VincentBlanquin wrote: »guys my video card is ge force gt 540m. can i run 64client and dx11? notebook....
Any kind of change to system requirements for the game should be direct e-mailed to all active accounts well in advance.
stewart.leslie76b16_ESO wrote: »Seriously, you really do want to look at the link I posted earlier. I'll do you a favour and post it again.
http://store.steampowered.com/hwsurvey/videocard/
For those that can't be bothered to click on it, I'll give you a summary. DX11 ruled for October, November and December and probably for the previous months as well. Want to guess which was in the lead for January and February?
Go on, have a guess....
You're close but not quite there...
Yes that's right, DX8 or lower.... DX9 hardly anyone has got.
Napoleonicus wrote: »The part I don't quite get is... why should I not have access to the things I bought and paid for? They shoulod stillwork fine. Not having access to TG I'm fine with, but I still paid for the rest.
FakeAlGore wrote: »Any kind of change to system requirements for the game should be direct e-mailed to all active accounts well in advance.
While I completely support the move to DirectX 11 requirements, I also agree that this should have been communicated much more effectively. It if was sent out three months ago to all registered users (and included in the welcome e-mail for new accounts), I doubt there would be nearly the outrage today.
jamesharv2005ub17_ESO wrote: »FakeAlGore wrote: »Any kind of change to system requirements for the game should be direct e-mailed to all active accounts well in advance.
While I completely support the move to DirectX 11 requirements, I also agree that this should have been communicated much more effectively. It if was sent out three months ago to all registered users (and included in the welcome e-mail for new accounts), I doubt there would be nearly the outrage today.
They told us this was coming a year ago. They updated the min specs in October 2015 to say dx11 and above only.
RinaldoGandolphi wrote: »Honestly,
With as many people having issues as i have seen(its far more then i would have expected), im beginning to question this move.
As can be read here
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476876(v=vs.85).aspx
DirectX 11 is fully backwards compatible with DirectX 10.1. In theory they could:
1. use DirectX 11 so we all get the benefits of performance improvements.
2. Setting the feature level to 10.1 thus all us DirectX 11 people get the improved game performance while not locking out the DirectX 10.1 people.
Microsoft created feature levels for this very reason. Even DirectX 12 has feature levels built in and DirectX 12 games will run on DirectX 11 hardware by simply setting the feature level to 11.2 or 11.3 for compatibility while still getting the performance benefits of DirectX 12. This is how AMD 7000 series and Nvidia 700 series cards support Direct X 12 in the 1st place since those cards came out long before DirectX 12 was even developed.
Im all about progress, my AMD cards run the game fine. However this whole thing just feels ZOS not doing a proper hardware survey. If 30% or more of your paying customers would be locked out by such a change it makes no sense to boot 30% of your paying customers, not if you want to stay in business....id say its reasonable to assume easily 30% of their playerbase can't play now(most of them probably don't even know why)...thats just bad for business no matter how you shake it...thats a huge potential loss of revenue that really makes no sense.
Instead, a better way to go about this would have been to delay this change until the Dark Brotherhood update, collect hardware surveys from their playerbase(by collecting hardware information and uploading it to their servers) and then sending emails and messages twice a month between now and Dark Brotherhood conveying to their user base the system requirement change.
This whole thing was very poorly communicated and it just may end up costing them big time in the money department.
Until then and until this change is better communicated, ZOS simply needs to patch the game and set the DirectX feature level to 10.1 and then make steps moving forward over the next few months to communicated better to its customers that they are EOL support for cards that are not DirextX 11.0 or greater feature level...it makes sense from the standpoint of moving forward with technology, and it makes sense from a business and revenue standpoint. This changes was foisted on its community with very little open communication from ZOS, the fact the PTS worked with it and now the live one doesn't makes this even worse...
you can't do business this way and be successful....ZOS needs to do the right thing for its community and set the feature level to 10.1(DirectX 11 is fully backwards compatible) and better communicate moving forward that hardware upgrades will be required for future updates.
FakeAlGore wrote: »VincentBlanquin wrote: »guys my video card is ge force gt 540m. can i run 64client and dx11? notebook....
Yes, the Nvidia GeForce 540M is DirectX 11.0 compatible. Whether or not you can run the 64-bit client depends on your operating system.
