Within seconds of hitting play or trying to run the eso.exe 32 or 64 bit clients there are a few of us who crash within seconds. We've tried a repair, compatibility mode, and even a re-install (quick on 100 mbit fibre) to no avail.
My report is here:
http://forums.elderscrollsonline.com/en/discussion/251147/crash-on-launch-after-patch
Others are seeing the same kind of errors.
We'll probably not get any reasonable official tech support response, so we're hoping that one of you folks will have a good suggestion of what to try...
Its the directx compatibility crown. 99 percent chance youre running a dx 10.1 card (which supported most functions of dx11, as the 10.1 was a beta release of dx11 rushed out to the consumer when windows 7 was launched)
Today Zenimax ended support for 10.1 cards, you must have one with stock dx11 functionality, and that means 700 series or better (which basically puts a paygate on graphics cards, nearly all of those are 200 dollars or more).
Sallington wrote: »Its the directx compatibility crown. 99 percent chance youre running a dx 10.1 card (which supported most functions of dx11, as the 10.1 was a beta release of dx11 rushed out to the consumer when windows 7 was launched)
Today Zenimax ended support for 10.1 cards, you must have one with stock dx11 functionality, and that means 700 series or better (which basically puts a paygate on graphics cards, nearly all of those are 200 dollars or more).
I thought they only ended support of dx9 cards??
I suggest that you go read the "Known issues" section of the patch notes before complaining.
- Your game client may crash during PvP combat. We are actively working on a fix for this.
- You may run into some poor frame rates on both the 32-bit and 64-bit clients. We are currently working on a fix to release this week, but in the meantime, we suggest you try reducing your graphics settings.
Sallington wrote: »Its the directx compatibility crown. 99 percent chance youre running a dx 10.1 card (which supported most functions of dx11, as the 10.1 was a beta release of dx11 rushed out to the consumer when windows 7 was launched)
Today Zenimax ended support for 10.1 cards, you must have one with stock dx11 functionality, and that means 700 series or better (which basically puts a paygate on graphics cards, nearly all of those are 200 dollars or more).
I thought they only ended support of dx9 cards??
Aye but 10.1 relied on 9 core functionalities for the ones in 11 that were not yet available. It is highly likely directx11 specific client software will not run properly on 10.1 supported cards. Hence CTD on launch.
In other words youd launch in DX11 mode, but some of the backline functions were still run in a dx9 environment.
What they need to do is revert to 10.1 functionality, that still gets rid of most of 9 but retains almost all of 11 and closes the loophole where roughly half of all gamers will fall through.
This is a dark day honestly. I worried about this but thought they would understand.
I suggest that you go read the "Known issues" section of the patch notes before complaining.
- Your game client may crash during PvP combat. We are actively working on a fix for this.
- You may run into some poor frame rates on both the 32-bit and 64-bit clients. We are currently working on a fix to release this week, but in the meantime, we suggest you try reducing your graphics settings.
I suggest that you go read the "Known issues" section of the patch notes before complaining.
- Your game client may crash during PvP combat. We are actively working on a fix for this.
- You may run into some poor frame rates on both the 32-bit and 64-bit clients. We are currently working on a fix to release this week, but in the meantime, we suggest you try reducing your graphics settings.
None of those issues are what he's experiencing...
I'm running on two GTX Titan Blacks in SLI, and the latest nVidia drivers from last week.
It's not a directX issue for me...
Sallington wrote: »Its the directx compatibility crown. 99 percent chance youre running a dx 10.1 card (which supported most functions of dx11, as the 10.1 was a beta release of dx11 rushed out to the consumer when windows 7 was launched)
Today Zenimax ended support for 10.1 cards, you must have one with stock dx11 functionality, and that means 700 series or better (which basically puts a paygate on graphics cards, nearly all of those are 200 dollars or more).
I thought they only ended support of dx9 cards??
Aye but 10.1 relied on 9 core functionalities for the ones in 11 that were not yet available. It is highly likely directx11 specific client software will not run properly on 10.1 supported cards. Hence CTD on launch.
In other words youd launch in DX11 mode, but some of the backline functions were still run in a dx9 environment.
What they need to do is revert to 10.1 functionality, that still gets rid of most of 9 but retains almost all of 11 and closes the loophole where roughly half of all gamers will fall through.
This is a dark day honestly. I worried about this but thought they would understand.
spenc_cathb16_ESO wrote: »Sallington wrote: »Its the directx compatibility crown. 99 percent chance youre running a dx 10.1 card (which supported most functions of dx11, as the 10.1 was a beta release of dx11 rushed out to the consumer when windows 7 was launched)
Today Zenimax ended support for 10.1 cards, you must have one with stock dx11 functionality, and that means 700 series or better (which basically puts a paygate on graphics cards, nearly all of those are 200 dollars or more).
