NB's also have a 8% damage buff that can be stacked with that.
Edit: And since you are seemingly talking about from stealth, NB's also get the damage buff while in stealth. Plenty of damage already, using what is arguably the best melee weapon to do more damage isn't that much of a drawback.
Grim focus grants minor berserk, which is almost as strong as major brutality and only avilable to nbs and restro staff. Minor brutality can only be applied by dks.GrumpyDuckling wrote: »NB's also have a 8% damage buff that can be stacked with that.
Edit: And since you are seemingly talking about from stealth, NB's also get the damage buff while in stealth. Plenty of damage already, using what is arguably the best melee weapon to do more damage isn't that much of a drawback.
Are you referring to the Grim Focus skill that grants Minor Brutality?
lolo_01b16_ESO wrote: »Grim focus grants minor berserk, which is almost as strong as major brutality and only avilable to nbs and restro staff. Minor brutality can only be applied by dks.GrumpyDuckling wrote: »NB's also have a 8% damage buff that can be stacked with that.
Edit: And since you are seemingly talking about from stealth, NB's also get the damage buff while in stealth. Plenty of damage already, using what is arguably the best melee weapon to do more damage isn't that much of a drawback.
Are you referring to the Grim Focus skill that grants Minor Brutality?
And to be honest, I personally never felt my nb wouldn't do enough damage from stealth, even without using rally.
GrumpyDuckling wrote: »lolo_01b16_ESO wrote: »Grim focus grants minor berserk, which is almost as strong as major brutality and only avilable to nbs and restro staff. Minor brutality can only be applied by dks.GrumpyDuckling wrote: »NB's also have a 8% damage buff that can be stacked with that.
Edit: And since you are seemingly talking about from stealth, NB's also get the damage buff while in stealth. Plenty of damage already, using what is arguably the best melee weapon to do more damage isn't that much of a drawback.
Are you referring to the Grim Focus skill that grants Minor Brutality?
And to be honest, I personally never felt my nb wouldn't do enough damage from stealth, even without using rally.
It's not that Nightblades don't do enough damage from stealth, it's that Dragonknight, to me, seems just as appealing for stealth combat as the supposed assassin, the Nightblade.
The new changes to Igneous Weapons will give Dragonknights a single slot, out-of-combat casting skill that grants both Major Brutality (20% weapon damage) and Minor Brutality (8% weapon damage) and can be applied to any weapon without the user being forced to use 2H.
Did Dragonknights just become the most versatile stealth-based damage class?
- Only need one slotted skill (Igneous Weapons) to gain +28% weapon damage and it can be cast outside of combat.
- The user can use any two weapons that they desire, which gives them more options.
- Buffs to all other nearby allies with the +28% weapon damage (which makes team ganking that much stronger).
Edit: I forgot to mention the Corrosive Armor ultimate to ignore 100% of enemy armor.
lolo_01b16_ESO wrote: »GrumpyDuckling wrote: »lolo_01b16_ESO wrote: »Grim focus grants minor berserk, which is almost as strong as major brutality and only avilable to nbs and restro staff. Minor brutality can only be applied by dks.GrumpyDuckling wrote: »NB's also have a 8% damage buff that can be stacked with that.
Edit: And since you are seemingly talking about from stealth, NB's also get the damage buff while in stealth. Plenty of damage already, using what is arguably the best melee weapon to do more damage isn't that much of a drawback.
Are you referring to the Grim Focus skill that grants Minor Brutality?
And to be honest, I personally never felt my nb wouldn't do enough damage from stealth, even without using rally.
It's not that Nightblades don't do enough damage from stealth, it's that Dragonknight, to me, seems just as appealing for stealth combat as the supposed assassin, the Nightblade.
The new changes to Igneous Weapons will give Dragonknights a single slot, out-of-combat casting skill that grants both Major Brutality (20% weapon damage) and Minor Brutality (8% weapon damage) and can be applied to any weapon without the user being forced to use 2H.
Did Dragonknights just become the most versatile stealth-based damage class?
- Only need one slotted skill (Igneous Weapons) to gain +28% weapon damage and it can be cast outside of combat.
- The user can use any two weapons that they desire, which gives them more options.
- Buffs to all other nearby allies with the +28% weapon damage (which makes team ganking that much stronger).
