRAPPY PASSIVES.


Light Weaver
  • Healing Ritual/BOL should give 2 Ultimate to the caster for ever heal on an ally under 45% instead of to the ally under 60% since its OUR passive.
  • Repentance doesn't have a duration and no one uses the other morph this passive buffs.
  • Healing Ult that very very very very very very very very few people use. A Channel, heal only ultimate that can be interrupted. No thanks. This passive is the best thing about the ultimate though.

Master Ritualist ... No point in this passive. It doesn't hurt or help your ability to heal, damage, mitigate, regent, etc ... its a non-buffing passive. I only spend the skill points cause I have them and it was just made weaker with TG.
  • Perhaps a Master Ritualist will have a 15/30% chance to heal them self for 10/15% of heals allies receive from his/her Restoring Light spells
  • Perhaps a Master Ritualist will have 25/50% change of NOT being interrupted when casting an ability that has a cast time or channel.
  • Perhaps a Master Ritualist will take 10/15% less damage when standing in Cleansing Ritual, Rune Focus or that other skill.
  • Perhaps a Master Ritualist will have a 1/3% chance of free casting a spell (even if its only Restoring Light skills).
  • I'm almost certain a Master Ritualist would have better passive Regen that doesn't require slotting a skill (which is only active when the bar its on is up).
Of course healing needs to be revamped so that Battle Spirit won't screw these appropriately sized heals like it does to Dragon Blood, but something in this vain would be nice.

Rushed Ceremony = Self heal ...
Healing Ritual BOL = Party heal only ...
... and for @FENGRUSH's sake LOS on group heals.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    lol nope.

    i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
    LTP issue.
    do not approve.
    i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.
  • Animal_Mother
    Animal_Mother
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    I've had players in PvP yell at me for healing them with BoL, like I had a choice. There ought to be a component to leech Magicka from unintended (non-party) recipients of my BoL to help pay for the continued upkeep of my resources.
  • Essiaga
    Essiaga
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    lol nope.

    i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
    LTP issue.
    do not approve.
    i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.

    I find it silly to have to equip and depend on resto staff for self heals and shield when the class I'm playing has both. No other class suffers these flaws. Even the DK gets more use from igneous Shields, and their Battle Nerfed self heal, while weak, is not a roll of the dice. Of course the magicka regen from Resto heavy attacks is super useful as well since Templar lacks regen and is supposed to heal the battlefield in hopes of a self heal.

    If you're in or running along side a group with a few healers its not an issue cause everyone is healing everyone else. If you're in a small group or solo and there are not other healers around and your heals are going elsewhere it's got nothing to do with L2P. If I fail to hit the button fine. I'm not a top tier PVPer but limited mechanics are ... limited. Breaking the skills up eliminates accident random healing and makes it a choice rather then a chance to heal self or heal others.

    Are you happy with Healing Ritual? ZOS is going to keep trying to make it more useful and BOL less useful. I think this is a solid way to fix 3-4 issues.

    As for the Rezing passive ... Its better then say a harvesting passive but it's a crap 4th tier passive that needs to benefit the class. Improved resing AND something else ... sure. Resing OR something else? Something else please.

    The issue also is not exclusive to PVP.
  • puffy99
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    First off BoL was fine before the nerf.
    Secondly, you don have enough magicka to spam it a few times to get your heal?
    This very rarely comes up in my PvP experience, but I am on console so I guess I have a few weeks before I see this... thanks
    Edited by puffy99 on March 9, 2016 2:08PM
  • Cuyler
    Cuyler
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    go home you're drunk
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  • Essiaga
    Essiaga
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    I've had players in PvP yell at me for healing them with BoL, like I had a choice. There ought to be a component to leech Magicka from unintended (non-party) recipients of my BoL to help pay for the continued upkeep of my resources.

    Then if this change were to take place it would benefit you cause you'd be able save resources by not mashing BOL cause someone else got your heal or you got the weaker heal and need another. You would be choosing to slot the group heal and then press the button specifically for it.

