RinaldoGandolphi wrote: »@Rylana is spot on
I posted in the tech support thread a few options you can try, but its been known for years that Nvidia really didn't support 100% of the Direct X 11 or 11.1, 11.2 specs....much of it is emulated via software based on DirectX 10.1 wrappers.
http://www.techpowerup.com/forums/threads/nvidia-7-series-doesnt-support-directx-11-2.186399/
This has been known among the Techpowerup community for a very very long time.
I would try running the game in OPENGL which i detailed how to do that in Crowns post on the tech forums and deleting a few files and see if the game runs...if it works in OPENGL that means Nvidia's lack of proper DirectX 11 feature support is fully to blame in this instance
AMD and Nvidia took two different paths, AMD opted to 100% support every single spec of DirectX at the hardware level and to always use their code with the latest DirectX 11+ wrappers that Micosoft recommended them to use and focused on Compute performance at the expense of proprietary features and power usage.
Nvidia on the other hand decided to focus on proprietary features such as ShadowPlay, Gameworks, etc and to emulate most of the DirectX 11 features via software in the drivers while reducing power consumption focused on efficency.
This is not a AMD Vs Nvidia thing, its just the two vendors took sort of different paths.
My decision to buy a new GPU would totally depend on how invested i am in the game.
ZOS is an interesting position because that old DirectX 9 and 10 wrappers do have CPU and performance overhead associated with them as DirectX 9 in particular was very single threaded heavy, while DirectX 11 isn't the best multi-threaded its miles better then DirextX 9 and 10.....at what point must ZOS begin to move forward? We can't stand in the way of progress..
I was against the discontinuation of Windows Vista because Windows Vista does support DirectX 11 with the Platform Update and the Platform Update Supplement that backported DirectX 11 to Vista, as long as someone has a GPU that support DirectX 11 there is no reason it shouldn't run on Vista as it would on 7 as the WDDM drivers and such made for Windows 7 were specifially made to be backwards compatible with Vista and Server 2008 without recompiling code so MS done it this way intentionally and Vista don't EOL until April of next year, and Im glad ZOS moved forward and fixed the Vista issue folks were having.
Im due to buy upgrades at the end of the year, im waiting for AMD;s Zen CPU and will then do new GPU's at that time....ZOS has a very fine line here...you don't want to lock out people, but if its standing in the way of progress....that old DirectX 9 and 10 code can saddle the game's performance...I don't think ZOS depreciated all that old code without good reason...i think there is some solid performance gains to be had by doing this....
i'd be suprised that anyone with a GTX 900 series or an AMD R7, R9 200+ would have any issues with the newest drivers, if they do, its not because of their cards, but i could see certain older cards having problems
The biggest problem in my view, is that because Nvidia chose their path and virtually 3/4 of the PC gamers market runs Nvidia cards... the problem is a lot bigger than people realize. Until the WDDM 2.0 update pre win8 rollout, right as the 600 series of Nvidia cards were hitting the shelves, ALL Nvidia cards used 10.x (even mine). Now on any DX11 client these cards work, as long as you dont remove hardware compatibility like zenimax has done.
We arent talking 10 year old cards here, mine is less than 4 years old. This is a level of deprecation bordering on extreme, honestly. 10.x was the crutch that supported Nvidia through the 400-600 years, until 700 series moved to full compliance, you couldnt find an Nvidia card that worked in an environment that disabled 10.x backwards compatibility.
So to summarize, Zos just axed about half of the existing gaming pcs (of the 3/4) that ran Nvidia cards). Unless your rig is 2013+ built (and was built with gtx 700 series or better), uses AMD, or is upgraded to the tune of 200-400 dollars today, you wont run ESO.
Thats a lot of people left in the dark.
I'm running on two GTX Titan Blacks in SLI, and the latest nVidia drivers from last week.
It's not a directX issue for me...
My gaming rig is pretty much Windows, Chrome, TS, ESO, and 2-3 Steam games. Nothing that can't be set up again in less than an hour.
Doing a wipe/refresh of Win10 now, and will reinstall ESO and see what happens.