There is a lot of good solid information here. But also as a dirty ganker myself I'll give you some tips.
1) Impenetrable- Use this on all 7 pieces when you are in pvp.
2) Radiant Magelight- Great ability, and contrary to what most people think, you only need it on one bar. Just get in the habbit of using it after buffing/pulling.
3) Potions- Detect potions work nicely as everyone has said.
4) Caltrops- Though it won't stop an ambush from getting the sneak bonus, it does make things more difficult for them.
5) Keybind your CC break- Do NOT use the default CC break keys, they are terrible compared to a single key ( It's called bash in the controls section)
6) You need Vigor/Rally as a Stam pvper, unless you are grouping with healers.
Now, I have been a ganker for nearly 20 years. The majority of the gank is in the opening. If you can survive that, it really is a 50/50. CC breaking quickly is KEY, as is an immediate Cloak (if you are a NB) to heal up, mark and reposition.
Now with all this said, if a ganker is bothering you, nine times outa 10 your pve session in IC is done for the time being. He won't stop unless you have no stones and if you manage to beat him, he'll come back due to wounded pride. It's really best to move on for a time.
I'd say you're far over estimating the gankers chances if you survive his initial burst. If you're properly built and can survive the burst and immediately go offensive you're at a distinct advantage because he's already given you free CC immunity which gives you a guaranteed burst window, couple that with an immovable pot and 9/10 times you'll trash the ganker, since most of them aren't built to survive 15 seconds of pressure.
@Curtdogg47 You're a NB yes? Keep your double-take (or evasion) active, as in many cases the opening attack from stealth gankers will miss, which prevents you from both the stun component and the stealth attack damage bonus. Agony (in the siphoning tree) is unblockable, and therefore serves as a very useful utility for locking a ganker down for a second or two, or at the very least forces them to waste stamina to break free. Detect potions are your best friend. I prefer to use detect pots with more than just the detect component; you can make stamina-based detect pots that increase your crit while active.
Don't listen to these try hards and their theory crafting.
Spam wrecking blow. All day. If you get killed spam it against someone else.
Wrecking blow IS the meta.
DRXHarbinger wrote: »Bump here. Firstly don't run. It makes me think you got some stones for me and makes me want them more. Secondly ignore this WB crap advice. It's slow and gankers will burn you down far quicker. Heavy weave and sup attack will hit 4x before you get a WB off. Brawler is a very good idea. The bleed damage is immense and you get a small shield and it's interruptibleDon't listen to these try hards and their theory crafting.
Spam wrecking blow. All day. If you get killed spam it against someone else.
Wrecking blow IS the meta.
Fail, Heavy Weave and Surprise attack does far more dps than waiting for that stoopid swing which can be bashed, blocked and dodged, I use Ambush, Brawler (with Axe because bleed is stupid on this ) and Sup attack, barely anyone get's out alive, 3 weaves and they are gone, WB is just asking for a grief battle of who can sustain the longest, if a sorc streaks you're long gone, a templar can heal quicker than you can spam and a DK will just laugh in your face trying that, if you're preying on noob / weak level 10's having an innocent grind then cool of course, but I love it when people try to spam this on me, makes me chuckle hard when they fail everytime and give me their stones.
Curtdogg47 wrote: »DRXHarbinger wrote: »Bump here. Firstly don't run. It makes me think you got some stones for me and makes me want them more. Secondly ignore this WB crap advice. It's slow and gankers will burn you down far quicker. Heavy weave and sup attack will hit 4x before you get a WB off. Brawler is a very good idea. The bleed damage is immense and you get a small shield and it's interruptibleDon't listen to these try hards and their theory crafting.
Spam wrecking blow. All day. If you get killed spam it against someone else.
Wrecking blow IS the meta.
Fail, Heavy Weave and Surprise attack does far more dps than waiting for that stoopid swing which can be bashed, blocked and dodged, I use Ambush, Brawler (with Axe because bleed is stupid on this ) and Sup attack, barely anyone get's out alive, 3 weaves and they are gone, WB is just asking for a grief battle of who can sustain the longest, if a sorc streaks you're long gone, a templar can heal quicker than you can spam and a DK will just laugh in your face trying that, if you're preying on noob / weak level 10's having an innocent grind then cool of course, but I love it when people try to spam this on me, makes me chuckle hard when they fail everytime and give me their stones.
