I still see about half of cyrodiil as vamps
Sevalaricgirl wrote: »Yup, definitely cured vampirism because it was a waste. The timer was just too short and I was feeding more than I was questing because even with a nightblade, I had to catch an enemy alone to feed. When there was 2 or more enemies in a group, I couldn't feed, someone would always see me.
yelloweyedemon wrote: »Anyone remembers when the game launched, vamps were so unbalanced to the point where 95% of ESO population were vamps pretty much...
No thanks. We are playing an ES game not vampires vs werewolves...
Both vamps and WWs should be rare. Right now vamps do have their advantages without the need for one to be a vamp.
dodgehopper_ESO wrote: »Drain life is a terrible skill. Mist Form has lost all semblance of being worthwhile. I still like Devouring Swarm.
dimensional wrote: »dodgehopper_ESO wrote: »Drain life is a terrible skill. Mist Form has lost all semblance of being worthwhile. I still like Devouring Swarm.
Drain life does suck but Mist Form is definitely worthwhile for me, I use it with success every time I play my vamp. and both of the Bats abilities are great.
dodgehopper_ESO wrote: »yelloweyedemon wrote: »Anyone remembers when the game launched, vamps were so unbalanced to the point where 95% of ESO population were vamps pretty much...
No thanks. We are playing an ES game not vampires vs werewolves...
Both vamps and WWs should be rare. Right now vamps do have their advantages without the need for one to be a vamp.
I don't necessarily think they should be rare, I just feel they should not be the only choice (as was the case early on). Personally, the only reason I use vampire anymore is either for kicks/achievements or Dark Stalker passive. While the 10% regenerations are nice, having to slot a vampire skill is not so nice. Drain life is a terrible skill. Mist Form has lost all semblance of being worthwhile. I still like Devouring Swarm. I say this as someone who actually favors playing 'clean' of sanguivoria or wolf disease. I'd really like to see the Devs offer a mutually exclusive World/Guild skill that offers an alternative to Wolf/Vampire.
I can't put my finger on what I want with the Stages, but I have to admit I don't like the way they currently work either, and I don't like the notion that you have all the disabilities of being a vampire but none of the benefits unless you slot one. This wouldn't be so bad if bat swarm on the back bar counted. In fact I wish this were the case with all buffs based on active skills. It would also open a lot more options up to everyone.
fastolfv_ESO wrote: »everyone leaves out batswarm has no target limit like every other ability in the entire game, and people spam the crap out of mist form to escape. Every last ability might not be useful for grp play but vamps are powerful and it more than makes up for the small amount of extra fire damage especially in pvp, which is why half of cyro are vamps. Lets not forget also that after Thieves Guild there are 2 CP skills that effect batswarms damage now just to make it that much more OP
yelloweyedemon wrote: »dodgehopper_ESO wrote: »yelloweyedemon wrote: »Anyone remembers when the game launched, vamps were so unbalanced to the point where 95% of ESO population were vamps pretty much...
No thanks. We are playing an ES game not vampires vs werewolves...
Both vamps and WWs should be rare. Right now vamps do have their advantages without the need for one to be a vamp.
I don't necessarily think they should be rare, I just feel they should not be the only choice (as was the case early on). Personally, the only reason I use vampire anymore is either for kicks/achievements or Dark Stalker passive. While the 10% regenerations are nice, having to slot a vampire skill is not so nice. Drain life is a terrible skill. Mist Form has lost all semblance of being worthwhile. I still like Devouring Swarm. I say this as someone who actually favors playing 'clean' of sanguivoria or wolf disease. I'd really like to see the Devs offer a mutually exclusive World/Guild skill that offers an alternative to Wolf/Vampire.
I can't put my finger on what I want with the Stages, but I have to admit I don't like the way they currently work either, and I don't like the notion that you have all the disabilities of being a vampire but none of the benefits unless you slot one. This wouldn't be so bad if bat swarm on the back bar counted. In fact I wish this were the case with all buffs based on active skills. It would also open a lot more options up to everyone.
Yes they should be rare. Lore-wise they are outlaws...
Also Dark Stalker should not exist in the first place. It gives you a game-changing advantage in PvP. Vampires had pretty much no cons. early in the game and that's why pretty much everyone was a vamp. At least now they have counters.
I'm sorry you don't get to have passives like Dark Stalker and walk away with just small drawbacks...
