b92303008rwb17_ESO wrote: »b92303008rwb17_ESO wrote: »Sallington wrote: »So now I know we're being watched by the overlords I guess I better make posts with better structure.
This one is aimed a little more at ZOS but feel free to debate the points.
Earlier Information Releases.
Start the feedback topics before things hit PTS, right after the last update is posted. If the development period is going to be three months let's use those three months to debate about the changes and offer better solutions.
Monthly(Weekly) DevBlogs
Release a developer blog each week, one from Rich about general road ahead, one from Brian about PvP updates, one from Eric about skills/items updates and one from the lead PvE developer (I am really sorry I don't know your name! I am a dirty PvP player).
This gives everyone an update each month for each area of the game, not too much pressure on those division heads as it's a month write up and we as players get something nice to read each week.
More Internal Data
When ZOS came out and showed the internal data for AP made by players I was amazed to see just how low the average AP/Day was. Previously I had no idea just what others would earn in a casual gaming session and once I had that knowledge I could look at the 600+ days required to skill up and agree that the Alliance War skill line changes were good.
Far too often we just get told something and are given no information as to how you reached that conclusion, help us understand what you looked at to see the changes you're making. Also I really really like graph ***.
Explain the Company Structure.
Tell us who is on Eric's team, let them have names and faces! We see a few developers on ESO Live from time to time but these are more often the big names. Give us a tour of your offices so we can see where and how you work, let us in a little.
We as players know very little about how you work and what structures you have in place, the ESO Live Life at ZOS segments are already a great start on this.
Don't be Scared to Say No.
Be willing to say "No, we are not going to do that" sure there will be rage but this is your game and we would rather have an answer than check the forums every day to see a 54 page thread still without a Developer answer. I would rather know that you're not going to do something for sure than sit waiting and wondering.
+1 For more transparency. The more we know, the less we come up with our own wacky theories for what is happening behind the closed, locked doors at ZOS headquarters.
I do my best to believe people at ZOS are listening, more or less, and working really hard to reflect opinions from player base on the game. But when it comes to transparency, it seems they are kind of stubborn here.
Because of the (ironic...) lack of transparency, all I can do it speculate as to the cause of the lack of transparency. From the 2.5+ years I've been around, it's always seemed like when Gina has the green light to get involved in conversations (particularly crucial and heated ones) she will. Going up the chain, it's possibly Jessica since she's the lead for communications (though I don't think she's the problem), but probably (?) Matt Firor? I'll go back to the vet level removal as an example. Clearly the forums were talking about this daily for a 9+ month period and in a frenzy trying to get ZOS to respond (myself included). SOMEONE high up in the chain has to be making decisions to not reply to those threads or provide insight on the topics, and while Wrobel is a visible target for much of player frustration, whoever has been making these 'silence' decisions is perhaps the worst culprit of them all.
As not being transparent enough is one thing and doing a bad balancing job another, Wrobel's team still have to take responsibility for the current messed up situation.
nimander99 wrote: »Last maths were done someone figured out it was less than 1% of all players that visit these forums, so uh how can a vocal minority of super low % mean anything
I liked and agreed with entirety of you remarks, well said as usual @yodased but I feel I must correct you on one thing, irl we see examples every single day of 'vocal minorities' high-jacking entire business', political movements, governments and laws, bureaucracies and especially sub reddits.
Just a small correction from a slightly sarcastic dunmer
Edit: I lied, I don't like lying it just doesn't sit well with me. I'm extremely sarcastic all the time. Gawd I feel better now that I corrected that, phew!
ZOS_GinaBruno wrote: »WalkingLegacy wrote: »I'll post this from the other thread, would be nice to see things like this - even on the PTS
That's actually something we've been talking about doing in the future (assuming we're both looking at the Developer Comments section).
Edit: By "the future", that just means we don't have time to do it for Thieves Guild release next week, but potentially starting in one of the incrementals.
@ZOS_GinaBruno Class representatives with class specific sub forums to discuss balancing would go a long way. There are a ton of qualified class representatives that would willingly accept this unpaid position. Give them some light forum powers over their class sub forum and focus all class balancing attention there.
