If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
vladimilianoub17_ESO1 wrote: »Will this game survive against Mario Brothers? I dont think so.
stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
I have long given up on the idea that I could play all of the major games, which would interest me. I simply cannot and so i have to focus on a few games and enjoy them instead to hop from one unfinished game to another unfinished game - and pretty much any new game is released in an unfinished state nowadays. Especially bad is the "early access" mentality nowadays, which provides developers with income early on and there is no need for them to ever complete the game - why would they, the next unfinished one will sell quite as well as "early access" - that is what people get, if they fall for "early access". More and more games will just be unfinished and early access - I rather go for a game which will get better over time and get into a state where it is enjoyable and feels complete - it will still have some flaws though, nothing is really perfect.
Hate the games now being sold with DLC packs at release and BS like that. It's like they want you to pay full price for 1/2 a game. worst part is people are still buying those games. but hopefully people will see what game developers are doing with that and don't join every hype train
stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Sallington wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
So the complete opposite of how it was advertised from the start? People with that kind of opinion of what the game SHOULD have been is what moved the focus form PvP to PvE, and now we're left with watered-down versions of both.
SemiD4rkness wrote: »The quests being boring is your opinion. I imagine that most long time TES fans disagree with you. I really like the quests in this game, I come across a lot of lore through them, more than in any previous TES game.
^THIS!! Absolutely agree!! I love the quests in ESO and think they are very well done in comparison to many games out there. I think some people are just overwhelmed by the sheer number of quests and, in-turn, find them 'boring' simply because of the quantity. Of course, the players who mostly, or only, enjoy PvP wouldn't enjoy PvE quests because they aren't PvP... but thankfully there are a lot more PvE players who DO enjoy the quests and pretty much guarantee that ESO will deliver continued questing far into the future.
IMO the people/players that rush through the content to reach some expected endgame goal are the ones who find the questing boring. TES games have never been about endgame, the journey has always been just as important. It is because of this that ESO has such rich environments and deep, emotional and memorable quests/storytelling. If ESO sticks with this format for the foreseeable future it will continue on gaining strength and players as it goes.
Yes there are issues but the scale of the game and what Z-online are trying to accomplish are truly epic and as with everything "If it's not hard, it's not worth doing."
Skyrim is my second most favorite game of all time, I absolutely loved it but I still think ESO has the most tedious and boring quests Ive ever encountered in any game.
stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
CallsignReaper wrote: »Probably one of the only games I play where you could start a new character today and still have all the beginner areas busy as hell.
Doombringers make me laugh.
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
CallsignReaper wrote: »Probably one of the only games I play where you could start a new character today and still have all the beginner areas busy as hell.
Doombringers make me laugh.
I'll play DS as well as ESO but I'll leave The Division alone for a long while. All the major hacking groups are already cheering because Ubish*t made it one of the most hackable games ever. Who in this day and age of AAA MMO's would leave most of the game files client side?
Ubish*t of course...XD
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."
Maybe I have to look harder for those thousand player battles.
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
I don't doubt this is not a traditional 2004 style MMO or and expensive online Elder Scrolls RPG, you had more options in those. Here, you can be a magicka or stamina build (first MMO I played where health is a dump stat) of A,B,C or D, and if you don't have these skills on your bar then you're useless.
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."
Maybe I have to look harder for those thousand player battles.
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."
Maybe I have to look harder for those thousand player battles.
Yes, this sounds like a marketing error - it was never intended to be thousands, but hundreds - but things have changed since launch, they had to make changes to go against hacks and botting. And the combat design is as well not so, that it could support that amount of players without to cause lag. But this is not different in other MMOs - those massive battles in EVE online with thousands of ships involved is a slide-show, it slows down to a crawl and all runs in "bullet time". Still, you can join battles with thousands, no one said, they would run smoothly.
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
I don't doubt this is not a traditional 2004 style MMO or and expensive online Elder Scrolls RPG, you had more options in those. Here, you can be a magicka or stamina build (first MMO I played where health is a dump stat) of A,B,C or D, and if you don't have these skills on your bar then you're useless.
"if you want to be competitive in PvP" - you should have added - for all not that interested into it, the game has lots of options to create a character after your liking. Role play is not about having the strongest character ever, but one, which whom you can identify, which has advantages and flaws, strengths and weaknesses - that is fun to play actually - it is not competitive, but it is fun. You pvp guys limit yourself to your play style - that does not mean that the rest of us would not have plenty of options to enjoy this game.