    It would also be more costly to spam heals rather then heal lower health allies they way I proposed.
  • Asmael
    Asmael
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    Honestly, BoL deserved to be nerfed, but dropping one of the healz was not the nerf I wanted.

    Healing need some serious LoS check, it's a complete joke to see someone on the top floor of a keep being unkillable because 5 templars at the flag are just spamming BoL, even if they have no idea where the fight is happening.
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  • Essiaga
    Essiaga
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    puffy99 wrote: »
    First off BoL was fine before the nerf.
    Secondly, you don have enough magicka to spam it a few times to get your heal?
    This very rarely comes up in my PvP experience, unless it is such a fur ball and there is ZERO other healing going on-
    But still very rare.

    Not if I'm being focused and can only get off a single oh crap heal that doesn't heal me.

    Never comes up with Hardened Ward, Cloak, etc. Why should it ever come up here? And that's situation I pointed out. Bunch of random damage dealers and me ... I don't play peak times or with a regular group. I usually just go were the battle is and see whats up. I shouldn't be penalized for being the only "healer".

    Also Healing Ritual sucks and I think this would be better.

    Edited by Essiaga on March 9, 2016 2:17PM
  • Essiaga
    Essiaga
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    Cuyler wrote: »
    go home you're drunk

    I am home and don't drink due to a brain condition.

    Any actual input?
  • Bofrari
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    I have input this is Complete L2P issue.
  • Essiaga
    Essiaga
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    JDC1985 wrote: »
    I have input this is Complete L2P issue.

    Please explain.

    I addressed several issues.
    1. Not receiving self heals ...
    2. Accidental or incidental healing of others ...
    3. No stam heals for stamplar and weak defensive class options ...
    4. Healing Ritual stinks ...

    etc
  • danno8
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    I would prefer if HtD was a self heal only, and if BoL was an unrestricted heal (so it could heal you also, just not guaranteed).

    This way Templars have achoice of being a group healer first, or a self sustaining solo kind of player.

    Objection : Why would a solo Templar ever choose HtD if BoL can heal them too?
    Answer: Because of the magicka return, and if you join a group you can still maintain a 100% reliable self heal.
  • Essiaga
    Essiaga
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    danno8 wrote: »
    I would prefer if HtD was a self heal only, and if BoL was an unrestricted heal (so it could heal you also, just not guaranteed).

    This way Templars have achoice of being a group healer first, or a self sustaining solo kind of player.

    Objection : Why would a solo Templar ever choose HtD if BoL can heal them too?
    Answer: Because of the magicka return, and if you join a group you can still maintain a 100% reliable self heal.

    I would go HtD ... but then I'd 'need' to re-morph rather then slot the other skill to dungeon/trial heal.

    I figured breaking it into 2 skills would allow both options open and limit the complaints about Templar healing. I think less PVP Templar would be slotting the group heal, unless they consider themselves group healers.

    Also I want Healing Ritual gone.
    Edited by Essiaga on March 9, 2016 2:43PM
  • Spacemonkey
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    I've had Honor the Dead for as long as I can remember, for above reasons.
    Used a mix of healing ritual and resto for group heals. As much hate as healing ritual gets, I used to love it because it heals tons at low cost. So when you are a -dedicated- healer, the channel time is manageable and really helps resource wise if you didnt dump everything in magicka and magicka-regen.

    Now that the heal was diminished though... mehh, not as useful. That change/nerf/buff (w/e you want to call it) bothered me more than the BoL nerf.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    I just wish they didn't have to chop down the templars healing ability just to bring up the rest of the classes to their level. Alcast DKs already healing like a beast, and I already know sorc healers are enjoying their pet burst heal. They probably hate templars. Should probably just wrap up my templar tight, and toss her aside.
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Essiaga wrote: »
    JDC1985 wrote: »
    I have input this is Complete L2P issue.

    Please explain.