At the moment they are on their original statement about vamps and WWs. You can chose to be one at your own risk. You don't *have* to be one, and you are not weaker by being human.
dodgehopper_ESO wrote: »yelloweyedemon wrote: »dodgehopper_ESO wrote: »yelloweyedemon wrote: »Anyone remembers when the game launched, vamps were so unbalanced to the point where 95% of ESO population were vamps pretty much...
No thanks. We are playing an ES game not vampires vs werewolves...
Both vamps and WWs should be rare. Right now vamps do have their advantages without the need for one to be a vamp.
I don't necessarily think they should be rare, I just feel they should not be the only choice (as was the case early on). Personally, the only reason I use vampire anymore is either for kicks/achievements or Dark Stalker passive. While the 10% regenerations are nice, having to slot a vampire skill is not so nice. Drain life is a terrible skill. Mist Form has lost all semblance of being worthwhile. I still like Devouring Swarm. I say this as someone who actually favors playing 'clean' of sanguivoria or wolf disease. I'd really like to see the Devs offer a mutually exclusive World/Guild skill that offers an alternative to Wolf/Vampire.
I can't put my finger on what I want with the Stages, but I have to admit I don't like the way they currently work either, and I don't like the notion that you have all the disabilities of being a vampire but none of the benefits unless you slot one. This wouldn't be so bad if bat swarm on the back bar counted. In fact I wish this were the case with all buffs based on active skills. It would also open a lot more options up to everyone.
Yes they should be rare. Lore-wise they are outlaws...
Also Dark Stalker should not exist in the first place. It gives you a game-changing advantage in PvP. Vampires had pretty much no cons. early in the game and that's why pretty much everyone was a vamp. At least now they have counters.
I'm sorry you don't get to have passives like Dark Stalker and walk away with just small drawbacks...
At the moment they are on their original statement about vamps and WWs. You can chose to be one at your own risk. You don't *have* to be one, and you are not weaker by being human.
I just think they should offer alternative ways to similar ends (dark stalker). It would be nice if the Thieves Guild or Dark Brotherhood offered a similar passive, and it would make sense.
yelloweyedemon wrote: »dodgehopper_ESO wrote: »yelloweyedemon wrote: »dodgehopper_ESO wrote: »yelloweyedemon wrote: »Anyone remembers when the game launched, vamps were so unbalanced to the point where 95% of ESO population were vamps pretty much...
No thanks. We are playing an ES game not vampires vs werewolves...
Both vamps and WWs should be rare. Right now vamps do have their advantages without the need for one to be a vamp.
I don't necessarily think they should be rare, I just feel they should not be the only choice (as was the case early on). Personally, the only reason I use vampire anymore is either for kicks/achievements or Dark Stalker passive. While the 10% regenerations are nice, having to slot a vampire skill is not so nice. Drain life is a terrible skill. Mist Form has lost all semblance of being worthwhile. I still like Devouring Swarm. I say this as someone who actually favors playing 'clean' of sanguivoria or wolf disease. I'd really like to see the Devs offer a mutually exclusive World/Guild skill that offers an alternative to Wolf/Vampire.
I can't put my finger on what I want with the Stages, but I have to admit I don't like the way they currently work either, and I don't like the notion that you have all the disabilities of being a vampire but none of the benefits unless you slot one. This wouldn't be so bad if bat swarm on the back bar counted. In fact I wish this were the case with all buffs based on active skills. It would also open a lot more options up to everyone.
Yes they should be rare. Lore-wise they are outlaws...
Also Dark Stalker should not exist in the first place. It gives you a game-changing advantage in PvP. Vampires had pretty much no cons. early in the game and that's why pretty much everyone was a vamp. At least now they have counters.
I'm sorry you don't get to have passives like Dark Stalker and walk away with just small drawbacks...
At the moment they are on their original statement about vamps and WWs. You can chose to be one at your own risk. You don't *have* to be one, and you are not weaker by being human.
I just think they should offer alternative ways to similar ends (dark stalker). It would be nice if the Thieves Guild or Dark Brotherhood offered a similar passive, and it would make sense.
Its not gonna happen and they pretty much said so. DB skill line will be tied to the justice system just like thieves guild is.
quote from Matt Firor in an interview:
MMORPG: How, if at all, will Thieves Guild tie into the Dark Brotherhood?
MF: In terms of story, it won’t. However, Dark Brotherhood skills will also piggy-back onto the Justice system, in that you’ll be doing a lot of sneaking. The difference is that in Thieves Guild you are sneaking and stealing, and Dark Brotherhood, you will be sneaking and stabbing.