Clarkieson wrote: »vladimilianoub17_ESO1 wrote: »Will this game survive against Mario Brothers? I dont think so.
Mario bros is a work of art, a masterpiece compared to ESO. Imagine if mario had the bugs of eso? Gaming would have died in the 80's and nintendo and sega etc would have had to make toasters for a living.
Mario makes this game look like a puddle of genetic waste and off cuts.
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
Someone should have educated their marketing department as on my ESO box it says "A Multiplayer RPG ... join an army of thousands in epic player battles."
Maybe I have to look harder for those thousand player battles.
Yes, this sounds like a marketing error - it was never intended to be thousands, but hundreds - but things have changed since launch, they had to make changes to go against hacks and botting. And the combat design is as well not so, that it could support that amount of players without to cause lag. But this is not different in other MMOs - those massive battles in EVE online with thousands of ships involved is a slide-show, it slows down to a crawl and all runs in "bullet time". Still, you can join battles with thousands, no one said, they would run smoothly.
I know, marketing is always exaggerating a bit. I mean it wouldn't sound too amazing to say "An Expansive Online Elder Scrolls RPG. Join a few people in battles and hope for as little AoE spells as possible.".
Anyway, I've only had lag in PvP after patch 1.4 that introduced some pretty lighting, but never again after they fixed that.
Funny thing though, if you google for "eve online pvp lag" the first entry will be a post about ESO lag.
stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »stewart.leslie76b16_ESO wrote: »If the Thieves Guild DLC breaks more than it fixes, it's very possible that the majority of the game base won't be here come time for DB.
There's a FPS bug issue that if it makes it to live, could very well be the death of the game. Cyrodil already runs like crap and if their fixes don't help that, a ton of players will leave as well.
The majority of the player base is not involved in PvP - we would not even recognize if you guys would leave - well, wait, the forum would be less filled with whining.
You are joking? The majority play both. And if most of the PvP crowd goes Cyrodiil would become a horror story where only the brave will enter because only the most vile of players will stay. There the ones that will do everything in there power to ensure you never get to see emperor let alone have a chance to take it. There the ones that will happily sit outside the door of your camp in the sewers preventing you from even seeing a stone. The PvP crowd and PvE crowd need each other in this game.
Well, you will never convince me, because I am of the opinion that it should have been a cooperative MMO in the first place with no PvP at all. A role playing MMO, like it is intended to be (seen from what Mr. Firor said lately), Elder Scrolls with friends.
Edit. and why do you think everyone would want to be emperor?- I am not interested into that and I think most are with me when it comes to it. It is just a title, short-lived as a fly, meaningless. Why would I want that?
No MMO in there right mind would ever leave PvP out, basically because it's a cheap way to keep people in the game whilst new content is being developed. Guild Wars, started out with 24 quests if I remember, year later they released a further 10 quests and introduced PvP, which kept people going till the next expansion. PvP should be co-operative play, with people filling roles within the group, but when the roles are tank, healer, physical or magical dps, then there's not many roles to play and well, look at PvP....
I quote Mr. Firor again " Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG."
I don't doubt this is not a traditional 2004 style MMO or and expensive online Elder Scrolls RPG, you had more options in those. Here, you can be a magicka or stamina build (first MMO I played where health is a dump stat) of A,B,C or D, and if you don't have these skills on your bar then you're useless.
"if you want to be competitive in PvP" - you should have added - for all not that interested into it, the game has lots of options to create a character after your liking. Role play is not about having the strongest character ever, but one, which whom you can identify, which has advantages and flaws, strengths and weaknesses - that is fun to play actually - it is not competitive, but it is fun. You pvp guys limit yourself to your play style - that does not mean that the rest of us would not have plenty of options to enjoy this game.
Seriously? I thought I made it pretty obvious I play both. And it's not restricted to PvP, the same attitude is in pledges, trials, and MA (seriously getting put off doing pledges as it's all about DPS (actually scrub that, seriously getting put off by this game as a whole)). The only way you get to role play is by doing the story quests. After them quests are done, then they are done. What do you do, make another character and repeat 7 more times. You're preaching to the choir with me here, hence I said earlier this is not a MMORPG, it's just another MMO.