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Will this game make it past the dark brother hood in its current state?

  • stewart.leslie76b16_ESO
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • Clarkieson
    Clarkieson
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    Will this game survive against Mario Brothers? I dont think so.

    Mario bros is a work of art, a masterpiece compared to ESO. Imagine if mario had the bugs of eso? Gaming would have died in the 80's and nintendo and sega etc would have had to make toasters for a living.

    Mario makes this game look like a puddle of genetic waste and off cuts.
  • Lysette
    Lysette
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    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
    Edited by Lysette on March 7, 2016 1:54PM
  • stewart.leslie76b16_ESO
    Artjuh90 wrote: »
    Lysette wrote: »
    I have long given up on the idea that I could play all of the major games, which would interest me. I simply cannot and so i have to focus on a few games and enjoy them instead to hop from one unfinished game to another unfinished game - and pretty much any new game is released in an unfinished state nowadays. Especially bad is the "early access" mentality nowadays, which provides developers with income early on and there is no need for them to ever complete the game - why would they, the next unfinished one will sell quite as well as "early access" - that is what people get, if they fall for "early access". More and more games will just be unfinished and early access - I rather go for a game which will get better over time and get into a state where it is enjoyable and feels complete - it will still have some flaws though, nothing is really perfect.

    Hate the games now being sold with DLC packs at release and BS like that. It's like they want you to pay full price for 1/2 a game. worst part is people are still buying those games. but hopefully people will see what game developers are doing with that and don't join every hype train

    This far bigger then any game of it's kind (both from the TES series and as an MMO) at launch. And it's getting bigger. DLCs are probably the better way to keep content fresh. WoW expansions are always eagerly anticipated but are years between instalments. And you have to buy them as well as subscribing.
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • Sallington
    Sallington
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    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    So the complete opposite of how it was advertised from the start? People with that kind of opinion of what the game SHOULD have been is what moved the focus form PvP to PvE, and now we're left with watered-down versions of both.
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  • Lysette
    Lysette
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    Sallington wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    So the complete opposite of how it was advertised from the start? People with that kind of opinion of what the game SHOULD have been is what moved the focus form PvP to PvE, and now we're left with watered-down versions of both.

    You just don't get it - why do you think you pvp guys are ghettoed in Cyrrodil?- to keep you off the PvE crowd and get your money nevertheless. You are out of sight for the majority.

    Edit:; To quote Mr. Firor " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    Seems this education has not worked on you yet.
    Edited by Lysette on March 7, 2016 2:06PM
  • nudel
    nudel
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    Dhukath wrote: »
    ADarklore wrote: »
    Abeille wrote: »
    The quests being boring is your opinion. I imagine that most long time TES fans disagree with you. I really like the quests in this game, I come across a lot of lore through them, more than in any previous TES game.

    ^THIS!! Absolutely agree!! I love the quests in ESO and think they are very well done in comparison to many games out there. I think some people are just overwhelmed by the sheer number of quests and, in-turn, find them 'boring' simply because of the quantity. Of course, the players who mostly, or only, enjoy PvP wouldn't enjoy PvE quests because they aren't PvP... but thankfully there are a lot more PvE players who DO enjoy the quests and pretty much guarantee that ESO will deliver continued questing far into the future. ;)

    IMO the people/players that rush through the content to reach some expected endgame goal are the ones who find the questing boring. TES games have never been about endgame, the journey has always been just as important. It is because of this that ESO has such rich environments and deep, emotional and memorable quests/storytelling. If ESO sticks with this format for the foreseeable future it will continue on gaining strength and players as it goes.

    Yes there are issues but the scale of the game and what Z-online are trying to accomplish are truly epic and as with everything "If it's not hard, it's not worth doing."

    Skyrim is my second most favorite game of all time, I absolutely loved it but I still think ESO has the most tedious and boring quests Ive ever encountered in any game.

    Someone clearly never played Aion.... worst...questing....EVER!!!!
    I challenge you to find an inferior one. I don't think it's possible.
  • stewart.leslie76b16_ESO
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • Lysette
    Lysette
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    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
  • CallsignReaper
    Probably one of the only games I play where you could start a new character today and still have all the beginner areas busy as hell.

