ZOS_GinaBruno wrote: »Which DoT are you being affected by when this is happening?
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_RichLambert @ZOS_BrianWheeler can we have a update on this and can you tell us is this working as intended or not so I can prepare for this on consoles?
I totally agree with you like the battlesprit bug that the released on consoles with almost a month noticed.I doubt they will fix it before the 22.@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_RichLambert @ZOS_BrianWheeler can we have a update on this and can you tell us is this working as intended or not so I can prepare for this on consoles?
Ridiculous how we have to read about bugs that are coming our way.
Siege weapons, nightblade cripple and sorcerer dot.
Siege weapons, nightblade cripple and sorcerer dot.
I have some questions for clarification:
For siege weapons, are you getting hit by a several in quick succession or under fire from other sources (player AoE, keep guards)? Taking damage from a non-single-target attack or enemy with detection will break stealth.
Are you sure you were not marked (Nightblade skill) when brought out of stealth via damage? Piercing Mark allows the caster to see through stealth and invisibility, allowing single-target abilities to work. The nightblade could also have used Magelight, which is an anti-stealth ability. I would mention Flare, but that ability and its detection radius are rather obvious.
Was the "sorcerer dot" Velocious Curse? That is not a DoT but a delayed damage attack. Templar's Power of the Light is a similar ability, dealing damage after a delay. Delayed damage is not a damage over time effect so cloak will do nothing against it.
GreenSoup2HoT wrote: »probably a latency problem.
the 0 tick damage is taking to long to activate and the game thinks your taking damage with cloak not up but it really is.
this is just what i think is happening.
Not all NBs slot cloak. Nevertheless, the change done to scorching flare now seems quite useless since most NBs will have to drop cloak not for that skill, but for the bad implementation.
Anyway, what makes NBs dangerous is still there: Ambush...