    I addressed several issues.
    1. Not receiving self heals ...
    2. Accidental or incidental healing of others ...
    3. No stam heals for stamplar and weak defensive class options ...
    4. Healing Ritual stinks ...

    etc

    I am completly with you. So called Smart healings usually don't give a healing to yourself, except if you spam it a lot when you are in a medium/big group, plus if 2 templars hit BoL at the same time, it sometimes double heal the same toon, even if you are yourself in trouble. This issues are not seen with other healings in game.

    Pure self garanted healing exist for any class except for templars, strange thing.

    Stamplars don't have class based efficient healings too....
  • Essiaga
    Essiaga
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    I just wish they didn't have to chop down the templars healing ability just to bring up the rest of the classes to their level. Alcast DKs already healing like a beast, and I already know sorc healers are enjoying their pet burst heal. They probably hate templars. Should probably just wrap up my templar tight, and toss her aside.

    There were several other ways to do it. This was just he one that made Healing Ritual "more" useful while limiting the number of people being healed. I seriously think it would be better if it were the templar gets the big heal ALWAYS and 2 allies can have the smaller heals. Limiting the size of the heals is also an issue when stacking dps also improves healing.

    All other classes had their heals limited to the same number as well ... but every other class has other class skills that keep them alive. Ward, Streak, Cloak, Mass Hys, Double Take, Reflect, Spike, ... Templar pretty much has BoL.

    Templars can equip resto, S&B, or go vamp but those all come with limitations and the other classes can access them as well, on top of their other skills.
  • Essiaga
    Essiaga
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    Essiaga wrote: »
    JDC1985 wrote: »
    I have input this is Complete L2P issue.

    Please explain.

    I addressed several issues.
    1. Not receiving self heals ...
    2. Accidental or incidental healing of others ...
    3. No stam heals for stamplar and weak defensive class options ...
    4. Healing Ritual stinks ...

    etc

    I am completly with you. So called Smart healings usually don't give a healing to yourself, except if you spam it a lot when you are in a medium/big group, plus if 2 templars hit BoL at the same time, it sometimes double heal the same toon, even if you are yourself in trouble. This issues are not seen with other healings in game.

    Pure self garanted healing exist for any class except for templars, strange thing.

    Stamplars don't have class based efficient healings too....

    Templars are going to hate CP free campaigns. BoL spamming with out cost reduction and regen from CP is gonna stink. I'm sure the other classes will have their issues as well, but the Templar's lack of regen mixed with expensive skills are going to be very limiting. Of course people will adjust, or stick with CP campaigns.
  • BullNetch
    BullNetch
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    My idea is that rushed ceremony should work like a magicka vigor, as an instant AOE spell with a small radius... 8-10 meters.

    Healing ritual should work like chain heal in world of warcraft that heals up to 4 people in a 28 meter radius. One morph would give a chance to be instant cast like Crystal Frags. A crystal frags for healing. Another morph could have it leave behind a HoT.


    Basically, healing ritual and breath of life switch places. Healing ritual would be the hard casted big group heal with a huge radius. Breath of life/Rushed Ceremony/Honor the Dead would be the instant cast AOE heals in a small area.

    Edited by BullNetch on March 9, 2016 7:49PM
  • Brutusmax1mus
    Brutusmax1mus
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    Please stop trying to change things. You people...
  • Essiaga
    Essiaga
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    Please stop trying to change things. You people...

    What do you suppose we discuss on a ESO discussion board?
  • eliisra
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    I haven't logged in after TG went live. But I'm guessing nerfed BoL is a bit of a pain due to smart heal mechanics.

    DK, NB and sorcerer also have this problem ofc, but with Healing Ward. However, they have other defensive tools than just smart healing.

    Sorc, for example, still has a 10k self only shield, speed buff and teleport, if his Healing Ward keep going to ally. But If templar Rushed Ceremony keeps going to ally, the templar cant do much but try again and again and die. That is the difference.

    Using Honor of the Dead, like some suggests, makes no difference. Chances of getting that smart heal is even smaller since no +1 splash heal. Besides, Healing Ward is actually stronger if you're going run with a single target smart heal. Honor of the Dead is only better sustain.