    Doombringers make me laugh.

    I'll play DS as well as ESO but I'll leave The Division alone for a long while. All the major hacking groups are already cheering because Ubish*t made it one of the most hackable games ever. Who in this day and age of AAA MMO's would leave most of the game files client side?

    Ubish*t of course...XD

    Edited by CallsignReaper on March 7, 2016 2:19PM
    "If you want to lose ten pounds of ugly fat, I'll be happy to chop off your head!"
  • Amorpho
    Amorpho
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    The game will survive despite its current bugs and issues (especially the lag) because there is no other game out there like eso. If ure an mmo lover with a particular passion for the elder scrolls you will stick with this game and keep believing until certain big fixes are applied. Cyrodiil may still lag but I'm quite excited about a number of changes that will come with the next patch. The meta will force big groups to spread if not break down into smaller groups and that might as well reduce lag. In any case, this game with survive because there is no other game like it. Dark Soul is an altogether different game. I love DS too but it's a different game. Same applies to The Division etc
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  • Lysette
    Lysette
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    Probably one of the only games I play where you could start a new character today and still have all the beginner areas busy as hell.

    Doombringers make me laugh.

    It depends in which phase you end up - if it is too crowded I tend to relog until I am in a phase which is not that crowded. But you are right, starter areas are crowded and feel very much alive.
  • Anhedonie
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    Most likely this game will live at least 3 years or so.
    But for me it ends past DB, I think. I really hate housing *** and similar stuff.
    I hope they'll make more hardcore 4-man dungeons (like vICP but much harder) and resolve Cyrodiil lag issues.
    And please, balance classes already. But keep mr. Wrobel away from templars for Mara's sake!
    Profanity filter is a crime against the freedom of speech. Also gags.
  • DRXHarbinger
    DRXHarbinger
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    I change my opinion. If this keeps breaking for much longer I'm done with this game. I don't care for bugs but if I cannot even log in then it's a joke. If a cod game couldn't be played this often Activision wouldn't be in business. It's a shambles. Not to mention there is no comms from zos. Just a message saying were looking into it? How about some description of the issue so we can understand or an eta?
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  • Bam_Bam
    Bam_Bam
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    At launch, this game was dreaful. It was insanely bugged and broken.

    However,

    rather than shying away from the massive issues (as well as all the "OMG this is NOTHING like Skyrim!" that was going around) ZoS stepped up to the challenge - and then some. Instead of promising a big update (a la SWTOR or LotRO) they promised us updates EVERY 4 MONTHS - that is a huge undertaking in itself.
    They also got to work with bug fixing.
    I took an extended break from the game for personal reasons. At first I was doubtful that I would return. When I did, the Imperial City had been released and Wrothgar was just being released. Noy only did those 2 changes but also the dye changes, crafting, horses, store etc etc.

    ESO has also had to stand up to far greater (IMO) challenge than Dark Souls 3 and the Division. I(t's still here and the future looks very very bright indeed. :)
    Edited by Bam_Bam on March 7, 2016 2:21PM
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  • andreasv
    andreasv
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    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."

    Maybe I have to look harder for those thousand player battles.
  • Lysette
    Lysette
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    Probably one of the only games I play where you could start a new character today and still have all the beginner areas busy as hell.

    Doombringers make me laugh.

    I'll play DS as well as ESO but I'll leave The Division alone for a long while. All the major hacking groups are already cheering because Ubish*t made it one of the most hackable games ever. Who in this day and age of AAA MMO's would leave most of the game files client side?

    Ubish*t of course...XD

    Yeah, the burden with many MMOs nowadays, especially korean ones - ignoring the basic rule of client-server architecture - "never trust the client software".
  • stewart.leslie76b16_ESO
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    I don't doubt this is not a traditional 2004 style MMO or and expensive online Elder Scrolls RPG, you had more options in those. Here, you can be a magicka or stamina build (first MMO I played where health is a dump stat) of A,B,C or D, and if you don't have these skills on your bar then you're useless.
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • Bashev
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    Anhedonie wrote: »
    And please, balance classes already. But keep mr. Wrobel away from templars for Mara's sake!
    I would say please balance the classes and magicka vs stamina But keep mr. @Wrobel away from this process for Mara's sake!
    Because I can!
  • Lysette
    Lysette
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    andreasv wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."