Edit: I forgot to mention the Corrosive Armor ultimate to ignore 100% of enemy armor.
Minor brutality is 5% not 8%.
Also if you compare nb vs dk from stealth you'll see that it's quite close.
DK: +25% weapon damage
NB: +10% weapon damage +8% damage + 10% crit damage
So you compare 15% weapon damage to 8% damage +10% crit damage and for most stealth setups, the nb buffs will grant higher damage output.
Grim focusGrumpyDuckling wrote: »lolo_01b16_ESO wrote: »GrumpyDuckling wrote: »lolo_01b16_ESO wrote: »Grim focus grants minor berserk, which is almost as strong as major brutality and only avilable to nbs and restro staff. Minor brutality can only be applied by dks.GrumpyDuckling wrote: »NB's also have a 8% damage buff that can be stacked with that.
Edit: And since you are seemingly talking about from stealth, NB's also get the damage buff while in stealth. Plenty of damage already, using what is arguably the best melee weapon to do more damage isn't that much of a drawback.
Are you referring to the Grim Focus skill that grants Minor Brutality?
And to be honest, I personally never felt my nb wouldn't do enough damage from stealth, even without using rally.
It's not that Nightblades don't do enough damage from stealth, it's that Dragonknight, to me, seems just as appealing for stealth combat as the supposed assassin, the Nightblade.
The new changes to Igneous Weapons will give Dragonknights a single slot, out-of-combat casting skill that grants both Major Brutality (20% weapon damage) and Minor Brutality (8% weapon damage) and can be applied to any weapon without the user being forced to use 2H.
Did Dragonknights just become the most versatile stealth-based damage class?
- Only need one slotted skill (Igneous Weapons) to gain +28% weapon damage and it can be cast outside of combat.
- The user can use any two weapons that they desire, which gives them more options.
- Buffs to all other nearby allies with the +28% weapon damage (which makes team ganking that much stronger).
Edit: I forgot to mention the Corrosive Armor ultimate to ignore 100% of enemy armor.
Minor brutality is 5% not 8%.
Also if you compare nb vs dk from stealth you'll see that it's quite close.
DK: +25% weapon damage
NB: +10% weapon damage +8% damage + 10% crit damage
So you compare 15% weapon damage to 8% damage +10% crit damage and for most stealth setups, the nb buffs will grant higher damage output.
Good call. Just curious where the 8% weapon damage comes from for Nightblades? I know the 20% comes from Master Assassin (+10% weapon) and Hemorrhage (+10% critical damage).
lolo_01b16_ESO wrote: »Grim focusGrumpyDuckling wrote: »lolo_01b16_ESO wrote: »GrumpyDuckling wrote: »lolo_01b16_ESO wrote: »Grim focus grants minor berserk, which is almost as strong as major brutality and only avilable to nbs and restro staff. Minor brutality can only be applied by dks.GrumpyDuckling wrote: »NB's also have a 8% damage buff that can be stacked with that.
Edit: And since you are seemingly talking about from stealth, NB's also get the damage buff while in stealth. Plenty of damage already, using what is arguably the best melee weapon to do more damage isn't that much of a drawback.
Are you referring to the Grim Focus skill that grants Minor Brutality?
And to be honest, I personally never felt my nb wouldn't do enough damage from stealth, even without using rally.
It's not that Nightblades don't do enough damage from stealth, it's that Dragonknight, to me, seems just as appealing for stealth combat as the supposed assassin, the Nightblade.
The new changes to Igneous Weapons will give Dragonknights a single slot, out-of-combat casting skill that grants both Major Brutality (20% weapon damage) and Minor Brutality (8% weapon damage) and can be applied to any weapon without the user being forced to use 2H.
Did Dragonknights just become the most versatile stealth-based damage class?
- Only need one slotted skill (Igneous Weapons) to gain +28% weapon damage and it can be cast outside of combat.
- The user can use any two weapons that they desire, which gives them more options.
- Buffs to all other nearby allies with the +28% weapon damage (which makes team ganking that much stronger).
Edit: I forgot to mention the Corrosive Armor ultimate to ignore 100% of enemy armor.
Minor brutality is 5% not 8%.
Also if you compare nb vs dk from stealth you'll see that it's quite close.