    I dont want Rushed Ceremony to be a self heal tho. That's the only skill that makes templars stand out as group healers.

    The fix(and what templars been asking for over 1 year now) is a few more defensive tools outside of smart heals. Many templars actually want a "stand their ground" playstyle and apparently that's what the class is supposed to do. So why are our only defensive tools smart healing? Why less and less defence and utility but buffs to ranged "mage"nukes for back-lining zergplars. It makes no sense.
  • Essiaga
    Essiaga
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    eliisra wrote: »
    I haven't logged in after TG went live. But I'm guessing nerfed BoL is a bit of a pain due to smart heal mechanics.

    DK, NB and sorcerer also have this problem ofc, but with Healing Ward. However, they have other defensive tools than just smart healing.

    Sorc, for example, still has a 10k self only shield, speed buff and teleport, if his Healing Ward keep going to ally. But If templar Rushed Ceremony keeps going to ally, the templar cant do much but try again and again and die. That is the difference.

    Using Honor of the Dead, like some suggests, makes no difference. Chances of getting that smart heal is even smaller since no +1 splash heal. Besides, Healing Ward is actually stronger if you're going run with a single target smart heal. Honor of the Dead is only better sustain.

    I dont want Rushed Ceremony to be a self heal tho. That's the only skill that makes templars stand out as group healers.

    The fix(and what templars been asking for over 1 year now) is a few more defensive tools outside of smart heals. Many templars actually want a "stand their ground" playstyle and apparently that's what the class is supposed to do. So why are our only defensive tools smart healing? Why less and less defence and utility but buffs to ranged "mage"nukes for back-lining zergplars. It makes no sense.

    Honor the Dead my be better sustain but Resto staff hvy attacks and Healing Ward are much more freeing for combat IMO. I just hate the concept of using resto shield and heals when I have both in class.

    I agree the class lacks mitigation. Its been stripped of all of it accept for Rune Focus and heals. I think a larger reason for that is the complaints of the community that healing and BoL in particular is OP in PVP, and I completely agree. As is Hardened Ward because both are scaled based on the same things that scale damage (though BoL is way more limited).

    My proof is Battle Spirit nerf. Healing, Damage, and Hardened Ward are too large because cap removal, CP, gear sets ... ZOS is pushing Min/Maxing but the skills don't self balance. Major and Minor Ward are static. The mitigation skills that other class have are also static. Reflect projectiles no matter their damage, or you cloak, or you streak, etc. A stam build or magicka build, no difference in their operation. Stamplars don't have anything like those in class.

    Funny thing is Templar has had mitigation skills removed and nerfed ... but Sorc's Ward has remained unbalanced AND they just got a pet version of BoL. Battle Spirit doesn't nerf health based shields because they're OP. It's because Hardened Ward is easily 3x the size (on a DPS character) and ZOS refuses to balance PVE with PVP.

    Weapon/spell power and max stat shouldn't increase healing and mitigation. Maybe Health and Regen should. Party survival should not fall on the shoulders of 1 person either. I've solo healed a trial. That's ridiculous. Everyone should be be keeping themselves alive while doing DPS. Templar should have self heal and mitigation like everyone else.

    Then there could be a party heal that has high cost and the cost should reduce with the health of the target. Something like Heals 3 for 6000 magicka. Reduce the cost 25% if under a target is under 50% health and 75% if under 35%, etc.

    I just hope ZOS is actually considering self balancing skills. I don't think class balance is possible with out it.
  • puffy99
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    This was suppose to be the balancing patch I thought...

    maybe 2017?

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Essiaga wrote: »
    lol nope.

    i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
    LTP issue.
    do not approve.
    i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.

    I find it silly to have to equip and depend on resto staff for self heals and shield when the class I'm playing has both. No other class suffers these flaws. Even the DK gets more use from igneous Shields, and their Battle Nerfed self heal, while weak, is not a roll of the dice. Of course the magicka regen from Resto heavy attacks is super useful as well since Templar lacks regen and is supposed to heal the battlefield in hopes of a self heal.