@ZOS_GinaBruno Class representatives with class specific sub forums to discuss balancing would go a long way. There are a ton of qualified class representatives that would willingly accept this unpaid position. Give them some light forum powers over their class sub forum and focus all class balancing attention there.
@ZOS_GinaBruno Class representatives with class specific sub forums to discuss balancing would go a long way. There are a ton of qualified class representatives that would willingly accept this unpaid position. Give them some light forum powers over their class sub forum and focus all class balancing attention there.
That depends how we choose the representatives. If it's just going to be a popularity contest then it will just be players like Deltia, Sypher etc.
Also who's to say that the person who gets that job will have the same view of what x class should be like as me or any other.
I would rather just have a new dedicated thread at the start of each new expansion/update to focus all our gripes into and where ideas/updates can be posted by the devs. Sadly these threads are always packed with the kind of venom we have all discussed here.
b92303008rwb17_ESO wrote: »@ZOS_GinaBruno Class representatives with class specific sub forums to discuss balancing would go a long way. There are a ton of qualified class representatives that would willingly accept this unpaid position. Give them some light forum powers over their class sub forum and focus all class balancing attention there.
The problems are probably not on forum or player end. There were already countless feedbacks even before the 78 page official templar feedback thread. It turns out that they just heard but did not listen.
@ZOS_GinaBruno Class representatives with class specific sub forums to discuss balancing would go a long way. There are a ton of qualified class representatives that would willingly accept this unpaid position. Give them some light forum powers over their class sub forum and focus all class balancing attention there.
@ZOS_GinaBruno Class representatives with class specific sub forums to discuss balancing would go a long way. There are a ton of qualified class representatives that would willingly accept this unpaid position. Give them some light forum powers over their class sub forum and focus all class balancing attention there.
I think ZOS should come out and define what the roles are supposed to be and then as themselves WHAT does that mean and how are the skills benefiting that description and how are they failing it. Define the core values of what it means to be your class, and ask how those skills work for or against it the goals of that class.Sallington wrote: »Community representatives are all well and good, but ZOS needs LEAD CLASS DESIGNERS for each class.
This thread doesn't need to be a debate about what's wrong and who's right or who lands on the rebel/fanboy side. The thread is an acknowledgement that there is a palpable dysphoria when it comes to the general feedback expressed by players in regards to the combat team, the changes they make, and their communication. Regardless of whether you agree with those players, denying the fact that they are not happy campers and that there is practically zero trust in the combat team is to be removed from reality. The volume of players unhappy is certainly debatable, though I don't see that being a fruitful debate. It is also undeniable that ZOS communication is and has been abysmal and does little to help the situation, even though they made promises a year ago to be better on that front and significantly ramp up their responsiveness.
Ultimately ZOS gonna ZOS. I have strong negative feelings about Wrobel's work, the combat team's work in general, and I've shared them freely on the forums. Whether he chooses to change course, or someone at ZOS chooses to make him is entirely up to them. I think it's a problem when using the tools available to me I see a significant population that looks at the combat team work and finds it more fitting for a meme than for praise or even apathy. I'm a pvper, and there is not a single person I talk to in game that is not anxiously awaiting CU and none have indicated any reservations about dropping ESO. Most don't even want to wait until launch to completely shift over, beta is sufficient. Sometimes people use hyperbole when making statements like that; what's more shocking is that there is no hyperbole whatsoever when I say that. It's hardly the entire population, but I know there's more out there, and in no way can that be indicative of a healthy player-dev relationship, balance, or a healthy game in general. Players can continue to argue among themselves about the scale of the problem, but the problem has been clearly (though bluntly) stated for ZOS, whether or not they want to choose to continue the path they've been criticized over for the past 2.5+ years is out of our hands.
Dagoth_Rac wrote: »The thing I find curious is that so many of the races have passives that seem to encourage stamina builds. Half of the races (Orc, Redguard, Bosmer, Khajiit, Imperial) have racial passives that are most useful to stamina builds. Yet stamina skills and builds have, from day one, seemed to be of secondary concern to the developers. So it is like you are in a weird situation where stamina has lots of race options, but limited skill/build options. While magicka has limited race options (basically if DK then Dunmer, else Altmer), but lots of skill/build options.