WB stayed on my bar for two or three fights and I got rid of it. The damage is enticing and 1 second doesn't sound like a long time. But against a ganker one second way is to long to let them have their way with you!!!
Curtdogg47 wrote: »DRXHarbinger wrote: »Bump here. Firstly don't run. It makes me think you got some stones for me and makes me want them more. Secondly ignore this WB crap advice. It's slow and gankers will burn you down far quicker. Heavy weave and sup attack will hit 4x before you get a WB off. Brawler is a very good idea. The bleed damage is immense and you get a small shield and it's interruptibleDon't listen to these try hards and their theory crafting.
Spam wrecking blow. All day. If you get killed spam it against someone else.
Wrecking blow IS the meta.
Fail, Heavy Weave and Surprise attack does far more dps than waiting for that stoopid swing which can be bashed, blocked and dodged, I use Ambush, Brawler (with Axe because bleed is stupid on this ) and Sup attack, barely anyone get's out alive, 3 weaves and they are gone, WB is just asking for a grief battle of who can sustain the longest, if a sorc streaks you're long gone, a templar can heal quicker than you can spam and a DK will just laugh in your face trying that, if you're preying on noob / weak level 10's having an innocent grind then cool of course, but I love it when people try to spam this on me, makes me chuckle hard when they fail everytime and give me their stones.
WB stayed on my bar for two or three fights and I got rid of it. The damage is enticing and 1 second doesn't sound like a long time. But against a ganker one second way is to long to let them have their way with you!!!
I agree with this and what @DRXHarbinger said. When I take my stam sorc into pvp or into the sewers I find that in the vast majority of cases WB does not connect without me forcing it. As a stam sorc I have very limited options, but as a NB you have surprise attack (which for pvp is superior to WB imho, for pve we can make a pretty good case for WB).
One thing I failed to note with agony is that it cost magicka, which may be difficult for you to use regularly as a stamblade. However, agony's usefulness extends about as far as Fear's does, in that you really only get one (maybe two) good opportunities to use it effectively.
Another bit of advice I think may be beneficial is less concrete, that is it's going to require to you think outside the box a little bit. I'm presuming (so correct me if I'm wrong) that your build is geared predominantly for damage, if not entirely. It's important that you find a way to make yourself a strong contender in melee fights. As a magicka build, I often find that gankers assume I'm squishy because I'm a caster, and I prey on that assumption. I keep double-take, agony, concealed weapon (or surprise attack) and a heal (for me it's healing ward, for you might be rally or vigor) all on the same bar. As soon as someone comes into melee, I'm geared for melee encounters just by bar-swapping; my offensive spammable skill (concealed weapon) keeps my major ward/resolve active, while I rely on double-take and healing to do the rest for me. Find a way to make them regret coming into melee; most times I get a ganker into melee they turn tail and run within 1-2 seconds, after realizing I'm not nearly as squishy as they assumed. And once a ganker is on the run, using a detect pot, preferably one that grants brutality and savagery, usually swings the fight further in your favor. Once you get them on the defensive, every second that ticks away decreases their odds of making a comeback.
Also, if your ganker is a vampire, the generally-accepted go-to is camo hunter in combination with just about anything: snipe, surprise attack, silver bolts, dawnbreaker, soul harvest, ambush, etc.
Daedgaming wrote: »Paying a fulltime pvper and small group party to follow you around as you do your thing.
Well said! And that has happend few times to me!Moonshadow66 wrote: »You ARE the ganker if you're ganking a ganker. Be sure to turn around and check if another ganker is following you for the same reason
Curtdogg47 wrote: »Well said! And that has happend few times to me!Moonshadow66 wrote: »You ARE the ganker if you're ganking a ganker. Be sure to turn around and check if another ganker is following you for the same reason
I've been following a friendly who's farming stones and a ganker pops out to gank him. I go to gank the ganker and a second one ganks me!
Ganking gankers is hard since you have to see someone gank before you can confirm youre ganking a ganker rather than the average farmer.
If it were me id follow a small group or a player from my own team who seems to carelessly be grinding and wait.if the ganker kills your faction mate, you get their stones, if they dont you get their stones.