    If you're in or running along side a group with a few healers its not an issue cause everyone is healing everyone else. If you're in a small group or solo and there are not other healers around and your heals are going elsewhere it's got nothing to do with L2P. If I fail to hit the button fine. I'm not a top tier PVPer but limited mechanics are ... limited. Breaking the skills up eliminates accident random healing and makes it a choice rather then a chance to heal self or heal others.

    Are you happy with Healing Ritual? ZOS is going to keep trying to make it more useful and BOL less useful. I think this is a solid way to fix 3-4 issues.

    As for the Rezing passive ... Its better then say a harvesting passive but it's a crap 4th tier passive that needs to benefit the class. Improved resing AND something else ... sure. Resing OR something else? Something else please.

    The issue also is not exclusive to PVP.

    It absolutely is a LTP issue. this is how the game currently works, you simply HAVE to learn to play while lobbying to make it better for yourself.
  • BullNetch
    BullNetch
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    Essiaga wrote: »
    eliisra wrote: »
    I haven't logged in after TG went live. But I'm guessing nerfed BoL is a bit of a pain due to smart heal mechanics.

    DK, NB and sorcerer also have this problem ofc, but with Healing Ward. However, they have other defensive tools than just smart healing.

    Sorc, for example, still has a 10k self only shield, speed buff and teleport, if his Healing Ward keep going to ally. But If templar Rushed Ceremony keeps going to ally, the templar cant do much but try again and again and die. That is the difference.

    Using Honor of the Dead, like some suggests, makes no difference. Chances of getting that smart heal is even smaller since no +1 splash heal. Besides, Healing Ward is actually stronger if you're going run with a single target smart heal. Honor of the Dead is only better sustain.

    I dont want Rushed Ceremony to be a self heal tho. That's the only skill that makes templars stand out as group healers.

    The fix(and what templars been asking for over 1 year now) is a few more defensive tools outside of smart heals. Many templars actually want a "stand their ground" playstyle and apparently that's what the class is supposed to do. So why are our only defensive tools smart healing? Why less and less defence and utility but buffs to ranged "mage"nukes for back-lining zergplars. It makes no sense.

    Honor the Dead my be better sustain but Resto staff hvy attacks and Healing Ward are much more freeing for combat IMO. I just hate the concept of using resto shield and heals when I have both in class.

    I agree the class lacks mitigation. Its been stripped of all of it accept for Rune Focus and heals. I think a larger reason for that is the complaints of the community that healing and BoL in particular is OP in PVP, and I completely agree. As is Hardened Ward because both are scaled based on the same things that scale damage (though BoL is way more limited).

    My proof is Battle Spirit nerf. Healing, Damage, and Hardened Ward are too large because cap removal, CP, gear sets ... ZOS is pushing Min/Maxing but the skills don't self balance. Major and Minor Ward are static. The mitigation skills that other class have are also static. Reflect projectiles no matter their damage, or you cloak, or you streak, etc. A stam build or magicka build, no difference in their operation. Stamplars don't have anything like those in class.

    Funny thing is Templar has had mitigation skills removed and nerfed ... but Sorc's Ward has remained unbalanced AND they just got a pet version of BoL. Battle Spirit doesn't nerf health based shields because they're OP. It's because Hardened Ward is easily 3x the size (on a DPS character) and ZOS refuses to balance PVE with PVP.

    Weapon/spell power and max stat shouldn't increase healing and mitigation. Maybe Health and Regen should. Party survival should not fall on the shoulders of 1 person either. I've solo healed a trial. That's ridiculous. Everyone should be be keeping themselves alive while doing DPS. Templar should have self heal and mitigation like everyone else.

    Then there could be a party heal that has high cost and the cost should reduce with the health of the target. Something like Heals 3 for 6000 magicka. Reduce the cost 25% if under a target is under 50% health and 75% if under 35%, etc.