I don't think that means you should take a bunch of stamina races and flip them to magicka races. That would just wreck a bunch of existing builds that actually work. But you really need to make stamina more versatile because so many of our favorite TES races are sporting stamina passives. MMOs are not one-and-done games where you "finish" and never play again. With so much time invested and the desire to invest more time, people get emotionally attached to their characters! They don't want to reroll to a different race.
http://www.uesp.net/wiki/Oblivion:ClassesPendrillion wrote: »SP Elder Scrolls games did not have classes.
phillyboy7897 wrote: »It's the lag, it's not class balancing. The thing in this game that makes you want to throw your controller is always the lag, and I am very sure it's why PvP forums are hella pissed. You guys have been dealing with this for a while and it isn't getting fixed. That frustration is poured into every further issue.
If your class was underpowered but you could be in a 50v50 battle with like 200-300 ping or whatever, would you be that bummed? It would still be awesome.
Prioritize dealing with server lag issues (remove aoe caps, remove aoe minor and major buffs, remove as many aoe calculations that will impact gameplay the least as possible). The abilities have been made too fancy over time causing too many calculations is what ZoS says is causing the lag, yet they are putting in more aoe minor and major buffs on abilities on the next patch. This is madness.
Fix the lag, quit adding more fancy pants multiple aoe buff effects on abilities that don't make the game any more fun and bog down servers.
The only screw up from the combat team I really care very much about is adding a DK spammable ability that will apply major sorcery and brutality on all allies in the area! It has to check every single allied player for buffs, then apply those buffs, then potentially apply the effect the buffs will have on abilities the allies are casting every single time it is spammed!
Don't do things like this, remove them and aoe caps, then look at class balance.
I hope part of the way forward is taking a more collegial attitude on the forums. Allegations that developers do not read the Forums, "hate" certain types of players, or classes conveyed by spiteful and provocative, insulting language just muddy the waters. The way forward begins not with Wrobel or anyone else explaining themselves, but with constructive feedback and behaving as gentleman and women. I hope your thread heads in that direction!
Once that culture has changed on these forums, we can begin the important work of improving the game.
A more collegial attitude is indeed needed, but the developers explaining their way forward allows us to (through that explanation) provide feedback to help pursue that end. To remain utterly silent on almost all discussion points leads to the very chaos you see now and will not change until the "broad strokes" of their path forward is clarified.
The flip side of that however is every time they do speak up they get smacked down for making the choice opposite to what x player wants.
More threads like this (link to EVE Online Dev Post) would be welcome though. They're doing a good job with the specific forums for each class but better breakdowns of changes and then follow ups might help the growing pains.
Also ZOS should just forums ban people who don't know how to respect the Devs, start with a weeks ban, give them a life one if they don't learn. Nice and simple, you treat them nice but debate hard you stay, you insult and act like a ***, you get banned.
To be clear, If I ask a person one thousand questions (supervisor or peer) and he answers one of them then I won't respect him regardless of the answer.
on topic: It's entirely possible that they've provided the feedback you seem to think they have and I just missed it, where might I find "official" (not a we think maybe sometime before I retire) feedback on their 6 month / 1 year / 2 year plans for class and content based balances / changes / improvements and there plans for future expansions and the patches that are expected to hit pc and console? As well as clarification regarding their preferred (meaning they will provide feedback to our feedback) method of organizing complaints/suggestions?
To be clear, If I ask a person one thousand questions (supervisor or peer) and he answers one of them then I won't respect him regardless of the answer.
Not to be intended as disrespectful @Humatiel,
but there is an old Dutch saying
I quote
"one fool can ask more questions than 10 wise man can answer"
These guys cannot answer all questions asked,
They can, and they do, give us an outlook on their plans and thoughts
ESO live has that purpose
Very few would agree with you that they readily share their plans and thoughts, the super majority of ESO Lives I've managed to sit through are changes they've already implemented and coded, or damage control on the poorly received changes they've implemented and players saw in patch notes. I'm not saying that to be mean, I'm saying that because it's reality.
