I can’t remember exactly when this began, but it’s been going on for a while now. While in cursor mode there is no drift, the cursor behaves like normal, but while playing if I take my hand off the mouse or even turn the mouse completely off, the camera circles endlessly round in whatever direction I last looked - so if I nudged the view up a bit it would just keep looking up and up as far as it would go, if I looked slightly to the side it will continue to rotate around automatically even though I am not moving it further in that direction. Or say I turn to my right and then start running forward while no longer even touching the mouse, the camera will keep on turning further and further to the right and I’ll find myself not running in a straight line at all. And if I come to a standstill and take my hand off the mouse for a moment my view will be circling round my character like it did in Skyrim when you were idle for too long.
It IS possible to make it stop by a very careful series of minute counter nudges, but most of the time (without the constant counter measures) it’s just always drifting in one direction or another. I don’t understand what’s going on with this. It can’t be a problem with the mouse since it doesn’t do this in cursor mode or in other programs.
This drift has sometimes caused me to accidentally click on something other than what I was aiming for as my view glides right past it to something else, so I’ve ended up accidentally stealing or opening the wrong container, and it has sometimes messed up my aim in a fight, or I’ve ended up running into things because I can’t walk straight - I have to keep wiggling my view ack and forth to stop it drifting too far right or left. I just don’t know what’s going on and I’m getting tired of dealing with it.
Has anyone else been experiencing this?