Does anybody know when laying a DoT/HoT which crit chance each tick uses? I.e. if I lay a DoT on an enemy and then use an ability that increases my crit chance for x seconds, what is the crit chance for each remaining tick. For example: I have an unbuffed crit chance at 40%. I then use Rapid Regeneration. Each tick has a 40% chance to crit heal. Just after using Rapid Regeneration, I then use Vampires Bane which increases my crit chance by 10%. Will each of the RR ticks now have a 50% crit chance or do they continue using the previous value from when the HoT was applied?