dylanjaygrobbelaarb16_ESO wrote: »lol nope.
i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
LTP issue.
do not approve.
i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.
Animal_Mother wrote: »I've had players in PvP yell at me for healing them with BoL, like I had a choice. There ought to be a component to leech Magicka from unintended (non-party) recipients of my BoL to help pay for the continued upkeep of my resources.
First off BoL was fine before the nerf.
Secondly, you don have enough magicka to spam it a few times to get your heal?
This very rarely comes up in my PvP experience, unless it is such a fur ball and there is ZERO other healing going on-
But still very rare.
I would prefer if HtD was a self heal only, and if BoL was an unrestricted heal (so it could heal you also, just not guaranteed).
This way Templars have achoice of being a group healer first, or a self sustaining solo kind of player.
Objection : Why would a solo Templar ever choose HtD if BoL can heal them too?
Answer: Because of the magicka return, and if you join a group you can still maintain a 100% reliable self heal.
cote-bmsb16_ESO wrote: »I just wish they didn't have to chop down the templars healing ability just to bring up the rest of the classes to their level. Alcast DKs already healing like a beast, and I already know sorc healers are enjoying their pet burst heal. They probably hate templars. Should probably just wrap up my templar tight, and toss her aside.
contact.opiumb16_ESO wrote: »
I am completly with you. So called Smart healings usually don't give a healing to yourself, except if you spam it a lot when you are in a medium/big group, plus if 2 templars hit BoL at the same time, it sometimes double heal the same toon, even if you are yourself in trouble. This issues are not seen with other healings in game.
Pure self garanted healing exist for any class except for templars, strange thing.
Stamplars don't have class based efficient healings too....
Brutusmax1mus wrote: »Please stop trying to change things. You people...
I haven't logged in after TG went live. But I'm guessing nerfed BoL is a bit of a pain due to smart heal mechanics.
DK, NB and sorcerer also have this problem ofc, but with Healing Ward. However, they have other defensive tools than just smart healing.
Sorc, for example, still has a 10k self only shield, speed buff and teleport, if his Healing Ward keep going to ally. But If templar Rushed Ceremony keeps going to ally, the templar cant do much but try again and again and die. That is the difference.
Using Honor of the Dead, like some suggests, makes no difference. Chances of getting that smart heal is even smaller since no +1 splash heal. Besides, Healing Ward is actually stronger if you're going run with a single target smart heal. Honor of the Dead is only better sustain.
I dont want Rushed Ceremony to be a self heal tho. That's the only skill that makes templars stand out as group healers.
The fix(and what templars been asking for over 1 year now) is a few more defensive tools outside of smart heals. Many templars actually want a "stand their ground" playstyle and apparently that's what the class is supposed to do. So why are our only defensive tools smart healing? Why less and less defence and utility but buffs to ranged "mage"nukes for back-lining zergplars. It makes no sense.
dylanjaygrobbelaarb16_ESO wrote: »lol nope.
i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
LTP issue.
do not approve.
i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.
I find it silly to have to equip and depend on resto staff for self heals and shield when the class I'm playing has both. No other class suffers these flaws. Even the DK gets more use from igneous Shields, and their Battle Nerfed self heal, while weak, is not a roll of the dice. Of course the magicka regen from Resto heavy attacks is super useful as well since Templar lacks regen and is supposed to heal the battlefield in hopes of a self heal.
If you're in or running along side a group with a few healers its not an issue cause everyone is healing everyone else. If you're in a small group or solo and there are not other healers around and your heals are going elsewhere it's got nothing to do with L2P. If I fail to hit the button fine. I'm not a top tier PVPer but limited mechanics are ... limited. Breaking the skills up eliminates accident random healing and makes it a choice rather then a chance to heal self or heal others.
Are you happy with Healing Ritual? ZOS is going to keep trying to make it more useful and BOL less useful. I think this is a solid way to fix 3-4 issues.
As for the Rezing passive ... Its better then say a harvesting passive but it's a crap 4th tier passive that needs to benefit the class. Improved resing AND something else ... sure. Resing OR something else? Something else please.
The issue also is not exclusive to PVP.
I haven't logged in after TG went live. But I'm guessing nerfed BoL is a bit of a pain due to smart heal mechanics.
