Yesterday I was thinking about this and wanted to know some other opinions on it. I was thinking that all of the DLC craftable armors should require 9 traits. This way it is something to work towards and will benefit those that have spent their time researching.
Thank you for the thoughts and responses. I was just trying to think of what incentive there is to be a master crafter as each DLC comes out if you could get the armor at low levels. Also, to a person's comment about the economy... I figured if anything having the requirements be higher as the game has been out longer would encourage people to craft and sell that gear. Would that not help the economy then?
Yesterday I was thinking about this and wanted to know some other opinions on it. I was thinking that all of the DLC craftable armors should require 9 traits. This way it is something to work towards and will benefit those that have spent their time researching.
Heck no, unless the 9th trait becomes more accessible... As a solo player I spent a good amount of time in Craglorn, the only place Nirncrux can be found, and while I did find some of that oh so rare element, I have yet to find any item that has the trait...
Heck no, unless the 9th trait becomes more accessible... As a solo player I spent a good amount of time in Craglorn, the only place Nirncrux can be found, and while I did find some of that oh so rare element, I have yet to find any item that has the trait...
@Hamfast Just wanted to mention that you won't find any gear with the Nirn trait unless you complete the entire quest line. ONE piece of Nirn gear is rewarded at the end. So, you're going to have to purchase gear with the trait at guild traders or have a guildie or other crafter make traited gear for you to research.
Heck no, unless the 9th trait becomes more accessible... As a solo player I spent a good amount of time in Craglorn, the only place Nirncrux can be found, and while I did find some of that oh so rare element, I have yet to find any item that has the trait...
@Hamfast Just wanted to mention that you won't find any gear with the Nirn trait unless you complete the entire quest line. ONE piece of Nirn gear is rewarded at the end. So, you're going to have to purchase gear with the trait at guild traders or have a guildie or other crafter make traited gear for you to research.
LOL, not really :-) I will only have to purchase it if I decide I want the 9th trait for some reason. I also knew that with my playstyle items with this trait were out of reach unless I wanted to find a group to play with... But I do thank you for pointing out part of the problem as well as a way to get around the issue.
Heck no, unless the 9th trait becomes more accessible... As a solo player I spent a good amount of time in Craglorn, the only place Nirncrux can be found, and while I did find some of that oh so rare element, I have yet to find any item that has the trait...
by the same token, the ability to craft a set (Number of traits/skills) should be directly reflect the power of that set and how focused the set is, generic sets should be easier to build then focused sets... face it, an 8 trait set (Eyes of Mara) should be much better then a 4 trait set (Magus)
<Edit> Also, perhaps synergies between item sets should also be explored. </edit>
Heck no, unless the 9th trait becomes more accessible... As a solo player I spent a good amount of time in Craglorn, the only place Nirncrux can be found, and while I did find some of that oh so rare element, I have yet to find any item that has the trait...
@Hamfast Just wanted to mention that you won't find any gear with the Nirn trait unless you complete the entire quest line. ONE piece of Nirn gear is rewarded at the end. So, you're going to have to purchase gear with the trait at guild traders or have a guildie or other crafter make traited gear for you to research.
LOL, not really :-) I will only have to purchase it if I decide I want the 9th trait for some reason. I also knew that with my playstyle items with this trait were out of reach unless I wanted to find a group to play with... But I do thank you for pointing out part of the problem as well as a way to get around the issue.