How many templars would have guessed that wrobel's vision for templar is to 'defend their house' after 2.5+ years of playing the class until he said so during ESO Live? Probably none. And yet you're trying to use that as an example of them giving us an outlook on their plans? In that one example it came 2.5+ years too late, so I don't think that really qualifies as a strong argument.
They don't have to answer all of the questions, but when a few are asked over, and over, and the playerbase is clearly being whipped into a frenzy over it, to hop into a thread where that question has been the focus for most of the thread and then answer some unrelated asinine question is insulting.
This will contribute very well to a good working relationship between the vocal community here and ZOS.So now I know we're being watched by the overlords I guess I better make posts with better structure.
This one is aimed a little more at ZOS but feel free to debate the points.
Earlier Information Releases.
Start the feedback topics before things hit PTS, right after the last update is posted. If the development period is going to be three months let's use those three months to debate about the changes and offer better solutions.
Monthly(Weekly) DevBlogs
Release a developer blog each week, one from Rich about general road ahead, one from Brian about PvP updates, one from Eric about skills/items updates and one from the lead PvE developer (I am really sorry I don't know your name! I am a dirty PvP player).
This gives everyone an update each month for each area of the game, not too much pressure on those division heads as it's a month write up and we as players get something nice to read each week.
More Internal Data
When ZOS came out and showed the internal data for AP made by players I was amazed to see just how low the average AP/Day was. Previously I had no idea just what others would earn in a casual gaming session and once I had that knowledge I could look at the 600+ days required to skill up and agree that the Alliance War skill line changes were good.
Far too often we just get told something and are given no information as to how you reached that conclusion, help us understand what you looked at to see the changes you're making. Also I really really like graph ***.
Explain the Company Structure.
Tell us who is on Eric's team, let them have names and faces! We see a few developers on ESO Live from time to time but these are more often the big names. Give us a tour of your offices so we can see where and how you work, let us in a little.
We as players know very little about how you work and what structures you have in place, the ESO Live Life at ZOS segments are already a great start on this.
Don't be Scared to Say No.
Be willing to say "No, we are not going to do that" sure there will be rage but this is your game and we would rather have an answer than check the forums every day to see a 54 page thread still without a Developer answer. I would rather know that you're not going to do something for sure than sit waiting and wondering.
There were a couple of posts suggesting to appoint player representatives
I advice against that.
A very good player and poster on this forum could very well burn away and got mixed up in his position.
And we will just lose by that a valuable member of our vocal community.
I would favor project groups based on Official Discussion Threads, headed up by a ZOS member with some freedom of movement.
My 2 cents.
Whereby the only important thing to me is that we really work together and share.
Let's make it happen !
ZOS_GinaBruno wrote: »WalkingLegacy wrote: »I'll post this from the other thread, would be nice to see things like this - even on the PTS
That's actually something we've been talking about doing in the future (assuming we're both looking at the Developer Comments section).
Edit: By "the future", that just means we don't have time to do it for Thieves Guild release next week, but potentially starting in one of the incrementals.
One thing stood out, sorely, in your response.http://www.uesp.net/wiki/Oblivion:ClassesPendrillion wrote: »SP Elder Scrolls games did not have classes.
http://www.uesp.net/wiki/Morrowind:Classes
http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
http://www.uesp.net/wiki/Arena:Classes
"No classes" is unique to Skyrim, which still has classes, but for NPCs only.
http://www.uesp.net/wiki/Skyrim:Classes
ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
Let's make sure we are on the same page here
You are the third dot from the 7,000,000,000 from the left. I think I see me over there on the right.
None of us have any idea of the big picture. We all see these little frames and compartments and think we can extrapolate that out to scale of the playerbase.
Know what, the most you can actively be a part of is 2,499 players. This is your community. 5 guilds, 500 people, minus yourself.
You could then take a strawpoll of those people and try to take some info from that, but its such a small sample size your data will be completely broken.
Remember that not everyone is the same as yourself, even though it feels that way.
They have access to the data. We don't. 100% of these posts and ideas are just that, ideas, conjecture, speculation.
Not to say I don't agree with the concept and the ideals behind it, but don't think that we can affect change by being on the forums.
Last maths were done someone figured out it was less than 1% of all players that visit these forums, so uh how can a vocal minority of super low % mean anything?