    I just hope ZOS is actually considering self balancing skills. I don't think class balance is possible with out it.

    Honor the Dead is probably the way to go until ZoS changes their mind.

    BoL filled the niche chain heal has in WoW. It was smart heal that broke into 2 smaller heals.

    I remember playing my disc priest and pally healer. Healer that weren't great at group healing often had good single target heals that were quick to pull off.

    Honor the Dead is more spammable. The magicka efficiency of HtD may be superior than the second 50% heal. You can use healing springs, blessing of protection, and mutagen for heavy damage phases. Energy orb may see more use.

    Energy orb is very reliable as a self heal and barring bad terrain, it lingers around a good deal to heal the group. It will also get buffed by major mending. Maybe ZoS can patch it, make it move slower or stop when it meets an obstacle.

    If ZoS should make healing ritual a copy of chain heal, rushed ceremony a self heal, and recoded energy orb to remain static instead of dissipating at an obstacle... all would be good.
    Edited by BullNetch on March 10, 2016 11:34PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Would love a self heal that suited the Tanking spec well. Its a shame the dragon blood heal is not working so well because its original design is what I would have loved for a Templar Tank analog.
    Edited by dodgehopper_ESO on March 10, 2016 11:49PM
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    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Essiaga
    Essiaga
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    Essiaga wrote: »
    lol nope.

    i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
    LTP issue.
    do not approve.
    i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.

    I find it silly to have to equip and depend on resto staff for self heals and shield when the class I'm playing has both. No other class suffers these flaws. Even the DK gets more use from igneous Shields, and their Battle Nerfed self heal, while weak, is not a roll of the dice. Of course the magicka regen from Resto heavy attacks is super useful as well since Templar lacks regen and is supposed to heal the battlefield in hopes of a self heal.

    If you're in or running along side a group with a few healers its not an issue cause everyone is healing everyone else. If you're in a small group or solo and there are not other healers around and your heals are going elsewhere it's got nothing to do with L2P. If I fail to hit the button fine. I'm not a top tier PVPer but limited mechanics are ... limited. Breaking the skills up eliminates accident random healing and makes it a choice rather then a chance to heal self or heal others.

    Are you happy with Healing Ritual? ZOS is going to keep trying to make it more useful and BOL less useful. I think this is a solid way to fix 3-4 issues.

    As for the Rezing passive ... Its better then say a harvesting passive but it's a crap 4th tier passive that needs to benefit the class. Improved resing AND something else ... sure. Resing OR something else? Something else please.

    The issue also is not exclusive to PVP.

    It absolutely is a LTP issue. this is how the game currently works, you simply HAVE to learn to play while lobbying to make it better for yourself.

    Nope. It's statment about some issue. Not a plea to make me better or nerfs someone else. It's a suggestion to fix several issues that have been complained about around the community and that I've found myself.

    I'm in no way saying that I don't make every attempt at being competitive (even if it's silly) as long as I still find it fun. I'm simply saying that these things are silly and lobbying for ZOS to rethink the silliness. I'm in no way a PVP giant. I do ok and try to have fun doing it, but not having a reliable class heals in the situations I find my self in when its all the class is know for is outrages, especially when they removed or nerfed pretty much all the defensive skills in the class. I know most people run in groups with many random heals flying around. I find my self the lone 'healer' a lot due to the times that I play. So its more of an issue for me then for many but that's not to say it isn't a limitation that in the skill that I noticed A LOT in my hour of PVPing.

    I'm not at all asking for buffs. In fact I'm calling for nerfs for the most part. Even Wrobel admitted they just made skills to be cool. Now its time to revisit some of the odd things they did and fix the issues they made and healing and BoL has created a lot of issues.

    And aren't you the guy that created the WB nerf thread? :wink: L2P man.
  • Xexpo
    Xexpo
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    5PtkU3V.png
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Essiaga
    Essiaga
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    kaer426 wrote: »
    5PtkU3V.png

    I'm sure there's a reason for the post ... how about you use your words. Its a discussion thread.
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