    Maybe I have to look harder for those thousand player battles.

    Yes, this sounds like a marketing error - it was never intended to be thousands, but hundreds - but things have changed since launch, they had to make changes to go against hacks and botting. And the combat design is as well not so, that it could support that amount of players without to cause lag. But this is not different in other MMOs - those massive battles in EVE online with thousands of ships involved is a slide-show, it slows down to a crawl and all runs in "bullet time". Still, you can join battles with thousands, no one said, they would run smoothly.
  • Anhedonie
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    Bashev wrote: »
    Anhedonie wrote: »
    And please, balance classes already. But keep mr. Wrobel away from templars for Mara's sake!
    I would say please balance the classes and magicka vs stamina But keep mr. @Wrobel away from this process for Mara's sake!

    Balancing means every aspect is in harmony with others - stamina, magicka or whatever.
    Also Mr. Wrobel seems to be good at balancing magicka sorcs and nightblades imo. Pre-tg nightblade was a great example of balance I think.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Lysette
    Lysette
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    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    I don't doubt this is not a traditional 2004 style MMO or and expensive online Elder Scrolls RPG, you had more options in those. Here, you can be a magicka or stamina build (first MMO I played where health is a dump stat) of A,B,C or D, and if you don't have these skills on your bar then you're useless.

    "if you want to be competitive in PvP" - you should have added - for all not that interested into it, the game has lots of options to create a character after your liking. Role play is not about having the strongest character ever, but one, which whom you can identify, which has advantages and flaws, strengths and weaknesses - that is fun to play actually - it is not competitive, but it is fun. You pvp guys limit yourself to your playstyle - that does not mean that the rest of us would not have plenty of options to enjoy this game.
  • Sallington
    Sallington
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    andreasv wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."

    Maybe I have to look harder for those thousand player battles.

    They actually took the line about "hundreds of players on screen at once" off of their official website...
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Thybrinena
    Thybrinena
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    I'll still be here so hopefully yes :)
  • andreasv
    andreasv
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    Lysette wrote: »
    andreasv wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."

    Maybe I have to look harder for those thousand player battles.

    Yes, this sounds like a marketing error - it was never intended to be thousands, but hundreds - but things have changed since launch, they had to make changes to go against hacks and botting. And the combat design is as well not so, that it could support that amount of players without to cause lag. But this is not different in other MMOs - those massive battles in EVE online with thousands of ships involved is a slide-show, it slows down to a crawl and all runs in "bullet time". Still, you can join battles with thousands, no one said, they would run smoothly.

    I know, marketing is always exaggerating a bit. I mean it wouldn't sound too amazing to say "An Expansive Online Elder Scrolls RPG. Join a few people in battles and hope for as little AoE spells as possible.".
    Anyway, I've only had lag in PvP after patch 1.4 that introduced some pretty lighting, but never again after they fixed that.

    Funny thing though, if you google for "eve online pvp lag" the first entry will be a post about ESO lag.
  • stewart.leslie76b16_ESO
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    I don't doubt this is not a traditional 2004 style MMO or and expensive online Elder Scrolls RPG, you had more options in those. Here, you can be a magicka or stamina build (first MMO I played where health is a dump stat) of A,B,C or D, and if you don't have these skills on your bar then you're useless.

    "if you want to be competitive in PvP" - you should have added - for all not that interested into it, the game has lots of options to create a character after your liking. Role play is not about having the strongest character ever, but one, which whom you can identify, which has advantages and flaws, strengths and weaknesses - that is fun to play actually - it is not competitive, but it is fun. You pvp guys limit yourself to your play style - that does not mean that the rest of us would not have plenty of options to enjoy this game.