That said, I can also admit that ZOS could have been much more active about informing and reminding people that ESO was going to be dropping support for DX9 than they were. Yes, they mentioned it, but they could have made regular announcements in multiple locations, multiple times over the course of the last year, including the expected dates when support would be dropped. For the completely non-savvy PC users, they could have even made a small program that players could download and install to confirm that their system was ready.
They could have included notes on the launcher, login screen, forums, etc. saying "Hey, sometime around March 2016 we will be updating the game such that you will NEED to have DX11 support on your system. To check to see whether your system is ready, please download and install our 'DX11 check' program, and run it."
Granted, even if they did ALL of that, there would STILL be people that wouldn't have paid attention to it, and still be complaining now that they couldn't play anymore. But it may have significantly reduced the issues.
Honestly though (and I'm really not trying to bash ZOS here), given this company's track record for communication and good decision-making skills, can anyone really say they are surprised that the information presented was minimal?
I'd say the blame is 50/50 here. ZOS could have been more diligent about ensuring that their players knew what was coming, but any PC gamer should also know to keep an eye out for changing system requirements, especially those running with seriously outdated rigs.
VincentBlanquin wrote: »FakeAlGore wrote: »VincentBlanquin wrote: »guys my video card is ge force gt 540m. can i run 64client and dx11? notebook....
Yes, the Nvidia GeForce 540M is DirectX 11.0 compatible. Whether or not you can run the 64-bit client depends on your operating system.
i cant run that 64exe file, i crashed immeadiatelly. win7 is the problem?
ZOS stated that DX9 was holding the game back from where they wanted to take the game in the future, it was not capable of rendering the graphics they want to bring to the game. So what you're saying is that players shouldn't get improvements and a better gaming experience because we should remain beholden to graphics capability from 14 years ago. I say HECK NO to that idea!
ZOS stated that DX9 was holding the game back from where they wanted to take the game in the future, it was not capable of rendering the graphics they want to bring to the game. So what you're saying is that players shouldn't get improvements and a better gaming experience because we should remain beholden to graphics capability from 14 years ago. I say HECK NO to that idea!
Don't buy that rhetoric. This game always had DX 11 support and DX 9 support was never going to prevent that. This is purely a cost cutting move, plain and simple. It is a poorly timed and monumentally stupid move on ZoS part.
[snip]
WalkingLegacy wrote: »VincentBlanquin wrote: »FakeAlGore wrote: »VincentBlanquin wrote: »guys my video card is ge force gt 540m. can i run 64client and dx11? notebook....
Yes, the Nvidia GeForce 540M is DirectX 11.0 compatible. Whether or not you can run the 64-bit client depends on your operating system.
i cant run that 64exe file, i crashed immeadiatelly. win7 is the problem?
Probably, what version of W7 are you running? Right click my computer from the start bar and click properties.
32bit W7 = 32bit ESO client
64bit W7 =64bit or 32bit ESO client
WalkingLegacy wrote: »VincentBlanquin wrote: »FakeAlGore wrote: »VincentBlanquin wrote: »guys my video card is ge force gt 540m. can i run 64client and dx11? notebook....
Yes, the Nvidia GeForce 540M is DirectX 11.0 compatible. Whether or not you can run the 64-bit client depends on your operating system.
i cant run that 64exe file, i crashed immeadiatelly. win7 is the problem?
Probably, what version of W7 are you running? Right click my computer from the start bar and click properties.
32bit W7 = 32bit ESO client
64bit W7 =64bit or 32bit ESO client
Running the 64 client with Windows 7 no problem.
Make sure you have the latest Microsoft Visual C++ 2010 Redistributable Package (x64).
You can download it here:
https://www.microsoft.com/en-us/download/details.aspx?id=14632
If something, a company should always do its best to increase the performance, not decrease it. Even if an unintended failure happens, its unacceptable.
At the current scenario, it is beyond unacceptable since PTS was up for a month and the issues were known.
The targets this company has need to be reviewed and redecisioned. I am speaking from a company's perspective. They tried to reach the target of Time and got it, meanwhile lost nearly everything else.
Idk how Riot deals with their stuff now, but a few years ago if something went wrong they would put all of their resources to remove the issues and increase the quality of the game play. That includes giving free in-game currency for their side failures.
Zos does everything pretty much the same, except the other way around.