DK: +25% weapon damage
NB: +10% weapon damage +8% damage + 10% crit damage
So you compare 15% weapon damage to 8% damage +10% crit damage and for most stealth setups, the nb buffs will grant higher damage output.
Good call. Just curious where the 8% weapon damage comes from for Nightblades? I know the 20% comes from Master Assassin (+10% weapon) and Hemorrhage (+10% critical damage).
And it's 8% damage output not just weapon damage, which makes quite a difference due to how to damage is calculated.
GrumpyDuckling wrote: »Dragonknights and Sorcerers have out of combat skills that can be cast to grant them Major Brutality and Major Sorcery. You don't have to hit enemies for the buff to activate and can drop some significant damage on your initial hit from stealth.. Yet, Nightblades, who are the class who are supposed to be able to deal the most damage from stealth, must slot 2H (to cast Momentum) as their backup and weapon swap to their desired weapon if they want to maximize their initial damage from stealth.
Why?
Can't we just remove the requirement that makes Drain Power have to hit an enemy to activate Major Brutality and Major Sorcery? The lack of an out-of-combat buff for Nightblades does not make sense to me.
GrumpyDuckling wrote: »Dragonknights and Sorcerers have out of combat skills that can be cast to grant them Major Brutality and Major Sorcery. You don't have to hit enemies for the buff to activate and can drop some significant damage on your initial hit from stealth.. Yet, Nightblades, who are the class who are supposed to be able to deal the most damage from stealth, must slot 2H (to cast Momentum) as their backup and weapon swap to their desired weapon if they want to maximize their initial damage from stealth.
Why?
Can't we just remove the requirement that makes Drain Power have to hit an enemy to activate Major Brutality and Major Sorcery? The lack of an out-of-combat buff for Nightblades does not make sense to me.
grim focus is way better...
Anyway, you can get major brutality through DW, using hidden blade
Grim Focus --> Hidden Blade -> Ambush -> Surprise attack/Steel Tornado --> tadaaaaa
You mean you play a class that has skill line access to major brutality and major sorcery.
You do realize there is a class in the game that does not have access to either buff in their class skill lines at all, right?
The argument your making is better phrased into they need to look hard at weapon skill lines and why 2H is so ridiculously better then everything else.
A buff NB argument is not very compelling at all NB's are not in need of a buff.
My hope is in update 10 Dark Brothehood DLC they move Momentum and its morphs to the fighters guild skill line and take a long hard look at DW, Bow, and 2H.
For all those so inclined I fully expect Uppecut and its morphs to be adjusted with dark brotherhood. What adjusted means I have no idea with what I've seen from this combat team they could reduce the range by 2 meters and increase the damage by 20% which would cause the forums to explode, it would be funny but it would still be a fire.
GreenSoup2HoT wrote: »I agree with OP.
I personally hate using a two hand weapon just to have access to a form of major brutality while in stealth. If anything could be done to prevent this would be great.
Once the Thief's Guild DLC come's out their will be a new set called "The Cleaver Alchemist". This set will give you a ton of damage when you drink a potion. So technically you could be drinking a potion per kill in cryodill. This potion could be a Major Brutality potion if you so choose so you are not locked down to any particular weapon.
However with the potion's i have in mind to chug, i will still be using two hand as a buff bar.
Tip: You can buy Major Brutality potion's from siege merchant's for 750 ap each. If you do not want to farm potion's they are a descent alternative.
WeWereNords wrote: »I agree 2h is to necessary for stam builds, but DK's don't have a major brutality buff that I know of. I play stam DK and also have to slot 2h, I use it as my primary DPS however but I feel your pain. the fighters guild needs to have a skill that buffs weapon damage just like mages guild has entropy, that would change the game with stam builds.
However stam is also OP as it is and you really shouldn't be complaining at all.
GrumpyDuckling wrote: »
Why?
Toc de Malsvi wrote: »Minor Berserk is incredibly underrated.
Toc de Malsvi wrote: »Minor Berserk is incredibly underrated.
Toc de Malsvi wrote: »Minor Berserk is incredibly underrated.
My V16 NB, which is primarily a crafting/writ character. Kills almost everything it comes across faster in V14 purple morkludin then my V16 Templar with gold Hundings/2 piece Kena/and 3 agility.
Minor Beserk is undead truly overrated.