I thought they only ended support of dx9 cards??
Aye but 10.1 relied on 9 core functionalities for the ones in 11 that were not yet available. It is highly likely directx11 specific client software will not run properly on 10.1 supported cards. Hence CTD on launch.
In other words youd launch in DX11 mode, but some of the backline functions were still run in a dx9 environment.
What they need to do is revert to 10.1 functionality, that still gets rid of most of 9 but retains almost all of 11 and closes the loophole where roughly half of all gamers will fall through.
This is a dark day honestly. I worried about this but thought they would understand.
Saying it's only for the 700 series onward is false.
Anything 400 series and up will be DX11 compatible. nvidia.ca/object/GTX_400.html
Let's not get carried away here guys, 400 series onward is still very low requirements to play a "AAA" MMO. (alright maybe BBB, possibly C class.. who knows anymore..)
I suggest that you go read the "Known issues" section of the patch notes before complaining.
- Your game client may crash during PvP combat. We are actively working on a fix for this.
- You may run into some poor frame rates on both the 32-bit and 64-bit clients. We are currently working on a fix to release this week, but in the meantime, we suggest you try reducing your graphics settings.
So I shouldn't come back to try out the new patch yet is what you're saying.
If i have to spend 150+ on a new graphics card just to play this game I'm done...will have to try and log on when i get home from work...if not hopefully someone knows a free fix and can translate it to English
If i have to spend 150+ on a new graphics card just to play this game I'm done...will have to try and log on when i get home from work...if not hopefully someone knows a free fix and can translate it to English
elderscrolls offline
I'm keeping the forums up all day once I'm home from work.
I suggest that you go read the "Known issues" section of the patch notes before complaining
Yeah I just re-read the OP and realized that he is crashing within a few seconds of launching, my bad.
I'm keeping the forums up all day once I'm home from work.
We might as well get a forum D&D group started just in case.
RinaldoGandolphi wrote: »I was against the discontinuation of Windows Vista
RinaldoGandolphi wrote: »@Rylana is spot on
I posted in the tech support thread a few options you can try, but its been known for years that Nvidia really didn't support 100% of the Direct X 11 or 11.1, 11.2 specs....much of it is emulated via software based on DirectX 10.1 wrappers.
http://www.techpowerup.com/forums/threads/nvidia-7-series-doesnt-support-directx-11-2.186399/
This has been known among the Techpowerup community for a very very long time.
I would try running the game in OPENGL which i detailed how to do that in Crowns post on the tech forums and deleting a few files and see if the game runs...if it works in OPENGL that means Nvidia's lack of proper DirectX 11 feature support is fully to blame in this instance
AMD and Nvidia took two different paths, AMD opted to 100% support every single spec of DirectX at the hardware level and to always use their code with the latest DirectX 11+ wrappers that Micosoft recommended them to use and focused on Compute performance at the expense of proprietary features and power usage.
Nvidia on the other hand decided to focus on proprietary features such as ShadowPlay, Gameworks, etc and to emulate most of the DirectX 11 features via software in the drivers while reducing power consumption focused on efficency.
This is not a AMD Vs Nvidia thing, its just the two vendors took sort of different paths.
My decision to buy a new GPU would totally depend on how invested i am in the game.
ZOS is an interesting position because that old DirectX 9 and 10 wrappers do have CPU and performance overhead associated with them as DirectX 9 in particular was very single threaded heavy, while DirectX 11 isn't the best multi-threaded its miles better then DirextX 9 and 10.....at what point must ZOS begin to move forward? We can't stand in the way of progress..
I was against the discontinuation of Windows Vista because Windows Vista does support DirectX 11 with the Platform Update and the Platform Update Supplement that backported DirectX 11 to Vista, as long as someone has a GPU that support DirectX 11 there is no reason it shouldn't run on Vista as it would on 7 as the WDDM drivers and such made for Windows 7 were specifially made to be backwards compatible with Vista and Server 2008 without recompiling code so MS done it this way intentionally and Vista don't EOL until April of next year, and Im glad ZOS moved forward and fixed the Vista issue folks were having.
Im due to buy upgrades at the end of the year, im waiting for AMD;s Zen CPU and will then do new GPU's at that time....ZOS has a very fine line here...you don't want to lock out people, but if its standing in the way of progress....that old DirectX 9 and 10 code can saddle the game's performance...I don't think ZOS depreciated all that old code without good reason...i think there is some solid performance gains to be had by doing this....
i'd be suprised that anyone with a GTX 900 series or an AMD R7, R9 200+ would have any issues with the newest drivers, if they do, its not because of their cards, but i could see certain older cards having problems
spenc_cathb16_ESO wrote: »You sounded so tech savvy, then I read this.RinaldoGandolphi wrote: »I was against the discontinuation of Windows Vista