Successful company:
1) Plans to create something
2) Creates something (alpha)
3) Tests Alpha
4) Creates something else (beta)
5) Tests Beta
6) Tests Beta again, collects customer feedback (pts?)
7) Fixes Beta to meet the best possible customer feedback
8) Triple checks if everything is working fine
9) Releases
10) Waits for customer feedback and puts all needed resources to fix major (UNKNOWN) issues ASAP
Zos:
1) Plans to create something
2) Creates something
3) Creates an Alpha/Beta altogether PTS server where customers can give their feedback
4) Feedback? Wut? Whats that?
5) Checks forum for major complaints/issues with an exception of the Templar threads
6) Fixes MINOR issues
7) Releases
8) Promises to fix all of the Major issues which were known 1 month ago during testing
9) ...? 1)
Sounds like an intentional destruction of a company.
WalkingLegacy wrote: »
Ignorant? Ignorance is coming into the PC world and expecting your low end GPU from 2008 to run a game in 2014/2016.
A playstation 3 GPU from 2006 is more powerful than a lot of peoples GPUs that are being posted here.
DX9 is Windows XP era. Windows XP is 100% cut off from microsoft support and to meet PCI Compliance you have to be fully away from those vulnerabilities. This is a smart decision regardless of how anyone sees it.
This is how PC Lifecycles work.
FakeAlGore wrote: »stewart.leslie76b16_ESO wrote: »Seriously, you really do want to look at the link I posted earlier. I'll do you a favour and post it again.
http://store.steampowered.com/hwsurvey/videocard/
For those that can't be bothered to click on it, I'll give you a summary. DX11 ruled for October, November and December and probably for the previous months as well. Want to guess which was in the lead for January and February?
Go on, have a guess....
You're close but not quite there...
Yes that's right, DX8 or lower.... DX9 hardly anyone has got.
That is a very strange anomaly in the data. It seems completely unreasonable to me that 80% of Steam users would have DirectX 11 compatible GPUs in October, but only 16% of them would in February. I'll see if I can reach out to a contact at Valve about this, but I doubt she'll have any more incite than I do.
I actually think this was a nice upgrade they can now start to optimize the game better so high end graphics cards can be used 100% and not just 30% like they are now, also they should switch from the spaghetti code they have to allow better bug fixes.
WalkingLegacy wrote: »
Ignorant? Ignorance is coming into the PC world and expecting your low end GPU from 2008 to run a game in 2014/2016.
A playstation 3 GPU from 2006 is more powerful than a lot of peoples GPUs that are being posted here.
DX9 is Windows XP era. Windows XP is 100% cut off from microsoft support and to meet PCI Compliance you have to be fully away from those vulnerabilities. This is a smart decision regardless of how anyone sees it.
This is how PC Lifecycles work.
Ignorance in this thread is epitomized in your post. Not realizing that a good chunk of people who play games on PC are not going to be tech savvy and have old systems is exceptionally ignorant.
Hardware technology moves much faster than application technology. The above is the reason for this. Those who are saying this kind of change is the norm are full of it. This kind of change rarely happens, and for good reason.
Alienating a chunk of your userbase is plain stupid. I feel for those who have been affected by this blunder.
FakeAlGore wrote: »You do realize that not that many people use Steam to play ESO.If you dont,your being naive.
And not all people bought their computers after 2010,so the point about their machines having DX11 is also wrong.
Please stop spreading misinformation.
The Steam hardware survey has been used for years by game developers (of which I am one) to judge the average feature level available to their target audience. I am not, in any way, suggesting that a majority of Elder Scrolls Online players use Steam to play their game. For PC games, Steam has a market share of approximately 70% according to Forbes. This means that the majority of Elder Scrolls Online players will likely have Steam installed whether-or-not they use it to play this game. If even 10% of those users report their hardware to Steam, that is a reasonable cross-section of the population.
The Steam hardware survey is also fairly accurate. When it states that over 80% of reporting gamers in October 2015 (the last survey I have full access to) have DirectX 11 compatible hardware, I can trust that it is correct to within a few percentage points. That doesn't mean they have a powerful DirectX 11 compatible GPU (as would be the case with integrated graphics), but it does mean they have a feature-compatible GPU.
You are misconstruing my words. Please do not do that. Use facts, not hyperbole.