    Seriously? I thought I made it pretty obvious I play both. And it's not restricted to PvP, the same attitude is in pledges, trials, and MA (seriously getting put off doing pledges as it's all about DPS (actually scrub that, seriously getting put off by this game as a whole)). The only way you get to role play is by doing the story quests. After them quests are done, then they are done. What do you do, make another character and repeat 7 more times. You're preaching to the choir with me here, hence I said earlier this is not a MMORPG, it's just another MMO.
    Edited by stewart.leslie76b16_ESO on March 7, 2016 2:43PM
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Clarkieson wrote: »
    Will this game survive against Mario Brothers? I dont think so.

    Mario bros is a work of art, a masterpiece compared to ESO. Imagine if mario had the bugs of eso? Gaming would have died in the 80's and nintendo and sega etc would have had to make toasters for a living.

    Mario makes this game look like a puddle of genetic waste and off cuts.

    Yes, it's totally fair to compare the coding involved with an 8 bit game to an MMO the size of ESO. Are you honestly being serious?
    Edited by eventide03b14a_ESO on March 7, 2016 2:44PM
    :trollin:
  • Lysette
    Lysette
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    andreasv wrote: »
    Lysette wrote: »
    andreasv wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."

    Maybe I have to look harder for those thousand player battles.

    Yes, this sounds like a marketing error - it was never intended to be thousands, but hundreds - but things have changed since launch, they had to make changes to go against hacks and botting. And the combat design is as well not so, that it could support that amount of players without to cause lag. But this is not different in other MMOs - those massive battles in EVE online with thousands of ships involved is a slide-show, it slows down to a crawl and all runs in "bullet time". Still, you can join battles with thousands, no one said, they would run smoothly.

    I know, marketing is always exaggerating a bit. I mean it wouldn't sound too amazing to say "An Expansive Online Elder Scrolls RPG. Join a few people in battles and hope for as little AoE spells as possible.".
    Anyway, I've only had lag in PvP after patch 1.4 that introduced some pretty lighting, but never again after they fixed that.

    Funny thing though, if you google for "eve online pvp lag" the first entry will be a post about ESO lag.

    Well, EVE online has done a lot to dynamically add nodes to massive battles - it takes thousands of ships in a small space to slow it down that massively. Some hundreds are not that much of a problem, but it is still lagging - EVE uses a time dilation method though, all works in the proper order, but it feels like in slow motion - which I call "bullet time". This is dynamically changing and the load balancing technology adds more and more nodes to the battle to make it still work SOMEWHAT.
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Robbmrp wrote: »
    If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.

    There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.

    The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.

    You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.

    Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.

    Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?

    No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....

    I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."

    I don't doubt this is not a traditional 2004 style MMO or and expensive online Elder Scrolls RPG, you had more options in those. Here, you can be a magicka or stamina build (first MMO I played where health is a dump stat) of A,B,C or D, and if you don't have these skills on your bar then you're useless.

    "if you want to be competitive in PvP" - you should have added - for all not that interested into it, the game has lots of options to create a character after your liking. Role play is not about having the strongest character ever, but one, which whom you can identify, which has advantages and flaws, strengths and weaknesses - that is fun to play actually - it is not competitive, but it is fun. You pvp guys limit yourself to your play style - that does not mean that the rest of us would not have plenty of options to enjoy this game.

    Seriously? I thought I made it pretty obvious I play both. And it's not restricted to PvP, the same attitude is in pledges, trials, and MA (seriously getting put off doing pledges as it's all about DPS (actually scrub that, seriously getting put off by this game as a whole)). The only way you get to role play is by doing the story quests. After them quests are done, then they are done. What do you do, make another character and repeat 7 more times. You're preaching to the choir with me here, hence I said earlier this is not a MMORPG, it's just another MMO.

    You have a different view on role play than I do - you mean PvE not really role play - I do not need any quest to role play, I play a role, that has nothing to do with doing quests.
  • MikeB
    MikeB
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    Will the servers still be up? Yes. Will people that care about balance, bugs and glitches still be playing? No. ESO will be full of RP'ers, Elder Scrolls hardcore's and a "few hours a week" casuals. Just my opinion though.
    Edited by MikeB on March 7, 2016 2:52PM
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