DK, NB and sorcerer also have this problem ofc, but with Healing Ward. However, they have other defensive tools than just smart healing.
Sorc, for example, still has a 10k self only shield, speed buff and teleport, if his Healing Ward keep going to ally. But If templar Rushed Ceremony keeps going to ally, the templar cant do much but try again and again and die. That is the difference.
Using Honor of the Dead, like some suggests, makes no difference. Chances of getting that smart heal is even smaller since no +1 splash heal. Besides, Healing Ward is actually stronger if you're going run with a single target smart heal. Honor of the Dead is only better sustain.
I dont want Rushed Ceremony to be a self heal tho. That's the only skill that makes templars stand out as group healers.
The fix(and what templars been asking for over 1 year now) is a few more defensive tools outside of smart heals. Many templars actually want a "stand their ground" playstyle and apparently that's what the class is supposed to do. So why are our only defensive tools smart healing? Why less and less defence and utility but buffs to ranged "mage"nukes for back-lining zergplars. It makes no sense.
Honor the Dead my be better sustain but Resto staff hvy attacks and Healing Ward are much more freeing for combat IMO. I just hate the concept of using resto shield and heals when I have both in class.
I agree the class lacks mitigation. Its been stripped of all of it accept for Rune Focus and heals. I think a larger reason for that is the complaints of the community that healing and BoL in particular is OP in PVP, and I completely agree. As is Hardened Ward because both are scaled based on the same things that scale damage (though BoL is way more limited).
My proof is Battle Spirit nerf. Healing, Damage, and Hardened Ward are too large because cap removal, CP, gear sets ... ZOS is pushing Min/Maxing but the skills don't self balance. Major and Minor Ward are static. The mitigation skills that other class have are also static. Reflect projectiles no matter their damage, or you cloak, or you streak, etc. A stam build or magicka build, no difference in their operation. Stamplars don't have anything like those in class.
Funny thing is Templar has had mitigation skills removed and nerfed ... but Sorc's Ward has remained unbalanced AND they just got a pet version of BoL. Battle Spirit doesn't nerf health based shields because they're OP. It's because Hardened Ward is easily 3x the size (on a DPS character) and ZOS refuses to balance PVE with PVP.
Weapon/spell power and max stat shouldn't increase healing and mitigation. Maybe Health and Regen should. Party survival should not fall on the shoulders of 1 person either. I've solo healed a trial. That's ridiculous. Everyone should be be keeping themselves alive while doing DPS. Templar should have self heal and mitigation like everyone else.
Then there could be a party heal that has high cost and the cost should reduce with the health of the target. Something like Heals 3 for 6000 magicka. Reduce the cost 25% if under a target is under 50% health and 75% if under 35%, etc.
I just hope ZOS is actually considering self balancing skills. I don't think class balance is possible with out it.
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »lol nope.
i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
LTP issue.
do not approve.
i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.
I find it silly to have to equip and depend on resto staff for self heals and shield when the class I'm playing has both. No other class suffers these flaws. Even the DK gets more use from igneous Shields, and their Battle Nerfed self heal, while weak, is not a roll of the dice. Of course the magicka regen from Resto heavy attacks is super useful as well since Templar lacks regen and is supposed to heal the battlefield in hopes of a self heal.
If you're in or running along side a group with a few healers its not an issue cause everyone is healing everyone else. If you're in a small group or solo and there are not other healers around and your heals are going elsewhere it's got nothing to do with L2P. If I fail to hit the button fine. I'm not a top tier PVPer but limited mechanics are ... limited. Breaking the skills up eliminates accident random healing and makes it a choice rather then a chance to heal self or heal others.
Are you happy with Healing Ritual? ZOS is going to keep trying to make it more useful and BOL less useful. I think this is a solid way to fix 3-4 issues.
As for the Rezing passive ... Its better then say a harvesting passive but it's a crap 4th tier passive that needs to benefit the class. Improved resing AND something else ... sure. Resing OR something else? Something else please.
The issue also is not exclusive to PVP.
It absolutely is a LTP issue. this is how the game currently works, you simply HAVE to learn to play while lobbying to make it better for yourself.